• 제목/요약/키워드: Spatial Subdivision

검색결과 31건 처리시간 0.025초

고대 한국 지방도시 격자형 토지구획의 형태특성에 관한 연구 (A Study on the Grid Land Subdivision of Ancient Local City in Korea)

  • 이경찬
    • 건축역사연구
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    • 제11권4호
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    • pp.45-69
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    • 2002
  • This study aims to find out the genetic characteristics of gridded subdivision area which has its origin from ancient local administrative city-Sangju, Jeonju, Namwon, Kwangju, Chungju. The spatial structure, based on the inter-relationship among gridded subdivision area, city wall, and topographic condition, and the morphological characteristics of gridded subdivision area are analyzed. The points of analysis on morphological characteristics of gridded subdivision area consist of the size of unit block, the organization system of unit block, the orientation of subdivision line. As a result of the analysis, three main characteristics are found. Firstly there can be found no same land subdivision rule among study areas. Secondly, the morphological features of study area were the products of cumulative process of different subdivision areas which were developed in different periods. Thirdly, the original regular gridded land subdivision seems to have been carried out in the object of a farm-land cultivation around 7th century. And there was a change of land-use from farm land to urban land-use during the later 7th century and 8th century.

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BIM을 이용한 전통 한옥의 공간구문 분석을 위한 공간분할기법 개발 (Development of a Spatial Subdivision Technique using BIM for Space Syntax Analysis of a Korean Traditional House)

  • 정상규
    • KIEAE Journal
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    • 제10권3호
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    • pp.57-62
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    • 2010
  • To effectively use Building Information Modelling (BIM) dealing with semantic information including the entities of building components, the information about building components should be standardized. Like standardized modern buildings. in the past, Korean traditional houses were built according to strict procedures and formats. Therefore, if the Korean traditional house are modelled by using BIM,. not only the Korean traditional house of good quality will be built quickly and cheaply, but also spaces in the existing Korean traditional house will be easily analyzed. However, when analyzing spaces of the Korean traditional house using Space Syntax, some problems are caused in dividing outdoor space such as yard with unclear boundaries, unlike indoor space with clear boundaries surrounded by walls. These comes from the fact that researchers have subjectively divided a space in the house into convex spaces as units for Space Syntax analysis. Therefore, this study aims to develop an objective and rational spatial subdivision technique for Space Syntax analysis of a Korean traditional house modelled by using BIM. We could objectively and reasonably divide a Korean traditional house space into convex spaces by recognizing the building components in the house modelled in the form of Industry Foundation Classes(IFC). Depending on the connection of convex spaces allocated in the spatial subdivision technique, j-graph in Space Syntax could be drawn and the measurements of spatial configurations could be determinded. Through the developed technique, the social properties including the cultural and philosophical aspects of Korean people was identified by measuring the spatial configurations of Korean traditional house. The developed technique will serve as useful means to help architects to find an appropriate purpose of each space for sustainable architecture on the basis of the spatial and social relationships in buildings or urban systems.

다항식곡선으로부터 순차적 방법에 의한 점열의 생성 (A Tessellation of a Polynomial Curve by a Sequential Method)

  • 주상윤
    • 한국CDE학회논문집
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    • 제11권3호
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    • pp.205-210
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    • 2006
  • Curve tessellation, which generates a sequence of points from a curve, is very important for curves rendering on a computer screen and for NC machining. For the most case the sequence of discrete points is used rather than a continuous curve. This paper deals with a method of tessellation by calculating the maximal deviation of a curve. The maximal deviation condition is introduced to find the point with the maximal chordal deviation on a curve segment. In the previous research a curve tessellation was tried by the subdivision method, that is, a curve is subdivided until the maximal chordal deviation is less than the given tolerance. On the other hand, a curve tessellation by sequential method is tried in this paper, that is, points are generated successively by using the local property of a curve. The sequential method generates relatively much less points than the subdivision method. Besides, the sequential method can generate a sequence of points from a spatial curve by approximation to a planar curve. The proposed method can be applied for high-accuracy curve tessellation and NC tool-path generation.

도시인구의 공간적분포와 접근도분석 (Analysis of Spatial Population Distribution and Network Accessibility in Urban Areas)

  • 김형철
    • 대한교통학회지
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    • 제7권1호
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    • pp.57-70
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    • 1989
  • The purpose of study is to analyze the spatial population distribution and accessibility of network in urban areas. This study examines the forty-six political subdivision cities in Korea at the end of 1983, except the four metrpolitans (Seoul, Pusan, Daeku and Incheon). Evaluation indexes are classified the spatial pupulation distribution and accessibility of network. To analyze the cities, 10 indexes and the statistical techniques such as descriptive analysis, correlation analysis, factor analysis and cluster analysis were used. According to the results of cluster analysis, 15 cities (Ulsasn, Suwon, Bucheon, Chungju and etc.) are classified dispersed cities and another 15 cities (Kwangju, Daejun, Sungnam, Mokpo and etc.) are classified concentrated cities.

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An Efficient Collision Detection in the Dynamic Spatial Subdivisions for an MMORPG Engine

  • Lee, Sung-Ug;Park, Kyung-Hwan
    • 한국멀티미디어학회논문지
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    • 제7권12호
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    • pp.1729-1736
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    • 2004
  • This paper proposes an efficient collision detection method in the dynamic spatial subdivisions for the MMORPG engine which requires realtime interactions. An octree is a suitable structure for static scenes or terrain processing. An octree spatial subdivision enhances rendering speed of scenes. Current spatial subdivisions tend to be highly optimized for efficient traversal, but are difficult to update quickly for a changing geometry. When an object moves to the outside extent for the spatial subdivisions, the acceleration structure would normally have to be rebuilt. The OSP based on a tree is used to divide dynamically wide outside which is the subject of 3D MMORPG. TBV does not reconstruct all tree nodes of OSP and has reduced rebuilding times by TBV information of a target node. A collision detection is restricted to those objects contained in the visibility range of sight by using the information established in TBV. We applied the HBV and ray tracing for an efficient collision detection.

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확률유한요소 해석에 의한 근접터널 안정성 분석 (Stability analysis of closely-spaced tunnel using RFEM)

  • 김상균
    • 한국터널지하공간학회 논문집
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    • 제10권4호
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    • pp.349-360
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    • 2008
  • 본 논문에서는 탄소성 유한요소해석 알고리즘과 연계한 확률장 생성기법과 근접터널 조건에서의 파괴확률을 분석하였다. 유한요소 해석을 위한 이산 확률장의 생성은 빠르고 정확하며 랜덤변수의 해상도를 자유롭게 조절할 수 있는 local average subdivision 기법을 사용하였으며 터널모델링을 위해 유한요소 크기와 형상 변화 등을 적절히 고려하여 지반물성치를 적용하는 방안을 제안하였다. 예제해석 조건에 대해 강도정수의 분산정도 및 공간상관길이에 따른 파괴확률을 파악하였으며 결정론적 안정성 해석결과 및 단일랜덤변수 해석결과와 비교하였다. 강도정수의 분산특성에 따라 강도감소기법에 의한 안전율과 단일랜덤변수 해석에 의한 파괴확률의 관계를 규명하였으며 확률유한요소 해석을 통해 공간상관길이가 파괴확률에 미치는 영향을 분석하였다. 이를 통해 강도감소기법에 의한 안전율과 분산계수로부터 단일랜덤변수에 의한 파괴확률을 도출할 수 있었으며 단일랜덤변수 해석결과가 근접터널의 실제적인 파괴확률을 과소평가 할 수 있음을 파악하였다.

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이동 범위 예측을 통한 온라인 서버 성능 향상 기법 (Server Performance Improvement with Predicted Range of Agent Movement)

  • 김용오;신승호;강신진
    • 한국게임학회 논문지
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    • 제11권1호
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    • pp.101-109
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    • 2011
  • 온라인 게임 시장의 규모가 커짐에 따라 온라인 게임의 서버 성능에 대한 중요성이 커지고 있다. 본 논문은 게임 속의 객체 상태에 대한 동기화 패킷을 줄여 서버의 성능을 높이는 방안을 제안한다. 제안하는 방식은 게임 속의 각 객체의 이동 범위에 대한 예측과 못가는 지역에 대한 처리를 통하여 지형간의 경계이동 횟수가 감소될 수 있도록 지형을 재구성 할 수 있는 해결책을 제공한다. 성능평가는 제안하는 지형분할방식이 기존방법에 비해 동기화 패킷에 대한 처리량이 줄어드는 것을 보여준다.

농촌지역을 위한 관리지역 세분기준의 개선방안 - 경북 청송군을 사례로 - (Some Suggestions to Improve the Criteria for Subdividing the Management Zone in a Rural Area - A Case Study of Cheongsong-gun, Gyeongbuk -)

  • 정현태;전병운
    • 한국지리정보학회지
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    • 제15권1호
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    • pp.52-63
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    • 2012
  • 본 연구는 농촌지역인 경북 청송군을 사례로 지방자치단체에서 자체적으로 적용한 관리지역 세분기준의 문제점을 실증적으로 분석하고 그 개선방안을 제안하고자 한다. 먼저, 도시관리계획 수립지침상의 세분기준과 청송군 세분기준을 비교하였다. 다음으로 지리정보시스템(GIS)을 이용하여 토지적성평가의 결과와 관리지역 세분결과를 비교하였고, 용도지역의 현황분석과 면적 비교를 통해 공간배치에 있어서 인근 용도지역과의 관련성도 검토하였다. 마지막으로 지도분석과 현장조사를 통해 실제 주변 토지이용상황과의 관련성을 검토하였으며, 민원인과 면담을 통해 관리지역 세분에 따른 민원사례를 분석하였다. 본 연구에서 용도지역의 불완전한 정형화, 개발가능여부에 대한 판단기준의 미비, 관련부서의 편향적인 협의의견 등과 같은 청송군 관리지역 세분기준의 문제점을 도출하였고 이들에 대한 실증적 개선방안을 제시하였다. 본 연구의 결과는 향후 농촌지역의 올바른 관리지역 세분방향을 제시하는데 기초자료로 활용될 수 있을 것이다.

나주 읍성안 전통주거지의 형성에 관한 연구 (A Study on the Formation of Traditional Settlement In NaJu Castle Areas)

  • 김병진;손승광
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2005년도 추계학술대회 논문집
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    • pp.205-209
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    • 2005
  • A traditional settlement, in a long history establishment, is appeared to be configured of the people and their life in the areas. This is, a positive aspects, compared to most of the city in these day which is monotonous aspects. The purpose of this research deals what is the formation process and spatial character in urban settlement of Naju city, and how to applicate in a modern city context. For the research goals, it analyse an old Naju Castle area, transformation of the land use through the cadastral survey, and spatial character through step by step in chronical approach. The process of change can be seen in the devide pattern in a lot, formation and extension of a private road, and formation and change of the road; This shows how to changes traditional settlement in a old urban areas of Naju city. A now road system in old area, as a conflict, push the change of the spatial organization, and the balance of the identity of a traditional settlement and a new change as a convenient needs, it is a key point to get ideal settlement.

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인간 시각의 칼라 활성 가중 왜곡 척도를 이용한 칼라 영상 양자화 (Color image quantization using color activity weighted distortion measure of human vision)

  • 김경만;이응주;박양우;이채수;하영호
    • 전자공학회논문지B
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    • 제33B권4호
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    • pp.101-110
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    • 1996
  • Color image quantization is a process of selecting a set of colors to display an image with some representative colors without noticeable perceived difference. It is very important in many applications to display a true color image in a low cost color monitor or printer. the basic problem is how to display 224 colors with 256 or less colors, called color palette. In this paper, we propose an algorithm to design the 256 or less size color palette by using spatial maskin geffect of HVS and subjective distortion measure weighted by color palette by using spatial masking effect of HVS and subjective distortion measure weighted by color activity in 4*4 local region in any color image. The proposed algorithm consists of octal prequantization and subdivision quantization processing step using the distortion measure and modified Otsu's between class variance maximization method. The experimental results show that the proposed algorithm has higher visual quality and needs less consuming time than conventional algorithms.

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