• Title/Summary/Keyword: Standard Data Architecture

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Research on the Types of Regional Public Facilities that appear in the Elementary School Curriculum - For Seoul Village-Coupled School Regional Experiential Activity - (초등학교 교과과정에 나타나는 지역공공시설 유형에 관한 연구 - 서울시 마을결합형학교 지역체험활동을 위한 -)

  • Son, Suk-Eui;Kim, Seung-Je
    • Journal of the Korean Institute of Educational Facilities
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    • v.27 no.4
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    • pp.3-10
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    • 2020
  • Not only the education that follows the school curriculum but also the education that cultivates practical abilities, such as creative experiential activity, is becoming more and more important in the elementary education in order to accept the social demand about the change in the educational environment. Among these movements, 'village-coupled school' has been carried forward as a policy of the Seoul Metropolitan Office of Education since 2016, and it is operating various programs to establish the educational cooperation system of schools and villages. Particularly, each office of education is publishing the 'village resource sourcebook' and introducing the student experiential programs of public facilities that are located at each region in order to enable the experiencing of experiential activities that utilized educational resources of the region. However, the standard or basis about the composition of the regional experiential learning curriculum is currently missing. Regarding the operation of the regional experiential learning, it seems that the school curriculum and associated facility experience or others would mutually increase the educational synergy effect. This research is a proposal to increase the educational effect of regional experiential learning. In the aspect of the experience at a public facility located in the region, it aims at analyzing the use, characteristic, and others of public facilities that appear in the elementary school textbook and propose the base data of the composition of the experiential activity program related to the curriculum.

A Design of Floating-Point Geometry Processor for Embedded 3D Graphics Acceleration (내장형 3D 그래픽 가속을 위한 부동소수점 Geometry 프로세서 설계)

  • Nam Ki hun;Ha Jin Seok;Kwak Jae Chang;Lee Kwang Youb
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.2 s.344
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    • pp.24-33
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    • 2006
  • The effective geometry processing IP architecture for mobile SoC that has real time 3D graphics acceleration performance in mobile information system is proposed. Base on the proposed IP architecture, we design the floating point arithmetic unit needed in geometry process and the floating point geometry processor supporting the 3D graphic international standard OpenGL-ES. The geometry processor is implemented by 160k gate area in a Xilinx-Vertex FPGA and we measure the performance of geometry processor using the actual 3D graphic data at 80MHz frequency environment The experiment result shows 1.5M polygons/sec processing performance. The power consumption is measured to 83.6mW at Hynix 0.25um CMOS@50MHz.

A Study on the Tree-dimensional Space Simukation using First Person Shooter leverl Editor (FPS레벨에디터를 이용한 1인칭 공간시뮬레이션에 관한 연구)

  • Kim, Jong-Hyun;Jun, Han-Jong;Kim, Suk-Tae
    • Korean Institute of Interior Design Journal
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    • v.15 no.5 s.58
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    • pp.306-313
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    • 2006
  • Digital simulation which was introduced to the architectural field due to the rapid growth of computer graphics, gave birth to a new type of contents called 'virtual reality', led by the interaction with the users and real time processing. The public attention is drawn to the virtual reality's potential as a next generational space simulation it, having the unique characteristics of 'simulation', 'interactivity', 'tole-presence', and 'immersion', is capable of taking a virtual tour of a space with a size equivalent to that of a real space, as well as proceeding with the design progress. Nonetheless, many problems impeding CPU's real time processing of an excessively loaded architectural model data have been pinpointed over the time. Yet such GPU based game engines as 'DirectX' and 'OpenGL', developed to deal with these impediments, have not been easily applied to the architectural simulation in the design process, due to the high license cost and the specific technical requirements for the system. The virtual reality has been developed and distributed centering around the gaming field, and game developers recently show a greater tendency to include level editors in the package for the expandability purpose. Thus, we plan to propose architecture simulation which utilizes level editors in this study. In addition, the compatibility of the game engine based level editors of Quake and Unreal which form the standards for the open source FPS games, based on VRML, the standard format for the virtual reality, was compared and analyzed. Taking the example of Villa Savoye of Le Corbusier, its application possibility as an architecture simulation was assessed, by measuring the extent to which the performance of such characteristic features of the virtual reality as interactivity, immersion, and tele-presence, was improved.

A Study on User Satisfaction of Information Facilities for the Visually Impaired (시각장애인의 실내안내시설 설치 이용만족도에 관한 연구)

  • Kim, In-Bae;Kim, Won-Pil
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.26 no.2
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    • pp.19-30
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    • 2020
  • Purpose: The ratio of the visually impaired is gradually increasing due to various causes such as natural aging, accidents, and environmental changes. Therefore, this study has two folds. Firstly, it aims to analyze the current satisfaction level with information facilities for the visually impaired. Secondly, it aims to examine the factors affecting the satisfaction with indoor information facilities. Through this study, it helps to identify problems of information facilities for the visually impaired and it works as a practical data for further improvements. Methods: For 50 visually impaired people, a telephone survey was conducted on the satisfaction with the braille blocks, braille signboards, braille information boards with tactile map, audio guide devices, and safety egress devices. Microsoft Excel and SPSS 26.0 were used for the analysis. Results: It was confirmed that the overall satisfaction with the indoor information facilities was very low. The more the visually impaired people recognized the installation standards, and the better the maintenance was, the higher the satisfaction. In the case of braille blocks and braille signboards, the effect of information transfer on satisfaction was relatively high. In the case of audio guide device and safety egress device, the standard suitability influenced satisfaction. Implications: The low level of satisfaction with the overall information facilities can impede visually impaired people from receiving practical help through the information facilities. Factors influencing the satisfaction level of each facility were identified, which makes it possible to prepare effective improvement measures.

Mobile Energy Shelter House(MeSH) for victims when a disaster occurs - Focused on Indoor Thermal Environmental Performance - (재난·재해 시 이재민을 위한 이동형 에너지 셜터하우스 (MeSH) 계획 -실내 온열환경 성능을 중심으로-)

  • Shin, Hwayeon;Kim, Jeonggook;Kim, Jonghun;Jeong, Hakgeun;Jang, Cheolyong;Hong, Wonhwa
    • KIEAE Journal
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    • v.14 no.6
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    • pp.75-80
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    • 2014
  • Development of temporary housing for victims whose house damaged is required. In this study is to plan temporary house space 'Mobile Energy Shelter House ; MeSH' that can be inhabited for a long time. And measure the indoor Environmental performance. 'Mobile Energy Shelter House : MeSH' was made by reflecting Passive Design, Universal Design. Also, thermal insulation that meets the 'Korea standard insulation' for use low energy. Winter season, measuring temperature, humidity, air velocity and radiation temperature when floor heating that temperature controllers ware installed is used. Confirmed the data for the 8:00pm to 8:00am because evening hours are expected as residents live. Average outdoor temperature was $-11.3^{\circ}C$ and Indoor temperature was from $16.09^{\circ}C$ to $20.63^{\circ}C$. Calculated the TDRi of the window surface for checked condensation risk. TDRi value was 0.185. Furthermore, PMV value was -0.08 to -0.85. It was satisfied to ISO comfort criterion ranged.

Design of High Speed Binary Arithmetic Encoder for CABAC Encoder (CABAC 부호화기를 위한 고속 이진 산술 부호화기의 설계)

  • Park, Seungyong;Jo, Hyungu;Ryoo, Kwangki
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.4
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    • pp.774-780
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    • 2017
  • This paper proposes an efficient binary arithmetic encoder hardware architecture for CABAC encoding, which is an entropy coding method of HEVC. CABAC is an entropy coding method that is used in HEVC standard. Entropy coding removes statistical redundancy and supports a high compression ratio of images. However, the binary arithmetic encoder causes a delay in real time processing and parallel processing is difficult because of the high dependency between data. The operation of the proposed CABAC BAE hardware structure is to separate the renormalization and process the conventional iterative algorithm in parallel. The new scheme was designed as a four-stage pipeline structure that can reduce critical path optimally. The proposed CABAC BAE hardware architecture was designed with Verilog HDL and implemented in 65nm technology. Its gate count is 8.07K and maximum operating speed of 769MHz. It processes the four bin per clock cycle. Maximum processing speed increased by 26% from existing hardware architectures.

New Low-Power and Small-Area Reed-Solomon Decoder (새로운 저전력 및 저면적 리드-솔로몬 복호기)

  • Baek, Jae-Hyun;SunWoo, Myung-Hoon
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.6
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    • pp.96-103
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    • 2008
  • This paper proposes a new low-power and small-area Reed-Solomon decoder. The proposed Reed-Solomon decoder using a novel simplified form of the modified Euclid's algorithm can support low-hardware complexity and low-Power consumption for Reed-Solomon decoding. The simplified modified Euclid's algorithm uses new initial conditions and polynomial computations to reduce hardware complexity, and thus, the implemented architecture consisting of 3r basic cells has the lowest hardware complexity compared with existing modified Euclid's and Berlekamp-Massey architectures. The Reed-Solomon decoder has been synthesized using the $0.18{\mu}m$ Samsung standard cell library and operates at 370MHz and its data rate supports up to 2.9Gbps. For the (255, 239, 8) RS code, the gate counts of the simplified modified Euclid's architecture and the whole decoder excluding FIFO memory are only 20,166 and 40,136, respectively. Therefore, the proposed decoder can reduce the total gate count at least 5% compared with the conventional DCME decoder.

A New Hardware Architecture of High-Speed Motion Estimator for H.264 Video CODEC (H.264 비디오 코덱을 위한 고속 움직임 예측기의 하드웨어 구조)

  • Lim, Jeong-Hun;Seo, Young-Ho;Choi, Hyun-Jun;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.293-304
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    • 2011
  • In this paper, we proposed a new hardware architecture for motion estimation (ME) which is the most time-consuming unit among H.264 algorithms and designed to the type of intellectual property (IP). The proposed ME hardware consists of buffer, processing unit (PU) array, SAD (sum of absolute difference) selector, and motion vector (MVgenerator). PU array is composed of 16 PUs and each PU consists of 16 processing elements (PUs). The main characteristics of the proposed hardware are that current and reference frames are re-used to reduce the number of access to the external memory and that there is no clock loss during SAD operation. The implemented ME hardware occupies 3% hardware resources of StatixIII EP3SE80F1152C2 which is a FPGA of Altera Inc. and can operate at up to 446.43MHz. Therefore it can process up to 50 frames of 1080p in a second.

A Comparative Analysis on Concentration of Pollutants in Housing Indoor-Air between Winter and Summer (주택 실내 공기중 오염물질 농도의 동절기와 하절기 비교 분석)

  • Nam, Ki-Cheul;Lee, Young-Han;Choi, Bong-Seok
    • KIEAE Journal
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    • v.17 no.3
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    • pp.125-131
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    • 2017
  • Purpose: The study is to measure concentrations of indoor air pollutants in housing and to analyze the characteristics of pollutants in housing indoor-air between summer and winter comparatively. The research result could be used as data for public health through indoor air quality management of existing housing and more as a reference for new housing. Method: It was investigated 24 middle class housings of metropolitan area in winter which have been built for the past 30 years. Concentration of HCHO, TVOC was investigated in living room at morning and night and concentration of $CO_2$ was investigated in living room and master bedroom at morning and night. SKT100-X5 was used for concentration of HCHO, TVOC and ZGm053UK for concentration of $CO_2$. The characteristics of HCHO, TVOC, $CO_2$ concentration in winter were analyzed and then the concentrations in winter were analyzed the concentrations in summer being preceding research comparatively. Result: Average concentration of TVOC in winter was 2.7 times more than that of TVOC in summer, average concentration of HCHO in winter was about 2.0 times more than that of HCHO in summer. Average concentration of $CO_2$ in the morning at living room in winter was 1.3 times more than that of $CO_2$ in summer. Average concentration of $CO_2$ in the morning at master bedroom in winter was 1.1 times more than that of $CO_2$ in summer. Average concentration of TVOC was 1.31 times more than that of HCHO and standard deviation of that was 1.73 times higher. Average concentration of $CO_2$ was almost nearly close or over to 1,000ppm being criteria of the Ministry of Environment.

Development and Application of an Evaluation Model for Urban Biotope Appraisal (도시 비오톱의 자연체험 가치 평가모형의 개발과 적용)

  • 나정화;류연수
    • Journal of the Korean Institute of Landscape Architecture
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    • v.30 no.3
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    • pp.1-11
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    • 2002
  • The purpose of this study is to construct an evaluation criteria based on the relative importance and various combinations of each evaluation index and then to appraise urban biotope in terms of nature experience and recreation. After the standard of evaluation had been developed through the review of existing literature, the relative importance of the evaluation index through expert survey was determined, and the evaluation model to assess biotope value was established. The results of this study are as follows; 1) We have constructed the seventeen evaluation criteria through literature reviews, and have provided relative importance to each evaluation index of the natural in biotope, the diversity of landscape patterns, the appearance-existence of water space, the special landscape elements, and the access based on the results of expert survey. and then we have constructed an evaluation system using the relative importance criteria. 2) To evaluate urban biotope using the evaluation system constructed, we selected 14 sites. The final evaluation results of each site is as follows; The first grade areas are the water space with semi-natural style in front of Gangchon Woobang apartments, the forest zone near Page Temple at Mt. Palgong, the edge area of Jisan and Gosan and the tendril yard against Anshim middle school. The second grade areas are Hyomyung elementary school, the farm land behind the third Anshim Jugong apartment, Ehyun put and the swampy land in front of the Kangchon and Anshim construction site. The third grade areas are Seohan and Hwasung high-rise apartments at Beummul-Dong, the Korea Manpower Agency in the Sungseo industrial zone, and the adjacent area of St. Tongil. The only fourth grade area is the commercial zone near Taegu Department Store. 3) It is highly useful to evaluate urban biotope using the evaluation criteria constructed for this research, the evaluation criteria we developed may be difficult to encompass all expert opinion and the period of space-formation is difficult to estimate urban biotopes. In the future, it is necessary to gather the basic data suitable to estimate biotope and it is necessary to develop detailed evaluation criteria applicable to estimate every biotope that has specific property.