• Title/Summary/Keyword: Software Development Productivity

Search Result 294, Processing Time 0.041 seconds

Applying Software Reuse to Improve Software Quality and Productivity

  • Lai Sen-Tarng
    • Proceedings of the Korean Society for Quality Management Conference
    • /
    • 1998.11a
    • /
    • pp.43-50
    • /
    • 1998
  • The cause of software crisis is that software quality and productivity can not meet the requirement of software market. In order to resolve the software crisis, there are many approaches to be proposed. Software reuse is one of the high potential approaches to improve software quality and productivity. Some high-tech countries (like USA, Japan) have proposed and studied the topics of software reuse in 1970 and got several results. In software development procedure, the products of detailed design and implement phases are simple, definite and suitable for reuse. In this paper, the necessary documents of reusable software component will be proposed, and how to select and evaluate the software components with high reuse potential and high quality will be discussed and recommended.

  • PDF

A representation of financial planning model using object-oriented approach (객체지향 접근법을 이용한 재무계획모델의 표현)

  • 이재식;한재홍
    • Proceedings of the Korean Operations and Management Science Society Conference
    • /
    • 1993.04a
    • /
    • pp.62-71
    • /
    • 1993
  • Recently, the computer software technology is not keeping pace with the increasing demand of application software development and rapid changes in business environment. To overcome this "software crisis", many researchers have studied the methodologies to improve the productivity in software development and the flexibility of software usage. Among these methodologies, the most promising and intensively studied methodology is the Object-Oriented Approach The purpose of this study is, therefore, to examine the applicability of the Object-Oriented Approach for improving productivity and flexibility in Management Information Systems development. For an application, we selected a financial planning model, especially focusing on the budgeted income statement. In this thesis, we identified relevent objects in the budgeted income statement, and represented them in the object models. By implementing these object models using C++ language, we evaluated their adaptability in the budget-making process, and showed, by comparing them with the existing Planning '||'&'||' Modeling Languages such as IFPS(Interactive Financial Planning Saystem), their practicability in Management Information Systems. The results of this study are as follows: First, the same object models can be used in making the budgeted income statement both in the department level and in the corporate level. Second, the object models provide the flexibility and extensibility of an application program in case of the changes in business environment. Third, the Object-Oriented Approach is a practical methodology to improve the productivity and cut down the maintenance cost of application software development.t.

  • PDF

The Study of Framework Model for Software Productivity Enhancement in Object-Oriented Environment (객체지향 환경에서 소프트웨어 생산성 향상을 위한 프레임워크 모델 연구)

  • Heo, Kwae-Bum;Kim, Young-Gyu;Yang, Dong-Il
    • Journal of Advanced Navigation Technology
    • /
    • v.14 no.6
    • /
    • pp.900-908
    • /
    • 2010
  • Recently, OOM(Object-Oriented Method) access method which begins to apply to software development is emphasizing development cost and time reduction through independent software reuse. But because of planning to the exclusion of the lack of knowledge and expansion or performance for development technology many problems are coming out. Therefore, this thesis suggests Effective Object-Oriented Modeling methods considering the plan for higher productivity enhancement of software in the software development life cycle. Effective Object-Oriented Modeling method includes, methods, Use Case modeling methods, Analysis Modeling methods, Design Modeling methods and others.

Comparison of Development Productivity of Spring 2.5 and EJB 3.0 with Lightweight Container Architecture (동일한 경량 컨테이너 구조 환경에서 스프링 2.5와 EJB 3.0의 개발 생산성 비교)

  • Lee, Myeong-Ho;Han, Jung-Su
    • Journal of Digital Convergence
    • /
    • v.10 no.3
    • /
    • pp.137-142
    • /
    • 2012
  • This paper proposes a software development guidance and an evaluation index for the productivity related to Spring 2.5 and EJB 3.0 with same lightweight container architecture. Spring is a known successful open source standard model for lightweight container architecture. EJB in an enterprise environment as a standard framework is most commonly used in production. However, there is no comparison research about the performance of Spring 2.5 and EJB 3.0 Framework with same identical platform. Quantitative analysis is supported as a part of LoC(Line of Code) analysis. There is a limit to develop the updated software with no the specific evaluating index for the productivity of the software. In this study, the development platform environment based on the same pilot system Spring 2.5 and EJB 3.0 framework is in the design and implementation. In addition, comparison and standardization of software development productivity assessment is to provide guidance.

Design Patterns for Android Game Programming (안드로이드 게임 프로그래밍을 위한 설계 패턴)

  • Kim, Dong Kwan
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.8
    • /
    • pp.17-24
    • /
    • 2018
  • Design patterns can be classified as software reuse technique that might provide effective solutions to specific problems that occur repeatedly in software development. In particular, object-oriented design patterns are incorporated into various software platforms and frameworks to increase software productivity. This paper aims to support general guidelines relating to design patterns for Android-based game programming. The proper use of the design pattern could be effective in not only for software development productivity, but also for post-development software maintenance. This paper provides fundamental procedures and case studies for applying design patterns to game programming on the Android platform. Typical object-oriented design patterns such as MVP, Singleton, Observer, and State have been applied to the development of Android game programs.

Modified Software Equation for Software Cost-Schedule Tradeoff (소프트웨어 비용-일정 타협을 위한 수정된 소프트웨어 공식)

  • Lee, Sang-Un;Choi, Myeong-Bok
    • Journal of the Korea Society of Computer and Information
    • /
    • v.16 no.9
    • /
    • pp.35-43
    • /
    • 2011
  • To develop a software, there is a relationship between development organization's productivity, effort, development schedule, and software size. It is software equation that motive these relations. Basically, relationship between size-effort and size-schedule is applied. If this relationship is not proper, there would be no effect of the cost-schedule tradeoff equation that is derived from software equation, and the manpower profile analysis, etc. To solve these unwanted problems, we presented a modified software equation and a cost-schedule tradeoff model based on the modified software equation. To improve software development success rate, applying proposed model will help in contract negotiation or bid.

A Design of N-Tiers Platform for Building Enterprise Framework with Development Productivity (개발 생산성 있는 엔터프라이즈 프레임워크 구축을 위한 N-Tiers 플랫폼의 설계)

  • Lee, Myeong-Ho
    • Journal of Digital Convergence
    • /
    • v.11 no.10
    • /
    • pp.411-417
    • /
    • 2013
  • Enterprises utilize software development strategically within digital convergence of information technology. Software development direction of IT takes advantage of new technology through integration of across-the-board data and business process standardization and integration. But, software development environment of enterprises which globalization is accelerated gradually is doing cost-cutting effort with controls and administration about various reform activity. Nevertheless, have not normalized in customer's requirement according to project, there is visual point that excessive software development integration work and administration are necessary according as connection is not harmonious with new system. Therefore, in this study, to construct these real-time integration environment, do to propose database implementation that have productivity by deent,ing N-Tiers platform for building enterprise framework with development productivity presentation, middle(business) and data(EIS) tier that take advantage of MVC design pattern.

Development of the Engagement Control Software Architecture Based on UML 2.0 Model (UML 2.0 모델 기반의 교전통제 소프트웨어 아키텍처 개발)

  • Yoo, Myong-Hwan;Bae, Jung-Il;Shin, Jin-Hwa;Cho, Kil-Seok
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.10 no.4
    • /
    • pp.20-29
    • /
    • 2007
  • The engagement control software embedded in the weapon control computer of the fire control center for air defense missile system is large-scale real-time software. The use of typical software development methodologies is not appropriate to develop such large-scale embedded software in terms of reusability, reliability, and productivity for the reason that it is significantly complicated, and highly dependent on hardware platforms and developers. In this paper, a model-based software architecture using components based on UML 2.0 for the engagement control software is presented in order to solve these problems. This software architecture is verified using the black-box test, the scenario-based test, and the Ethernet packet monitoring test methods. The results demonstrate that the developed software architecture can be employed to enhance reusability, maintainability, and productivity of large-scale embedded software.

A Conceptual Model of Knowledge Management System by using "4+1" views of UML (UML의 "4+1" 뷰를 이용한 지식 관리 시스템의 개념적 모델)

  • Sung Wook Ahn;Nam Yong Lee;Sung Yul Rhew
    • The Journal of Society for e-Business Studies
    • /
    • v.5 no.1
    • /
    • pp.123-134
    • /
    • 2000
  • Over the past several decades, several architectural approaches have been applied to develop Information Systems, The software architectural model has been recognized as one of the most important methods for improving productivity. Most conceptual models are difficult to understand and interpret at various system models. As a consequence, conceptual models of many Information Systems fail to represent, exploit, and apply to various aspects, which is needed for reducing development step of the architecture. In this paper, we will explain the architectural model as the 4+1 View of UML. This model integrates the Knowledge Management System into five views: the Logical View, the Process View, the Deployment View, Implementation View, and the Use-Case View. Moreover, this paper will not only provide information on the application of the software architectural model by stakeholders, but also ultimately improve productivity.

  • PDF

A Study on Comparison of Development Productivity of Hibernate 3.2 and iBatis 2.3 Based Lightweight Container Architecture (경량 컨테이너 구조 환경에서 하이버네이트 3.2와 아이바티스 2.3의 개발 생산성 비교 연구)

  • Lee, Myeong-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.12 no.4
    • /
    • pp.1919-1926
    • /
    • 2011
  • This paper proposes an object-oriented software development guidance and an evaluation index for the productivity related to Hibernate 3.2 and iBatis 2.3 in same platform of Spring framework 2.5. Currently in production until the lightweight container architecture, known most commonly used architecture framework is Spring framework. Also intended to increase the productivity of database techniques are ORM. Hibernate and iBatis is an ORM tool is currently being used. In this study, Spring framework 2.5 is based on the framework of the same Hibernate 3.2 and iBatis 2.3 to design and implement the pilot system. In addition, comparison and standardization of software development productivity assessment is to provide guidance.