• Title/Summary/Keyword: Sports ICT

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Innovation of Neighborhood Community Center through ICTs Aided Intelligent Space Design Contents (지역커뮤니티를 위한 ICT 기반의 커뮤니티센터 디자인에 관한 연구)

  • An, Se-Yun;Kim, So-Yeon;Kim, Ho;Fan, Qiangqiang
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.270-282
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    • 2016
  • A community center is situated near the residential areas and is the public facility that acts as the core of local cultural activities. A community center, as the general cultural activities increases, is transforming into a facility that promotes the community restoration and living convenience such as welfare, sports, art activities, and education etc. beyond location of simple leisurely activities. This study considers local residents' accessibility through the renovation of preexisting community center.

Barriers to E-Commerce Business Model in Cambodia and The Suggestion: A Case Study

  • Khoeurn, Saksonita;Kim, Yun Seon
    • Asia Pacific Journal of Business Review
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    • v.2 no.1
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    • pp.69-85
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    • 2017
  • Electronic commerce (e-commerce) has seen as the potential to improve profitability and productivity in many areas as well as gaining notable attention in many countries. Despite, there has been some uncertainty about the e-commerce impacts for developing countries. The sufficient basic infrastructural deficiency, socio-political, economic and the lack of government public ICT policies have formed the significant barriers to the adoption and e-commerce growth in developing countries. Even though there are many researchers have found the common barriers to e-commerce in the developing nations, all business models targeting those countries are not equally successful. Small companies' persistence failed to challenge the e-commerce barriers in Cambodia because the firms didn't know the correct business model to succeed in this country online market. Therefore, this study will discuss the existing barriers which lead to limit e-commerce growth in Cambodia and the suggested solutions with the suitable business model for the e-commerce business in the country too.

A Study on Elementary Computer Education Curriculum in Japan (일본의 초등학교 컴퓨터 교육과정에 대한 연구)

  • Shin, Seungki;Bae, Youngkwon
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.595-604
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    • 2014
  • Ministry of Education, Culture, Sports, Science and Technology in Japan defined the needs for children who will lead the 21st is "Strength to lead a life" and the "New course of study" was developed and it have been adapted into elementary school from 2011 year. In order to respond to changing educational environment in terms of Information education, in 2010 year, "New Growth Strategy Conference" was held and "New Strategy in Information and Communications Technology" was announced, instructional system was made up through the research "The Vision for ICT in Education" in 2011 year. In particular, elementary schools is doing Computer Science Education in connection with general subjects, it means that preparation process for secondary education in terms of Computer education which is started in earnest. These Computer Education in Japan imply the further ways of Computer Education in Korea which are instructional system linked with Elementary school and Secondary school and computer education based on informatics.

Different of Physical Activity Using Visual Stimulation Smart Device on Children's Athletic Ability and Attention Concentration (시각자극 스마트기기를 활용한 체육활동에 따른 유아의 운동능력과 주의 집중력의 차이)

  • Lim, DONG-HO;LEE, SO-MI
    • Journal of Digital Convergence
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    • v.16 no.2
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    • pp.415-420
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    • 2018
  • The purpose of this study was to examine the effects of physical activity using visual stimulation smart devices on the athletic performance and attention - The conclusion is as follows. The physical activity using visual stimulation smart device was applied to the infant. The pre - and post - experiment results showed that the infants of the experimental group were higher than those of the control group. Specifically, the ability of the infant to participate in physical activity using the visual stimulation smart device was improved by sit-up bending and centering ability. Also, physical activity using visual stimulation smart device helped to improve attention of infants. In other words, it was confirmed that information and communication technology (ICT) and physical activity affect both physical and cognitive development of infants. Therefore, in order to improve the athletic ability and concentration of children more effectively, it is possible to maximize the educational effect by teaching the contents using various contents that can motivate the infant rather than the same teaching method.

Design and Implementation of Smart phone-based Records Management Application for Sports Clubs (운동부 지도자들을 위한 스마트폰 기반 기록관리 어플리케이션의 설계 및 구현)

  • Ha, Tai-Hyun;Kim, Se-Min
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.395-402
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    • 2012
  • This study has been conducted to design and implement smart phone-based application which can keep records effectively to improve athletes' ability. To boost their performance, they need to receive training as realistic as possible. As a way to do that, training should be performed with some fitness equipments, sporting apparatus, facilities, and conditions. However, it is also possible to improve their ability by motivating athletes with checking and recording their performance. This study ascertains that using scoring records actually motivates athletes when comparing the result of youth basketball team using the records keeping system with that of not using it. Accordingly, smart phone-based records keeping application has been designed and developed. Also, through a survey targeting athletic coaches who have used the system, training efficiency has been measured and it turns out that it actually motivates athletes to improve their abilities.

Exploring the direction of granular basic-software education considering the major of college students (대학생의 전공계열을 고려한 세분화된 기초SW교육 방향 탐색)

  • Kim, Wanseop
    • Journal of The Korean Association of Information Education
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    • v.23 no.4
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    • pp.329-341
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    • 2019
  • Computer education in universities has been expanded and specialized from ICT-based education in recent years to software education such as computational thinking and programming. Especially, as the 4th Industrial Revolution is emphasized in all fields of society, software education, which is its core, is being applied as an essential liberal arts course in universities. In the case of basic SW education for all students, it is necessary to provide differentiated education that is suitable for students because their special characteristics are different. In this study, we conducted a basic SW course for general liberal arts at A-university in Seoul and analyzed the survey data from 4,927 students for about 3 years, and classified the major series and searched the appropriate education method for each subdivided group. Through the analysis, we were able to find characteristic groups such as business and commerce, art and sports major. Finally, six groups for basic-SW education are presented. Educational directions such as programming language and level of difficulty setting suitable for differentiated education are presented for each group.

Development of a Remote Shoulder Rehabilitation Exercise Device and Monitoring System (원격 어깨재활 운동 디바이스 및 모니터링 시스템 개발)

  • Kang, Byeong-Gwon;Choi, Soon;Kim, Jea Min;Kang, Hyun-Joo;Min, Se Dong
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.67 no.7
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    • pp.910-916
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    • 2018
  • In this paper, we developed a shoulder rehabilitation exercise device and monitoring system to remotely provide rehabilitation system for the ones who need shoulder exercises including the patients with rotator cuff rupture. In order to evaluate the severity of shoulder muscle injury, a total of 4 shoulder rehabilitation exercises ((3) shoulder abduction, (2) shoulder flexion, (3) shoulder abduction with elbow flexion, (4) shoulder extension with elbow flexion) were selected and instructed to be performed with a 3 kg dumbbell for 5 times. For EMG (electromyogram) signal analysis, each subject's maximum voluntary contraction (MVC) was measured. EMG signals reflect the activation level of contracting muscles during dynamic exercises. Six participants' muscle activation levels in posterior deltoid, middle deltoid, upper trapezius, and infraspinatus were measured and compared. The mean power spectrum values in the time and frequency domains were compared between two age-matched groups (20s and 50s). The results showed lower muscle activation in the elderly subjects (n=3) compared to that of the ones in their twenties (n=3).

A Study on The Game Character Creation Using Genetic Algorithm in Football Simulation Games (축구 시뮬레이션 게임에서의 유전 알고리즘을 활용한 게임 캐릭터 생성 연구)

  • No, Hae-Sun;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.129-138
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    • 2017
  • In football simulation games, it is very important for the interest of the game to make the stats of the football players close to reality. As the management concept is introduced to the sports simulation game, when the user plays the game for a long time, the existing player character retires. Therefore, the game creates the environment of the game by creating a new player in the game. In this study, we propose a method to create a new player character by using genetic algorithm to have the optimal ability similar to existing players. We compare and evaluate the player character with the existing random generation method, the correction random method and the proposed algorithm, and verify the validity of the proposed method.

A Study on the Shooting Traning of Basketball Sports Club using Video File (영상 자료를 활용한 학생 농구부 슈팅 훈련 지도방안)

  • Kim, Semin;Lee, Gyujeong;Lee, Jeongwon;Jeon, Byungil;Hong, Ki-Cheon;You, Kangsoo;Lee, Choong Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.382-384
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    • 2019
  • In this study, we analyzed the angle of shooting based on the footage of shooting training of basketball student athletes taken by the basketball team leaders. In the shooting video, the shot height of the player and the trajectory of the ball were drawn through a solid line, and the player was shown to guide the player to adjust the angle of projection to a situation where the success rate was higher. Through this study, the video shows that efficient guidance can be made available to basketball players.

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A Convergent and Combined Activation Plan for Exercise Rehabilitation in the Era of the Fourth Industrial Revolution (4차 산업혁명시대에 운동재활분야의 융·복합적 활성화 방안)

  • Cho, Kyoung-Hwan
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.8
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    • pp.407-426
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    • 2020
  • The purpose of this study was to make convergent and combined analysis of the sport industry and exercise rehabilitation in the era of New Normal based on the Fourth Industrial Revolution and devise a comprehensive plan for future activation. For this purpose, literature review was performed mainly by analyzing the environment of the sport industry in the New Normal era based on the Fourth Industrial Revolution and by carrying out convergent and combined analysis of the sport industry to present a convergent and combined activation plan for exercise rehabilitation comprehensively as follows: First, it is necessary to make a strategy of promoting exercise rehabilitation in convergent and combined ways at the sport industry level. This means development of a convergent and combined exercise rehabilitation-tourism-ICT model as well as a convergent and combined exercise rehabilitation-ICT model through collaboration among ministries, including those of health and sports. Second, it is necessary to convert into a convergent and combined way of thinking and extend and reinforce educational competitiveness in the area of exercise rehabilitation. That is, it is necessary to refine the education and training systems for reinforcing personal ICT competence of exercise rehabilitation majors and relevant ones and provide convergent and combined business commencement education. Third, it is necessary to make different types of research and development by applying practical, convergent and combined skills based on the industrial field to exercise rehabilitation and relevant areas. Efforts should be made to overcome any risk in the era of New Normal and support business commencement with convergent and combined skills for exercise rehabilitation. Fourth, it is necessary to make mid- and long-term clusters where exercise rehabilitation and relevant businesses can be accumulated. This means building an industrial hub and complex for exercise rehabilitation and requires making an R&D-based cluster with industrial-academic-governmental collaboration, maximizing the synergy effects with local infrastructures, and fulfilling the function of realizing a spontaneous profit-generating structure.