• Title/Summary/Keyword: Stereoscopic Images

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Real-time 3D Converting System using Stereoscopic Video (스테레오 비디오를 이용한 실시간 3차원 입체 변환 시스템)

  • Seo, Young-Ho;Choi, Hyun-Jun;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.10C
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    • pp.813-819
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    • 2008
  • In this paper, we implemented a real-time system which displays 3-dimensional (3D) stereoscopic image with stereo camera. The system consists of a set of stereo camera, FPGA board, and 3D stereoscopic LCD. Two CMOS image sensor were used for the stereo camera. FPGA which processes video data was designed with Verilog-HDL, and it can accommodate various resolutional videos. The stereoscopic image is configured by two methods which are side-by-side and up-down image configuration. After the left and right images are converted to the type for the stereoscopic display, they are stored into SDRAM. When the next frame is inputted into FPGA from two CMOS image sensors, the previous video data is output to the DA converter for displaying it. From this pipeline operation, the real-time operation is possible. After the proposed system was implemented into hardware, we verified that it operated exactly.

Reality Enhancement Method of Virtual Reality Based Simulator by Mutual Synergy Effect between Stereoscopic Image and Three-Dimensional Sound (입체영상과 3차원음향의 상호 상승효과에 의한 가상현실기반 시뮬레이터 현실감 증대방법)

  • Yim, Jeong-Bin;Kim, Hyeon-Ra
    • Journal of Navigation and Port Research
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    • v.27 no.2
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    • pp.145-153
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    • 2003
  • The presence-feeling enhancement method of a Virtual Reality (VR) simulator is proposed in this paper. The method is to increase realistic human feeling by mutual synergy effect between stereoscopic image and three-dimensional (3D) sound. In order to test the influence of mutual synergy effect, subject assessment with five university students is carried out using VR ship simulator having PC monitor and LCD shutter glasses. It I found that the averaged scale value of image naturalness is increased by 0.5 from $I_{nat}$=3.1 to 3.6 when blending stereoscopic images with 3D sound, and the averaged score value of sound localization is increased by 10% from $A_{SL}$ = 70~75% to $A_{SL}$ = 80~85% when blending 3D sound with stereoscopic image. In conclusion, the results show that the proposed method is able to increase the presence feeling in the VR simulator.

DOF Correction of Heterogeneous Stereoscopic Cameras (이종 입체영상 카메라의 피사계심도 일치화)

  • Choi, Sung-In;Park, Soon-Yong
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.7
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    • pp.169-179
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    • 2014
  • In this paper, we propose a DOF (Depth of Field) correction technique by determining the values of the internal parameters of a 3-D camera which consists of stereoscopic cameras of different optical properties. If there is any difference in the size or the depth range of focused objects in the left and right stereoscopic images, it could cause visual fatigue to human viewers. The object size of in the stereoscopic image is corrected by the LUT of zoom lenses, and the forward and backward DOF are corrected by the object distance. Then the F-numbers are determined to adjust the optical properties of the camera for DOF correction. By applying the proposed technique to a main-sub type 3-D camera using a GUI-based DOF simulator, the DOF of the camera is automatically corrected.

Construction of Anaglyphic Stereo Pair Image using Adobe $Photoshop^{(R)}$ Program (어도비포토샵 프로그램을 이용한 anaglyphic 입체영상 제작법)

  • Kim, Jee-Woong;Lee, Se-Jeong;Rhyu, Im-Joo
    • Applied Microscopy
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    • v.37 no.2
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    • pp.143-146
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    • 2007
  • The objects of the nature have three dimensional (3-D) parameters. The 3-D profiles are embedded on the photographs and microscopic images. To understand 3-D configuration, stereo pair image with thick section is frequently employed. The perception of 3-D images is possible with the aid of stereoscopic glasses, although the expert can perceive 3-D images without the glasses. Anaglyphic stereo images are constructed by various softwares from commercial and freeware. Here we would like to present an easy anaglyphs construction method with Adobe $Photoshop^{(R)}$ based on tilting paired images from high voltage electron microscope. The anaglyphic stereo images constructed revealed the same 3-D perception with conventional stereoscopy. We could zoom in/out the anaglyph image digitally to investigate the detail configuration by real time. This method is expected to contribute to understanding complex structures 3 dimensionally.

Accuracy Assessment on the Stereoscope based Digital Mapping Using Unmanned Aircraft Vehicle Image (무인항공기 영상을 이용한 입체시기반 수치도화 정확도 평가)

  • Yun, Kong-Hyun;Kim, Deok-In;Song, Yeong Sun
    • Journal of Cadastre & Land InformatiX
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    • v.48 no.1
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    • pp.111-121
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    • 2018
  • RIn this research, digital elevation models, true-ortho image and 3-dimensional digital complied data was generated and evaluated using unmanned aircraft vehicle stereoscopic images by applying photogrammetric principles. In order to implement stereoscopic vision, digital Photogrammetric Workstation should be used necessarily. For conducting this, in this study GEOMAPPER 1.0 is used. That was developed by the Ministry of Trade, Industry and Energy. To realize stereoscopic vision using two overlapping images of the unmanned aerial vehicle, the interior and exterior orientation parameters should be calculated. Especially lens distortion of non-metric camera must be accurately compensated for stereoscope. In this work. photogrammetric orientation process was conducted using commercial Software, PhotoScan 1.4. Fixed wing KRobotics KD-2 was used for the acquisition of UAV images. True-ortho photo was generated and digital topographic map was partially produced. Finally, we presented error analysis on the generated digital complied map. As the results, it is confirmed that the production of digital terrain map with a scale 1:2,500~1:3,000 is available using stereoscope method.

Comparison of 3D Space Perception for the Stereoscopic AR Holography (스테레오 증강현실 홀로그래피에서의 삼차원 공간감 비교)

  • Kim, Minju;Wohn, Kwangyun
    • Journal of the HCI Society of Korea
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    • v.8 no.2
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    • pp.21-27
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    • 2013
  • Recently, the use of floating hologram has increased in many different aspects, such as exhibitions, education, advertisements, and so on. Especially, the floating hologram that makes use of half-mirror is widely used. Nevertheless, half-mirror, unfortunately, cannot lead users to the perfect three dimensional hologram experience. Even though it can make the vision look to be up on the air, it does not have the capacity to display itself up on the air, which is the ultimate goal of hologram. In addition, it looks inconsistent when a real object is located behind the half-mirror in order to show the convergence of the two (object and the half-mirror). In this paper, we did the study on comparison of 3D space perception for the stereoscopic AR holography. At first, we applied stereoscopic technology to the half-mirror hologram system for the accurate and realistic AR environment. Then, the users can feel as if the real 3D object behind half-mirror and the reflected virtual image are converged much better in the 3D space. Furthermore, by using depth camera, the location and direction of graphics can be controlled to change depending on the user's point of view. This is the effective way to produce augmented stereoscopic images simply and accurately through half-mirror film without any additional devices. What we saw from the user test were applying 3D images and user interaction leads the users to have 3D spatial awareness and realism more effectively and accurately.

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Stereoscopic Free-viewpoint Tour-Into-Picture Generation from a Single Image (단안 영상의 입체 자유시점 Tour-Into-Picture)

  • Kim, Je-Dong;Lee, Kwang-Hoon;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.163-172
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    • 2010
  • The free viewpoint video delivers an active contents where users can see the images rendered from the viewpoints chosen by them. Its applications are found in broad areas, especially museum tour, entertainment and so forth. As a new free-viewpoint application, this paper presents a stereoscopic free-viewpoint TIP (Tour Into Picture) where users can navigate the inside of a single image controlling a virtual camera and utilizing depth data. Unlike conventional TIP methods providing 2D image or video, our proposed method can provide users with 3D stereoscopic and free-viewpoint contents. Navigating a picture with stereoscopic viewing can deliver more realistic and immersive perception. The method uses semi-automatic processing to make foreground mask, background image, and depth map. The second step is to navigate the single picture and to obtain rendered images by perspective projection. For the free-viewpoint viewing, a virtual camera whose operations include translation, rotation, look-around, and zooming is operated. In experiments, the proposed method was tested eth 'Danopungjun' that is one of famous paintings made in Chosun Dynasty. The free-viewpoint software is developed based on MFC Visual C++ and OpenGL libraries.

A Study on CSS3 Stylesheet Extension and Emulator for Representation of Stereo Web Content in 3DTV (3DTV에서 스테레오 웹 콘텐츠 표현을 위한 CSS3 사양 확장 및 에뮬레이터 연구)

  • Lee, Hee-Jin;Yim, Hyun-Jeong;Lim, Soon-Bum
    • Journal of the Korea Computer Graphics Society
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    • v.19 no.4
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    • pp.1-11
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    • 2013
  • In this paper, we represented the HTML5 webpage in 3D space for the 3D stereoscopic display by using CSS3 stylesheet; browser-based declarative contents, and proposed CSS Stereo 3DTV Profile. First, we suggested various webpage separation methods for reconstructing webpages in the 3D space effectively. Next, we suggested 3D view volume setting method by using extended CSS3 modules. And then, pre-processor converts sample contents which is written extended CSS stylesheet into the present CSS stylesheet for displaying in the webkit based browser. For the resulting stereoscopic images, we developed a rendering engine emulator which is implemented in JavaScript for simple display in the web browser, which produced dual images from virtual left and right-eyed cameras. And we have checked the sample contents displayed on the 3DTV.

Edge-Preserving Directional Regularization Technique for Disparity Estimation and Intermediate View Reconstruction of Stereoscopic Images (경계-보존 방향성 평활화를 이용한 양안 영상의 변이 추정과 중간 시점 영상의 재구성)

  • 김미현;강문기;이철희;최윤식;손광훈
    • Journal of Broadcast Engineering
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    • v.4 no.1
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    • pp.59-67
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    • 1999
  • In this paper, we study two important topics in stereoscopic image communication system. One is a disparity estimation (DE) method to obtain the depth information of a scene at the transmitter and the other is an intermediate view reconstruction(IVR) method at the receiver. We propose a new DE method using an edge-preserving directional regularization technique. The proposed DE method smooths disparity vectors in smooth regions and preserves edges without over-smoothing problem. It provides better reconstructed stereoscopic images and improved coding efficiency than the existing regularization techniques. In addition. we propose a new IVR method using interpolation and extrapolation techniques. The proposed IVR method preserves edge regions as well as occlusion regions well. Thus. it gives better intermediate views than the existing IVR methods.

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