• 제목/요약/키워드: Store IT-management Service

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액티브 시니어의 미용서비스 선택속성이 만족도에 미치는 영향 -매장 친숙도의 조절효과를 중심으로- (The Effect of the beauty service selection attribute of active seniors on satisfaction. -Focusing on the effect of controlling store familiarity-)

  • 최윤경
    • 디지털융복합연구
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    • 제20권5호
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    • pp.31-37
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    • 2022
  • 본 연구는 액티브 시니어의 미용서비스 선택속성이 서비스 만족도에 어떠한 영향을 미치는지, 미용서비스 선택속성과 서비스 만족도 사이에서 매장 친숙도의 조절 효과가 있는지 확인하고 관련 시사점을 제시하는 것이다. 연구를 위한 설문조사는 2021년 10월 10일부터 10월 15일까지 직접 조사 및 온라인 조사를 병행하였으며, 총 188부를 실증분석에 사용하였다. 분석결과, 액티브 시니어의 미용서비스 선택속성은 전문성, 이미지, 서비스 시설 4개 요인으로 구분되었고, 모든 요인들은 만족도에 영향을 미치는 것으로 나타났다. 그리고 친숙도는 미용서비스 선택속성과 만족도 간의 영향관계에서 조절효과가 나타나는 것으로 분석되었다. 그러므로 액티브 시니어와의 높은 친숙도를 유지하면서 미용서비스의 서비스, 시설, 이미지를 적절하게 관리하는 것이 중요하리라 생각된다.

지속적 쇼핑동기로서의 개인가치가 할인점 점포연상 평가와 단골의도에 주는 계층적 영향 (The Effects of Personal Values as Enduring Shopping Motives on Attribute Evaluation and Re-patronage Intention to a Discount Store)

  • 구동모
    • 마케팅과학연구
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    • 제16권1호
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    • pp.45-71
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    • 2006
  • 본연구는 대구 북구에 입지한 테스코 홈플러스, 까르푸, 이마트 고객 287명을 대상으로 하는 설문조사 결과를 구조방정식 모형에 대입해, 개인가치가 할인점 점포연상과 할인점 충성도에 주는 인과적 영향관계를 고찰한다. 연구 결과, 개인의 사회소속가치는 점포분위기 연상에 긍정적인 영향을 주는 것으로 나타났으며 자아실현가치는 판매후서비스와 종업원서비스에 긍정적인 영향을 주는 심층 지각개념임을 보여준다. 또 할인점 단골의도에 대해 점포접근성이 가장 큰 영향을 주고 있으며 그 다음으로 실내디자인, 종업원서비스 연상 순으로 긍정적인 영향을 주는 것으로 나타났다. 이상 연구결과를 바탕으로 이론적, 관리적 시사점과 함께 연구단점이 연구 마지막 부분에 논의되고 있다.

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외식프랜차이즈의 서비스 경험이 만족과 재방문의도에 미치는 영향: 인공신경망 분석의 적용 (Effect of Online Food Service Franchise Experiences on Satisfaction and Revisit Intention: Application of ANN Analysis)

  • 이신화;안성만;이유정
    • 한국프랜차이즈경영연구
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    • 제10권2호
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    • pp.59-70
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    • 2019
  • Purpose - Every company studies how to attract and retain new customers to increase competitiveness and profitability. Companies establish strategies to attract customers, secure competitive advantage and generate revenue. Businesses are looking for newer and better ways to differentiate themselves in the marketplace. One of the requirements for service differentiation is to make it a prerequisite for an engaging customer experience. Customer experience can be attained through service experience. Satisfaction determine whether to reuse the food service franchise. The purpose of this study is to investigate the effect of customer experience on the satisfaction and revisit intention of food service franchise. In this study, customer experience consists of three attributes such as service environment, food quality, and price fairness. Also, this study is to identify the importance of three service experience attributes of customer satisfaction and revisit intention using ANN (artificial neural network) analysis. Research design, data, methodology - The survey was conducted on customers who have visited franchise restaurants in one month in order to examine how service environment, food quality, and price fairness have been influenced customer satisfaction and revisit intention through online survey company (SM culture & contents). A total of 300 representative surveys were collected. Of those collected surveys, 26 were not used due to missing information, resulting in 274 as the final sample size. The sample size was more than 10 times more than the number of variables used in the structural model analysis. Results - The findings of this study are as follows: Service environment and price fairness have a significant effect on satisfaction. However, food quality did not have a significant effect on satisfaction. Finally, it was found that satisfaction had a significant effect on revisit intention. Meanwhile, according to the results of ANN analysis, satisfaction as a dependent variable was found to be the most important in male price fairness and service environment in female. Also, when the revisit intention is used as a dependent variable, both male and female price fairness are important. Also, when the intention to revisit is used as a dependent variable, both male and female price processes are important. Conclusions - First, a restaurant franchise enterprise needs to manage customer service experience. Customers should strive to eat and enjoy at a dining franchise store. Second, it is necessary to design a food service franchise shop as a customer-oriented service environment. Franchise companies need to improve the environment so that customers can use the store conveniently. Third, the restaurant franchise menu price needs to be cheaper than the alternative menu. The restaurant franchise menu needs to be constructed with a popular menu that can be used continuously by the customer, so that it can be set at a reasonable price.

새 소매 모델 방식에서의 사용자 경험 연구: 에스티로더 팝업스토어에서 인터랙티브 마케팅을 예로 들어보자 (Research on User Experience Under the New Retailing Mode: Using the interactive marketing mode of the Estee Lauder POP-UP store as an example)

  • 양남;반영환
    • 디지털융복합연구
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    • 제19권6호
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    • pp.343-353
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    • 2021
  • 중국의 뷰티 팝업숍 서비스는 이미 전성기발전시기에 들어섰다. 본 연구는 중국 에스티로더 팝업샵을 예를 들어 새 소매모델하에서의 뷰티샵 인터랙티브 마케팅방식에서의 사용자 체험을 기초로 일종의 온라인과 오프라인을 융합하는 시스템 인터랙티브 디자인 과정을 세우고 기업이 마케팅 서비스의 지속가능한 발전을 이루도록 돕는다. 이 목적을 달성하기 위해 본 연구에서는 설문조사와 인터뷰 조사로 사용자 체험의 핵심 요소를 조사하고 고객 여정 지도를 이용해 사용자의 통증점 (접촉점)을 확인하고 새 시스템 흐름의 디자인을 완성한다. 실험검증을 통해 이 과정은 디자이너들에게 새로운 시각을 제공한다. 비교적 높은 시효성과 실용성을 가지고 있고 또한 오프라인 소매와 온라인소매의 협동 최적화와 업그레이드를 촉진하여 기타 기업에 팝업스토어 써비스의 이론지지와 실천적의거를 제공해준다.

국내·외 유통업체의 옴니채널 전략 활용현황 분석 (An Analysis on the Omni-Channel Strategy of Distribution Enterprise in Domestic and International)

  • 오정아
    • 한국실내디자인학회논문집
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    • 제25권5호
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    • pp.111-120
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    • 2016
  • Unlike the past, brick-and-mortar is no longer on the priority list for the shopping activity. Instead, it is replaced by various non-store shopping alternatives, such as Internet, TV, catalog, mobile, etc. As consumers engage digitally, they made fewer trips to stores. Especially, as mobile shopping made the price comparison possible while shopping in the store, new shopping trend of 'showrooming' came to the fore as the serious issue. In order to cope with the this crisis, many brick-and-mortar retailers utilize omni-channel strategy for their countermeasure. This research paper is to suggest the omni-channel strategy that is applicable for the brick-and-mortar retailers. The results are as follows. First, in order to set up the connected-channel shopping environment, consumers have to be exposed to the environment that can deliver the continuous brand experience under the same price policy, brand and store management, etc, as integrating the various purchasing channels into one. Especially, in-store environment needs to change for the place where consumer experience is stressed for the most as using virtual reality devices with augmented reality technology. Also, the online digital kiosk, and tablet that consumer can order the products through the online channel while shopping in-store Second, the barrier-free in-store environment should be offered in order to increase the consumer convenience. This change will allow consumer communicate with the store environment more effectively. Lastly, brick-and-mortar should extend the physical territory as utilizing the offline's advantage and disadvantage through setting up the digital interactive wall or pop-up store for increasing the opportunity of customer interaction with the store. Moreover, visiting service for the elderly, housewife with the baby, or disabled person will be one of the effective substitute.

OTT 앱 리뷰 분석을 통한 서비스 개선 기회 발굴 방안 연구 (Exploring Service Improvement Opportunities through Analysis of OTT App Reviews)

  • 이중민;송지훈
    • 한국산업융합학회 논문집
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    • 제27권2_2호
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    • pp.445-456
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    • 2024
  • This study aims to suggest service improvement opportunities by analyzing user review data of the top three OTT service apps(Netflix, Coupang Play, and TVING) on Google Play Store. To achieve this objective, we proposed a framework for uncovering service opportunities through the analysis of negative user reviews from OTT service providers. The framework involves automating the labeling of identified topics and generating service improvement opportunities using topic modeling and prompt engineering, leveraging GPT-4, a generative AI model. Consequently, we pinpointed five dissatisfaction topics for Netflix and TVING, and nine for Coupang Play. Common issues include "video playback errors", "app installation and update errors", "subscription and payment" problems, and concerns regarding "content quality". The commonly identified service enhancement opportunities include "enhancing and diversifying content quality". "optimizing video quality and data usage", "ensuring compatibility with external devices", and "streamlining payment and cancellation processes". In contrast to prior research, this study introduces a novel research framework leveraging generative AI to label topics and propose improvement strategies based on the derived topics. This is noteworthy as it identifies actionable service opportunities aimed at enhancing service competitiveness and satisfaction, instead of merely outlining topics.

Implementation of Cloud-Based Virtual Laboratory using SOI and CIMP on Virtual Machines

  • Ferdiansyah, Doddy;Hwang, Mintae
    • Journal of information and communication convergence engineering
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    • 제20권1호
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    • pp.16-21
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    • 2022
  • In this research, we create a network infrastructure based on a service-oriented infrastructure (SOI) for the virtualization technology and integrate it with a cloud technology that applies the cloud integration management platform (CIMP) concept. In CIMP, the server and storage will be separated. The server will be adopted for virtualization while the storage will be used by students and teachers to store data. As long they save their data in the storage module, every time, everywhere, and on every device, they can access their data. This research will implement the design of the network infrastructure and be applied to the remote practical learning system in the laboratory. Students and teachers will ultimately adopt this network infrastructure for remote practice using their respective devices without physically meeting in the laboratory. In the future, if the implementation phase is successful, then in addition to laboratory environments, it can be implemented in all learning activities at our campus.

연속적인 리워드로 고객을 유치하는 모바일 어플리케이션의 개발 (The Development of Mobile Applications to Attract Customers in a Continuous Rewards)

  • 임진섭;심재창
    • 한국멀티미디어학회논문지
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    • 제19권5호
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    • pp.948-956
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    • 2016
  • Many franchise stores are in the surrounding. These stores offer many membership services. But, small traders do not provide much customer management service. For example, non-franchised cafes provide the services through paper coupons. However, most of paper coupons are available only in one store that issued the coupon. Besides, these coupons are in stamp format. Due to the absence of customers' management service, it is hard for small traders to attract customers compared to the franchise. Therefore, in this paper, We had implemented a mobile application, and applied to new customer management service in order to increase the price competitiveness of small traders. This service issues electronic coupon through a mobile app. customers can receive a relatively large amount of discount, and a deadline of coupons are short. When customers use coupons, new coupons are issued at the same time. This structure can be powerful means to lead customers' frequent visit. Small traders can gain a lot of regular customers by using this service.

A Study on the Effect of Retail Ready Packaging (RRP) in Discount Stores on Customer Satisfaction and Repurchase Intention

  • Jung, Sung-Tae
    • 한국포장학회지
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    • 제27권2호
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    • pp.71-84
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    • 2021
  • The purpose of this study is to establish a new management strategy to meet customer needs of discount stores as customers demand higher and more diverse services in addition to low prices. An empirical analysis on consumers to explore the structural relationships between the quality, environmentally friendliness, consumer perception, service value, and emotional response of retail ready packaging (RRP) in discount stores in order to find out how they affect customer satisfaction and repurchase intention. First, it was confirmed that the RRP quality of discount stores that affects customer satisfaction is mediated by the emotional response. Second, it was found that RRP in discount stores should continue to devise strategies to improve service quality along with efforts to provide more benefits perceived by customers to increase customer satisfaction and repurchase intention. Third, it was confirmed that the RRP image of discount stores has a positive (+) effect on service value, emotional response, customer satisfaction, and repurchase intention.

BCON : Blockchain-based Content Management Service Using DID

  • Kim, Hye-Won;Lee, Young-Eun;Kwon, Min-Ho;Lee, Myung-Joon
    • 한국컴퓨터정보학회논문지
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    • 제26권6호
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    • pp.97-105
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    • 2021
  • 본 논문에서는 개인 스스로가 자신의 신원을 인증하여 개인 콘텐츠를 안전하게 보관, 콘텐츠에 대한 자신의 소유권을 신뢰성 있게 보장받을 수 있는 서비스인 BCON을 제안한다. 데이터 위변조가 불가능한 블록체인을 기반으로 탈중앙화된 신원확인 서비스를 지원하는 DID 기술은 사용자가 자신의 정보를 선택적으로 제공하여 자신의 신원정보에 대한 주권을 강화하고 스스로 개인 정보에 대한 통제가 가능하다. BCON은 블록체인에 사용자가 지정한 콘텐츠에 대한 정보를 저장하고 DID 기술을 기반으로 사용자 신원을 인증하여, 사용자가 개인 콘텐츠를 안전하게 분산 데이터베이스에 업로드하고 다운로드하는 기능을 제공한다. BCON은 콘텐츠 서비스 검증자, 콘텐츠 보관 서비스, 콘텐츠 매니지먼트 컨트랙트 및 사용자 어플리케이션으로 구성되며, 서비스 권한 관리를 위한 DID 레지스트리를 운영한다.