• Title/Summary/Keyword: Space Images

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An image used by cross concept of two images - Gap of image space2 - (두가지 영상의 교차개념을 도입한 영상설치작품 - 상 공간의 틈새2 -)

  • Cho Ok-Hue;Lee Jun-Eui;Kim Hyung-Gi
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.205-208
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    • 2006
  • This work is a interactive digital art work which used the multiplex of jitter. It is an work which used a cross concept of two images. This work shows two kinds of images. One is on the wall through the gap of fluorescent lamp screen, and the other is on the fluorescent lamp screen. Two images are intercepted and comes out to the length as the multiplex of the jitter. The appearance of the spectator be recognized on the fluorescent lamp screen or on the wall, by two branch image which comes out intersecting of a length with multiplex function of the jitter. Two branch features of the image which it produces and the spectator which is input at real-time is equally divided, or in impression of juxtaposition goes in the spectator. It expresses the duplicity of the human being, with physical existence space divides the time space which we feel and there is a governing grammar which is different with each other and to express the thing it becomes. It used the image of the screen which it produces with the fluorescent lamp and cross concept.

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Synthesis method of elemental images from Kinect images for space 3D image (공간 3D 영상디스플레이를 위한 Kinect 영상의 요소 영상 변환방법)

  • Ryu, Tae-Kyung;Hong, Seok-Min;Kim, Kyoung-Won;Lee, Byung-Gook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.162-163
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    • 2012
  • In this paper, we propose a synthesis method of elemental images from Kinect images for 3D integral imaging display. Since RGB images and depth image obtained from Kinect are not able to display 3D images in integral imaging system, we need transform the elemental images in integral imaging display. To do so, we synthesize the elemental images based on the geometric optics mapping from the depth plane images obtained from RGB image and depth image. To show the usefulness of the proposed system, we carry out the preliminary experiments using the two person object and present the experimental results.

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A Study on the Continuity of the Image of Picture Book for Children (어린이그림책화면의 연속성에 대한 연구)

  • 유동관
    • Archives of design research
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    • v.16 no.4
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    • pp.233-242
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    • 2003
  • The illustrations of picture book for children transmit not only one image but also the summary and contents of the picture book by connecting images harmoniously. The images of picture book give children a variety of emotion and impression depending upon the location of image at various factors such as blank and form, texture and colors, and space feeling, etc. Therefore, the picture book for children has the continuity transmitting the flow of images by not only the contents of natural story but also uniform and rhythmical factors. The continuity of images can transmit images by visual ideas that are produced depending upon the connections of pictures between writings and picture, between images, and inside images. In such a way, children can understand the contents of story. The paper examines the continuity of the images of the picture book for children and describes correct expressions on harmonious connections of the images made based on children's individuality and ingenuity.

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Texture Image Fusion on Wavelet Scheme with Space Borne High Resolution Imagery: An Experimental Study

  • Yoo, Hee-Young;Lee , Ki-Won
    • Korean Journal of Remote Sensing
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    • v.21 no.3
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    • pp.243-252
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    • 2005
  • Wavelet transform and its inverse processing provide the effective framework for data fusion. The purpose of this study is to investigate applicability of wavelet transform using texture images for the urban remote sensing application. We tried several experiments regarding image fusion by wavelet transform and texture imaging using high resolution images such as IKONOS and KOMPSAT EOC. As for texture images, we used homogeneity and ASM (Angular Second Moment) images according that these two types of texture images reveal detailed information of complex features of urban environment well. To find out the useful combination scheme for further applications, we performed DWT(Discrete Wavelet Transform) and IDWT(Inverse Discrete Wavelet Transform) using texture images and original images, with adding edge information on the fused images to display texture-wavelet information within edge boundaries. The edge images were obtained by the LoG (Laplacian of Gaussian) processing of original image. As the qualitative result by the visual interpretation of these experiments, the resultant image by each fusion scheme will be utilized to extract unique details of surface characterization on urban features around edge boundaries.

A Study on the Eco-Friendly Spatial Images of Ecological Museum - Focus on the Vocabulary Evaluation - (생태전시관의 친환경 공간 이미지에 관한 연구 - 어휘평가를 중심으로 -)

  • Oh, Ji-Young;Park, Hey-Kyung
    • Korean Institute of Interior Design Journal
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    • v.21 no.1
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    • pp.220-227
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    • 2012
  • After The Ramsar Convention took place in Korea in 2008, public interest in environment heightened, and the government has been allocating its budget for conserving our environment. Therefore, the present study focuses on eco-friendly spatial images particularly shown in ecological museums in Korea which recognizes the value of the environment and the ecology and tries to both protect them and alert people about it. The purpose of this study is proving what consist of eco-friendly spatial images by analyzing the expressive word of eco-friendly images and the image of space, providing a basic data for future space planning of ecological museums. To do this, the present study proceeds in three steps. First of all, the base of research in analyzing stage is firmly established by grasping general theories and terms regarding spatial image. As a second step, the composition and the characteristics of exhibition is clarified through on-spot investigation to provide comparative data for spatial image assessment in the future. Also through this step, we could understand how the exhibits are designed currently. In the last stage of research, expressive words regarding eco-friendly spatial images are extracted and used to analyze the spatial image of ecological museums. And the following three conclusions is deduced. First, the expressive words of eco-friendly spatial image that are extracted are as following: "healthy", "coexisting", "clean", "blending", "warm", "soft", "lively", "pure", "cool", "fresh ", "comfortable", "relaxed", "mild", "free", "harmonious", and "healing". As the second conclusion, color, and material, the formation which is an architectural factor did not have a great impact on forming eco-friendly image, but the color and the material did. The third conclusion was that the display with natural aspects actively utilized increased eco-friendly spatial image.

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Robot vision system for face tracking using color information from video images (로봇의 시각시스템을 위한 동영상에서 칼라정보를 이용한 얼굴 추적)

  • Jung, Haing-Sup;Lee, Joo-Shin
    • Journal of Advanced Navigation Technology
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    • v.14 no.4
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    • pp.553-561
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    • 2010
  • This paper proposed the face tracking method which can be effectively applied to the robot's vision system. The proposed algorithm tracks the facial areas after detecting the area of video motion. Movement detection of video images is done by using median filter and erosion and dilation operation as a method for removing noise, after getting the different images using two continual frames. To extract the skin color from the moving area, the color information of sample images is used. The skin color region and the background area are separated by evaluating the similarity by generating membership functions by using MIN-MAX values as fuzzy data. For the face candidate region, the eyes are detected from C channel of color space CMY, and the mouth from Q channel of color space YIQ. The face region is tracked seeking the features of the eyes and the mouth detected from knowledge-base. Experiment includes 1,500 frames of the video images from 10 subjects, 150 frames per subject. The result shows 95.7% of detection rate (the motion areas of 1,435 frames are detected) and 97.6% of good face tracking result (1,401 faces are tracked).

Application of Quadratic Algebraic Curve for 2D Collision-Free Path Planning and Path Space Construction

  • Namgung, Ihn
    • International Journal of Control, Automation, and Systems
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    • v.2 no.1
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    • pp.107-117
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    • 2004
  • A new algorithm for planning a collision-free path based on an algebraic curve as well as the concept of path space is developed. Robot path planning has so far been concerned with generating a single collision-free path connecting two specified points in a given robot workspace with appropriate constraints. In this paper, a novel concept of path space (PS) is introduced. A PS is a set of points that represent a connection between two points in Euclidean metric space. A geometry mapping (GM) for the systematic construction of path space is also developed. A GM based on the 2$^{nd}$ order base curve, specifically Bezier curve of order two is investigated for the construction of PS and for collision-free path planning. The Bezier curve of order two consists of three vertices that are the start, S, the goal, G, and the middle vertex. The middle vertex is used to control the shape of the curve, and the origin of the local coordinate (p, $\theta$) is set at the centre of S and G. The extreme locus of the base curve should cover the entire area of actual workspace (AWS). The area defined by the extreme locus of the path is defined as quadratic workspace (QWS). The interference of the path with obstacles creates images in the PS. The clear areas of the PS that are not mapped by obstacle images identify collision-free paths. Hence, the PS approach converts path planning in Euclidean space into a point selection problem in path space. This also makes it possible to impose additional constraints such as determining the shortest path or the safest path in the search of the collision-free path. The QWS GM algorithm is implemented on various computer systems. Simulations are carried out to measure performance of the algorithm and show the execution time in the range of 0.0008 ~ 0.0014 sec.

An Analyzed the Area of Interest based on the Visiting Intention and Existence of People in Cafe Space (카페공간에서 방문의도성과 대상체의 유무에 따른 관심영역 분석)

  • Kim, Ju-Yeon
    • Korean Institute of Interior Design Journal
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    • v.25 no.5
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    • pp.130-139
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    • 2016
  • To determine "how humans move in space, what they want, and through which visual information they act and choose," this study aims to define in which sense space is preferred in gaze. The ultimate goal is to extract data of human visual awareness and preference in space. This study analyzed the observation characteristics perceived through observation frequency and time depending on the purpose cafe customers to understand what intension of visiting the space has on the observation characteristics which are the results obtained as information through visual perception. This research methods are as follows. First, the areas of preference in $caf{\acute{e}}$ space gazed by visual concentration are analyzed by divided into 12 by 12 grid A and B images separated depends on existence of people. Second, eye-tracking visual path in conscious gaze is analyzed to examine. Third, though the higher section frequency is likely to have more observation time, the interest area of I(3sec/180), II(6sec/360) and III(9sec/540) had higher frequency of Intention. The followings are the results of this study. First, the time range for searching or wandering and the observation characteristics could be estimated by the meaning of observation time by grade with the time-range out of the distribution of sections. Second, at the time distribution by section, when there was intention, the observation time was found to have higher occupation. In conclusion, this study is to determine the correlation of human concentration gazing at space images. It is an exploratory research on research methodologies, and aims to develop methodologies and provide basic data to plan attractive spaces in light of the subconscious of consumers in the future by interpreting gaze data related to concentration.

Progress report of the deep and wide-field imaging survey of nearby galaxies with KMTNet

  • Byeon, Woowon;Kim, Minjin;Sheen, Yun-Kyeong;Ho, Luis C.;Jeong, Hyunjin;Kim, Sang Chul;Lee, Joon Hyeop;Park, Byeong-Gon;Seon, Kwang-Il
    • The Bulletin of The Korean Astronomical Society
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    • v.42 no.1
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    • pp.58.3-58.3
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    • 2017
  • In a ${\Lambda}CDM$ universe, galaxies are believed to evolve by mergers and accretions. The debris resulting from such processes remains as diffuse, low-surface brightness structures, such as outer disks, stellar halos, and faint companions. These structures will give us fruitful insight into the recent mass assembly history of galaxies, but it is challenging to observe them due to their low surface brightness. In order to explore the structural properties of outskirts of nearby galaxies, we conduct deep wide-field imaging survey with KMTNet. Here we present a progress report of data reduction for the images of NGC 1291, a lenticular barred galaxy with outer rings. To achieve accurate flat fielding, we use dark sky flat and remove the sky gradient of each exposure with a polynomial fit. As a result, we are able to reach 1 sigma depth of ${\mu}_R{\sim}29.6\;mag\;arcsec^{-2}$. We expect to investigate the surface brightness profile of NGC 1291 in 1-D profile, and color-gradient in the outer part of the galaxy using the B- and R-band images.

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The Fantastic Realism (Magic Realism) representation on film Visualization research: The boundaries of Fantasy and reproducibility of Images (영화에 표현된 환상적 사실주의 (Magic Realism) 시각화 연구: 이미지의 재현성과 환상성의 경계)

  • Nah, So-Mi
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.495-501
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    • 2016
  • The film has always reflected the culture of the era based on reality and imagination. The visual effect in the film has mainly played a role of expressing the reality more realistically or recognizing the virtual as reality. This study examines the meaning and the effect of fantasy realism through Oasis of Lee Chang-dong. Fantastic realism has separated the reality from the imaginary space by using a dual meaning tool that affects the time and space in the film and reflects the human desire and desire to see. It was also reproduced in the real world through the medium of pigeons. In addition, it separates visualized space from non-visualized space in film narrative structure, separation of real and unreal space, segregation of consciousness and unconscious space, and separation of reality and reality space into power structure. With the development of technology, the image of the yellow image comes closer to us like reality, which will express the space of unconsciousness that we could not think of.