• Title/Summary/Keyword: Streaming Transmission

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Scalable Overlay Multicast supporting QoS and Reliability (QoS와 신뢰성을 제공하는 확장성 있는 오버레이 멀티캐스트)

  • Rhee, Choon-Sung;Song, Jung-Wook;Choi, Byoung-Uk;Han, Sun-Young
    • The KIPS Transactions:PartC
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    • v.13C no.6 s.109
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    • pp.767-774
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    • 2006
  • In order to support overlay multicast with scalability and reliability, in this paper, we introduced a new multicast tree construction method and a regional multicast. The architecture we introduce efficiently transmits streaming data to the users from multicast source in an environment in which non-multicast network and multicast network. The new multicast tree construction method enables the connection with a remote relay which is an optimum condition in case there is no relay in subnet. Besides, by defining a new service type to traffic class of IPv6 header, a selective adoption or FEC and a distinctive transmission became possible. In order to verify the effect of the solution we suggested, we embodied an environment which is similar to the actual service environment by a simulator and tested it. The result of the test shows that the proposed method is more efficient than the traditional unicast approach method and the existing overlay multicast.

A WPAN Protocol for N-Screen Services in Indoor and Ship Area Networks (선박 및 실내 N-스크린 서비스를 위한 WPAN 프로토콜)

  • Hur, Kyeong;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.6
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    • pp.1185-1192
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    • 2015
  • A wireless bridge is essential to transmit control and managing information to sensors or instruments from a central integrated ship area network station. In this paper, a WPAN protocol is adopted for development of a seamless N-screen wireless service in Indoor and Ship Area Networks. Furthermore, to provide the OSMU (One Source Multi Use) N-screen service through P2P streaming in the seamless WPAN protocol, a Grid-based WPAN networking technology is proposed and analyzed. The proposed Grid-based WPAN networking technology supports multi-path and fast path-setup functions for N-screen communications. The simulation results demonstrate that the proposed Grid-based WPAN networking technology outperforms the IEEE 802.15.4 based network in terms of N-screen transmission delay.

The case study on wireless lan design technique for Bansong purification plant using network integrated management system and security switch (네트워크 통합관리시스템과 보안스위치를 이용한 반송정수장 무선랜 구축사례)

  • Park, Eunchul;Choi, Hyunju
    • Journal of Korean Society of Water and Wastewater
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    • v.32 no.4
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    • pp.309-315
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    • 2018
  • Currently, the commercialization of the $5^{th}$ Generation (5G) service is becoming more prevalent in domestic communication network technology. This has reduced communication delay time and enabled large-capacity data transmission and video streaming services in real-time. In order to keep pace with these developments, K-water has introduced a smart process control system in water purification plants to monitor the status of the water purification process. However, since wireless networks are based on the public Long Term Evolution (LTE) network, communication delay time remains high, and high-resolution video services are limited. This is because communication networks still have a closed structure due to expense and security issues. Therefore, with 5G in its current form, it is very difficult to accommodate future services without improving the infrastructure of its communication networks. In recognition of these problems, this study implemented the authentication and management function of wireless networks on a wired network management system in the K-water Bansong water purification plant. The results confirmed that wired Local Area Network (LAN) services give a higher security performance than an expensive commercial wireless LAN system. This was achieved by using an Internet Protocol (IP) address management system of wired networks and the packet filtering function of the Layer2 (L2) switch. This study also confirmed that it is possible to create a wireless LAN service that is 3.7 times faster than the existing LTE communication network.

Cross-layer Design of Packet Scheduling for Real-Time Multimedia Streaming (실시간 멀티미디어 스트리밍을 위한 계층 통합 패킷 스케줄링 기법)

  • Hong, Sung-Woo;Won, You-Jip
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1151-1168
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    • 2009
  • Improving packet loss does not necessarily coincide with the improvement in user perceivable QoS because each frame carries different degree of importance. We propose Significance-aware packet scheduling (SAPS) to maximize user perceivable QoS. SAPS carries out two fundamental issues of packet scheduling: "What to transmit" and "When to transmit?" To adapt to the available bandwidth, it is necessarily to transmit the subset of the data packets if the entire set of packets can not be transmitted. "Packet Significance" quantifies the importance of the frame by elaborately incorporating frames' dependency. Greedy approach is used in selecting packets and transmission schedule is determined based on the Packet Significance. The proposed scheme is tested using publicly available MPEG-4 video clips. Decoding engine is embedded in the simulation software and user perceivable QoS is exposeed in termstermiSNR. Throughout the simulation based experiment, the performance of the proposed scheme is compared two other schemes: Size-based packet scheduling and Bit-rate based best effort packet scheduling. SAPS successfully incorporates the semantics of a packet and improves user perceivable QoS significantly. It successfully provides unequal protection to more important packets.

Encryption Scheme for MPEG-4 Media Transmission Exploiting Frame Dropping

  • Shin, Dong-Kyoo;Shin, Dong-Il;Shin, Jae-Wan;Kim, Soo-Han;Kim, Seung-Dong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.5
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    • pp.925-938
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    • 2010
  • Depending on network conditions, a communication network could be overloaded when media are transmitted. Research has been carried out to lessen network overloading, such as by filtering, load distribution, frame dropping, and other methods. Among these methods, one of the most effective is frame dropping, which reduces specified video frames for bandwidth diminution. In frame dropping, B-frames are dropped and then I- and P-frames are dropped, based on the dependency among the frames. This paper proposes a scheme for protecting copyrights by encryption, when frame dropping is applied to reduce the bandwidth of media based on the MPEG-4 file format. We designed two kinds of frame dropping: the first stores and then sends the dropped files and the other drops frames in real time when transmitting. We designed three kinds of encryption methods using the DES algorithm to encrypt MPEG-4 data: macro block encryption in I-VOP, macro block and motion vector encryption in P-VOP, and macro block and motion vector encryption in I-, P-VOP. Based on these three methods, we implemented a digital rights management solution for MPEG-4 data streaming. We compared the results of dropping, encryption, decryption, and the quality of the video sequences to select an optimal method, and found that there was no noticeable difference between the video sequences recovered after frame dropping and the ones recovered without frame dropping. The best performance in the encryption and decryption of frames was obtained when we applied the macro block and motion vector encryption in I-, P-VOP.

Implementing 3DoF+ 360 Video Compression System for Immersive Media (실감형 미디어를 위한 3DoF+ 360 비디오 압축 시스템 구현)

  • Jeong, Jong-Beom;Lee, Soonbin;Jang, Dongmin;Lee, Sangsoon;Ryu, Eun-Seok
    • Journal of Broadcast Engineering
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    • v.24 no.5
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    • pp.743-754
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    • 2019
  • System for three degrees of freedom plus (3DoF+) and 6DoF requires multi-view high resolution 360 video transmission to provide user viewport adaptive 360 video streaming. In this paper, we implement 3DoF+ 360 video compression system which removes the redundancy between multi-view videos and merges the residual into one video to provide high quality 360 video corresponding to an user's head movement efficiently. Implementations about 3D warping based redundancy removal method between 3DoF+ 360 videos and residual extraction and merger are explained in this paper. With the proposed system, 20.14% of BD-rate reduction in maximum is shown compared to traditional high-efficiency video coding (HEVC) based system.

Efficient Video Service Providing Methods for Mobile of Indoor AP Terminals (실내 AP간 단말 이동에 따른 효율적인 동영상 서비스 제공 방안)

  • Hong, Sung-Hwa;Kim, Byoung-Kug
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.585-587
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    • 2022
  • The visual motivation between AP devices is NTP-based visual motivation through the access of the Internet through the internal wired LAN, but this has several seconds of visual difference in hundreds of milliseconds (msec) depending on the network. The frame for the output of the video will vary depending on the application, but usually 24 (image) frames are output to the screen in one second. Therefore, the visual synchronization between peripheral devices can be performed through the adjacent moving camera device, not the wired method. The programming method of generating API for synchronization command when creating an application for visual synchronization and delivering it to AP through MAC may differ from the time in synchronization command according to the environment of the operating system at the transmission side and the situation of the buffer queue of the MAC. Therefore, as a method to solve this problem, the renewal of visual information in the device driver terminal controlling MAC can be much more effective.

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P2P-based divisional data transmission system for live media streaming service (라이브 미디어 스트리밍 서비스를 위한 P2P기반 데이터 분할 전송 시스템)

  • Sun Choi;Heasun Byun;Meejeong Lee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.1348-1351
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    • 2008
  • 최근 인터넷 사용자들의 요구는 멀티미디어로 집중되고 있으며 그중 라이브 미디어 스트리밍 서비스에 대한 요구가 증가하고 있다. 라이브 서비스에서는 적절한 시간에 사용자에게 데이터가 도착하는 것이 중요하다. 따라서 라이브의 시간적절성을 충족시켜 줄 효율적이고 신속한 데이터 전달구조와 전송기법이 요구된다. 이에 본 논문에서는 트리와 메시 구조를 혼합한 하이브리드 방식으로 네트워크 자원을 효율적으로 사용하면서 빠른 데이터 전송으로 라이브의 시간적절성을 충족시킬 수 있는 데이터 분할 전송 방식의 P2P(Peer-to-Peer) 오버레이 구조를 제안한다. 제안하는 ToG(Tree of Groups)는 n개의 피어들이 메시로 그룹을 형성하고, 그렇게 형성된 그룹들이 트리를 이루는 구조이다. ToG에서 그룹 내의 각 피어들은 상위그룹의 피어 한 개와 부모-자식으로 연결되어 있어서 그룹 사이에 여러 개의 연결이 존재하게 된다. 따라서 그룹 내에서 어느 한 피어가 그룹을 빠져 나가더라도 상위그룹과의 여러 연결에 의해서 서비스 지속성을 보장 할 수 있다. ToG는 그룹단위로 트리가 형성되기 때문에 피어의 개수가 같을 때 피어단위로 트리를 형성하는 구조보다 트리의 깊이가 줄어든다. 그에 따라 말단에 있는 피어들에게까지 빠른 시간에 데이터가 전달 될 수 있다. ToG의 데이터 전달은 소스로부터 세그먼트가 일정한 값 n으로 나뉘어져 각 피어들에게 전달된다. 세그먼트 조각은 소스로부터 나뉘어져 전송 될 때 책임적으로 전달해야할 피어와 전달 순서가 정해져있고, 데이터 전송 스케줄링을 위한 버퍼 맵 교환은 필요하지 않다.

A Study on Improvement of Collected Data Performance in Real-time Railway Safety Supervisory Platform (실시간 철도안전관제 플랫폼에서의 수집 데이터 성능 개선 방안 연구)

  • Shin, Kwang-Ho;Park, Jee-Won;Ahn, Jin
    • Journal of The Korean Society For Urban Railway
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    • v.6 no.4
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    • pp.233-241
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    • 2018
  • Recently, integrated railway safety monitoring and control system, which is a convergence system based on data distribution service for railway safety monitoring and control, is under development. It collects safety data of vehicle, signal, power and safety monitoring facilities in real time and adopts communication middleware based on distributed service for mass data processing. However, in the case of a server device used as an existing control server, the performance of the distributed service middleware can not be exhibited due to low hardware performance due to safety reasons. In the safety control system, 200,000 packets per second were set as the transmission target, but the performance test of the LAB was not satisfied. In this paper, we analyze the characteristics of railway data to improve the data collection performance of existing equipment and apply DDS-based streaming transmission method to the data model of signal facilities and vehicle facilities with large packet amount according to the analysis result. As a result, it was confirmed that the throughput was improved about 30.4 times when the hardware performance was the same. We plan to improve the data processing performance by applying it to real-time railway safety integrated monitoring and control system in the future.

An Efficient Broadcasting Channel Assignment Scheme for Mobile VOD Services (모바일 VOD 서비스를 위한 브로드캐스팅 채널할당 기법)

  • Choi, Young
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.685-691
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    • 2008
  • Recently with the rapid evolution of the mobile computing and communication technologies, mobile VOD service becomes increasingly important for wireless mobile users. The VOD service is being widely used in various areas of application, such as education, entertainment and business, because it provides users convenience in easily having access to video information at any time in any places. However, in reality, the mobile system has many difficulties in providing the smooth VOD service owing to frequent transfers and cutoffs of clients. The importance of a technique to transmit broadcasting is being stressed as a method for providing stabler mobile VOD service to a large number of clients. This paper is aimed at showing how to reduce demands for server bandwidth and delay of earlier service through performance analysis by suggesting an effective VOD broadcasting transmission technique through channel division in the mobile atmosphere. Many researches have been made about regular broadcasting techniques in particular. This study divides the methods used for assigning channels which have been decided by the size of segments into a group of regular channels and assistant channels using wireless gap-fillers to provide effective VOD services to a large number of clients at the mobile environment using small bandwidth resources. The regular channels transfer regular streams, while assistant channels repeatedly transfer the first segment to reduce early service delay time to receive regular streams. In this way, the study suggests a technique to reduce server bandwidth demand and early service delay time. Through the proposed technique, the server bandwidth demand could be reduced by more than 30 percent and the study continuously shows reduced early service delay time through conducting performance analysis.

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