• 제목/요약/키워드: System architecture

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XML을 이용한 건축정보관리 시스템 설계 (A Design of Architecture Information Management System Using XML)

  • 이재영;한치근;김인한;조찬원
    • 한국CDE학회논문집
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    • 제9권3호
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    • pp.238-245
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    • 2004
  • This paper describes an architecture information management system using XML. The purpose of the system is to manage the information stored in standard format, XML, that has many valuable properties. The proposed architecture information consists of project information, drawing information, and material information. Each information is expressed using XML and for each information, XML schema is presented in this paper. In this system, detail information of materials that exists on the supplier's homepage can be displayed when the user of the system wants to check the detail information. Also, drawings stored in STEP data can be browsed in this system. The reports of each information are prepared using XSL. The proposed system shows that XML can be used for a format to store architecture information and various functions can be implemented based on XML related standards.

조경기본법 제정과 관련 법규의 정비방향 (Enacting Law on Principles of Landscape Architecture and Remedial Directions for Its Related Regulations)

  • 신익순
    • 한국조경학회지
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    • 제29권5호
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    • pp.115-124
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    • 2001
  • The purpose of this study is to examine the rightness of establishing the Essential Act of Landscape Architecture in Korea and to present the legal phase, the legislative system and the construction of a contents at the expected enactment of it. It is necessary to point out the problems of the various fields of landscape architecture and to propose the solutions of them. The contents of the study are as follows, 1 . The number of the regulations related to landscape architecture is a good reason for which the field of landscape architecture is worth being included to the positive law. 2. The problems by items(ordinance, engineer, contract, planning, design and supervision, construction, maintenance, plant and planting, material, aesthetics and sight, environmental conservation and ecology, right and penal regulations) to the domestic related regulations being at issue and the remedies for it shall be considered at the enactment of the Essential Act of Landscape Architecture. 3. The number of the domestic regulations being related to landscape architecture which have a term of\` the Essential Act∼\`is 5. 4. The Essential Act of Landscape Architecture is the separate Essential Act welch defines the scope of landscape architecture as construction works and controls the business essentially. 5. The meaning and character of the Essential Act of Landscape Architecture was examined and the reasons for that essential act were recognized in point of the legal, landscape architectural and educational systems. 6. The creation of new official landscape architectural organization is a reason to justify the enactment of the Essential Act of Landscape Architecture. 7. The legal phase, the legislative system and the construction of a contents of the Essential Act of Landscape Architecture ware presented and this act shall conform to such as the legal system of the Architectural Act, the Essential Act of the Construction Industry and so on. The result of this study will be the basic materials for the creation of the Essential Act of Landscape Architecture.

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EJB 3.1 경량 컨테이너 구조 환경에서 영화 예매 시스템의 설계 및 구현 (Design and Implementation of Movie Reservation System with EJB 3.1 Lightweight Container Architecture)

  • 이명호
    • 디지털융복합연구
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    • 제11권5호
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    • pp.307-312
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    • 2013
  • 본 논문은 경량 컨테이너 구조 환경에서 EJB 3.1 기반의 영화 예매 시스템의 설계 및 구현을 하는데 목적이 있다. N-tier 엔터프라이즈 아키텍처가 가지고 있는 문제점을 해결하고 장점들을 지원하기 위하여 새롭게 등장한 아키텍처가 경량 컨테이너 아키텍처이다. 이 구조는 EJB 아키텍처와 같이 무겁지 않으면서도 EJB 컨테이너의 모든 가능을 제공하는 구조이다. 현재까지 경량 컨테이너 아키텍처로 표준 엔터프라이즈 기반의 EJB 3.1이 있다. 따라서 본 연구에서는 N-tier 엔터프라이즈 아키텍처가 가지고 있는 단점들을 해결하고 장점들을 지원하기 위하여 개발된 최신 경량 컨테이너 아키텍처인 새로운 표준 환경인 EJB 3.1을 기반으로 영화 예매 시스템의 분석 및 설계한 후 구현하고자 한다.

CPU-GPU간 긴밀성을 위한 효율적인 공유메모리 접근 방법과 검증 시스템 구현 (Implementation of Integrated CPU-GPU for Efficient Uniform Memory Access Method and Verification System)

  • 박현문;권진산;황태호;김동순
    • 대한임베디드공학회논문지
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    • 제11권2호
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    • pp.57-65
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    • 2016
  • In this paper, we propose a system for efficient use of shared memory between CPU and GPU. The system, called Fusion Architecture, assures consistency of the shared memory and minimizes cache misses that frequently occurs on Heterogeneous System Architecture or Unified Virtual Memory based systems. It also maximizes the performance for memory intensive jobs by efficient allocation of GPU cores. To test between architectures on various scenarios, we introduce the Fusion Architecture Analyzer, which compares OpenMP, OpenCL, CUDA, and the proposed architecture in terms of memory overhead and process time. As a result, Proposed fusion architectures show that the Fusion Architecture runs benchmarks 55% faster and reduces memory overheads by 220% in average.

Visual Component Assembly and Tool Support Based on System Architecture

  • Lee, Seung-Yun;Kwon, Oh-Cheon;Shin, Gyu-Sang
    • ETRI Journal
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    • 제25권6호
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    • pp.464-474
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    • 2003
  • Component-based development leverages software reusability and reduces development costs. Enterprise JavaBeans (EJB) is a component model developed to reduce the complexity of software development and to facilitate reuse of components. However, EJB does not support component assembly by a plug-and-play technique due to the hard-wired composition at the code level. To cope with this problem, an architecture for EJB component assembly is defined at the abstract level and the inconsistency between the system architecture and its implementation must be eliminated at the implementation level. We propose a component-based application development tool named the COBALT assembler that supports the design and implementation of EJB component assembly by a plug-and-play technique based on the architecture style. The system architecture is first defined by the Architecture Description Language (ADL). The wrapper code and glue code are then generated for the assembly. After the consistency between the architecture and its implementation is checked, the assembled EJB components are deployed in an application server as a new composite component. We use the COBALT assembler for a shopping mall system and demonstrate that it can promote component reuse and leverage the system maintainability.

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국내 실내디자인분야 관련법의 현황과 제도개선에 관한 연구 (A Study on the Current Issues and System Improvements of Interior Design-Related Law in Korea)

  • 이창노
    • 한국실내디자인학회논문집
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    • 제22권1호
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    • pp.211-221
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    • 2013
  • As the result of investigating domestic interior design (interior architecture) field-related laws, it was found that interior design (interior architecture) is not recognized as in independent area due to weak classification standards by Korean standard industrial classification and job classification. Korean standard industrial classification is applied as a standard setting limits to applicable targets and industrial fields for laws related to general administration and industrial policy other than various statistic purposes. Also, the standard industrial classifications regarding the industry field determines the laws or applicable tax rates, government support and such according to the classification, and thus is very important. Moreover, interior architecture field is largely different from general architecture due to specialization and distinct characteristics, but due to the comprehensive concept of architecture industry regulations, it is considered the proper assessment for the professionalism is not conducted. Also, interior architecture field has irrational contradictions that is not independent with a clear definition and industry field classification not only in legal system and trade customs. Therefore, The following is proposed as the plan to strengthen the domestic/international competitiveness and system improvements for interior architecture. (1)interior design (interior architecture) must be amended as an industrial classification that can coexist with architecture. (2)interior design (interior architecture) must be amended as a job classification that can coexist with architecture. (3)Among the design tasks of an architect, approval for the design task field of interior architecture field must be legislated. -In architect design standard contract (the existing architecture design task scope and quality standard table) of a structure, among the tasks by request of the owner, (1)interior design tasks shall be legislated. It should be legislated so that interior design (interior architecture) majors can be included as well. (4)The task field of interior design that coexists with design must be amended. (5)National contract law - among contract method by negotiation, specialty item must be vitalized.

시맨틱 웹과 웹 서비스 기반의 비즈니스운영체계 아키텍처 (A Business Operating System Architecture based on Semantic Web and Web Service)

  • 최미영;방찬석;권정민;최인준
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회/대한산업공학회 2005년도 춘계공동학술대회 발표논문
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    • pp.429-435
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    • 2005
  • True process collaboration can be accomplished through seamless integration of business processes and enterprise knowledge. Therefore, it is natural that the concept of Business Operating System (BOS), proposed by Delphi Group in 1994, is currently considered as a next evolutionary step for Business Process Management System (BPMS). Literature reports very little work, however, especially, on a comprehensive architecture of the system. This paper proposes an architecture of BOS with the following definition: ' BOS is an intelligent activity supporting system that provides a comprehensive and personalized work environment to each knowledge-intensive worker. ' To propose an architecture of BOS, the paper first identifies and classifies functional requirements for Business Operating System. Then, it proposes a data model and an architecture of the system to satisfy the functional requirements. The proposed architecture focuses on two essential technical requirements. First, the system should provide an effective means to integrate data and processes and to standardize distributed component systems. Secondly, the system should also be intelligent enough to assist workers to perform their knowledge-intensive work. The paper shows how these requirements can be achieved by using Semantic Web and Web Service.

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Research on design requirements for passive residual heat removal system of lead cooled fast reactor via model-based system engineering

  • Mao Tang;Junqian Yang;Pengcheng Zhao;Kai Wang
    • Nuclear Engineering and Technology
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    • 제56권8호
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    • pp.3286-3297
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    • 2024
  • Traditional text-based system engineering, which has been used in the design and application of passive residual heat removal system (PRHRS) for lead-cooled fast reactors, is prone to several problems such as low development efficiency, long iteration cycles, and model ambiguity. This study aims to effectively address the abovementioned problems by adopting a model-based system engineering (MBSE) method, which has been preliminarily applied to meet the design requirements of a PRHRS. The design process has been implemented based on the preliminary design of the system architecture and consists of three stages: top-level requirement analysis, functional requirements analysis, and design requirements synthesis. The results of the top-level requirements analysis and the corresponding use case diagram can determine the requirements, top-level use cases, and scenario flow of the system. During the functional requirements analysis, the sequence, activity, and state machine diagrams are used to develop the system function model and provide early confirmation. By comparing these sequence diagrams, the requirements for omissions and inconsistencies can be effectively checked. In the design requirements synthesis stage, the Analytic Hierarchy Process is used to conduct preliminary trade-off calculations on the system architecture, after which a white box model is established during the system architecture design. Through these two steps, the analysis and design of the system architecture are ultimately achieved. The resulting system architecture ensures the consistency of the design requirements. Ultimately, a functional hazard analysis was conducted for a specific incident to validate case requirements and further refine the system architecture. Future research can further reduce the design risk, improve the design efficiency, and provide a practical reference for the design and optimization of PRHRS in digital lead-cooled fast reactors.

재사용을 위한 방공 M&S 아키텍처 설계 프레임워크 (An Air Defence M&S Architecture Design Framework for a Reusability)

  • 윤근호;심신우;황종수
    • 한국군사과학기술학회지
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    • 제17권5호
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    • pp.654-662
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    • 2014
  • In the development of the weapon systems, utilization of Modeling & Simulation is growing in every aspect of development process. For the higher utilization of M&S, reuse of the M&S resources is needed to reduce the cost of M&S. I propose the M&S architecture framework that can enhance the reusability of the M&S resources in developing surface-to-air weapon systems. This M&S architecture design framework enables interoperability between the system and sub-systems. In this paper, the advantage and the necessity of the M&S architecture design framework will be described by introducing the cases that the M&S architecture framework reused in the combat experiments, the system development tests, the system operational tests and the concept developments in real projects. These cases will show the high reusability and efficiency of the M&S architecture design framework.

MANET에서 상황인식 기반의 UoC Architecture 구현 (Implementation of a Context-awareness based UoC Architecture for MANET)

  • 두경민;이강환
    • 한국정보통신학회논문지
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    • 제12권6호
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    • pp.1128-1133
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    • 2008
  • 상황인식(Context-aware)은 인간-컴퓨터 상호작용의 단점을 극복하기 위한 방법으로써 많은 주목을 받고 있다. 본 논문에서는 UoC(Ubiquitous system on Chip)로 구현될 수 있는 상황인식 시스템 구조를 제안한다. 본 논문은 유비쿼터스 컴퓨팅 시스템을 구현하기 위해 CRS(Context Recognition Switch)와 DOS(Dynamic and Optimal Standard)의 개념을 포함한 Pre-processor, HPSP(High Performance Signal Processor), Network Topology Processor의 부분으로 구성된 UoC Architecture를 제안한다. 또한, IEEE 802.15.4 WPAN(Wireless Personal Area Network) Standard에 의해 구현된 UoC를 보여준다. 제안된 상황인식 기반의 UoC Architecture는 주거 환경에서 컨텍스트를 인식하여 사용자를 지원하는 지능형 이동 로봇 등에 적용될 수 있을 것이다.