• Title/Summary/Keyword: Social Experience

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The Effect of Domestic Violence Experience on Adolescents' Violence towards Their Parents and the Mediating Effect of the Internet Addiction (청소년의 가정폭력 경험이 부모폭력에 미치는 영향과 인터넷 중독의 매개효과)

  • Kim, Jae-Yop;Cho, Choon-Bum;Chung, Yun-Kyung
    • Korean Journal of Social Welfare
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    • v.60 no.2
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    • pp.29-51
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    • 2008
  • This research investigated the relationship between the domestic violence experience of the adolescents and violence towards their parents, and the mediating effect of internet addiction on the relationship. For this research high school and middle school students in Seoul by purposive sampling method as target sample. As a result, 25.3% among the sample answered that they had used verbal or physical violence towards their parents at least one time during the previous year. The group of abused by parents and the observing marital violence/abused by parents group were related to violence towards their parents significantly. On the verification of the effect of internet addiction as the mediator, the internet addiction variable revealed possessing the partial mediating effect in the abused by parents group and the observing marital violence/abused by parents group. It can be concluded that domestic violence experience influenced adolescents' violence towards their parents directly and also indirectly through the internet addiction.

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Determining Unemployment Factors Among Job Seeking Youth in the East Coast of Peninsular Malaysia

  • SHAKUR, Elia Syarafina Abdul;SA'AT, Nor Hayati;AZIZ, Nazli;ABDULLAH, Siti Salina;RASID, Nor Hafzan Abd
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.12
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    • pp.565-576
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    • 2020
  • This study examines factors of unemployment and career path challenges commonly faced by youth in the East Coast of Peninsular Malaysia. The study employed a quantitative approach which involved a total of 1,083 youths in Kelantan, Pahang and Terengganu selected at random. Descriptive and multiple regression analysis (OLS) methods were used to analyze demographic distribution of youth in determining factors influencing unemployment among them. The results reveal that the majority of youth respondents in the East Coast states of Malaysia are still unemployed and actively seeking employment. Demographic profiles are based on the survey results, youths seeking employment with 36 per cent distribution in Kelantan, 34 per cent in Pahang, and 30 per cent in Terengganu. Majority of the respondents were youths aged 20 to 24 years with a 40.9 percent percentage. The findings show that there are differences in factors affecting youth unemployment in the three states of East Coast, Malaysia. For Kelantan (age, experience, work mobility, marital status), Pahang (experience, marital status) and Terengganu (experience, gender, marital status, training). This study suggests that youths should be wise in preparing for their career by choosing the right career as well as doing side jobs to gain experience before they pursue for a real job.

The Impacts of Usefulness and Annoyingness of Cross-Promotion on Users' Flow Experience of Social Network Games (소셜 네트워크 게임의 크로스 프로모션의 유용성과 성가심이 게임 몰입에 미치는 영향)

  • Kim, Dong-Woo;Lee, Yeong-Ju
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.89-100
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    • 2015
  • This study aims to figure out the impact of cross-promotion strategy on flow experience to overcome the restrictions of social network game. Social network games faces tougher market competition and shorter product life-cycles. The results show that the less users play games, the more they feel flow experience led by interests and self-expression of SNG. On the contrary, the more they play games, self- expression and sense of competition factor are proved to be effective factor for flow. Also Users' cognition for usefulness and annoyingness of cross- promotion are different according to level of game uses and promotion uses. People who play games more and utilize promotion more appreciate the usefulness of promotion and indulge in flow experience of SNG.

Psychosocial Experience in Post-mastectomy Women (유방완전절제술을 받은 여성의 심리사회적 경험 : 자조집단 참여자 중심으로)

  • Lee, Yoon-Soo
    • Korean Journal of Social Welfare
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    • v.59 no.3
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    • pp.99-124
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    • 2007
  • The purpose of this study is to research psychosocial experience in post-mastectomy women, who participated in self-help group, using in-depth interviews and participant observations. Until recently, studies on post-mastectomy women in psychological perspectives had been maily done by nurses, and there are only few literatures in social welfare studies. Therefore, based on phenomenological theory, the meaning and essence of "the breast" and the lived experience of post-mastectomy women, i.e. emotional distress, and as a result has been explored, it has confirmed six clusters and explained them in detail. As a result, from the subjects' experience, the essence of 'A crossroad of life and death', 'sexual-identity crisis', 'feeling mortified due to double binded messages of others', 'conflict between physical and psychological disabilities', 'feelings of gratitude or wishfulness', and 'their realistic suggestions and wishes' has been shown. It has been founded that the subjects experienced not only self-identity crisis as women but also unending internal turmoil because of their passion to live. It has been hoped that this study will help to shape government policy and social welfare services on post-mastectomy patients.

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Relationship between self-efficacy and learning attitude according to smoking experience in the middle school students (일부 지역 중학생의 흡연경험에 따른 자기효능감과 학습태도의 관련성)

  • Son, Eun-Joo;Jang, Kyeung-Ae
    • Journal of Korean society of Dental Hygiene
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    • v.15 no.5
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    • pp.805-811
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    • 2015
  • Objectives: The purpose of the study is to investigate the relationship between self-efficacy and learning attitude according to smoking experience in the middle school students. Methods: A self-reported questionnaire was completed by 608 middle school students in Gyeongnam from July 1 to 23, 2013. The questionnaire consisted of general characteristics of the subjects, smoking behavior, self-efficacy, and learning attitude. The questionnaire was adapted and modified from Kang, Park, and Koh. The self-efficacy was divided into general efficacy and social efficacy. The learning attitude was divided into attention concentration, learning method, and self learning. Data were analyzed using SPSS Win 21.0 program. Results: The nonsmoking students tended to have higher general efficacy and social efficacy than the smokers (p<0.01). The nonsmokers had more attention concentration in learning attitude than the smokers (p<0.001). The learning method (p<0.001) and self learning (p<0.001) showed the same results between the two groups. The smoking experience had the negative correlation with general efficacy (r=-0.164) and social efficacy(r=-0.154). The general efficacy is positively related to social efficacy (r=0.568). The smoking experience had the negative correlation to attention concentration (r=-0.235), learning method (r=-0.211) and self learning (r=-0.148). The attention concentration was positive relation with learning method (r=0.690) and self learning(r=0.662. The learning method had positive relation to self learning (r=0.764). Conclusions: The smoking students tended to have lower self-efficacy and learning attitude, so it is necessary to implement the smoking prevention program in the middle school students.

A Study on the Role of Art Museums and Experience of Museum Visitors Based on Social Platform (미술관의 소셜플랫폼 역할과 관람객 체험)

  • Koo, Bokyung
    • Trans-
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    • v.9
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    • pp.67-92
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    • 2020
  • The development of social platforms and digital technology has promoted the age of the communication in our society. As online communication has become commonplace, expressing feelings, thoughts and experiences on the Internet has become an everyday routine. Among them, SNS is one of the representative platforms for expressing oneself easily and interacting with other users. The way of communicating with the SNS about what they did and what experiences they experienced from one's everyday lives became more common. As a result, the museum makes various efforts to enhance visitors' attention and interest with the use of SNS. It provides a content-based programs and museum environment that allow visitors to enjoy playing and learning at the same time. This study will explore not only a simple appreciation, but also the way of communicating to everyday life in terms of the changes for museum environment through the development, implementation and adaptations of digital technology. Through this, mobile-based communication with SNS provides various values and quality of museum visit, can be completed with meaningful museum experience, and various roles and functions of the museum are examined in terms of social platform of experience.

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A Structured Analysis Model of Customer Loyalty in Online Games (고객 충성도(Customer Loyalty)에 영향을 미치는 온라인 게임의 중요 요소에 대한 LISREL 모델 분석)

  • Choi, Dong-Seong;Park, Sung-June;Kim, Jin-Woo
    • Asia pacific journal of information systems
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    • v.11 no.3
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    • pp.1-21
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    • 2001
  • In recent years, the market for online computer games has become an important part in the entertainment industry. New online games have been introduced every month and the numbers of game players who are playing online games have grown rapidly. However, only a few online games have been successful in making a good profit among many online games. Why are most players playing only a few online games repeatedly? To answer the question, this research focuses on the customer loyalty and their optimal experience(flow) in playing specific online games. This research hypothesizes that customer loyalty for specific online game can be increased by customers' optimal experience(flow) in playing it, and they would feel optimal experience because of mechanic and social interaction in online games. In order to validate the hypothesis, this research analyzes online survey data of players of various online games. According to this survey results, players' optimal experience is affected by their mechanic interaction between a player and an online game system, and their social interaction with other players who participated in the online game. And their optimal experience during playing the online game affects the degree of customer loyalty to the game. This paper ends with conclusions of the survey results and study limits.

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A Study on User Conversion Intention to Electric Vehicle Using Push-Pull-Mooring Model (Push-Pull-Mooring 모델을 이용한 전기자동차로의 사용자 전환의도에 관한 연구)

  • Jing-Wen Wu;Sok-Tea Kim
    • Korea Trade Review
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    • v.47 no.6
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    • pp.71-96
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    • 2022
  • This research will study the conversion intention of the users in China from fuel vehicle to new energy vehicles through the empirical methods. To this end, a questionnaire survey was conducted with car users as the object, combined with the theory of user migration and the PPM model to analyze the impact of fuel vehicle users' conversion intention to new-energy vehicles factor. The results showed that purchase experience contains the moderating effect, in which perceived risk and switching costs had a greater impact on the groups without purchase experience, whereas social identity, perceived value, personal attitude, and willingness to switch had a greater impact on groups with the purchase experience. Among all five factors, perceived risk had no discernible impact on the switching intention, but social identity, perceived value, attitude toward switching, and switching costs all had discernible impact on the switching intention. This study expects to come out with sustainable advises for the future growth of new energy vehicles from the study of car users' switching intention and the collective difference test of purchasing experience.

Mediating effect of mother's original family experience in relation to mother's addiction tendency of smartphone and Children's social competence (어머니의 스마트폰 중독경향성 및 유아의 사회적 능력과의 관계에서 어머니의 원가족 경험의 매개효과)

  • Boo, Eun-Soon;Park, Jung-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.8
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    • pp.474-481
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    • 2018
  • The purpose of this study was to examine the mediating effects of maternal family experience on the relationship between mothers' tendency to addicted to smartphones and the social competence of young children. The subjects of this study were 481 mothers who delivered infants to a kindergarten or daycare center in Jeju area After conducting the questionnaire, the results of the responses were analyzed. To analyze the collected data, structural equations were implemented using SPSS Statistic 18.0 program. The results of this study are summarized as follows. First, the correlational analysis showed that the tendency of the addiction of smartphone and the social ability of the infant showed a significant correlation with the mother's family experience. Second, in the relationship between the mother's smartphone tendency and the social competence of the infant, The research model and the competition model were set up to examine the mediating effect and the competition model was found to be more appropriate. As a result, it can be seen that mother's original family experience is partly mediated in relation to mother's tendency to add to smartphone and social competence of infant. Based on these results, the implications of this study and suggestions for subsequent research were discussed.

Psychosocial Experience in Cheonan Warship Incident Survivors ('천안함 사건' 유가족의 심리사회적 경험)

  • Lee, Yoon-Soo
    • Korean Journal of Family Social Work
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    • no.43
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    • pp.87-110
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    • 2014
  • This study is to understand the psychosocial experience in 'Cheonan Warship Incident Survivors'. The study question was how psychosocial experience in The Union of Family Bereaved by Cheonan Warship had been progressed. To answer this question 4 representers ofthe group and 2 reporters had been interviewed using a qualitative research method based on Phenomenology method. From this study the group's experience in had been revealed that they first crisis intervention are to identify and reinforce the strengths and coping skills of a one's family. Second, they gathered their opinion together and assigned the roles to the members, and then, requested what they want responding reasonably. The families' love, the representers' quick judgements and decisions, and the embarrassment of the military and media for the dead, who had been abandoned for long and decayed under the cold ocean, made the national support and respectful treatment possible for the dead and the family. The results of study will be applicable for individuals and groups, who need social work service as an empowerment intervention approach and crisis intervention are to identify and reinforce the strengths and coping skills of a one's family. The social worker's ability to anticipate, understand, and give therapeutic direction to the crisis reaction and the concerns of family members helps to bring around a successful crisis resolution. It is clear to us that wars, suicides, homicides in school settings, disaster and other events are providing unique challenges to social workers who are interested in learning more about the effects such events have on victims of traumatic events.