• Title/Summary/Keyword: Software Usability

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Analysis of Web Site Usability for Interface Improvement Using T-Model Procedure

  • Abdulhak, Sami Abduljalil;Kang, Dae-Ki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.192-194
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    • 2011
  • With the huge tendency of users toward online web sites, many issues regarding the user behavior interacting with these websites are yet still underestimated and not addressed in all aspects from software developers or business organizations. In this paper, we solely focus on the usability analysis of social network websites to enhance and improve the use of these social websites for more effective and motivational interaction. We use T-Model procedure as a mechanism of this research. Subjects with variation of expertise are contributed to the research of this paper. Minor quantitative analysis will be employed to test the hypothetical of this research in the further research. Result and its implications will be discussed profoundly at the end of this research.

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User Interface Design Platform based on Usage Log Analysis (사용성 로그 분석 기반의 사용자 인터페이스 설계 플랫폼)

  • Kim, Ahyoung;Lee, Junwoo;Kim, Mucheol
    • The Journal of Society for e-Business Studies
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    • v.21 no.4
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    • pp.151-159
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    • 2016
  • The user interface is an important factor in providing efficient services to application users. In particular, mobile applications that can be executed anytime and anywhere have a higher priority of usability than applications in other domains.Previous studies have used prototype and storyboard methods to improve the usability of applications. However, this approach has limitations in continuously identifying and improving the usability problems of a particular application. Therefore, in this paper, we propose a usability analysis method using touch gesture data. It could identify and improve the UI / UX problem of the application continuously by grasping the intention of the user after the application is distributed.

Survey and Analysis of International Standards for Practical Apply to Guideline on Software Quality Assurance and Human-Centred Design for e-Navigation (e-Navigation 소프트웨어 품질 보증 및 인간중심설계 가이드라인의 실무 적용을 위한 국제표준 조사 및 분석)

  • Jung, Jieun;Lee, Seojeong
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2015.10a
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    • pp.9-10
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    • 2015
  • e-navigation is a Strategy developed by the IMO. It aims to implement the strategy in 2018. To this end, e-navigation Software Quality Assurance and Human-Centred Design Guidelines has been developing for the implementation and development of e-Navigation. The IMO MSC approved this guideline as a MSC circular in June 2015. In this paper, international standards of software quality assurance and human-centred design has been surveyed and analyzed in terms of usability testing for the practical application of this guideline. The result is planning to be reflected in the practical application guidance for the development of e-navigation equipment hardware-software combination.

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Bringing Human Computer Interaction in Computer Science Classrooms : Case Study on Teaching User-Centric Design to Computer Science Students (컴퓨터 사이언스 강의실 HCI 도입 : 컴퓨터 사이언스 학생에게 사용자 중심 설계 교육에 관한 사례 연구)

  • Jeong, Young-Joo;Jeong, Goo-Cheol
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.1
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    • pp.164-173
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    • 2010
  • In recent decades, focuses on usability and emphases on user-centric design have become more prevalent in the field of software design. However, it is not always easy for engineers and computer scientists to think in the users' shoes. Human-computer interaction (HCI) is a field of study that focuses on creating technologies easier and more intuitive for the users. This paper is based on teaching HCI skills to undergraduate computer science students in a software application design course. Specifically, this paper employs: first, the HCI skills taught to the students; second, the tendencies and challenges of the students in creating user-centric applications; and lastly, suggestions based on our findings to promote HCI in developing user-friendly software. While more firm conclusions shall be reserved for more formal empirical studies, the findings in this paper still offer implications and suggestions for promoting user-centric approach for software designers and developers in the technology industry.

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Software - ergonomic solutions of information retrieval systems for texts and facts data (Facts 및 Text 정보검색시스템을 위한 소프트웨어 - 인간공학적 해법)

  • ;J. Krause;T. Mandl;A. Schaefer;M. Stempfhuber
    • Journal of the Institute of Convergence Signal Processing
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    • v.2 no.1
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    • pp.80-87
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    • 2001
  • This article shows how general software-ergonomic principles are successfully applied in the design of user friendly graphical interfaces. A theoretical model(WOB-Model) is derived from empirical studies and validated in the development of several systems. It provides basic principles within a well-balanced framework and leads to concrete design guidelines. The user tests with the software shows that many of the common usability problems can be eliminated.

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AUTOSAR-ready Light Software Architecture for Automotive Embedded Control Systems (차량용 전자제어시스템을 위한 AUTOSAR 대응 경량화 소프트웨어 아키텍처 연구)

  • Lee, Kangseok;Park, Inseok;SunWoo, Myoungho;Lee, Wootaik
    • Transactions of the Korean Society of Automotive Engineers
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    • v.21 no.1
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    • pp.68-77
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    • 2013
  • This paper presents AUTOSAR-ready light software architecture (AUTOSAR-Lite), which is a light weighted version of the AUTOSAR, for automotive embedded control systems. The proposed AUTOSAR-Lite reduces overhead problems caused by the excessive standard specifications of AUTOSAR. Concurrently, AUTOSAR-Lite keeps advantages of AUTOSAR such as a scalability, re-usability, reliability, and transferability. The fundamental design of AUTOSAR-Lite is originated from the AUTOSAR standard. AUTOSAR-Lite is composed of three layers such as an application software, runtime environment, and basic software layer. The application software layer adopts component-based design methodology as AUTOSAR. The runtime environment layer integrates interfaces between application and basic software layers. In case of the basic software layer, restrictions of the module configurations and interfaces of basic software are minimized. In order to validate the feasibility of AUTOSAR-Lite, a software design result based on AUTOSAR-Lite software architecture for electronic throttle control (ETC) system is suggested.

An Evaluation Model of Game Software (게임 소프트웨어의 품질 평가 모델)

  • Jung, Hye-Jung
    • Journal of Internet Computing and Services
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    • v.8 no.6
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    • pp.115-125
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    • 2007
  • Game software is tremendous popularity in inside and outside of the country, so it rises market value. Therefore, it is important to study for the evaluation models of game software. In a general way, I think that ISO/IEC 9126 is the international standard of the software quality testing. Especially, game software quality has been more important on users and developers, so we need the compliance testing model of the game software. In this paper, we evaluate the game software quality objectively and quantitatively, we propose the software quality metrics of testing. Also, we propose the evaluation model of game software on the basis of international standard ISO/IEC 9126, six quality characteristic point of view. That is functionality, reliability, usability, efficiency, portability, and maintainability.

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Design of Ergonomic Chair Considering Consumer's Emotional Preference and Usability, and Development of Interface for Designers (소비자 감성과 사용성을 고려한 인간공학적 의자 설계 및 디자인 인터페이스 개발)

  • Kim, Jeong-Ryong;Yun, Sang-Yeong;Pyeon, Heung-Guk;Jo, Yeong-Jin;Kim, Mi-Suk
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.1
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    • pp.23-36
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    • 2000
  • In conventional ergonomics, consumer product can be made based on anthropometric data and specific design guideline. However, the product may not satisfy consumers because their emotional preference have not been properly considered in design phase. Therefore, in this study a new chair design process was introduced by which both consumer's emotional need and traditional ergonomic requirement can be satisfied. As a part of the process, the traditional Kansei engineering technique was modified to collect quantitative information of consumer's visual appreciation and physical feedback of various types of chairs. Furthermore, we developed an interface, so called, KADAS(Kamsung Analysis and Design Assistance System), for designers to use the technique in chair design. This software can help designers to understand what should be the most suitable shape in designing items such as seat, back and arm rest, etc. to meet the emotional need of consumers. This software displays the result of modified quantification theory I, and explains how to use the statistics. This study suggested a new approach for ergonomic design incorporated with Kansei Engineering technique. This technique can be also applied to other products by extending the database of KADAS.

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Evaluation Method of Architecture Asset (아키텍처 자산의 평가 방법)

  • Choi, Han-yong
    • Journal of Convergence for Information Technology
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    • v.8 no.5
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    • pp.101-106
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    • 2018
  • Software are being studied to register and manage assets. And Methods for evaluating software systems have been based on subjective evaluation criteria. We propose an evaluation model for evaluating complex assets obtained from the complexity measurement of the preceding asset management system. We used scales to measure and provide logical complexity to measure the complexity of our architectural assets. And we used a method to evaluate whether it expresses attribute value of architecture asset. We have also built an evaluation model criterion for evaluating the usability of the asset data based on the ISO/IEC 25010 quality model characteristics of the SQuaRE Series. When the designers design the asset as a composite asset, the optional evaluation of the negative property that weights are assigned according to the characteristics of each asset is applied to secure the flexibility of the evaluation model.