• 제목/요약/키워드: Study Experience

검색결과 20,385건 처리시간 0.047초

가전제품 체험 서비스 디자인을 위한 사용자 경험 연구 (A study on User Experience for Home Appliances Experience Service Design)

  • 심수연;김승인
    • 디지털융복합연구
    • /
    • 제18권2호
    • /
    • pp.439-445
    • /
    • 2020
  • 본 연구는 가전제품 체험 서비스를 디자인할 때 고려해야 하는 요인들에 대한 사용자 경험 연구이다. 직원 없는 비대면 형태의 언택트(Untact) 서비스가 확대되고 있지만, 가전제품 분야에 대한 개발은 아직 초기 단계인 실정이다. 이에 본 연구에서는 스티븐 앤더슨(Stephen P. Anderson)의 감성 인터페이스 제작 모형(Creating Pleasurable Interface Model) 6가지 요인을 기반으로 설문 및 1:1 심층 인터뷰, 참여 관찰을 진행하여 가전제품 체험 서비스에 대한 사용자 경험을 측정 및 분석하였다. 연구 대상에 있어서는 언택트 서비스의 문제로 제기되는 중·장년 및 노년 계층의 디지털 소외를 고려하여 4060세대와 2030세대의 사용자 경험을 비교 연구하였다. 그 결과 신뢰성, 사용성, 유희성 측면에서 반대되는 두 세대의 만족도와 그에 대한 세부적인 내용을 확인할 수 있었다. 이에 관해 본 연구에서 제시하는 시사점이 향후 가전제품 체험 서비스를 디자인함에 있어서 전략적인 도움이 되기를 기대한다.

관람자 체험을 고려한 메모리얼의 공간 표현 특성 연구 (A Study on the Characteristics of Spatial Representation of Memorials Considering Participants' Experience)

  • 문은미
    • 한국실내디자인학회논문집
    • /
    • 제21권5호
    • /
    • pp.372-380
    • /
    • 2012
  • This study investigates the examples of memorials in which participants can communicate and interact. Memorials as an urban public space provide various information and experiences to the visitors. The purpose of this study is to investigate the types of participants' experience and the characteristics of memorial space. The 9 examples of the memorials are selected and analyzed by the experience type of participants. This study summarizes the characteristics of spatial representation of memorials as follow; first, the interactions and communications of participants are main considerations in designing memorials. This study defines three types of participants' experience in memorials as educational, emotional and daily urban experiences. Second, the memorial space providing educational experience has narrative characteristics which are explanatory, representational, hierarchical and figurative. Memorials represent historical events and individuals in figurative ways. Participants in memorials learn the event, mourn for the dead and cure the grief through walking the guided route. Third, the memorial space providing emotional experience is indeterminate and open-ended characteristics which are contemplative, symbolic, and abstractive. While participants try to find the way to walk through and understand the meaning of the abstract forms by themselves, they interface the event and the victims in private and individual ways. Fourth, the memorial space providing daily urban experience is the familiar urban facilities embedded remembrance such as memorial square, bridge and fountain. Symbolism of memorials and effectiveness of urban facilities are engaged into the memorial design. They have functional, participatory, interactive and recreational characteristics. People experience the memorials involuntarily and casually during their daily lives. The memorials with urban facilities can be related to the present and the future of the city as well as the past of the city.

  • PDF

Chinese SOEs and the Completion of Cross-border M&As: The Moderating Role of M&A Experience

  • Luo Jing;Young-Gon Cho;Jaekyung Ko
    • Journal of Korea Trade
    • /
    • 제26권6호
    • /
    • pp.118-135
    • /
    • 2022
  • Purpose - The purpose of this study is to investigate the relationships among Chinese state-owned enterprises (SOEs), previous M&A experience, and the probability of deal completion in cross-border mergers and acquisitions (CBMAs). Since Chinese SOEs tend to be recognized by host countries as agents of their home country government, this study argues that SOEs will face difficulties in completing CBMA deals. However, the study expects that these difficulties may vary depending on whether the firm has previous M&A experience because firms can gain the knowledge and capabilities necessary to implement subsequent M&As successfully from past M&A experience. Design/methodology - To investigate our argument, we conduct a logistic regression using a sample of 363 CBMA deals from 304 Chinese publicly listed firms during 2007 to 2017. We used SOEs as an independent variable, experience of domestic and foreign M&As as moderating variables, respectively, and CBMA deal completion as the dependent variable. Findings - The study shows a negative and significant relationship between Chinese SOEs and the completion likelihood of CBMA deals. We find that this negative relationship is strengthened when the firm had prior domestic M&A experience, whereas foreign M&A experience alleviated the negative relationship. Originality/value - The issue of government ownership has remained unclear since government intervention has both advantages and disadvantages in pursuing CBMAs. Our findings support literature that argues Chinese SOEs face legitimacy concerns in the host countries, thereby lowering their CBMA deal completion likelihood. Furthermore, the study enriches the literature by identifying different moderating effects of domestic and foreign M&A experience on the negative relationship between SOEs and CBMA deal completion.

고등학생 근로경험과 성별에 따른 진로역량 및 진로준비행동의 차이 연구 (Difference in Career Competency and Career Preparation Behavior based on High School Students' Work Experience Types and Gender)

  • 김소라
    • 한국콘텐츠학회논문지
    • /
    • 제13권12호
    • /
    • pp.771-785
    • /
    • 2013
  • 본 연구는 고교생들의 근로경험 유형--근로경험 없음, 긍정적 근로경험, 부정적 근로경험--에 따라 진로역량과 진로준비행동에 어떠한 차이가 있는지를 살펴보고, 근로경험 유형과 성별 간에 진로역량 및 진로준비행동에의 상호작용효과가 있는지 알아본다. 이를 위해 한국청소년정책연구원의 "2009년 청소년 진로 직업 실태조사" 자료로부터 3,499명 고등학생들의 근로경험과 진로 관련 자료들을 사용하여 이원 다변량분산분석(two-way MANOVA)을 실행하였다. 전반적으로 여학생이 남학생보다 진로역량과 진로준비행동에 있어 높은 수준을 보인 가운데 여학생의 경우 남학생보다 부정적 근로경험의 역효과가 더 큰 것을 알 수 있었다. 진로역량과 진로준비행동에서 근로경험 유형과 성별의 상호작용 효과가 존재하였으며, 여학생에게 있어 근로경험 자체보다는 부정적 근로경험이 진로역량 및 진로준비행동과 부정적인 관련성이 있음을 암시하였다. 남학생의 경우, 근로경험이 진로역량 및 진로준비행동과 긍정적인 영향과 관계가 있음을 시사하는 결과를 보여 주었다. 특히 자기이해 역량과 확장된 진로준비행동에 있어서는 남학생의 부정적 근로경험이 도움이 될 수 있음을 암시하였다.

청소년의 인터넷 정보윤리의식 및 영향요인에 관한 연구 (Information Ethics on the Net among Youths and Related Variables)

  • 진연주;김혜연
    • 가정과삶의질연구
    • /
    • 제20권5호
    • /
    • pp.99-112
    • /
    • 2002
  • This study is aimed to investigate ethics cognition to information of youths who are main users of computers, but yet not built up the own ethics and the sense of value, as ethical problems are raised in information-oriented society. The research was focused on youths ethics cognition to information according to contact of multimedia pornography, surreptitious use of others and abusion of indecent languages in chatting. The survey was conducted to 520 students from middle and high schools in Jeju region and analyzed Probit Regression. The major results of this study are as follows; First, most of youths possess own-computers, and use Internet. Second, looking into experiencing or not according to sub-spheres of ethics cognition to information, the experience of contacting multimedia pornography was few. but the primary place of using it was a house. Most of youths approach multimedia pornography in awareness of a ban on youths' contact. The experience of surreptitious use of others was less than other spheres, and mainly only once. The number of youths who have an experience of abusing indecent languages was less than that of youths who don't have, but the frequency of was high when the youths have an experience. Third, the experience or no experience on each sub-sphere has a significant difference on personal-relative variables such as gender, age, education levels, number of siblings, academic records, personal expenses, relationship with friends. The experience or no experience on each sub-sphere has a meaningful influence upon family-relative variables such as father's education levels, Job, mother's age, education levels, employment, family type, monthly household expense. The experience or no experience on each sub-sphere has a meaningful influence upon PC-relative variables such as deviation experience in PC rooms, the experience of request for age confirmation(I.D. card), average use hour of PC rooms. The experience or no experience on each sub-sphere has a more meaningful influence on personal-relative variables and PC-relative variables than family-relative variables.

유아 기본생활습관 교육에 대한 예비유아교사의 인식 (The perception of pre-service kindergarten teacher toward children's fundamental habit education)

  • 윤진주
    • 한국생활과학회지
    • /
    • 제18권3호
    • /
    • pp.583-595
    • /
    • 2009
  • The study was to see if the perceptions of pre-service kindergarten teacher toward the education of children's fundamental habit would show different characteristics based on their school type, education learning experience, and practicum experience. Subjects were 200 students majoring in early childhood education who were attending 3-year colleges and 4-year universities in Jellabuk-do and Daejeon. Preceding researches were referenced to develop questionnaire for the research method. The collected data was analyzed through t-test and Chi-square test. The followings are results: First, the interest in education showed significant difference in school type, but not significant difference in education learning experience and practicum experience. Second, the recognition in educational goal showed significant difference in practicum experience, but not significant difference in school type and education learning experience. the educational content showed significant difference in education learning experience, but not in school type and practicum experience. the recognition in educational principal showed significant difference in school type, but not significant difference in education learning experience and practicum experience. the recognition in educational method showed no significant difference in school type, education learning experience and practicum experience. Third, the recognition in educational hardship toward teaching showed significant difference in school type, education learning experience and practicum experience. The results of study would provide the righteous cognitive establishment of children's fundamental habit education and serve the appropriate guidelines being professor for our perspective kindergarten teachers. Also, they would be utilized as basic information to plan the direction of children's fundamental habit education to develop the program of children's life guidance.

전략적 고객 경험 모듈을 이용한 패션 라이프 스타일에 따른 고객 경험 인식 차이 (Difference in Perception of Customer Experience Based on Fashion Lifestyle Using Strategic Experiential Modules)

  • 유화숙
    • 한국의류산업학회지
    • /
    • 제23권6호
    • /
    • pp.770-780
    • /
    • 2021
  • The purpose of this study is to classify customer experience components using Bernd H. Schmitt's Strategic Experiential Modules and explore the relevance between fashion lifestyle and customer experience components. A survey was conducted on 400 adults between the ages of 20s to 50s who had experience in sportswear stores. The results obtained are as follows. First, according to fashion lifestyle, the respondents were divided into an individuality-valued pragmatic group, a trend-oriented brand-seeking group, a fashion-interested group, and a conservative pragmatic group. Second, customer experience components were divided into sensory experience, emotional experience, cognitive experience, behavioral experience, and relational experience. Third, on analyzing the relationship between customer experience and fashion lifestyle, it was found that a fashion-interested group has the highest value in all experiences; therefore, it can be considered that the higher the interest in fashion, the more important is the customer experience. On the other hand, the conservative pragmatic group represented generally smaller values than the other three groups in all customer experiences. Fourth, there were significant differences in the customer experience components that were considered to be important depending on the fashion lifestyle type. An individuality-valued pragmatic group valued cognitive experiences, a fashion-interested group valued all experiences, and a conservative pragmatic group showed low scores in all customer experiences. The results of this study will allow companies to build more customer-friendly experiences and enable consumers to engage in satisfactory purchasing activities through better customer experiences.

체험형 환경학습 프로그램이 초등학생의 환경소양에 미치는 효과 (The Effects of Out-of-Class Environmental Experience Learning on Elementary Students' Environmental Literacy)

  • 유경희;신영준
    • 한국초등과학교육학회지:초등과학교육
    • /
    • 제33권1호
    • /
    • pp.69-81
    • /
    • 2014
  • This study was to find out the effects of out-of-class environmental experience learning on elementary students' environmental literacy. For this study, we developed and applied environmental education program utilizing out-of-class facilities and ecological park for the 5th-grade students. The subjects of this study were the 5th grade students of an elementary school located in Si-hung city. The study was carried out for two groups, an experiment group of 29 students and control group of 29 students. The education program using out-of-class environmental experience learning was provided to the experiment group while lecture-oriented education program was provided to the control group. The questionnaire used in this study to assess the environmental literacy of the study objects consists of 41 questions under 4 domains (knowledge, emotion, skill, behavior). After observing and analyzing the effects of out-of-class environmental experience learning on students' environmental literacy, we found that the program using the out-of-class environmental experience learning posed greater impacts than lecture-oriented program. By domains, environmental literacy in 3 domains illustrated positive improvement. In particular, skill domain illustrated much more improvement in environmental literacy. But, domain of behavior didn't illustrated improvement in environmental literacy. The result of this study signified that the out-of-class environmental experience learning has positive and effective impact on the environmental literacy. And out-of-class environmental experience learning is more suitable to improve the skill domain of the environmental literacy than lecture-oriented learning. But, it is couldn't improve the domain of behavior. Therefore, in order to improve behavior domain, the program must apply with effective evaluation and home training.

의료 서비스 환경에서 서비스 사용자 경험 디자인 요소에 관한 연구 (A Study on the Holistic Spatial Design Elements for Service User Experiences in Healthcare Facilities)

  • 전수경;남경숙
    • 한국실내디자인학회논문집
    • /
    • 제24권4호
    • /
    • pp.3-13
    • /
    • 2015
  • For last decades, the interests and efforts to enhance healthcare facility users' experience is focused on improving facility environments for healing (Delvin, 2003) and servicescapes in order to meet the users' needs (Becker, 2008; Seunghee, 2011). In the emerging experience economy, customer want experiences and they're willing to pay for the experiences and memories not goods. (Pine, J. & Gillmore, J., 1999). It is important to identify what supports customer experiences and how they perceive the experiences in healthcare environments and it will provide important information for healthcare planners, managers, architects, and interior designers. This study examines the service user experience design elements from a User Experiences design perspective. It focuses on healthcare facilities as user experience elements and build up a conceptual framework that outlines service user experience design elements in healthcare facilities. Literature review and case studies were conducted to build the service user experience design elements according to affordance theory. Findings from this study shows that service user experience design elements were introduced and newly developed which can be categorized into three factors; 1) Functional experiences in the physical environments (safety, accessibility, self-directiveness), 2) emotional expression and cognitive experiences (identifiability/clarity, natural features/pleasant environment, aesthetic elements/playful space, media richness), 3) social relational experiences(closeness, privacy, communication with staff, integrated system). These service user experience design elements will help healthcare facility designers to understand what customer experiences, how they increase the satisfaction, and how they improve facilities for modeling the industry's best practices.

플로러닝기반 자연체험활동 프로그램 개발 (Development of the Program for Nature Experience Activity based on Flow-learning)

  • 백연주;이동엽
    • 문화기술의 융합
    • /
    • 제9권1호
    • /
    • pp.119-128
    • /
    • 2023
  • 본 연구는 플로러닝을 기반으로 자연에 대한 인식과 활동 방법을 익히고 느낄 수 있는 자연체험활동 프로그램을 개발하여 자연체험활동을 통한 대안적 수업 모델을 제시하기 위한 목적으로 수행되었다. 연구의 목적을 달성하기 위하여 자연과 만나기, 자연 탐구하기, 자연과 온몸으로 놀기, 자연에서 느낀 감동 나누기의 네 단계가 순환적으로 이루어지는 플로러닝 자연체험활동을 기저로 하여 ADDlE 교수설계 모형의 각 단계별 주요 절차를 바탕으로 자연체험활동 프로그램 개발하였다. 연구 과정을 통하여 자연체험활동 프로그램의 각 단계별 활동 및 유의사항에 대해 제시하였으며, 개발된 프로그램을 바탕으로 주요 교육적 시사점을 논의하였다. 연구를 통해 개발된 자연체험활동 프로그램은 교사에게 자연체험활동 방법에 대한 인식의 전환과 더불어 자연체험활동에 대한 기본적인 방향을 제시할 수 있고, 유아는 자연체험활동 프로그램을 통하여 자연을 자유롭게 느끼고 경험하며 스스로 지식을 구성하는 학습자가 될 수 있을 것으로 기대한다.