• 제목/요약/키워드: Sound making

검색결과 307건 처리시간 0.022초

A Study on "A Midsummer Night's Palace" Using VR Sound Engineering Technology

  • Seok, MooHyun;Kim, HyungGi
    • International Journal of Contents
    • /
    • 제16권4호
    • /
    • pp.68-77
    • /
    • 2020
  • VR (Virtual Reality) contents make the audience perceive virtual space as real through the virtual Z axis which creates a space that could not be created in 2D due to the space between the eyes of the audience. This visual change has led to the need for technological changes to sound and sound sources inserted into VR contents. However, studies to increase immersion in VR contents are still more focused on scientific and visual fields. This is because composing and producing VR sounds require professional views in two areas: sound-based engineering and computer-based interactive sound engineering. Sound-based engineering is difficult to reflect changes in user interaction or time and space by directing the sound effects, script sound, and background music according to the storyboard organized by the director. However, it has the advantage of producing the sound effects, script sound, and background music in one track and not having to go through the coding phase. Computer-based interactive sound engineering, on the other hand, is produced in different files, including the sound effects, script sound, and background music. It can increase immersion by reflecting user interaction or time and space, but it can also suffer from noise cancelling and sound collisions. Therefore in this study, the following methods were devised and utilized to produce sound for VR contents called "A Midsummer Night" so as to take advantage of each sound-making technology. First, the storyboard is analyzed according to the user's interaction. It is to analyze sound effects, script sound, and background music which is required according to user interaction. Second, the sounds are classified and analyzed as 'simultaneous sound' and 'individual sound'. Thirdly, work on interaction coding for sound effects, script sound, and background music that were produced from the simultaneous sound and individual time sound categories is done. Then, the contents are completed by applying the sound to the video. By going through the process, sound quality inhibitors such as noise cancelling can be removed while allowing sound production that fits to user interaction and time and space.

터널 내부의 도로교통소음 (Road Traffic Noise in Tunnel)

  • 여운호;유명진
    • 한국환경보건학회지
    • /
    • 제19권4호
    • /
    • pp.9-13
    • /
    • 1993
  • This paper describes the impact of reflected sound in tunnel. The impact of reflected sound is obtained from making a comparision between measurements of tunnel and bridge. Sound level of tunnel is higher than that of bridge because reflected sound is generated in tunnel. Road traffic noise cannot be freely propagated because there are many buildings in urban. Therefore, a tunnel effect is generated in urban road. The impact of reflected sound is generated not only in tunnel, but also in urban road. This study provides the basic data for tunneling work and noise control strategy in urban road.

  • PDF

2018 평창동계올림픽 대종의 제작과 음향 평가 (Manufacturing and Sound Estimation of the Great Bell of 2018 Pyeongchang Winter Olympics)

  • 김석현;변준호
    • 산업기술연구
    • /
    • 제38권1호
    • /
    • pp.1-7
    • /
    • 2018
  • This paper introduces the design, casting, and sound evaluation results of the Great Bell of 2018 Pyeongchang Winter Olympics. The Olympic Bell was manufactured to announce the opening of the successful Winter Olympics in the world with a grand sound. The bell was designed to the dynamic shape to give a grand and harmonious sound in consideration of the global sports festival. In this study, the performance of the beat making the sound magnificent and the harmony of the bell sound were quantitatively evaluated using acoustical factors. Beat maps were investigated to understand the directivity of the beating sound. The purpose of the research is to present the production technique of a traditional Korean bell that has a dynamic shape and a grand and harmonious sound.

The Design and Study of Virtual Sound Field in Music Production

  • Wang, Yan
    • 한국컴퓨터정보학회논문지
    • /
    • 제22권7호
    • /
    • pp.83-91
    • /
    • 2017
  • In this paper, we propose a thorough solution for adjusting virtual sound field with different kinds of devices and software in preliminary procedure and late stage of music processing. The basic process of music production includes composing, arranging and recording at pre-production stage as well as sound mixing and mastering at post-production stage. At the initial stage of music creation, it should be checked whether the design of virtual sound field, the choice of the tone and the instrument used in the arrangement match the virtual sound field required for the final work. In later recording, mixing and mastering, elaborate adjustments should be done to the virtual sound field. This study also analyzed how to apply the parameter of the effectors to the design and adjustment of the virtual sound field, making it the source of our creation.

심리 음향을 기반으로 한 고급 Dual Shell Horn 개발 (Study on the Development of High Quality Horn Sound based on Psychoacoustics)

  • 정기웅;박동철;이상권;강희수;오윤석
    • 한국소음진동공학회:학술대회논문집
    • /
    • 한국소음진동공학회 2013년도 추계학술대회 논문집
    • /
    • pp.513-518
    • /
    • 2013
  • The purpose of vehicle horn sound is for warning to pedestrians. In the past, the main development factor is to match the regulation level. But nowadays perceived quality is more important than level itself. In this study, we measure variety horn sound and evaluate its signals through the jury evaluation aimed at making horn sound quality index. Each contribution of the noise path for sound quality is identified and the target values and methods for implementing the luxurious horn sound are suggested. Finally, we developed, horn component and improve horn mounting condition for luxurious horn sound.

  • PDF

춘천시민의 종의 진동 및 음향 특성 (Vibration and Sound Characteristic of the Chun-cheon Citizen's Bell)

  • 김석현;김태형;김윤호;한영호
    • 산업기술연구
    • /
    • 제26권A호
    • /
    • pp.81-88
    • /
    • 2006
  • The Chun-cheon Citizen's Bell was cast in memory of hosting the 2010 world leasure conference and a striking ceremony was held at the city hall on December 31, 2005. In this study, vibration and sound of the bell are measured and the property of the magnificent sound of the bell is scientifically investigated. Frequency components making the sound are identified and how the frequency components decrease with time is observed using waterfall plot(3-dimensional frequency spectrum). Beat characteristics of the hum(1st frequency) and the fundamental(2nd frequency)are examined by experiment. Directivity of the sound radiation of the bell is examined by measuring the vibration and sound in several directions. Duration of the vibration and the sound is estimated using damping ratio.

  • PDF

엿장수 가위소리의 음향특성 (Acoustic Quality Of Taffy-seller Scissors Sound)

  • 정철운;국정훈;정은정;김재수
    • 한국소음진동공학회:학술대회논문집
    • /
    • 한국소음진동공학회 2007년도 춘계학술대회논문집
    • /
    • pp.710-714
    • /
    • 2007
  • The wheat-gluten vendor's Shears Sound which was ever able to hear barely at the conventional market place or some specific gala period is a familiar sound to us, also a delightful sound even without any reason. The blunt Shears Sound spreading faraway attracts the mind of hearer and it makes neighbors gathering. Nevertheless, it becomes to be left as being a forgotten sound little by little to our society that rapidly growing with high degree. In this Study, as for an acoustic analysis of the wheat-gluten Shears Sound, as being a forgotten our own sound, in order to examine the difference according to the character of various shears, after making 26 pieces of various Shears and we had ever measured, appraised on the sound pressure level by each wave-form and frequency of respective Shears Sounds at the semi-anechoic chamber, W University. At the study result, the acoustic character of wheat-gluten vendor's Shears Sound was able to be grasped, and we could find out 4 pieces of Shears which were judged as more superior in acoustic capability than the existing wheat-gluten Shears among the 26 pieces of various Shears.

  • PDF

산업기계류의 소음 특성 (Characteristics of Industrial Machinery Noise)

  • 강대준;구진회;이재원
    • 한국소음진동공학회논문집
    • /
    • 제20권2호
    • /
    • pp.160-165
    • /
    • 2010
  • As the various industrial machinery has come into being by development of industrial technology, the productivity of the basic industrial machinery has improved. However, at the same time, noise from various industrial machinery disturbs the quiet environment. There are 35 kinds of the noise emission machinery defined in the noise and vibration control act according to the horse power and the number of machinery. These were classified in 1992, and the characteristics of the noise emission machinery may be different from the past one. So we need to investigate the characteristics of the noise emitted by machinery to control it rightly. We measured sound intensity of 32 noise emission machinery to calculate the sound power levels of those and investigated the characteristics of the sound power level of those according to the frequency. We found that the forging machine, concrete pipe and pile making machine, sawing machine, etc. are noisy. The generator, the concrete pipe and pile making machine, etc. emit the low frequency noise, but the molding machine, the stone cutter, the metal cutter, etc. emit the high frequency noise.

Sound Improvement of Violin Playing Robot Applying Auditory Feedback

  • Jo, Wonse;Yura, Jargalbaatar;Kim, Donghan
    • Journal of Electrical Engineering and Technology
    • /
    • 제12권6호
    • /
    • pp.2378-2387
    • /
    • 2017
  • Violinists learn to make better sounds by hearing and evaluating their own playing though numerous practice. This study proposes a new method of auditory feedback, which mimics this violinists' step and verifies its efficiency using experiments. Making the desired sound quality of a violin is difficult without auditory feedback even though an expert violinist plays. An algorithm for controlling a robot arm of violin playing robot is determined based on correlations with bowing speed, bowing force, and sound point that determine the sound quality of a violin. The bowing speed is estimated by the control command of the robot arm, where the bowing force and the sound point are recognized by using a two-axis load cell and a photo interrupter, respectively. To improve the sound quality of a violin playing robot, the sounds information is obtained by auditory feedback system applied Short Time Fourier Transform (STFT) to the sounds from a violin. This study suggests Gaussian-Harmonic-Quality (GHQ) uses sounds' clarity, accuracy, and harmonic structure in order to decide sound quality, objectively. Through the experiments, the auditory feedback system improved the performance quality by the robot accordingly, changing the bowing speed, bowing force, and sound point and determining the quality of robot sounds by GHQ sound quality evaluation system.