• 제목/요약/키워드: Software Design

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AUTOSAR기반 EPS 시스템 소프트웨어 컴포넌트의 스케줄링 설계 및 시뮬레이션 (Scheduling Design and Simulation of Software Components for EPS System based on AUTOSAR)

  • 박광민;금대현;손병점;이성훈
    • 제어로봇시스템학회논문지
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    • 제16권6호
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    • pp.539-545
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    • 2010
  • Through the AUTOSAR methodology, the embedded software shall become more flexible, reusable, maintainable than ever. However, it is not mentioned about specific timing constraints of software components in AUTOSAR. There are a few basic principles for mapping runnable entities. At this point, AUTOSAR software design with optimal scheduling method is one of the enabling technologies in vehicle embedded system. This paper presents an approach based on mapping runnable entities and task scheduling design method for EPS (Electric Power Steering) software components, based on AUTOSAR. In addition, the experimental results of concurrent simulation show that the proposed scheduling technique and timing synchronization in the software component design can achieve the improved torque ripple performance and it well suited for EPS application software.

The Design Quality Comparison and Inspection Efficiency for Hardware and Software

  • Fengyu, Zhao;Yizhong, Ma
    • International Journal of Quality Innovation
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    • 제7권1호
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    • pp.90-97
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    • 2006
  • The process of producing software differs in many aspects from that of traditional manufacturing. Software is not manufactured in the classical sense. Development of software more closely resembles the development effort that goes into design new product [1-3]. In this article, we first describe the foundations of process improvement, which all processes can share. The process improvement differences between software and manufacturing process are then discussed, and a defect driven process inspection and improvement is introduced. Based on the discussion, two experiments were designed and the results of the results were collected. Through the comparison, we found that some efficient quality improvement approaches can be easily adapted in the software improvement and that the inspection efficiency is also significant.

Automatic Hardware/Software Interface Generation for Embedded System

  • Son, Choon-Ho;Yun, Jeong-Han;Kang, Hyun-Goo;Han, Tai-Sook
    • Journal of Information Processing Systems
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    • 제2권3호
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    • pp.137-142
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    • 2006
  • A large portion of the embedded system development process involves the integration of hardware and software. Unfortunately, communication across the hardware/software boundary is tedious and error-prone to create. This paper presents an automatic hardware/software interface generation system. As the front-end of hardware/software co-design frameworks, a system designer defines XML specifications for hardware functions. Our system generates hardware/software interfaces including Device Driver, Driver API, and Device Controller from these specifications. Embedded software designers can easily use hardware just like system libraries. Our system reduces the mistakes and errors that can be occurred when a software programmer directly connects software to hardware, and supports balancing labors between hardware developers and software programmers. Moreover, this system can be used as the back-end for a hardware/software co-design framework.

교육용 소프트웨어 설계자를 위한 사용자 인터페이스 설계지침 개발 (Development of User Interface Design Guidelines for Education Software Designers)

  • 윤철호
    • 대한인간공학회지
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    • 제22권3호
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    • pp.45-56
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    • 2003
  • This study was conducted to develop user interface design guidelines for those who design education software products (web sites or CD-ROM titles). To establish this guideline scheme, international standards, commercial design guidelines, and research papers were surveyed. Especially, ISO 9241 was referred as a basic model of a guideline scheme. First, the research group developed draft guidelines. After that, education software developers, designers, and a user group reviewed the draft and the draft was revised with their commentations. Five components were selected as a primary class of guideline scheme: general principle, dialogue design, user guidance, visual interface, and information presentation. Each component was divided several components as a secondary class. Finally, 45 items were selected as user interface design guidelines for the education software design.

디자인 패턴을 적용한 닷넷 리모팅 공통 프레임워크 설계 및 구현 (Design and Implementation of .NET Remoting Common Framework Applied Design Pattern)

  • 강윤성;이준환;조한진
    • 한국콘텐츠학회논문지
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    • 제11권3호
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    • pp.36-47
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    • 2011
  • 현재의 소프트웨어 개발의 주요 쟁점은 재사용 가능한 유연한 소프트웨어의 개발이다. 이미 많은 소프트웨어의 성공적인 개발 경험은 소프트웨어의 환경에 따라 또는 구현하려는 모듈의 성격에 따라 공통된 모습을 패턴으로 추출하여 제시되고 있다. 경험된 패턴을 개발하고자 하는 목적에 맞게 선택하여 이를 재사용하면 빠르고 정확하게 소프트웨어를 개발할 수 있다. 이러한 개발은 성공과 실패에 따라 다른 새로운 경험이 되고 다시 재사용 된다. 소프트웨어 개발에 있어서 디자인 패턴의 적용은 선택이 아닌 필수 사항이 되었다. 본 논문에서는 재사용 가능한 소프트웨어 개발을 위해 분산통신 서비스 기술 중 하나인 닷넷 리모팅 기술을 사용하여 디자인 패턴을 적용한 공통 프레임워크를 설계하고 구현한다.

A Construction Method of Expert Systems in an Integrated Environment

  • Chen, Hui
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2001년도 The Pacific Aisan Confrence On Intelligent Systems 2001
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    • pp.211-218
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    • 2001
  • This paper introduces a method of constructing expert systems in an integrated environment for automatic software design. This integrated environment may be applicable from top-level system architecture design, data flow diagram design down to flow chart and coding. The system is integrated with three CASE tools, FSD (Functional Structure Diagram), DFD (Data Flow Diagram) and structured chart PAD (Problem Analysis Diagram), and respective expert systems with automatic design capability by reusing past design. The construction way of these expert systems is based on systematic acquisition of design knowledge stemmed from a systematic design work process of well-matured developers. The design knowledge is automatically acquired from respective documents and stored in the respective knowledge bases. By reusing it, a similar software system may be designed automatically. In order to develop these expert systems in a short period, these design knowledge is expressed by the unified frame structure, functions of th expert system units are partitioned mono-functions and then standardized components. As a result, the design cost of an expert system can be reduced to standard work procedures. Another feature of this paper is to introduce the integrated environment for automatic software design. This system features an essentially zero start-up cost for automatic design resulting in substantial saving of design man-hours in the resulting in substantial saving of design man-hours in the design life cycle, and the expected increase in software productivity after enough design experiences are accumulated.

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모바일 소프트웨어를 위한 효율적인 백-엔드 시스템 설계 (Efficient Back-end System Design for the Mobile Software)

  • 오선진
    • 문화기술의 융합
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    • 제7권3호
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    • pp.469-474
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    • 2021
  • 오늘날 수많은 소프트웨어 개발자들은 모바일 환경이라는 새로운 플랫폼상에서 운영되는 응용 프로그램의 효율적인 개발을 위한 백-엔드 설계 단계에 많은 어려움을 가지고 있다. 이는 큰 규모의 시스템 개발 경험도 부족할 뿐만 아니라 그것의 비구조적인 특징으로 인해 표준화된 문제 해결 방법이 없기 때문이다. 아울러, 최근의 모바일 소프트웨어 개발을 위한 시스템 설계에는 많은 도전의 중심에 큰 규모의 데이터가 있으며 이러한 데이터 중심의 모바일 응용에 대한 개발을 위해 효율적인 시스템 설계 방안이 요구된다. 본 논문은 모바일 소프트웨어가 갖는 본질적인 특징을 파악하고 많은 소프트웨어 엔지니어들이 백-엔드 설계 단계에서 겪는 어려움을 해결할 수 있는 체계적이고 효율적인 시스템 설계 방법을 제안하고자 한다.

의료정보보안 기반 소프트웨어 아키텍처 설계방법 (A Study for Security-Based Medical Information Software Architecture Design Methodology)

  • 김점구;노시춘
    • 융합보안논문지
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    • 제13권6호
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    • pp.35-41
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    • 2013
  • 의료정보 보안에 대한 대안은 무엇보다 의료정보의 안전한 보존과 각종의 보안 위협으로부터 안전성을 강구하는 소프트웨어 설계로부터 시작되어야 한다. 의료정보시스템은 산재된 의료정보를 실시간으로 통합할 수 있어야 하고 의료정보의 교환은 신뢰할 수 있는 데이터 통신이어야 한다. 의료정보시스템의 소프트웨어 아키텍처 설계는 의료정보 공유상 보안 문제를 파악하고 의사소통을 통해 사용자 요구사항을 파악하여 소프트웨어 설계에 반영한다. 소프트웨어 프레임워크 설계, 메시지 표준 설계, 웹기반 프로세스간 통신절차 설계, 접근제어 알고리즘 설계, 아키텍처 기술서 작성, 아키텍처 평가의 제반 절차를 정립한다. 소프트웨어 아키텍처 초기 결정은 설계, 개발, 테스트, 유지보수에 지속적인 영향을 미친다. 또한 프로젝트상의 세부적 의사결정 근거가 된다. 의료정보보안 기반 소프트웨어 아키텍처 설계방법은 오늘날 중요한 과제가 되고 있는 의료정보 보안의 기본틀을 제공할 수 있을 것이다.

EJMA에 기초한 벨로우즈 설계 소프트웨어의 개발 (Development of a Bellows Design Software Based on EJMA)

  • 고병갑
    • 한국공작기계학회논문집
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    • 제17권1호
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    • pp.150-157
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    • 2008
  • Bellows are commonly used in piping systems to absorb expansion and contraction in order to reduce stress. Unlike most piping components, bellows consist of a thin-walled shell of revolution with a corrugated meridian, in order to provide the flexibility needed to absorb mechanical movements. It is a composite shell structure consisting of at least one toroidal shell, an annular plate or conical shell. It is difficult to analyze the behavior of bellows because of its complex geometry. Simplified formulas for variable mechanical behaviors of bellows are provided by a standard called EJMA. An automatic design software for bellows is programming by using VBA(Visual Basic for Application) based on EJMA. Bellows engineers can effectively make a decision for bellows geometries because this software provides graphically design results in its post-processor. Bellows design software is expected to give quite a good guidance to practical design. The characteristics of bellows are also investigated through the automatic design process in bellows design software.

A Resource Design Methodology and Adapters Implementation for Core Framework for Software Defined Radio

  • Son, Jin-Ho;Tai M. Chung
    • Journal of electromagnetic engineering and science
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    • 제3권2호
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    • pp.91-98
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    • 2003
  • Software Communication Architecture(SCA) has been made to reduce the development period of new waveform applications by reusing design modules. Software Defined Radio(SDR) forum adopted SCA specification and follows its design concept. However, SCA specification does not describe interfaces and deployments of resources in details, which are software components, and how to implement them as well as how to communicate each other are another missing points in specification. In this paper, we propose a resource design methodology and details of adapter implementation for Core Framework(CF) that is a core set of open interface and services providing an abstraction of the underlying software and hardware layer. We also present SDR prototype system which communicates with resources implemented in different programming languages and processors in legacy environment through our design methodology.