• 제목/요약/키워드: TAM model

검색결과 732건 처리시간 0.029초

무선인터넷서비스 수용의 영향요인 분석: 플로우이론을 가미한 기술수용모델의 확장 (Factors Influencing Mobile Internet Service Acceptance: Extension of Technology Acceptance Model Using The Flow Theory)

  • 장정무;김종욱;김태웅
    • Asia pacific journal of information systems
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    • 제14권3호
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    • pp.93-120
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    • 2004
  • The current study investigates major factors which influence the acceptance of mobile internet services based on the theoretical backgrounds of the technology acceptance model(TAM) and the flow theory. This research extended the Davis' TAM model(1989) by including the flow concept as another major factor towards the intention to use the mobile device in order to explain the acceptance of divers mobile services. According to the marketing studies(Ghani & Desphande, 1994; Novak, Hoffman & Yung, 2000), flow is regarded a psychological state in which one is absorbed in something he or she is doing, and is known to be widely adopted in explaining one's acceptance in the area of game, sports, and even hobby. This study developed a research model to explain the use of mobile services employing usefulness, ease of use and flow as major research variables, and collected 221 survey responses from the high school students who had experiences with such mobile services as game and audio file download. The results of the current research indicates that usefulness and flow influence the intension to use mobile services, but the effect of ease of use did not appear significant to the intention to use. It was also found that flow affects both usefulness and ease of use, and then ease of use next influences usefulness.

상호작용성 구성요인이 e-learning 사이트 수용의도에 미치는 영향 (The Impact of Interactivity on user Acceptance of e-learning Site)

  • 구자철;신병호;서영호;이상철
    • 경영과학
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    • 제26권2호
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    • pp.71-89
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    • 2009
  • The purpose of this research is to identify the factors affecting user acceptance of e-learning site. To more precisely explain an individual's behavior of accepting e-learning site, Perceived Interactivity is divided into four components; User Control, Responsiveness, Personalization and Connectedness. This research investigates the causal relationship among four components and basic factors of TAM. This research uses structural equation modeling (SEM) to confirm the validity and analyzes the causal relationship of the suggested model. The results indicates strong support for the validity of proposed model with 54.8% of the variance in behavioral intention to e-learning site. The result finds that all the basic casuality of TAM are significant and most components of Perceived Interactivity are significant. However the path Connectedness to Perceived Ease of Use and User Control to Perceived Playfulness is not significant. Among components of Perceived Interactivity, Personalization is the strongest antecedent of TAM. Perceived Usefulness is the strongest antecedent of behavioral intention of e-learning site.

한국 대학생의 소셜 커머스 이용행태 연구: 사회적 영향력으로 확장한 기술수용모형을 중심으로 (Extending Technology Acceptance Model with Social Influence on Korean College Students' Social Commerce Context)

  • 주지혁
    • 디지털융복합연구
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    • 제13권3호
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    • pp.107-115
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    • 2015
  • 소셜 커머스는 최근 부상하고 있는 혁신적인 전자상거래로 전통적인 오프라인 상거래의 대안이 될 것으로 보인다. 이는 웹 2.0 기술을 기반으로 하는 소셜 네트워크 서비스에 상거래가 결합한 현상이다. 본 논문은 한국 대학생들의 소셜커머스 행위를 사회적 영향력(Social Influence)으로 확장한 기술수용모형(Technology Acceptance Model)을 통해 분석하였다. 본 연구는 SmartPLS 2.0 M3 패캐지를 이용한 PLS Path Modeling 기법을 통해 제안된 모든 가설이 유의하다는 것을 확인하였다. 이러한 결과는 TAM의 설명력과 예측력을 높이기 위해서 SI를 이용하여 이론적으로 확장하는 것이 타당하며, 관련 업계의 성과를 높이기 위해서 SI를 실무적으로도 고려할 필요가 있음을 입증하였다. 마지막으로 미래 연구를 위한 제안을 제시하였다.

확장된 기술수용모형을 이용한 온라인 게임 성공요인 분석 - 일본 게이머를 중심으로 (A Study on Extended Technology Acceptance Model for On-Line Games : Japanese Experiences)

  • 엄명용;조성한;김태웅
    • 무역상무연구
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    • 제29권
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    • pp.173-196
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    • 2006
  • Online game business has emerged as the most lucrative entertainment industry, with over 10 million players in South Korea and over 30 million in Japan in 2005. The popularity of online games can be attributed to the availability of broadband network, pushing online games into the mainstream entertainment culture. The age distribution of online game players is expanding and a variety of new games are under development to target certain age groups. While the interactive entertainment market continues to expand, with many new online game publishers entering the Japan, relatively little is known about which factors influence online game players' behavioral intentions to play continuously in this area. This study investigates major factors which influence the acceptance of online game services based on the theoretical backgrounds of the technology acceptance model(TAM) and the flow theory. This paper extended the Davis' TAM model by including the flow concept as another major factor toward the intention to play online game. Based on data collected from online questionnaire survey, we show that the proposed model provides an adequate fit to the data, and that the flow experience is another important factor influencing the intention to play online game, as well as the perceived ease of use.

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Consumer Acceptance Model of Smart Clothing according to Innovation

  • Chae, Jin-Mie
    • International Journal of Human Ecology
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    • 제10권1호
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    • pp.23-33
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    • 2009
  • This study identified the appropriateness of acceptance models of smart clothing and differences in the hypothesis of the path to clothing acceptance by classifying consumers depending on the level of technology innovation and fashion innovation through the extended TAM (Technology Acceptance Model) presented by Chae (2009). 815 copies of data were collected from adults over twenty living in major South Korean cities and analyzed them using a SPSS 15.0 and AMOS 5.0 package. Based on the average value of technology innovation and fashion innovation, the respondents were classified into: Group 1 with high technology innovation and fashion innovation, Group 2 with high technology innovation but low fashion innovation, Group 3 with low technology innovation but high fashion innovation, and Group 4 with low technology innovation and fashion innovation. The appropriateness of models for the four classified groups was verified. The analysis proved that an extended TAM for each classified group explains the acceptance process of smart clothing; especially the appropriateness of model of Group 1 and Group 4 was comparatively higher than other groups. Perceived usefulness was revealed as the key variable that affects consumer attitudes to accept smart clothing. Perceived ease of use has indirect positive effects on consumer attitudes passing through perceived usefulness and clothing involvement partly exerted impacts on consumer attitudes and the intention of acceptance. The mediating role of attitudes to explain the intention of the acceptance of smart clothing is high and suggests that it is necessary to take a positive role to help the consumer perceive the functional and useful aspects of the clothing.

정보기술수용모형(TAM) 관점에서 본 웹사이트 가치에 관한 연구 (A Study on the Value of Web Sites: With a Modified Technology Acceptance Model)

  • 이경아;이주헌
    • 경영정보학연구
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    • 제3권1호
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    • pp.19-30
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    • 2001
  • With the e-business paradigm emerging, the website became a critical resource for most corporations. However, the amount of value creation through internet is still in question. This paper shows the result of an exploratory study on website assessment, following the tradition of Technology Acceptance Model (TAM). We viewed the intended usage as the value of the website and added such factors as playfulness, commitment, system quality, and information security as external variables of the model. Website types, visiting purposes, and the user system quality were included as moderators. The website value could differ depending on website types, purposes of the use and system quality. In the case of internet shopping malls, playfulness, compatibility, website quality were identified as key influencers, while for stock trading users, however, commitment and security factors are more important. In terms of user purposes, information search requires both the compatibility and the website quality. Also the website quality was strongly affected by the user system quality. In other words, any investment of upgrading the website system quality can be meaningless unless the user system quality is improved as well. For each variable considered, empirical results are discussed and practical implications are provided.

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지각된 신뢰에 기반한 기술수용모델의 확장과 자율주행에의 적용에 관한 실증연구 (Extending of TAM through Perceived Trust and its Application to Autonomous Driving)

  • 이강문;노태우
    • 디지털융복합연구
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    • 제16권5호
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    • pp.115-122
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    • 2018
  • 본 연구는 무인자동차 시스템이 상용화에 가까워짐에 따라 소비자들이 느끼게 되는 다양한 요인들 중에서 자율주행에 대한 기술수용정도를 파악하기 위해 기술수용모델(TAM)을 활용하여 사후행동에 미치는 영향을 파악하고자 하였다. 기존 기술수용모델이 제시한 지각된 사용 이용성의 매개효과와 더불어 본 연구에서는 지각된 신뢰(perceived trust)를 제안하여 사후행동에 대한 매개효과를 가설로 제시하였다. 분석방법은 구조방정식을 활용한 경로분석을 활용하였으며, 분석에 사용된 표본은 160명의 응답 중 149개의 유효한 자료를 이용하였다. 매개효과에 대한 가설검증으로 총효과, 직접효과, 간접효과를 확인하였으며, 비모수 bootstrapping 분석을 추가적으로 실시해 가설검증을 실시하였다. 모든 가설은 유의미하였으며 부분적인 간접효과가 있는 것으로 확인되어 매개효과가 있다는 것을 발견하였다.

통합경계시스템의 이용의도에 미치는 영향 요인 분석 - 한국군 GOP 과학화 경계시스템을 중심으로 - (The Usage Intention of Combined Guard System - Focusing on GOP Scientific Guard System -)

  • 장진혁;문희진;이중정
    • 한국정보시스템학회지:정보시스템연구
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    • 제19권4호
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    • pp.183-206
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    • 2010
  • The technology acceptance model (TAM) is a lot of cited in information technology adoption and usage researches. But TAM has been conducted primarily in volitional environments of the adoption of new technology. This paper discusses technology acceptance in accounting information systems to examine TAM with Characteristics of Organizations and Individuals in mandated using Combined Guard System. Combined Guard System is a scientific guard system that is composed of automated surveillance system, automated sensing system and control system. GOP Scientific Guard System is operated by GOP unit in Korean Army O Division from 2006. In this study, using the extended technology acceptance model, we have analyzed factors which affect the usage intention of GOP Scientific Guard System in mandated using environment. Based upon previous researches, we have selected Support of management unit, Training, Perceived Risk, Subjective Knowledge and Computer Self-efficacy, perceived usefulness, perceived ease of use, and usage intention as variables and proposed a research model. We collected 253 survey questionnaires from Korean army officer and soldier who are serviced at GOP unit in O Division, and analyzed the data using SPSS 12.0 and SmartPLS 2.0M3. According to the results by PLS analysis, According to the results by PLS analysis, Training and Subjective Knowledge did not affect Perceived usefulness, but the other hypotheses were accepted. And Perceived usefulness, and Ease of use influenced the Usage intention. The results of this study will increase Characteristics of Organizations and Individuals on GOP Scientific Guard System and eventually contribute to establishing the activation of Combined Guard System.

중소기업의 SaaS 채택의도의 영향요인에 관한 탐색적 연구 (An Exploratory Study on the SaaS Adoption Behavior of Small and Medium Sized Company)

  • 서광규
    • 디지털융복합연구
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    • 제10권11호
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    • pp.81-86
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    • 2012
  • 세계적인 경제 불황 환경에서 클라우드 컴퓨팅은 IT 분야에서 새로운 패러다임이 되었다. 본 논문은 클라우드 서비스 중에서 SaaS(Software as a Service) 초점을 두기로 한다. 기술수용모형(TAM)은 사용자가 새로운 기술을 어떻게 받아들이는 지를 연구하는데 활발하게 적용되어 왔으나, SaaS 채택과 관련된 이슈는 아직 연구되지 않았다. 본 논문의 목적은 중소기업의 SaaS 채택의도에 영향을 미치는 중요한 요인을 조사하기 위한 탐색 모델을 개발하는 것이다. 제안하는 탐색 모델은 마케팅 노력 등과 같은 요인들은 물론 기술수용모델과 관련된 중요한 요인을 파악하기 위한 가설들을 검증한다. 이를 통하여 본 연구에서는 회사 사용자들의 SaaS 채택에 관한 사용의도를 파악하는데 도움을 줄 수 있을 뿐만 아니라 SaaS 제공자들이 서비스 개발과 마케팅 전략의 향상을 위한 보다 노력해야할 요인들을 파악하는 데에도 도움을 줄 수 있다.

웨어러블 디바이스 사용의도에 관한 실증 연구: 수정된 기술수용모델을 중심으로 (The Intention of Using Wearable Devices: Based on Modified Technology Acceptance Model)

  • 정지연;노태우
    • 디지털융복합연구
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    • 제15권4호
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    • pp.205-212
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    • 2017
  • 본 연구는 웨어러블 디바이스 소비자의 사용의도에 영향을 미치는 요인에 관한 주제를 가지고 웨어러블 디바이스를 사용한 경험이 있거나, 아직 사용경험이 없는 소비자의 사용의도에 긍정적 영향을 끼치는 요인들을 파악하였다. 일반 성인남녀를 대상으로 기술수용모델(TAM)의 지각된 사용용이성, 지각된 유용성 그리고 소비자 개인특성(개인 혁신성, 자기효능감, 주관적 규범)과 웨어러블 디바이스의 특성(심미성, 호환성)이 사용의도에 미치는 영향에 대해 분석하였다. 본 연구는 소비자 개인의 사용의도에 미치는 영향에 초점을 맞췄다. 본 연구에 사용된 설문지는 총 296부이며 표본추출은 임의표본추출을 사용하였으며 SPSS 23.0으로 분석하였다. 회귀분석 결과, 사용의도에 대해서 지각된 사용, 자기효능감이 유의미하게 나타났으며, 나머지 변수는 유의미한 결과를 발견하기 어려웠다. TAM, 개인특성, 제품특성으로 웨어러블 디바이스에 대한 사용의도를 살펴본 본 연구는 제품의 종류의 특징에 따라 한계가 있음을 다시 확인하였다.