• Title/Summary/Keyword: Software design

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The Analysis and Design of Online K-pop Shopping Mall using cafe24 smart design (카페24 스마트디자인을 이용한 온라인 K-pop 쇼핑몰의 분석 및 설계)

  • Tu, Ruth Kyla;Danica, Danica;Kim, JaeSaeng;Kim, In Bum
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.475-476
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    • 2019
  • K-pop has become a truly global phenomenon thanks to its distinctive blend of addictive melodies, slick choreography and production values, and fans all over the world buy anything to support their favorite K-pop idols. In this paper, we will design and create an online K-pop Shopping mall made not only for korean fans but also international fans. Furthermore, the site will include Official Merchandise and Unofficial merchandise thus opening a job opportunity for those who have interests in K-pop business.

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Software Design Framework for Content Creation (콘텐츠 제작을 위한 소프트웨어 디자인 프레임워크)

  • Oh, Jung-Min;Moon, Nammee
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.11
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    • pp.815-822
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    • 2013
  • Nowadays, the various kind of software packages that support content creation consumed in touch-type terminals as an application have come into the market. These softwares have a different style of user task compare to existing user task. The reason why difference style has been appeared for now is because interaction timing has a important role of both content creation and consumption. For this reason, in this paper, we propose a software UI design framework for content creation using MB-UID and UCD model based on task modeling. The proposed framework is made up of five steps: business rule model, creation role model, creation flow model, creation action model, presentation model. Through this framework, we handle the interaction between a content creator and software user interface at the content creation phase. At the same time, we consider a possible interaction type which can occur by consumers at the consumption phase in advance.

SDL: A New CAGD Library for Conputer-Aided Ship Design

  • Koras, George D.;Kaklis, Panagiotis D.;Papanikolaou, Apostolos D.
    • Journal of Ship and Ocean Technology
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    • v.5 no.4
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    • pp.1-18
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    • 2001
  • Software written in academic environments is rarely integrated and/or reused. Moreover, typical academic software products do not communicate with commercial CAD packages, consequently functionality that is readily available to industry is not available do academic researchers. The Surface Design Library (SDL) is a library serving as a framework under which, CAGD software, intended for research or educational use, can be written in such a manner that it becomes a reusable part of a useful CAGD system. Moreover SDL is equipped with an IGES translator so that it communicates with commercial CAD packages, This paper gives a brief overview to SDL and presents examples of using it for high quality fairing performed on a naval ship hull, before employing commercial CAD packages for further design and analysis.

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Development of An Optimal Design Program for Open-Chain Dynamic Systems (불구속연쇄 동적시스템을 위한 최적설계 프로그램 개발)

  • 최동훈;한창수;이동수;서문석
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.18 no.1
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    • pp.12-23
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    • 1994
  • This paper proposes an optimal design software for the open-chain dynamic systems whose governing equations are expressed as differential equation. In this software, an input module and an automatic creation module of the equation of motion are developed to contrive the user's convenience. To analyze the equation of motion of the dynamic systems, variable-order and variable-stepsize Adams-Bashforth-Moulton predictor-corrector method is used to improve the efficiency. For the optimization and the design sensitivity analysis, ALM(augmented lagrange multiplier)method and adjoint variable method are adopted respectively. An output module with which the user can compare and investigate the analysis and the optimization results through tables and graphs is also provided. The developed software is applied to three typical dynamic response optimization problems, and the results compare very well with those available in the literature, demonstrating its effectiveness.

Non-linear static analysis and design of Tensegrity domes

  • Fu, Feng
    • Steel and Composite Structures
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    • v.6 no.5
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    • pp.417-433
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    • 2006
  • In this paper, a non-linear structural analysis software with pro-processing and post-recessing function is proposed by the author. The software incorporating the functions of the structural analysis and geometrical design of Tensegrity structures. Using this software, Cable Dome is analyzed as a prototype, a comprehensive study on the structural behavior of Tensegrity domes is presented in detail. Design methods of Tensegrity domes were proposed. Based on the analysis, optimizing design was performed. Several new Tensegrity domes with different geometrical design scheme are proposed, the structural analysis of the new schemes is also conducted. The analysis result shows that the proposed new forms of the Tensegrity domes are reasonable for practical applications.

Two-Pass Abstraction Principle for Identifying Reusable Object (재사용 가능한 객체 식별을 위한 Two-Pass 추상화 원칙 제안)

  • Ko, Hyung-Ho;Kim, Neung-Hoe;Lee, Dong-Hyun;In, Hoh Peter
    • Journal of Information Technology Services
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    • v.8 no.3
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    • pp.145-157
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    • 2009
  • As the software development cycles is getting shorter, the software reusability is emphasized accordingly. Specifically, the design reusability is being recognized as one of the most important factor to increase the software quality and productivity and make the maintenance cost down. Two essential abilities are needed to improve the design reusability. One is the identification of the reusable objects, and the other is the organization of the relationships among the objects. However, the existing methods using such as a grammatical analysis, a scenario matching and a unit of design problems(design pattern) have not been proposed proper principles to identify the reusable objects on the basis of the abstraction which is the core of the object-oriented concept. In this paper, we will offer the Two-Pass abstraction principle based in the abstraction concept.

Analysis on the Technology Elements for Game Software Major Curriculum (게임소프트웨어전공 교과목 편성을 위한 기술요소 분석)

  • Park, Jin-Won;Seo, BeomJoo;Bae, Byung-chull;Kim, YeJin
    • Journal of Korea Game Society
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    • v.17 no.2
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    • pp.95-106
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    • 2017
  • In this paper, we characterize and analyze the technology elements and their hierarchy for the college graduating students performing capstone design projects in a game software major. When graduating students in a game software major must make a game for graduation, they need to know the pertinent technologies and their hierarchy. Technology analysis for game making would mean for students to recognize how the low level technologies taught in freshman and sophomore periods are linked to the high level technologies taught in junior and senior periods. Also, the analysis would help the professors design the game software major curriculum in detail based on the levels and the hierarchy of the individual technologies.

Autonomous Mission Management Software Design and Verification Technique for Unmanned Aerial Vehicles (무인기 자율 임무관리 소프트웨어 설계 및 검증 기법)

  • Chang, Woohyuk;Lee, Seung-Gyu;Kim, Yun-Geun;Oh, Taegeun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.49 no.6
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    • pp.505-513
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    • 2021
  • We propose an autonomous mission management software design and verification technique for unmanned aerial vehicles to autonomously mitigate dynamic situation changes occurred in the inside and outside of an aircraft in compliance with the mitigation priority order. The proposed autonomous mission management software is designed in a modular architecture that consists of concurrently executing multiple threads. To verify it, we suggest three verification steps: 1) software integration by checking the expected request/response messages between the threads for all possible dynamic situation changes; 2) integration test to verify the software functionality; 3) performance test to verify the quantitative software performance. Especially, the software integration test environment is built and utilized to carry out the integration and performance tests.

Development of A Cyber Education Contents for the Ship Outfitting Basic Design (선박 의장 기본 모델링을 위한 사이버 교육 컨텐츠 개발)

  • Kim, Mi-Sun;Park, Yong-Suk;Lee, Sangdon;Seo, Jae-Hyun
    • Journal of Korea Multimedia Society
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    • v.16 no.2
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    • pp.241-253
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    • 2013
  • A Shipbuilding design program used in the shipbuilding industry tends to be shifted from the TRIBON software to the AM(AVEVA MARINE) software these days. Many large domestic shipbuilding companies have been using the AM instead of the TRIBON. New design software requires education programs for the necessary personnel. However the education programs for the AM are largely based on offline education. They suffer from constraints in space and time, and from high costs. This paper describes a development of online contents for the AM software that are focused for cyber education. It covers the applied process and the organization of the contents. The details of the development decisions including the security issue for the contents are described also.

A Study on Smart Device for Open Platform Ontology Construction of Autonomous Vihicles (자율주행자동차 오픈플랫폼 온톨로지 구축을 위한 스마트디바이스 연구)

  • Choi, Byung Kwan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.1-14
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    • 2019
  • The 4th Industrial Revolution, intelligent automobile application technology is evolving beyond the limit of the mobile device to a variety of application software and multi-media collective technology with big data-based AI(artificial intelligence) technology. with the recent commercialization of 5G mobile communication service, artificial intelligent automobile technology, which is a fusion of automobile and IT technology, is evolving into more intelligent automobile service technology, and each multimedia platform service and application developed in such distributed environment is being developed Accordingly, application software technology developed with a single system SoC of a portable terminal device through various service technologies is absolutely required. In this paper, smart device design for ontology design of intelligent automobile open platform enables to design intelligent automobile middleware software design technology such as Android based SVC Codec and real time video and graphics processing that is not expressed in single ASIC application software technology as SoC based application designWe have experimented in smart device environment through researches, and newly designed service functions of various terminal devices provided as open platforms and application solutions in SoC environment and applied standardized interface analysis technique and proved this experiment.