• Title/Summary/Keyword: Sound channel

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Environment Adaptive Sound Localization for Multi-Channel Surround Sound System

  • Lee, Yoon Bae;Mariappan, Vinayagam;Cho, Juphil;Lee, Seon Hee
    • International journal of advanced smart convergence
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    • v.5 no.4
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    • pp.21-25
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    • 2016
  • Recent development in multi-channel surround is emerging in various formats to provide better stereoscopic and sound effects to consumers in recent broadcasting. The ability sound localize the sound sources in space is most considerable design factor on multi-channel surround system for human earing perception model. However, this paper propose the change of the sound localization according to the spacing of the speakers, which is not covered in the existing research focus on sound system design. Presently the sound system uses the position and number of the speakers to localize the sound. In the multi-channel surround environment, the proposed design uses the sound localization is caused by the directional characteristics of the speaker, the distance between the speakers and the distance between the listener and the speaker according to the directivity is required. The proposed design is simulated using virtual measurement with MATLAB simulation environment and performances are measured.

Improvement of Sound Insulation at Low Frequencies Using Resilient Channel (탄성채널을 이용한 석고보드 건식벽체의 저주파 대역 차음성능 개선)

  • Kim, Kyung Ho;Jeon, Jin Yong
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.27 no.1
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    • pp.94-99
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    • 2017
  • Breaking the rigid connection between the two faces of the wall can significantly improve the sound transmission loss of the wall. This is usually achieved by resiliently mounting the gypsum board on one of the two faces of the wall using resilient channel. Resilient channel with less stiffness than that of air cavity could move the resonance frequency of the light-weight wall. So we can get higher sound transmission loss at low frequencies for light-weight wall using resilient channel. It's sound transmission loss is 17 dB higher than that of single stud wall, and 5 dB higher than that of double stud wall.

Virtual Sound Localization algorithm for Surround Sound Systems (서라운드시스템을 위한 가상 음상정위 알고리즘)

  • Lee Sin-Lyul;Han Ki-Young;Lee Seung-Rae;Sung Koeng-Mo
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.81-84
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    • 2004
  • In this paper, we propose a virtual sound localization algorithm which improves the sound localization accuracy and sound color preservation for two channel and multi-channel surround speaker layouts. In conventional CPP laws, the sound direction is different from the panning angle and the sound color is different from real sound source especially when the speakers are spread out widely. To overcome this drawback, we design a virtual sound localization algorithm using directional psychoacoustic criteria (DPC) and sound color compensator (SCC). The analysis results show that in the case of the proposed system, the sound direction is the same as the panning angle in the audible frequency range and the sound color is less deviated from a real sound source than the conventional CPP law. In addition, its performance is verified by means of subjective tests using a real sound source.

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Method for 3D Visualization of Sound Data (사운드 데이터의 3D 시각화 방법)

  • Ko, Jae-Hyuk
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.331-337
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    • 2016
  • The purpose of this study is to provide a method to visualize the sound data to the three-dimensional image. The visualization of the sound data is performed according to the algorithm set after production of the text-based script that form the channel range of the sound data. The algorithm consists of a total of five levels, including setting sound channel range, setting picture frame for sound visualization, setting 3D image unit's property, extracting channel range of sound data and sound visualization, 3D visualization is performed with at least an operation signal input by the input device such as a mouse. With the sound files with the amount an animator can not finish in the normal way, 3D visualization method proposed in this study was highlighted that the low-cost, highly efficient way to produce creative artistic image by comparing the working time the animator with a study presented method and time for work. Future research will be the real-time visualization method of the sound data in a way that is going through a rendering process in the game engine.

Stereo-10.2Channel Blind Upmix Technique for the Enhanced 3D Sound (입체음향효과 향상을 위한 스테레오-10.2채널 블라인드 업믹스 기법)

  • Choi, Sun-Woong;Hyun, Dong-Il;Lee, Suk-Pil;Park, Young-Cheol;Youn, Dae-Hee
    • The Journal of the Acoustical Society of Korea
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    • v.31 no.5
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    • pp.340-351
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    • 2012
  • In this paper, we proposed the stereo-10.2channel blind upmix algorithm for the enhanced 3D sound. Recently, consumers want to enjoy better sound and the use of a various of multichannel configuration has been steadily improved. Thus, upmix algorithms have been researched. However, conventional upmix algorithms have the problem that distorts the spatial information of original source. To solve this problem and enhance the spatial sound quality, we proposed front and rear channel gain adjustment and 10.2 channel upmix algorithm for each additional channel. The listening test results show that it maintains spatial information of stereo input and enhances 3D sound effects unlike other conventional upmix algorithms.

Effective layout of loudspeakers in a multichannel sound system for real time virtual sound reproduction (실시간 가상음장재현을 위한 멀티채널 시스템의 효과적인 스피커 배치)

  • Lee, Chan-Joo;Park, Young-Jin
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2000.11a
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    • pp.455-461
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    • 2000
  • A multichannel signal processing algorithm for generating real time virtual sound field was proposed. Evaluation of the system performance was done by an objective function that minimizes the difference between the real and generated signals at each control point. Since impulse responses at the surface of a rigid sphere show characteristics similar to those of real HRTF, a rigid sphere model was adequate to simulate the multichannel sound system. A two-channel system and two four-channel systems were studied with various combinations of source locations and speaker positions. The results show that a two-channel system has its best configuration when the angle spanned by the loudspeakers is less than $60^{\circ}$. In the case of four-channel systems, the overall performance was highly improved with one pair of speakers fixed at an optimal position. Left/right symmetry was a reasonable choice, but the additional front/back symmetry degraded the performance of system.

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Sound Diffusion Control for the Localized Sound Image Using Time Delay (방향 정위된 음원에 시간지연을 이용한 확산감 제어에 관한 연구)

  • 김익형;정의필
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.135-138
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    • 2001
  • Many researchers have developed the techniques of an efficient 3-D sound system based on the psycho-acoustics of spatial hearing with multimedia or virtual reality In this paper, we propose an idea for the improved 3-D sound system using conventional stereo headphones to obtain a better sound diffusion from the mono-sound recorded at an anechoic chamber. We use the HRTF (Head Related Transfer Function) for the sound localization and the wavelet filter bank with time delay for the sound diffusion. We investigate the effects of the 3-B sound depending on the length of time delay at lowest frequency band. Also the correlation coefficient of the signals between the left channel and the right channel is measured to identify the sound diffusion.

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Acoustic Channel Formation and Sound Speed Variation by Low-salinity Water in the Western Sea of Jeju during Summer (여름철 제주 서부해역의 저염분수로 인한 음속변화와 음파채널 형성)

  • Kim, Juho;Bok, Tae-Hoon;Paeng, Dong-Guk;Pang, Ig-Chan;Lee, Chongkil
    • The Journal of the Acoustical Society of Korea
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    • v.32 no.1
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    • pp.1-13
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    • 2013
  • Salinity does not generally affect sound speed because it shows very small variations in the ocean. However, low salinity water appears in the Western Sea of Jeju Island every summer so that sound speed and sound propagation can change near sea surface. We calculated Sound Speed Profile (SSP) using vertical profiles of temperature and salinity, which were averaged over years of normal salinity and low salinity (<28 psu) from 30 years (1980~2009) at 3 sites of Korea Oceanographic Data Center (KODC). As a result, sound speed variation by low salinity alone was -5.36 m/s at sea surface and -1.35 m/s at 10m depth for low salinity environments. Gradient of SSP was positive down to 5 m depth due to decrease of sound speed near surface, leading formation of haline channel. Simulation of acoustic propagation using a ray model (Bellhop) confirmed the haline channel. Haline channel has formed 4 times while hydrostatic channel controlled by only pressure has formed 9 times for 30 years. The haline channel showed larger critical angles of rays than hydrostatic channel. Haline channel was also formed at some sites among 20 measurement sites in low salinity water mass which appeared on August $1^{st}$ 2010.

A result of prolonged monitoring underwater sound speed in the center of the Yellow Sea (황해 중앙부에서 수중음속의 장기간 모니터링 결과)

  • Kil, Bum-Jun
    • The Journal of the Acoustical Society of Korea
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    • v.40 no.3
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    • pp.183-191
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    • 2021
  • A time-series variation of temperature, salinity, and underwater sound speed was analyzed using an Array for Real-time Geostrophic Oceanography (ARGO) float which autonomously collects temperature and salinity for about 10month with 2 days cycle among 12 floats in the center of the Yellow Sea. As a result, the underwater sound channel appeared below the thermocline as the surface sound channel, which is dominant in the winter season, reduced in April. Besides, for a certain time in the spring season, the sound ray reflected the sea surface frequently due to the short-term temperature inversion effect. Based on the case of successful observation of ARGO float in the shallow water, using prolonged monitoring unmanned platform may contribute to predicting sound transmission loss if the temperature inversion and sound channel including background environment focusing are investigated in the center of the Yellow Sea.