• Title/Summary/Keyword: TABLE TENNIS

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Improving the mechanical properties of table tennis by adding nanocomposite in its polymer matrix

  • Shuping Xu;Lixin Liang
    • Advances in nano research
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    • v.16 no.4
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    • pp.365-374
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    • 2024
  • This study delves into the significant impact of integrating nanomaterials, specifically carbon and graphene nanoparticles, into the polymer matrix of aluminum alloy 356, utilizing the vortex casting technique, with the aim of improving the mechanical properties of table tennis equipment. Athletes and their coaching teams have long been on a quest for high-performance sports gear, recognizing its pivotal role in unlocking the full potential of players. The dedication of engineers to craft designs, select materials with precision, and uphold stringent testing standards reflects the commitment to meeting the demands of the sporting world. Yet, to remain at the forefront, sports engineering must continually align with contemporary technologies, and nanotechnology has emerged as a transformative force in this regard. This study not only underscores the meticulous efforts in material integration but also highlights the remarkable strides made possible by nanotechnology. Aluminum nanocomposites, particularly, showcase a groundbreaking fusion of exceptional strength and reduced weight, marking a notable achievement in sports equipment innovation. The research outcomes are compelling, revealing a substantial enhancement in the mechanical performance of the sports structures under scrutiny. This promising development hints at a potential paradigm shift in the manufacturing of sports equipment, promising a new era of elevated athlete performance and enhanced safety during the rigors of physical education training. This study stands as a testament to the tangible impact of nanotechnology on the ever-evolving landscape of sports equipment.

Gesture-based Table Tennis Game in AR Environment (증강현실과 제스처를 이용한 비전기반 탁구 게임)

  • Yang, Jong-Yeol;Lee, Sang-Kyung;Kyoung, Dong-Wuk;Jung, Kee-Chul
    • Journal of Korea Game Society
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    • v.5 no.3
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    • pp.3-10
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    • 2005
  • We present the computer table tennis game using player's swing motion. We need to transform a real world coordinate into a virtual world coordinate in order to hit the virtual ball. We can not get a correct 3-dimension position of racket in environment that using one camera or simple image processing. Therefore we use Augmented Reality (AR) concept to develop the game. This paper shows the AR table tennis game using gesture and method to develop the 3D interaction game that only using one camera without any motion detection device or stereo cameras. Also, we use a scan line method to recognize gesture for speedy processing. The game is developed using ARtoolkit and DirectX that is popular tool of SDK for game development.

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Stroke Patients: Effects of Combining Sitting Table Tennis Exercise with Neurological Physical Therapy on Brain Waves

  • Seoung Won Seo;Yong Seong Kim
    • The Journal of Korean Physical Therapy
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    • v.35 no.1
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    • pp.19-23
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    • 2023
  • Purpose: The purpose of this study is to analyze the brain waves and develop various exercise programs to improve the physical and mental aspects of stroke patients when neurological physical therapy and sitting table tennis exercise are applied to stroke patients. Methods: In this study, an experiment was conducted on 15 patients diagnosed with stroke, and training was performed after changing the ping-pong table to a sitting position to apply ping-pong exercise to stroke patients. After training was conducted for 40 minutes twice a week for 4 weeks, brain waves were measured before and after. EEG was measured using Laxtha's DSI-24 equipment as a measurement tool, and data values were extracted through the Telescan program. Results: Most of the relative beta waves showed a significant difference before and after the intervention. As for the characteristics of beta waves, this result can be seen as being highly activated during exercise or other activities. Conclusion: Ping-pong exercise in a sitting position is a good intervention method for stroke patients, and it can help to use it as basic data in clinical practice by showing brain activity.

Kinematic Analysis on Stroke in Wheelchair Table Tennis of Spinal Cord Injured Athletes and a Comparative Study with Abscission Athletes -Case Study of Medalists of Beijing 2008 Paralympics- (척수장애 휠체어 탁구 스트로크의 운동학적 분석 및 절단장애 선수와의 비교 -2008 베이징 장애인 올림픽 메달리스트 사례연구-)

  • Moon, Gun-Pil
    • Korean Journal of Applied Biomechanics
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    • v.18 no.4
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    • pp.151-159
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    • 2008
  • In this research, kinematic comparative analysis was performed on strokes of abscission and spinal cord injured athletes who participated in 2008 Beijing Paralympics wheelchair table tennis games. Strokes of all situations were collected under real match-like conditions. Among those, three major forehand stroke motions and backhand stroke motions were drawn Data collected by 9 infrared cameras were expressed in angular motions using graphic program LabVIEW7.0. As a result, forehand stroke of spin handicap athlete from analyzed images, the rotations of the trunk happened with the rotations of shoulder and the flexion extensions of elbow nearly at the same time. According to these results, insufficient turning force or speed of rackets is recompensed using flexion. backhand stroke of spin handicap athlete from analyzed images, the rotations of the trunk, the flexion extensions of the elbow and the flexion extensions of the shoulder were lined up on the prolongations of ping-pong balls. Forehand stroke of abscission athletes was done by outward rotation of the arm using backswing and inner rotation. As for backhand stroke, backswing was made by inner rotation in the spin of shoulder and waist. And after the backswing, impact was formed in wide outer rotation towards the ball.

Kinematic and Ground Reaction Force Analyses of the Forehand Counter Drive in Table Tennis (탁구 포핸드 카운터 드라이브 동작의 운동학적 변인 및 지면 반력 분석)

  • Lee, Young-Sik;Lee, Chong-Hoon
    • Korean Journal of Applied Biomechanics
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    • v.20 no.2
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    • pp.155-165
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    • 2010
  • The purpose of this study was to analyze kinematic quantitative factors required of a forehand counter drive in table tennis through 3-D analysis. Four national table tennis players participated in this study. The mean of elapsed time for total drive motion was $1.009{\pm}0.23\;s$. At the phase of impact B1 was the fastest as 0.075 s. This may affect efficiency in the initial velocity and spin of the ball by making a powerful counter drive. The pattern of center of mass showed that it moved back and returned to where it was then moved forward. At the back swing, lower stance made wide base of support and a stronger and safer stance. It may help increasing the ball spin. Angle of the elbow was extended up to $110.75{\pm}1.25^{\circ}$ at the back swing and the angle decreased by $93.75{\pm}3.51^{\circ}$ at impact. Decreased rotation range of swinging arm increased linear velocity of racket-head and impulse on the ball. Eventually it led more spin to the ball and maximized the ball speed. Angle of knee joint decreased from ready position to back swing, then increased from the moment of the impact and decreased at the follow thorough. The velocity of racket-head was the fastest at impact of phase 2. Horizontal velocity was $7796.5{\pm}362\;mm/s$ and vertical velocity was $4589.4{\pm}298.4\;mm/s$ at the moment. It may help increase the speed and spin of the ball in a moment. The means of each ground reaction force result showed maximum at the back swing(E2) except A2. Vertical ground reaction force means suggest that all males and females showed maximum vertical power(E2), The maximum power of means was $499.7{\pm}38.8\;N$ for male players and $519.5{\pm}136.7\;N$ for female players.

Changes of Various Balls Velocity under the Different Surface Conditions after Impact (충돌 후 지면 조건에 따른 다양한 볼의 속도변화에 관한 연구)

  • Park, Jin
    • Korean Journal of Applied Biomechanics
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    • v.17 no.1
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    • pp.91-97
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    • 2007
  • The purpose of this study was to investigate the changes of various balls velocity under the different surface conditions after impact. For this study, four different balls were used which are golf ball, tang-tang ball, table tennis ball, and iron ball. And two different types of ground conditions were used which are artificial grass green and glass green. Movements of putter head and ball were recorded with 2 HD video cameras(60 Hz, 1/500s shutter speed). Small size control object($18.5cm{\times}18.5cm{\times}78.5cm$) was used in this study. To transfer the same amount of kinetic energy to the ball, pendulum putting machine was used. Analyzing the process of impact and the ball movement, a putter was digitized the whole movement but the ball was digizited within the 50cm movement. Velocities were calculated by the first central difference method(Hamill & Knutzen, 1995). Putter head velocities were about 112.2cm/s-116.2cm/s at impact. Maximum ball velocities were appeared 0.08s-0.10s after impact no matter what the ground conditions are. Table tennis ball recorded higher ball velocities than the other ball velocities and iron ball recorded the lowest ball velocity in this group. But Table tennis ball was influenced with the frictional force and immediately was decreased at the artificial grass green condition. If an object is received the kinetic energy under the static condition(v=0cm/s), the object recorded the maximum velocity shortly after the impact and then decreased the velocity because of the frictional force. The ball distance from the start position to the peak velocity position is about 6cm-10cm under the 112.2cm/s-116.2cm/s putting velocity with putter. 0.25 seconds later after impact balls were placed 40cm distance from the original position except iron ball. In this study, ball moving distances were too short therefore it was not possible to investigate the reactions after the translational force is disappeared. Rotational force would play a major role at the end of the ball movement. Future study must accept two things. One is long distance movement of ball and the other is balanced ground. Three-piece ball is a good item to investigate the golf ball movement on the different surface conditions.

Design and Implementation of Motion-based Interaction in AR Game (증강현실 게임에서의 동작 기반 상호작용 설계 및 구현)

  • Park, Jong-Seung;Jeon, Young-Jun
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.105-115
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    • 2009
  • This article proposes a design and implementation methodology of a gesture-based interface for augmented reality games. The topic of gesture-based augmented reality games is a promising area in the immersive future games using human body motions. However, due to the instability of the current motion recognition technologies, most previous development processes have introduced many ad hoc methods to handle the shortcomings and, hence, the game architectures have become highly irregular and inefficient This article proposes an efficient development methodology for gesture-based augmented reality games through prototyping a table tennis game with a gesture interface. We also verify the applicability of the prototyping mechanism by implementing and demonstrating the augmented reality table tennis game. In the experiments, the implemented prototype has stably tracked real rackets to allow fast movements and interactions without delay.

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The Kinematics Analysis of Abscission Handicap Wheelchair Table Tennis (절단장애 휠체어 탁구 스트로크의 운동학적 분석)

  • Moon, Gun-Pill;Lim, Jung
    • Korean Journal of Applied Biomechanics
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    • v.18 no.3
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    • pp.51-59
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    • 2008
  • The objective of this study is to kinematically analyze forehand & backhand strokes of abscission handicap wheelchair table tennis athletes. The participant of this study were picked out of national athletes who have abscission handicap. Forehand stroke movement was expected to show a throw like motion. However, external rotation and internal rotation of the right arm created a backswing and an impact. Backhand stroke was expected to show a push like motion, and as expected, proximal part of the body didn't participate in the stroke motion, but the distal part, the right arm, rotated internally to backswing and external rotated to impact to form a push like motion. Forehand swing was expected to show throw like motion according to the Link Segmental System principle. However, abscission handicap athlete didn't show clear linking structure connecting proximal and distal parts. Successful strokes were dependant only on the angle of arm rotation.

Health-related Community Facility Characteristics Typification and Relationship to Transaction Prices (건강 관련 커뮤니티 시설 특성 유형화 및 거래가격과의 관계)

  • Choi, Won-Joon
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.358-366
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    • 2022
  • Recently, 'Apartment community facilities' have emerged as the most optional factor in the apartment market, and their level is becoming very important. Therefore, this study derived each type through latent profile analysis centering on health-related community facilities in 126 domestic main apartment complexes, and as a result of the analysis, it was confirmed that it was divided into a Pilates group, GX and Yoga group, Golf and Table Tennis practice range group, and overall low group. Among the four groups, Pilates, GX, and yoga groups are more likely to belong to Gangnam, Seocho and Songpa compared to complexes with many golf and table tennis practice ranges, and at the same time, the transaction price is also the highest. Through these analysis results, it was suggested that changes in the preference for leisure activities should be reflected when constructing community facilities, and that health-related community facilities should be deeply considered in residential welfare policies in consideration of high preference for fitness facilities in youth housing.

Planar Dynamics of the Electric Charaged Particles (전기전하의 평면계 동특성)

  • 강수준;박기순
    • Journal of KSNVE
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    • v.9 no.3
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    • pp.621-628
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    • 1999
  • The fundamental dynamic properties of the planar electric charged particle are investigated experimentally. The experiment is conducted using electric charged spheres(4 table tennis balls with conductive surfaces) suspended by insulating strings to cancel the gravitational force. The measurements of the equilibrium angles and the natural frequencies of oscillation agree well with the analytical predictions with some error, respectively.

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