• Title/Summary/Keyword: Space media

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Exploring Television Viewing Experience through OTT Service (OTT 서비스와 시청 경험에 대한 탐색적 연구 : 티빙(tving)을 중심으로)

  • Choi, Sun Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.591-594
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    • 2013
  • This study examines how OTT service changes the television viewing experience, what are the underlying dimensions that difference of viewing behavior and experiences between OTT service and old television media. The result showed the characteristic of viewing experiences through OTT service that social viewing, channel zapping by sharing information, multi viewing, de-contextualized viewing space. Specifically, television as a family media turned into a personalized media, social viewing generalized so called 'lean forward' with each other using texts and images at the same time. In particular, information on the content and appraisal shared with each other on SNS in real time.

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Design and Implementation of a Hypermedia System with Dynamic Nodes (동적 노드를 갖는 하이퍼미디어 시스템의 설계 및 구현)

  • Park, Jong-Hun;Choi, Ki-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.1 no.3
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    • pp.327-338
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    • 1994
  • In this paper, we propose a time relation model among media with the concept of time and space under hypermedia environments. The model explains time relations of node proceedings among media by time and proceedings among media connected with link. Using this model, hypermedia system which constructs dynamic nodes with time proceeding is designed and implemented. And this hypermedia system provides editing tool and controllers to edit dynamic node information, link tool to construct associative relations among nodes and navigaton tool to do node movement freely, various time controls and node proceedings.

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A Two-Dimensional Code for Bit Patterned Magnetic Recording Channel (비트 패턴 자기기록 채널을 위한 2차원 변조부호)

  • Kim, Gukhui;Lee, Jaejin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.9
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    • pp.739-743
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    • 2013
  • In this paper, a two-dimensional (2-D) channel code for magnetic patterned media is proposed. Patterned media records an information bit on a magnetized dot. Since the space between adjacent tracks is narrow in order to increase the storage density, inter-track interference (ITI) and inter-symbol interference (ISI) can be problems. The amplitude of a bit signal can be corrupted by the 2-D ISI. The signal of the bit surrounded by the same value can be especially destructive, i.e. when its value is the same as the values of the eight surrounding bits. The proposed modulation coding scheme improves the decoding performance of patterned media by preventing this worst case and provides a better code rate than conventional channel codes.

Private Contents Management and Sharing Service with Voluntary Sharing Economy System (자발적 공유 경제 방식의 개인 콘텐츠 관리 및 공유 시스템)

  • Ryu, Hyesong;Hong, Kwangjin;Jung, Keechul
    • Journal of Korea Multimedia Society
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    • v.19 no.9
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    • pp.1698-1709
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    • 2016
  • These days, anyone can easily product and share their own content through a web service such as blogs and SNS. However, contents are being operated separately because of the space limitation in individual SNS. Therefore, it is hard to search contents efficiently in individual SNS. To solve this problem, this paper propose a "Private Contents Management and Sharing Service with Voluntary Sharing Economy System." The system is in part [Input], [Save] and it provides a way to collect the content that are scattered on the Internet based on the creation of personal index. It also proposes a more systematic content management and sharing by creating and updating the website standard index by introducing an index Coordinator concept. Furthermore in [Use] section, by providing a portion of the index as the primary search results, it avoid unclassified content list which was simply collected by users. In conclusion, unlike previous studies, this system will contribute to the acquisition and management of interspersed content and ultimately contribute to the shared activation by preventing secondary processing and unauthorized processing to the original article.

The Use of Weblogs as a Tool for Thai Political Engagement

  • Chuenchom, Sutthinan
    • Journal of Information Science Theory and Practice
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    • v.9 no.1
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    • pp.68-78
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    • 2021
  • Political weblogs are as diverse as political viewpoints are. In the period of Prime Minister Yingluck Shinawatra, several political crises occurred, such as opposition to the Amnesty Act, the constitutional amendment, and the anti-government protests. Remarkably, during this time, social media were used as a platform for political expressions. This study employed a content analysis method to explore twenty-nine Thai political weblogs established during the period of Prime Minister Yingluck Shinawatra's administration. At the time, the most prominent Thai political weblogger was Nidhi Eawsriwong. Not surprisingly, the Pheu Thai Party and the Democrat Party were the most frequently appearing political parties in these weblog's posts. Most contents in these posts were related to government protesters by the People's Democratic Reform Committee (PDRC) and the coup d'état. The purposes of writing such weblogs were to express feelings and thoughts about Thai politics and to provide political information to the general public. The findings from this investigation revealed two significant uses of Thai political weblogs: the communication media for political expressions and viewpoints (a safe online space for political engagement and participation), and vital sources for Thai political information and news (social narratives).

A Study of Galactic Molecular Clouds through Multiwavelength Observations

  • Park, Sung-Joon;Min, Kyoung-Wook;Seon, Kwang-Il;Han, Won-Yong;Lee, Dae-Hee;Edelstein, Jerry;Korpela, Eric;Sankrit, Ravi
    • The Bulletin of The Korean Astronomical Society
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    • v.35 no.1
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    • pp.68.1-68.1
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    • 2010
  • We focus on two Galactic molecular clouds that are located in wholly different environments and both are observed by FIMS instrument onboard STSAT-1. The Draco cloud is known as a translucent molecular cloud at high Galactic latitude. The FUV spectra show important ionic lines of C IV, Si IV+O IV], Si II* and Al II, indicating the existence of hot and warm interstellar gases in the region. The enhanced C IV emission inside the Draco cloud region is attributable to the turbulent mixing of the interacting cold and warm/hot media, which is supported by the detection of the O III] emission line and the $H{\alpha}$ feature in this region. The Si II* emission covers the remainder of the region outside the Draco cloud, in agreement with previous observations of Galactic halos. Additionally, the H2 fluorescent map is consistent with the morphology of the atomic neutral hydrogen and dust emission of the Draco cloud. In the Aquila Rift region near Galactic plane, FIMS observed that the FUV continuum emission from the core of the Aquila Rift suffers heavy dust extinction. The entire field is divided into three sub-regions that are known as the- "halo," "diffuse," and "star-forming" regions. The "diffuse" and "star-forming" regions show various prominent H2 fluorescent emission lines, while the "halo" region indicates the general ubiquitous characteristics of H2. The CLOUD model and the FUV line ratio are included here to investigate the physical conditions of each sub-region. Finally, the development of an infrared imaging system known as the MIRIS instrument onboard STSAT-3 is briefly introduced. It can be used in WIM studies through $Pa{\alpha}$ observations.

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A Study on Digital Space Design Method and System using Virtual Reality (가상현실을 활용한 디지털 공간 디자인 기법과 체계 연구)

  • 김연정
    • Archives of design research
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    • v.17 no.3
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    • pp.255-262
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    • 2004
  • The history of design has been closely related with the development of technology. The digital revolution requires design to be as innovative and inventive as the Industrial Revolution had been. In the current society demanding innovation and a new role for design, a successful result can be obtained in the interrelationship between digital and physical environments. In this point of view, exhibition design as a part of space design has had the method of analogue virtual reality, which induces spectators' experiences by creating a virtual environment, as its main expression means before digital technology was introduced. This method was developed from plane images or models to picture techniques according to the development of media technology. Nowadays, the exhibition method introducing multimedia, which enables interactions, is being developed. The main purpose of this study is to identify the meaning and role of virtual space in the view of space design and to analyze its functional interaction. Through this, it attempts to actively promote organic integration and development of widely used cyber space and traditional space design.

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Proposal Research for Character's Physical Change System in Space Survival Game through Literature Review (문헌검토를 통한 우주 생존 게임에서 캐릭터의 신체 변화 시스템 제안 연구)

  • Seong-Jin Han;Min-Je Jang;Jung-Yi Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.3
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    • pp.1-7
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    • 2024
  • In this study, in order to analyze physical changes that occur in real space in a survival game set in space and effectively apply this to the game, we investigated changes in the body exposed to a weightless environment based on literature on physical changes that occur in space. In addition, survival elements were derived by analyzing the system of survival games registered on the global platform STEAM. Based on the results obtained, a survival system was constructed so that it could be practically applied to a survival game set in space, and a method was designed to apply survival elements related to actual physical changes. Therefore, this study is expected to be used as a way to apply scientific facts as a survival factor for player characters when producing survival games set in space.

A MULTISCALE MORTAR MIXED FINITE ELEMENT METHOD FOR SLIGHTLY COMPRESSIBLE FLOWS IN POROUS MEDIA

  • Kim, Mi-Young;Park, Eun-Jae;Thomas, Sunil G.;Wheeler, Mary F.
    • Journal of the Korean Mathematical Society
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    • v.44 no.5
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    • pp.1103-1119
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    • 2007
  • We consider multiscale mortar mixed finite element discretizations for slightly compressible Darcy flows in porous media. This paper is an extension of the formulation introduced by Arbogast et al. for the incompressible problem [2]. In this method, flux continuity is imposed via a mortar finite element space on a coarse grid scale, while the equations in the coarse elements (or subdomains) are discretized on a fine grid scale. Optimal fine scale convergence is obtained by an appropriate choice of mortar grid and polynomial degree of approximation. Parallel numerical simulations on some multiscale benchmark problems are given to show the efficiency and effectiveness of the method.

Internet Based Managing Design and Production Processes in a Distributed Global Environment (인터넷 기반 디자인 및 생산지원 분산환경 프로세스관리 기법 연구)

  • 박화규
    • The Journal of Information Systems
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    • v.9 no.1
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    • pp.217-234
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    • 2000
  • This paper is to develop an information infrastructure to support managing process in design, planning, production, and quality control. Multi-media data set of design, product, and management information flow between organizational units of a virtual enterprise. The process is the logical organization of people, technology and practices incorporated into work activities to make an end product. The core of the infrastructure is the enterprise framework which coordinates activities and controls the process. The proposed framework manages collaborative activities across space and time, and between users and computers who share information in virtual community. It utilizes knowledge distributed through virtual community and fosters cooperation between organizations. The framework provides the following facilities; coordinating activities, sharing data and processes, visualizing multi-media data, customizing and updating processes, reusing data and processes. This paper covers design and manufacturing activities but our focus is initially targeted at design area.

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