• Title/Summary/Keyword: Sports Leisure Industry

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Preliminary study on the establishment of marine leisure sports infrastructure program (해양레저 인프라 구축에 관한 기초연구)

  • 하해동;전승환;강신영;정영석
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2004.04a
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    • pp.155-160
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    • 2004
  • The data were collected from the water sports industries, resort owners, equipment manufactures and the associations. The inquiry and data collection were made by visiting the corresponding facilities. Based on these data, the plan for infra instruction of water leisure sports were proposed.

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Information Analysis as Keyword of integrated IoT and Advanced Leisure Sport (IoT와 융합된 선진형 여가 스포츠 산업의 키워드 중심의 정보 분석)

  • Kim, Myeong-Mi;Kim, Ki-Man;Shon, Young-Woo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.5
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    • pp.609-616
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    • 2014
  • Recently information industry has developed from IT into ICT. Among ICT area, M2M is evolving into IoT. As progress is being made in the IoT industry, people continue to try converging the IoT and other industries. One good example of such convergence is with sports industry. In this paper, we perform information analysis centered at keyword as a basic research for development of advanced leisure sports industry integrated with the IoT.

The Effects of Disturbance Factors of Exercise on Leisure Satisfaction and Health Related Quality of Life(EQ-5D) in Sports Facility Users in the Era of COVID-19 (코로나-19시대 스포츠시설 이용고객의 운동방해요인이 여가만족과 건강관련 삶의 질(EQ-5D) 관계)

  • Shin, Jeong-Hun
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.8
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    • pp.203-211
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    • 2021
  • The purpose of this study is to analyze the effects of disturbance factors of exercise on leisure satisfaction and health-related quality of life in the era of COVID-19 in club members participating in sports for all and use for basic data for continuous exercise to keep and improve health. 353 sports for all club members who consented to the study participated in the study after the purposes and methods of the study were explained. The following conclusions were drawn. The disturbance factors of exercise had significant effects on leisure satisfaction and health-related quality of life in sports for all club members. Moreover, leisure satisfaction had significant effects on health-related quality of life. Although we hope to end COVID-19, we should prepare with Corona. Sports facilities should strive for quarantine and personal hygiene to help sports for all club members' continuous participation in exercise for their healthy life.

A Study on the Comparisons of the Environmental Factors of Each Nation in the Field of Marine Leisure Sport Industry - Focusing on the Correlations between the Environmental Factors and the Promotion Index - (해양레저스포츠산업 환경요인의 국가간 비교분석에 관한 연구 - 환경요인과 산업활성화 지표간의 관련성 분석을 중심으로 -)

  • Lee, Jin-Mo;Kang, Jeong-Gu;Park, Young-Soo;Park, Jin-Soo
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.14 no.4
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    • pp.317-323
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    • 2008
  • The interest in the marine leisure sports is rapidly growing, due to the increases of the leisure time in the five working day per week and the increases of GNP. The regional governments are trying to attract massive investments into the marine leisure industry through international exhibitions and yacht rallies: However, the domestic demand patterns don't increase in contrast to those advanced countries. Up to now, few studies have been made on the industrial factors for the promotions of the marine leisure sports. In this study, variables affecting the marine leisure sports were analyzed into economical, social factors and so on. The correlations between the environmental variables and the number of the leisure boats per 1,000 persons were analyzed. Lastly, prospective suggestions were made for the developments of the marine leisure sport industries through comparisons of the domestic environmental factors with those of the advanced countries.

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A Study on the Weather Support Service for Winter Sports (동계스포츠 맞춤형 기상지원 서비스를 위한 연구)

  • Back, Jin-Ho;Panday, Siddhartha Bikram;Lee, Ju-Sung;Kang, Hyo-Min
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.1
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    • pp.139-156
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    • 2019
  • The purpose of this study was to provide a method to support customized weather and environmental information services for the successful operation of winter sporting events. First, individual in-depth interviews and surveys were conducted with athletes, coaching staffs and experts related to the competition for 10 different winter sports for analysis of their needs. We conducted face-to-face survey and survey considering the training schedule and situation of experts. The recorded voice file was converted into word text, and extracted the weather and environmental information elements embedded in the opinions of the research participants based on literature reviews and data. The findings are expected to provide basic data on the weather conditions required to support specialized weather information for future large winter sports events, including the PyeongChang Winter Olympics.

The Relationship between Exercise Emotion, Leisure Satisfaction and Psychological Well-being of Participants in Life Sports in the COVID 19 (코로나 19상황에서 생활체육 참여자들의 운동정서, 여가만족, 심리적 웰빙의 관계)

  • Jung, Joo-Hyug;Kim, Keum-Ja;Yoo, Jung-In
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.6
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    • pp.81-92
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    • 2021
  • The purpose of this study is to provide basic information to help improve the quality of life by identifying the relationship between exercise emotion, leisure satisfaction, and psychological well-being for subjects who are participating in physical sports on a limited condition in a pandemic situation caused by COVID-19. To achieve the purpose of this study, Statistical analysis was performed accordingly, after data were collected through the significance sampling method using the sports emotion, leisure satisfaction, and psychological well-being scales from members who participate in physical sports at a sports facility located in Gyeonggi-do. As a result of the analysis, first, it was found that there were no significant differences in exercise emotion, leisure satisfaction, and psychological well-being by the gender of the participants. Second, there was a significant difference in exercise emotion, leisure satisfaction, and psychological well-being by the careers of them. Third, there was a significant positive correlation between exercise emotion, leisure satisfaction, and psychological well-being. Fourth, exercise emotion affected psychological well-being, having a positive effect on leisure satisfaction. Finally, exercise emotion had a positive effect on psychological happiness. In conclusion, the exercise emotion had a positive and close correlation between leisure satisfaction and psychological well-being of the participants in Life Sports.

The Effects of Factors for Choosing Sports Media as a Leisure Activity of College Students on Internet Sports Consumption (대학생의 여가 활동으로서 스포츠 미디어 선택 요인이 인터넷 스포츠 소비에 미치는 영향)

  • Hwang, Sun-Hwan
    • The Journal of the Korea Contents Association
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    • v.8 no.3
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    • pp.244-251
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    • 2008
  • The purpose of the study was to be aware of the types of leisure activity of the college students and to investigate factors for choosing the internet sports, and then to examine the effects of these factors on the consumption of the internet sports. A total of 412 college students participated in this study. The results of this study were as follows: 1) There was difference in the leisure type between male and female college students. 2) The amount of leisure time associated with sports of male college students was statistically greater than one of female college students. 3) The leisure time spent for the sports media of male college students was statistically greater than one of female college students. 4) The leisure time spent for the sports media of college students was prioritized for the TV, followed by the internet, newspapers, and the radio. 5) The results of the factor analysis indicated that the factors influencing choice of the internet sports consisted of the indirect experience, information collection, and accessibility. 6) Only information collection out of these factors positively influenced the increase of consumption of the internet sports. Above results could be evidence for that the internet is very important area for the sports consumption. Therefore, it requires more substantial research and investment of attention for the internet area because the internet is one of rapidly skyrocketing new areas in the leisure industry.

Structural Relationship among Health Concern, Leisure Sports Passion and Psychological Happiness for Simulation Golf Participants (시뮬레이션골프 참여자의 건강관심도와 여가스포츠열정 및 심리적 행복감의 간의 구조적 관계)

  • Seol, Su-Hwang;Ahn, Byoung-Wook
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.7
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    • pp.317-326
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    • 2019
  • The study aimed to verity the relationship of between health concern, leisure sports passion, and psychological happiness on screen golf participants. The subject of study who adults were recruited from Seoul, Gyeonggi-do. I conducted frequency, reliability, confirmatory factor, correction, and structure equaling modeling analyses. The results were as follows: (1) health concern of screen golf participants had a positive influence on leisure sports passion(harmonious passion); (2) health concern of screen golf participants had a positive influence on leisure sports passion(obsessive passion); (3) health concern of screen golf participants had a positive influence on psychological happiness; (4) leisure sports passion(harmonious passion) of screen golf participants had a positive influence on psychological happiness; (5) leisure sports passion(obsessive passion) of screen golf participants had no influence on psychological happiness. The result is meaningful in that modern people who value health have sought ways to lead a healthy life by raising their athletic passion through the fun of simulation golf.

A Competitive Intensification Plan for Marine Leisure Equipment Industry in the Southeast Region

  • Lee, Jae-Hyung
    • Journal of Navigation and Port Research
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    • v.36 no.2
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    • pp.131-140
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    • 2012
  • Since 2000, S. Korea is building yachts through government supported localization, cooperation between industry and educational organizations, or partnerships with foreign firms but the yacht building has yet only accomplished trial manufactured ships and one-time production. Because of a lack of mass production, the industry assesses the domestic technical skills to an average 50~60% of developed countries and its market share is less than 1% in the world. In addition, domestic marine equipment is heavily depending on imports and the industry is experiencing shortage of technology and experts, small-sized companies, insufficient industry and educational organizations' cooperation networks, inadequate legislation and policies, deficient domestic market vitalization, and scarce international information. Thus, this study focuses on the alternative plans to strengthen competitiveness and to cope with problems in the southeast marine leisure equipment industry.

Text Mining Analysis of Media Coverage of Maritime Sports: Perceptions of Yachting, Rowing, and Canoeing (텍스트마이닝을 활용한 해양스포츠에 대한 언론 보도기사 분석: 요트, 조정, 카누를 중심으로)

  • Ji-Hyeon Kim;Bo-Kyeong Kim
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.29 no.6
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    • pp.609-619
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    • 2023
  • This study aimed to investigate the formation of the social perception of domestic maritime sports using text mining analysis of keywords and topics from domestic media coverage over the past 10 years related to representative maritime sports, including yachting, rowing, and canoeing. The results are as follows: First, term frequency (TF) and word cloud analyses identified the top keywords: "maritime," "competition," "experience," "tourism," "world," "yachting," "canoeing," "leisure," and "participation." Second, semantic network analysis revealed that yachting was correlated with terms like "maritime," "industry," "competition," "leisure," "tourism," "boat," "facilities," and "business"; rowing with terms like "competition" and "Chungju"; and canoeing with terms like "maritime," "competition," "experience," "leisure," and "tourism." Third, topic modeling analysis indicated that yachting, rowing, and canoeing are perceived as elite sports and maritime leisure sports. However, the perception of these sports has been demonstrated to have little impact on society, public opinion, and social transformation. In summary, when considering these results comprehensively, it can be concluded that yachting and canoeing have gradually shifted from being perceived as elite sports to essential elements of the maritime leisure industry. Contrariwise, rowing remains primarily associated with elite sports, and its popularization as a maritime leisure sport appears limited at this time.