• Title/Summary/Keyword: Software Skill

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A Reserach on the VLSI Machine Design for Regression Analysis (회귀분석용 VLSI 머신 설계에 관한 연구)

  • ;武藤佳恭, 相機秀夫
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.20 no.2
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    • pp.7-15
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    • 1983
  • In recent years, the logic circuits of high function have been developed to VLSI by the radical advancement of semi-conductor technologies. Under the above influence, it has become possible to design the special VLSI chips for high speed of numerical value processing, wide-band, image processing, etc. And, the development of the VLSI from various kinds of software package has become quite possible. This paper is to propose the technical skill of hardware design about general software package (BMD). The decrease of speed of former statistics processing caused by depending on software only is improved by hardware. In regard of design algorithm, the main system will be able to be established by considering of special feature of statistics. As a result, the complexity of software package is excluded by hardware. And, the efficiency is improved by high speed processing.

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The software design for the aircraft and the similar game environment construction (항공기와 유사한 게임 개발환경 구축을 위한 소프트웨어 설계)

  • Kim, Hyo-gwan;Han, Gyu-Seok;Jang, Won;Choi, Min-Hyung;Choi, Young-Gyu
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.6 no.2
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    • pp.101-104
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    • 2013
  • The actual aircraft flight training can be done, but falls pilots primary flight training skills to the many risks and costs are formidable. It also requires considerable skill to follow at a higher risk of flight training is the same. These things through software simulation training can reduce the risk and cost of the expected risk situations such as virtual reality development and has the advantage that you can try. In this paper, the characteristics and actual aircraft flight dynamics of the considered armed ballistics software platform for game development by designing a student wants to become a pilot in the aircraft is to help you understand.

The Development of C&DH subsystem in the D-SAT System

  • Zenaida Awalludin Sitti;Mat Yusoff Norhan
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.39-41
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    • 2004
  • This paper demonstrates the in-house development of the subsystem C&DH in a D-SAT satellite project of Astronautic Technology (M) Sdn. Bhd. (ATSB). D-SAT is a non-imaging satellite. It will carry a dosimeter as the payload for scientific objectives. Since one of the D-SAT project establishment intended objectives is to demonstrate the research and development skill of the ATSB engineers on the satellite system building, most of the subsystems of the D-SAT are developed in-house including the C&DH subsystem. C&DH subsystem plays an important role for managing data handling tasks and general operation of the satellite system. The C&DH development includes the research and study on the hardware and software design, the design of both the hardware and software, the development of the software system, the integration between the software and the hardware system and the implementation of the subsystem into the satellite system. This program allows ATSB to accomplish the engineers with expertise not only in the C&DH subsystem but other subsystems too besides developing knowledge in the management of a space project that covers not only on the technical issues but issues relating to the economic, political and legal issues.

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A Study on Assessor's Competence and Efficiency of Software Process Assessment (SPA 심사원 능력과 효율성에 관한 연구)

  • Lee, Jong-Moo;Park, Cheol-Soo;Kim, Mahn-Sul
    • The Journal of Information Systems
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    • v.20 no.2
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    • pp.1-20
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    • 2011
  • In this study, we verify the relationship, which is presented by ISO/IEC 15504, between the assessor's competence and the efficiency of assessment. The ISO standard has been developed by many formal trial experiences for the software process assessment. The software process assessment determines the process capability, and makes the software process improvement possible in the development cycle. In the field assessment, third-party and team-based assessments are generally recommended. Therefore assessors' competences are essential to achieve the effectiveness and the efficiency of assessment. Survey data are collected from the third-party process assessment of a real IT industry, and the analysis is done by a causal modelling technique - PLS. Some findings are as follows. Depending on assessors' SE experiences, effects of the assessor's competence are existed, and their standard knowledge and assessment skill are effected each other. And the efficiency of assessment depends on the assessor's competence. In addition, the power analysis is presented and future research is suggested, because of many limitations of this study.

A Study on Perceptual Skill Training for Improving Performance - Focusing on sports cognitive aspects - (경기력 향상을 위한 지각기술훈련에 대한 고찰 - 스포츠 인지적 측면 중심으로-)

  • Song, Young-Hoon
    • Journal of the Korean Applied Science and Technology
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    • v.35 no.1
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    • pp.299-305
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    • 2018
  • Perception refers to the process of acquiring all the information about the environment through various sensory organs such as the visual, auditory, tactile, and olfactory senses and integrating and interpreting the information transmitted to the brain. The ability to use these perceptions efficiently is called perceptual skill, and perceptual skill is an important factor for improving performance in the field of sports. As a result, many researchers have developed various perceptual training programs to maximize these perceptual skills while they have also progressed on attempting to verify their effects. The perceptual skill training introduced in this study is a training method that focuses on visual perception and is a training method that is applied in the United States and Europe. to improve sports performance. As a result of carrying out the perceptual skills training based on the kicker's important clue (the kicker's hip - the angle of the body and foot before kicking) to the goalkeeper in the situation of a soccer penalty kick improved the ability of predicting the direction of the ball while even in tennis, carrying out the perceptual skills training based on the server's important clue (position, ball, racket) improved the accuracy of the ability to predict in the direction of serve. Recently, there have been numerous research studies that were carried out on such perceptual skills training, but the number of studies conducted are insufficient, especially in Korea where research studies on perceptual training seem to be in a relatively neglected state. In addition, extensive studies need to be carried out to investigate whether the improvement of perceptual skills in the laboratory situation can be transitioned to an actual performance situation. Therefore, in order to elevate sports performance, researchers need to examine the perceptual training program's extent of necessity as well as the research direction regarding its effects.

Automatic Method for Generating Oriental Color Ink Painting (자동화된 수묵담채화 생성 기법)

  • Lee Ki-Jung;WhangBo Taeg-Keun
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.100-104
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    • 2005
  • Researchers of oriental color ink painting have concentrated on physical models such as brushes, papers, and ink diffusion. These models can be effective when painter depict a painting by tablet pen. If a painter has poor skill to use tablet pen or drawing ability, result should be not satisfied. In this paper, we propose an automatic painting method for oriental color ink painting. We use a computational approach to abstract landscape image and reproduce a painting by oriental color ink painting method. The reason why we use landscape image, landscape painting is a major theme of oriental ink painting.

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MADE: Morphological Analyzer Development Environment (MADE : 형태소 분석기 개발환경)

  • Shim, Kwang-Seob
    • Journal of Internet Computing and Services
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    • v.8 no.4
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    • pp.159-171
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    • 2007
  • This paper proposes a software tool MADE that is useful to develop a practical Korean morphological analyzer. A morphological analysis is performed by using adjacency conditions provided by a morphological dictionary. This means that developing a morphological analyzer is reduced merely to constructing a morphological dictionary. No programming skill is required in this process, MADE provides with useful functions that facilitate the construction of a dictionary. Once a dictionary is constructed, the morphological analysis engine embedded in MADE may be used as a stand-alone morphological analyzer or be integrated into an application software which requires a Korean morphological analysis module.

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Development and Improvement of Scene Transition Nets(STN) GUI Simulator for Discrete-continuous Hybrid Systems

  • Tateyama, Takeshi;Chin, Hiroshi;Kawata, Seiichi;Shimomura, Yoshiki
    • International Journal of CAD/CAM
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    • v.8 no.1
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    • pp.55-62
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    • 2009
  • Scene Transition Nets(STN) is a very useful modeling method for discrete-continuous hybrid systems. However, it is difficult to write STN in standard object-oriented programming languages because STN programming requires much skill of object-oriented programming and high knowledge of STN of designers. To overcome this problem, the authors have developed a useful GUI simulator software for modeling and simulations of STN. The experimental results of a transport system including an AGV showed the availability of our software.

A Study on Educational Utilization of 3D Printing : Creative Design Model-based Class (3D 프린팅의 교육적 활용 방안 연구 : 창의적 디자인 모델 기반 수업)

  • Choi, Hyungshin;Yu, Miri
    • Journal of The Korean Association of Information Education
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    • v.19 no.2
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    • pp.167-174
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    • 2015
  • A recent increase of interests on the influence of 3D printing and low prices of 3D printers makes a high possibility of 3D printer adoption as a educational equipment in public education settings. The Ministry of Science, ICT and Future Planning and Ministry of Trade, Industry and Energy proposed '3D printing industry development strategies', and had pilot schools to include understanding of 3D printing concepts and practices in the primary, secondary and high schools' curriculum. However, even if 3D printers were provided in educational settings, the research on educational content and methods to properly react to this change is very limited. Therefore, this study reviewed various 3D modeling software because a modeling skill is a prerequisite skill to use 3D printers, and proposed a creative design spiral based teaching content that can be incorporated in elementary school contexts.

A Qualitative Study on 3D Designer Jobs in Fashion Vendors (의류수출업체의 3D 디자이너 직무에 대한 질적 연구)

  • Choi, Younglim
    • Fashion & Textile Research Journal
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    • v.23 no.4
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    • pp.504-514
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    • 2021
  • This study attempted to extract and structure the job skills required for 3D designers, which have been recently introduced to the fashion industry. The study aimed to materialize and objectify the 3D designer's job, using a focus group interview for the survey. The 3D designer has the TD task of making 3D virtual samples using the pattern files developed in Pattern CAD. Graphic design and fabric digitization are also major tasks for the 3D designer. CLO is mainly used for 3D virtual sample production, and PixPlant, Substance, Photoshop, Cinema 4D, Daz studio, and 3ds MAX are used for image and avatar editing. As per the job skills required for 3D design work, basic knowledge about patterns and sewing, skill in 3D virtual clothing technology, ability to use various software, and English skills were considered important, in that order. In particular, the need for knowledge about patterns and sewing became more important than the skill in 3D virtual clothing technology itself. To train 3D designers, it was found that not only 3D virtual clothing software, but also education on patterns and clothing construction, CAD developer's curriculum certification system, and 3D designer qualification management were required. In addition, 3D designers are recognized as an essential job in fashion vendors, and the demand for domestic brands is increasing. The biggest limitation of the 3D virtual clothing system is the perfection of the digital fabric. Also, technical improvement is needed.