• Title/Summary/Keyword: Software Literacy

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Analysis and Implication about Elementary Computer Education in India (인도의 초등학교 컴퓨터 교육에 대한 분석 및 시사점)

  • Shin, Seungki;Bae, Youngkwon
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.585-594
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    • 2014
  • In terms of development for CMC computer science curriculum was started from 2006 year, and it was confirmed at 2013 year and adapting through 1 to 8 grade. CMC is focused on the "Develop computer fluency, not just computer literacy", "Develop thinking process skills, not just content mastery", and "Highlight the interconnectedness of knowledge, not just address a topic/subject in isolation" as a base of the curriculum. CMC have selected core factors which are Thinking process skills, Computer literacy integrated with fundamental concepts and thinking skills, Thematic integration, Spiral curriculum, and Scalability. Once CMC have been developed as a common computer curriculum by India government, both of computer training course and textbook development were conducted by government. In addition, they are trying to enforce the computer education. It suggests to Korea some significant points which were the necessity of Computer education as an independent subject and the requirement of Software education and Computational thinking as an educational content.

Development of Artificial Intelligence Education System for K-12 Based on 4P (4P기반의 K-12 대상 인공지능 교육을 위한 교육체계 개발)

  • Ryu, Hyein;Cho, Jungwon
    • Journal of Digital Convergence
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    • v.19 no.1
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    • pp.141-149
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    • 2021
  • Due to the rapid rise of artificial intelligence technology around the world, SW education conducted in elementary and secondary schools is expanding including AI education. Therefore, this study aims to present an AI education system based on 4P(Play, Problem Solving, Product Making, Project) that can be applied from kindergarten to high school. The AI education system presented in this study is designed to be applied in 4P-based Play, Problem Solving, Product Making, and Project 4 stages so that it can be applied by school age and step by step. The level was presented by dividing it into two areas: AI literacy and AI development. In order to verify the validity of the developed AI education system, the Delphi method was applied to 15 experts who had experience in SW education or AI education. The AI education system derived as a result of the verification will be able to contribute to the development of a content system for AI education at each school level in the future.

How to Develop a Metaverse Platform for Educational Purpose: A Focus Group Study

  • Kim, Hee Chul;Kim, Myoeun;Park, Iljun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.9
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    • pp.253-265
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    • 2022
  • The purpose of this study is to make recommendations for developing a Metaverse platform for educational purpose by utilizing focus group interviews with elementary, middle, and high school teachers having experience on metaverse in teaching. 10 teachers participated in the study, and data was collected for two months from January to February in 2022, and two focus groups were formed and interviewed. Data was analyzed by applying content analysis. The results showed that there were 17 sub-themes derived from 6 main guiding questions(What are the advantages of using Metaverse platform in education? What are the advantages of utilizing Metaverse as one of educational software? What are the possible and appropriate classes utilizing Metaverse in future education? What are the possible problems when using Metaverse in education? What are the essential functions which Metaverse should have in education? and Could you provide us with policy recommendations in building Metaverse platform for educational purpose?). Finally, based on the results, recommendations for building Metaverse platform for educational purpose are suggested and limitations of the study and possible future study are discussed.

Design and Application of App-Inventor-Software Class using Artificial Intelligence (인공지능을 활용한 앱인벤터 소프트웨어 교육 수업 설계 및 적용)

  • Park, Mi Hee;Hu, Kyeong
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.13-23
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    • 2021
  • This study requires SW education that can adapt to the advent of the fourth industrial revolution and the new normal environment of COVID-19 pandemic. Small and powerful smartphones, which have become a necessity in digital society, are designed and applied to create apps with useful apps or artificial intelligence modules that have been trained with data using the App Inventor program as a good teaching tool. After conducting the class in a blended method that combines face-to-face and non-face methods, the survey questioned the technical and cognitive maturity of artificial intelligence and the pros and cons of blended software classes. We also found changes in career orientation, which is intended to explore SW-related talent occupations that require a lot of demand in terms of national development before and after artificial intelligence classes. Significant results were reached in three of the sub-elements. Even in non-face-to-face situations, it is expected that an app vendor software education program using artificial intelligence will be provided to the actual site.

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An Implications of Computer Education in Korea from the U.S., U.K. and Germany Computer Curriculums (미국 영국 독일 컴퓨터 교육과정에서 한국 컴퓨터 교육의 시사점)

  • Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.20 no.4
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    • pp.421-432
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    • 2016
  • The 21st century computer education is very important for the future generations in the knowledge and information society. Therefore, developed countries that are the US, UK, and Germany, it is very important to find out how the computer education. In the US, the NETS and ACM K12 curriculum are investigated, In the UK and Germany national level computer curriculums are looked out. USA, UK, and Germany's curriculum includes computer science, information technology, digital literacy, and computer curriculum is independent, at least in the elementary schools computer education can be seen that more than 17 hours. After the revised national curriculum at 2015 is amended in korea. compared to the developed countries to derive the problems of the Korean revised national curriculum 2015. The revised 2015 Korean elementary school computer education, has no identity because it is not operated as an independent subject. Software will include education only. A very limited time of 17 hours may be a problem.

Educational Effects of Collaborative Story Creation Activities Using the Entry Programming Language (엔트리 프로그래밍 언어를 활용한 협력적 이야기 생성하기 활동의 교육적 효과)

  • Seo, Hyunseok;Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.651-660
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    • 2018
  • To determine the educational effects of collaborative story creation activities using the Entry programming language, we instructed first year students at the national university of education on these activities for three weeks and analyzed the changes in their software (SW) education capacity and story creating ability. The completed analysis showed no significant changes in the students' SW education capacity as related to information literacy, computational thinking, and learner competency; however, the students' ability to create stories increased significantly. Although students struggled to learn story creation using Entry, they gradually found that the activities were useful and their interest in creating stories grew. Therefore, we suggest expanding the number of subject curriculum activities using Entry in order to improve SW education capacity as well as the subject capacity for student teachers.

A Study on the Instructional System and Curriculum Design to Evolve the Software Education in Elementary School (초등학교 소프트웨어교육의 교육과정 개선을 위한 내용체계 및 교과 편성의 설계에 대한 연구)

  • Park, Phanwoo;Shin, Seungki
    • Journal of The Korean Association of Information Education
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    • v.23 no.3
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    • pp.273-282
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    • 2019
  • In this study, we have look through the national progress of computer science education in South Korea and analyzed the main subjects and contents of each period. We suggests the ways to evolve the current computer science education in terms of class hours for computer science education, hierarchical instructions, and the limitation of current national curriculum. In South Korea, it has been leaded the computer science education in the world since the it was promoted in earnest since 1995. Based on the recently revised national curriculum, South Korean government are taking efforts to nurture a leader through computer science education in terms of the students' future skills. However, it should be promoted to strengthen the ability of not only problem-solving ability through programming education, but also balanced computing and digital literacy through enhancing the ICT skills. In order to improve the curriculum of computer science education in elementary school of South Korea, a sufficient class hours of computer science education should be secured first.

Development of A Computer Curriculum Model for Improving Problem Solving Ability (문제해결능력 신장을 위한 컴퓨터교육과정 모델 개발)

  • Sin, Su-Beom;Lee, Cheol-Hyeon;Yu, In-Hwan;Lee, Tae-Uk
    • Journal of KIISE:Software and Applications
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    • v.26 no.9
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    • pp.1125-1131
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    • 1999
  • 정보자원의 변화에 따라 학습의 유형도 점차 변화되고 있으며 그에 따라서 컴퓨터를 이용하는 학습 형태도 변화할 필요가 있다. 그것은 학생이 중심이 되는 학습형태이며 그 중의 하나가 문제해결학습형태이다. 컴퓨터와 정보통신기술을 이용하는 문제해결능력은 구체적인 수준에서의 컴퓨터 관련 지식과 기술에 대한 체계적인 조직이 필요하다. 본 연구에서는 정보소양의 단계를 문제인식, 전략수립, 정보수집, 정보가공, 정보출력, 반성단계로 제시하고 그에 따른 컴퓨터관련 지식과 기술을 조직하여 문제해결능력 신장을 위한 컴퓨터 교육과정의 한 모델을 제시하였다.Abstract Learning styles have got to vary gradually according to the change of information resources. Thus We need to change learning styles with a computer. It's a student-oriented learning types. One of them is called a problem solving learning type. The problem solving ability with a computer and information communication technology require the systematic organization of concrete knowledges and the technology about computer. In this study we found the steps of information literacy as problem cognition, strategies establish, information collection, information processing, information presentation, reflection and proposed a model of computer curriculum to improve the problem solving ability.

A Study on the Recognition and Qualities of Early Childhood Coding Education in Childcare Center Teachers (어린이집 교사의 유아코딩교육에 대한 인식과 자질에 대한 연구)

  • Chun, Hui Young
    • Korean Journal of Childcare and Education
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    • v.14 no.1
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    • pp.227-248
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    • 2018
  • Objective: The purpose of this study was to investigate the recognition and qualities of early childhood coding education in childcare center teachers. Methods: 158 childcare center teachers responded to 56 questions on a questionnaire extracted and revised from previous research. Frequency analysis and one-way ANOVA were applied for the data analysis. Results: Many teachers agreed that the software education policy was timely appropriate. Most of them needed the education in order to improve children's creativity and problem solving ability, and answered that it is appropriate to start the education at age 5. Most of them recognized that small group and free choice activities, play activities linked with daily life topics and coding programs by the childcare center teachers were desirable as educational methods. Provision of educational HW/SW environment was a relatively important element for effective implementation of the education. The coding educational qualities perceived by the teachers were not high, and were related to the age of the children they were in charge of and their computer literacy. Conclusion/Implications: The recognition of childcare center teachers was relatively positive, but it is necessary to educate the teachers to improve their recognition and qualities of the education in consideration of teachers' variables.

Social Network Analysis of the Core Competencies of the Fourth Industrial Revolution on the Newspaper Articles : Focusing on in Engineering Students (신문기사에 나타난 제 4차 산업혁명의 핵심역량에 관한 사회연결망분석: 이공계 대학생을 중심으로)

  • Huh, Ji-suk
    • Journal of Engineering Education Research
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    • v.20 no.5
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    • pp.50-58
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    • 2017
  • The purpose of this study is to explore the core competencies of the Fourth Industrial Revolution in the major newspaper articles of social network analysis and to examine the core competencies required by each field and target. To do this, we reviewed prior research focusing on core competency concepts and core competencies of engineering students, and analyzed 227 articles related to core competencies of the 4th Industrial Revolution, focusing on five major newspapers. Through analysis, we analyzed social network with 118 refined core competency keywords. As a result of the research, it was found that core competencies of the 4th Industrial Revolution are the degree centrality in terms 'creativity', 'problem solving ability', 'convergence ability', 'collaboration ability', 'conductivity', 'software ability', 'human literacy', 'personality' order. Also, as a result of the analysis of the ego centric network by field and target, the required core competencies of university and industry were found to be different. Through these discussions, it is necessary to restructure the core competence of engineering students in order to nurture the engineering talents necessary for the 4th Industrial Revolution.