• Title/Summary/Keyword: Sound Enhanced

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Development of three-dimensional sound effects system for virtual reality (가상환경용 3차원 입체음향 시스템 개발)

  • Yang, Si-Young;Kim, Dong-Hyung;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.574-585
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    • 2008
  • 3D sound is of central importance for the virtual reality system, and is becoming increasingly important for the auditory displays and for the human-computer interaction. In this paper, we propose a novel real-time 3D sound representation system for virtual reality. At first, we propose a calculation method of the impulse response for virtual space. To transmit the information of the virtual space, we propose an enhanced DXF file type that contains the material information. And then, we implement the multi-channel sound panning system. we perform the experiment based on computer simulation and prove the utility of the proposed method.

Enhanced Sound Signal Based Sound-Event Classification (향상된 음향 신호 기반의 음향 이벤트 분류)

  • Choi, Yongju;Lee, Jonguk;Park, Daihee;Chung, Yongwha
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.5
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    • pp.193-204
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    • 2019
  • The explosion of data due to the improvement of sensor technology and computing performance has become the basis for analyzing the situation in the industrial fields, and various attempts to detect events based on such data are increasing recently. In particular, sound signals collected from sensors are used as important information to classify events in various application fields as an advantage of efficiently collecting field information at a relatively low cost. However, the performance of sound-event classification in the field cannot be guaranteed if noise can not be removed. That is, in order to implement a system that can be practically applied, robust performance should be guaranteed even in various noise conditions. In this study, we propose a system that can classify the sound event after generating the enhanced sound signal based on the deep learning algorithm. Especially, to remove noise from the sound signal itself, the enhanced sound data against the noise is generated using SEGAN applied to the GAN with a VAE technique. Then, an end-to-end based sound-event classification system is designed to classify the sound events using the enhanced sound signal as input data of CNN structure without a data conversion process. The performance of the proposed method was verified experimentally using sound data obtained from the industrial field, and the f1 score of 99.29% (railway industry) and 97.80% (livestock industry) was confirmed.

Experimental study of the sound quality performance and improvement of magnetic fluid speaker (자성유체 스피커의 음질 성능 및 향상에 관한 실험적 연구)

  • Lee, Moo-Yeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.12
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    • pp.6993-6997
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    • 2014
  • The aim of this study was to experimentally investigate the sound quality characteristics, such as sound deflection, sound pressure level and frequency characteristics of a magnetic type speaker in an anechoic chamber to overcome the sound quality and voice-coil temperature problems. To accomplish this, the sound quality performance of the magnetic type speaker was tested according to the magnetic fluid amount and magnetic field intensity. The sound deflection, sound pressure level, and frequency characteristics were measured using the Smarrt program. As a result, at a magnetic fluid amount of 2.4 ml, the sound deflection and the sound pressure level of the magnetic type speaker were enhanced by comparing with those of the general type speaker. The frequency characteristics and the sound pressure level of the magnetic type speaker were enhanced greatly with increasing magnetic field intensity from 8.06 mT to 9.10 mT. In addition, the sound deflection of the magnetic type speaker was 0.01% lower than that of the general type speaker.

Virtual Sound Localization algorithm for Surround Sound Systems (서라운드시스템을 위한 가상 음상정위 알고리즘)

  • Lee Sin-Lyul;Han Ki-Young;Lee Seung-Rae;Sung Koeng-Mo
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.81-84
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    • 2004
  • In this paper, we propose a virtual sound localization algorithm which improves the sound localization accuracy and sound color preservation for two channel and multi-channel surround speaker layouts. In conventional CPP laws, the sound direction is different from the panning angle and the sound color is different from real sound source especially when the speakers are spread out widely. To overcome this drawback, we design a virtual sound localization algorithm using directional psychoacoustic criteria (DPC) and sound color compensator (SCC). The analysis results show that in the case of the proposed system, the sound direction is the same as the panning angle in the audible frequency range and the sound color is less deviated from a real sound source than the conventional CPP law. In addition, its performance is verified by means of subjective tests using a real sound source.

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Stereo-10.2Channel Blind Upmix Technique for the Enhanced 3D Sound (입체음향효과 향상을 위한 스테레오-10.2채널 블라인드 업믹스 기법)

  • Choi, Sun-Woong;Hyun, Dong-Il;Lee, Suk-Pil;Park, Young-Cheol;Youn, Dae-Hee
    • The Journal of the Acoustical Society of Korea
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    • v.31 no.5
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    • pp.340-351
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    • 2012
  • In this paper, we proposed the stereo-10.2channel blind upmix algorithm for the enhanced 3D sound. Recently, consumers want to enjoy better sound and the use of a various of multichannel configuration has been steadily improved. Thus, upmix algorithms have been researched. However, conventional upmix algorithms have the problem that distorts the spatial information of original source. To solve this problem and enhance the spatial sound quality, we proposed front and rear channel gain adjustment and 10.2 channel upmix algorithm for each additional channel. The listening test results show that it maintains spatial information of stereo input and enhances 3D sound effects unlike other conventional upmix algorithms.

A Study on the Enhancement of the Sound Insulation Performance of Windows through the Laboratory Tests (실험실 실험을 통한 창의 차음성능 개선에 관한 연구)

  • Kim, Sun-Woo;Chung, Jin-Yun;Lee, Ok-Kyun;Jang, Hyun-Choong;Park, Hyeon-Ku;Song, Hyuk
    • Journal of KSNVE
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    • v.11 no.2
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    • pp.307-314
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    • 2001
  • This study aims to provide fundamental data for enhancing the sound insulation performance of windows. For this study, windows composed of various types and thicknesses, were classified into five categories; fixed, single, double, triple and airtight, and then tested. In order to analyze their sound insulation characteristics and performances. test results were rated using methods such as D, STC, Ts and arithmetical mean. It was found that the sound insulation performance of windows is affected due to their type rather than the thickness of the glass. It was also found that when gap between the inner and outer frames was filled with caulking material, the sound transmission loss at high frequency bands was greatly improved. Therefore, the sound insulation performance of windows would be enhanced by minimizing the gap between frames.

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An Implementation of Sound Enhanced MPEG-1 Audio Decoder on Embedded OS Platform (음질향상 알고리즘을 내장한 MPEG-1 오디오 디코더의 Embedded OS 플랫폼에의 구현)

  • Hong, Sung-Min;Park, Kyu-Sik
    • Journal of Korea Multimedia Society
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    • v.10 no.8
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    • pp.958-966
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    • 2007
  • In this paper, we implement a sound-enhanced MPEG-1 audio decoder on embedded OS Platform. Low bit rate lossy audio codecs such as MP3, OGG, and AAC for mitigating the problems in storage space and network bandwidth suffer a major common problem such as a loss of high frequency fidelity of audio signal. This high frequency loss will reproduce only a band-limited low-frequency part of audio in the standard CD-quality audio. In order to overcome this problem, we embedded a sound enhancement algorithm into the MPEG-1 audio decoder and then the algorithms optimized according to the characteristic of the MPEG-1 audio layer I, II, III were implemented on an embedded OS platform. From the experimental results with spectrum analysis and listening test, we confirm the superiority of the proposed system compared to the standard MPEG-1 audio decoder.

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Sound Absorption Effects in a Rectangular Cavity According to the Surface Impedance of Wall (벽면의 임피던스변화에 따른 폐공간 내부에서의 음장특성 분석)

  • 오재응;김상헌;도중석
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 1997.04a
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    • pp.687-694
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    • 1997
  • The anisotropy and shape of distributed piezopolymer actuator have advantages over isotropic piezo ceramic materials, since these features of PVDF can be utilized as another design variable in control application. This study is interested in the reduction of sound transmission through elastic plate into interior space by using the PVDF actuator. The plate-cavity system is adopted as a test problem. The vibration of composite plate and the sound fields through plate are analyzed by using the coupled finite element and boundary element method. Some numerical simulations are performed on sound transmission through elastic plates. To investigate the effects of anisotropy and shape of distributed piezopolymer actuator, various kinds of distributed PVDF actuators are applied in sound control simulation for isotropic and anisotropic plates. The PVDF actuators applied are different from each other in their shapes and laminate angles. The results of control simulation show that the control effectiveness of distributed PYDF actuator can be enhanced by using the coupling between shape of actuator and vibration modes of structure and the anisotropy of piezoelectric properties of PVDF.

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The Experimental Study on the Impact Sound Insulation Floors due to Waste Tire Chip (폐타이어 칩의 바닥충격음 차단성능에 관한 실험적 연구)

  • 양관섭;이세현;김홍열;김승민
    • Journal of KSNVE
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    • v.9 no.3
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    • pp.477-484
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    • 1999
  • This study aims to present proper thickness of resilient mount and pattern of chips for the improvement of impact sound isolation. To achieve this aim, field tests were performed to evaluate the performance of impact sound isolation of pilot samples using waste tire chips against light and heavy-weight impacter, which samples were installed over concrete slabs of an apartment housing. In this study, the experiments were performed by the impact sound level of floors in KS F 2810 "Method for field measurement of floor impact level". As results, a flooring structure using waste tire chips as a resilient mount, with no relation to chip's types, has enhanced performance by 1~2 degree in light impact sound isolation, while it has improvement in heavy impact sound isolation. And fiber-type chips have better performance than granule-type ones when they overlaid concrete slab with 15~20 mm of thickness. For the improvement of impact sound isolation, it is recommended that insulating materials should be applied at joints between floating floors and walls, or floating floors and a doorframes, and also waterproof papers should be used for the effective thickness of resilient mount.ent mount.

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A Research on the Digital Restoration of the Analog by Removing Hiss Noise (Using X-NOISE Based on Hiss-Noise Reduction) (히스 노이즈제거를 통한 아날로그의 디지털 복원에 대한 연구 - X-NOISE를 활용한 히스 노이즈리덕션을 중심으로 -)

  • Byun, Jung Min;Doo, Ill Chul
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.4
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    • pp.161-170
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    • 2014
  • Analog cassette tapes are easily changed due to environmental factors. To digitize is the best way to preserve a sound source. The way to digitize is to deal with the original sound to be enhanced to a variety of sources by playing through the audio card after recording. In this process to occur, it's the most important to remove various noise and equalizing sound in a method for preserving. It's studied about how to remove noise by using one of softwares, Cubase 5. 5, to remove hiss noise, which happens changing analog tape into digitalization. A amount of hiss noise is reduced to use X-Noise software of Wave which uses in Cubase 5.0, one of PLUG-IN. The noise is removed changing value of threshold and reduction every 10 times in no change of origin sound. To keep regular condition, the experiment to remove the hiss noise is conducted based on sound meondle, which is one of sound Nonmaegi. The noise is removed easily when the value of threshold is getting high in spite of giving a little value of reduction. However, as it gives a amount of reduction high, the damage rate of the sound source gets high.