• 제목/요약/키워드: Social Design Approach

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Transition of Corporate Designers' Perception for Social Impact Management

  • Park, Junsang;Nam, Wonsuk
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.28-37
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    • 2020
  • This is an era in which companies should realize sustainable management through business models that propose social values beyond financial benefits and solve social problems. Accordingly, the role of corporate designers should be extended to social value propositions and materializations, including corporate profit-seeking. Among the members and organizations of the company, design organization and designers have strengths in terms of humanities and creativity compared to other organizations and members. We should actively seek opportunities for corporate designers to find the context of connecting businesses and society on their own, actively seek opportunities to integrate them with corporate design, expand the role of corporate designers through creative ideas, and actively pursue sustainable and wide social career development that encompasses both inside and outside of the company. To this end, we suggested three transitions of thougths to change the perception of fixed and straight-line forms of enterprise organization, enterprise design approach and product development process so far to present useful insights through case studies, how enterprise designers can accommodate social impact through new communication and access.

제품자료 객체를 이용한 설계자 네트워크 분석 (Analysis of Networks among Design Engineers Using Product Data Objects)

  • 차춘남;도남철
    • 산업경영시스템학회지
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    • 제39권3호
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    • pp.139-146
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    • 2016
  • This study proposes a methodology to analyse social networks among participating design engineers during product development projects. The proposed methodology enables product development managers or the participating design engineers to make a proper decision on product development considering the performance of participating design engineers. It considers a product development environment where an integrated product data management (PDM) system manages the product development data and associated product development processes consistently in its database, and all the design engineers share the product development data in the PDM database for their activities in the product development project. It provides a novel approach to build social networks among design engineers from an operational product development data in the PDM database without surveys or monitoring participating engineers. It automatically generates social networks among the design engineers from the product data and relationships specified by the participants during the design activities. It allows analysts to gather operational data for their analysis without additional efforts for understanding complex and unstructured product development processes. This study also provides a set of measures to evaluate the social networks. It will show the role and efficiency of each design engineers in the social network. To show the feasibility of the approach, it suggests an architecture of social network analysis (SNA) system and implemented it with a research-purpose PDM system and R, a statistical software system. A product configuration management process with synthetical example data is applied to the SNA system and it shows that the approach enables analysts to evaluate current position of design engineers in their social networks.

The Approaches of Positive Experience Design on IoT Intelligent Products

  • Wu, Chunmao;Xu, Huayuan;Liu, Ziyang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권5호
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    • pp.1798-1813
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    • 2021
  • This paper proposes a positive experience design approach for Internet of Things (IoT) intelligent products to improve users' subjective well-being in the fields of artificial intelligence and big data. First, the authors selected six target users and taking the Xiaomi IoT intelligent products for the research objects and conducted a thorough observation on how the target users used IoT intelligent products in their own homes over two weeks via a home-visiting interview, group diary, and focus group. Second, they constructed an individual activities table for the participants' IoT intelligent product experience using a hierarchical task analysis (HTA). Third, two researchers sorted out the sub-tasks of happiness in the HTA table. Finally, the authors found the positive experience design approach of IoT intelligent products. The positive experience design approach of IoT intelligent products is proposed from focusing on the personal pleasure experience to individual life meaningful design and group social relationship design, including individual pleasure experience, personal goal realization, group needs satisfaction and the harmony of group relations. The paper uses the two design examples of an interactive kettle and a harmonious chair to further discuss the feasibility of the design approach. In the era of big data, it is helpful for designers to use this design approach to improve the users' sense of sustainable pleasure, achievement perception of their future goal realization, and the well-being of the group's social relationships.

Design and Weighting Effects in Small Firm Server in Korea

  • Lee, Keejae;Lepkowski, James M.
    • Communications for Statistical Applications and Methods
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    • 제9권3호
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    • pp.775-786
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    • 2002
  • In this paper, we conducted an empirical study to investigate the design and weighting effects on descriptive and analytic statistics. The design and weighting effects were calculated for estimates produced from the 1998 small firm survey data. We considered the design and weighting effects on coefficients estimates of regression model using the design-based approach and the GEE approach.

소셜미디어와 PDM 시스템을 활용한 협업적 제품자료관리 교육 (Education of Collaborative Product Data Management by Using Social Media in a Product Data Management System)

  • 도남철
    • 한국CDE학회논문집
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    • 제20권3호
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    • pp.254-262
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    • 2015
  • This study proposes an approach to Product Data Management (PDM) education for collaborative product data management, which can support collaborative product development process. This approach introduces social media and a PDM system into a framework for PDM education supported by consistent product development process and product data model. It has been applied to two PDM classes and the result shows that the social media in PDM education can support not only experiences of the collaborative product data management but also interactive and informal communications among instructors and participants using integrated social media with product data during courses.

Open Space Design Elements and Social Support Design In Healing Facilities

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • 제10권2호
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    • pp.53-61
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    • 2022
  • This study suggested the environmental components for open space in a healing environment based on the social support approach for integrating and enhancing users' activities and interactions. The physical environments of the open space in healing facilities should be suggested by social support design and support the interactions of various users. Particularly architectural environment conditions should reinforce the contribution to the revitalization of medical facilities based on improving the healing effect of patients through mutual exchange of users. The open space environment conditions influence users' healing process with physical design factors and users' interactions, and the flexible environments based on the social support that is crucial for circulation and mutual exchange of users. The open space transformation, integration of technology, and wayfinding system with color and signage also allow users to improve the space experience and easy access. The environmental components of open space design should include easy access for user inflow, flexible layout for comfort, access to outdoor spaces, integration of warm color schemes for relaxation, personalization of spaces with artwork, and visual interest through the use of textures and materials.

사회사적 디자인사 연구를 위한 방법론 모색 (A Study on the Socio-Cultural Approach to Design History in Korea)

  • 강현주
    • 디자인학연구
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    • 제18권2호
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    • pp.233-242
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    • 2005
  • 본 연구는 디자인의 사회사가 한국디자인의 역사를 연구하고 교육하는데 있어서 하나의 유용한 방법론이 될 수 있는가 하는 문제의식에서 출발하였다. 디자인에 대한 사회사적 접근방식을 이해하기 위해 우선 제2장에서는 니콜라우스 페브스너 이래 지속되어 온 디자이너 중심의 디자인사 서술 방식과 이를 비판하며 사회사적 관점의 디자인사를 주장했던 에이드리언 포티의 디자인사 서술 방식을 비교하였다. 제3장에서는 한국 근현대기 일상문화와 시각문화에 대한 사회문화적 접근을 시도했던 <일상 기억 역사>, <캠페인을 보면 사회가 보인다>, <신화 없는 탄생: 한국 디자인 1910 - 1960> 등 세 개의 국내 전시회를 통해 한국디자인에 대한 사회사적 접근 방식의 사례를 찾아보고자 했다. 제4장에서는 디자인사 연구와 교육에 있어서 디자인의 사회사적 접근 방식이 갖는 의미와 특성 등을 고찰해보고 질적연구방법론 도입의 필요성에 대해서 논하였다.

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소외계층의 주거환경개선을 위한 소규모 주택 리모델링에 관한 평가연구 - TV 방송 무료주택 리모델링 프로그램 '러브하우스' 사례조사를 중심으로- (Estimation of remodeling of small-scale houses to improve the residential environment for the underprivileged - case study on the TV program 'Love House' for free residential remodeling -)

  • 양세은
    • 한국실내디자인학회논문집
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    • 제17권3호
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    • pp.34-42
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    • 2008
  • The objective of this research is not only making the planning guides regarding a small-scale residential remodeling but also examining closely the social roles of the interior design for the poor and the underprivileged class by analyzing the residential remodeling cases. The scope of research includes 40 remodeling houses free of charge which are broadcasted in the TV program 'Love House'. Taking in consideration the characteristics of users like parentless or single-parent families and families with disabled persons, this study uses the spatial approach, user's convenience approach and psychological problem solving approach, in terms of the methodology. In result of the analysis of their interior design, first of all, it is essential solving the problem of limited house space by comparison with the family number. Second, the universal design concept for the family with disabled persons(72.5%), old persons or children is strengthened guaranteeing privacy in small and old interior space. Third, the interior design is focused in increasing communication among family members, because mental and physical obstacle would obstruct accessibility among them. This research shows the importance of the interior design which makes wide social roles contributing to create "welfare society".

교회 사회복지시설의 건축적 특성에 관한 연구 (A Study on Architectural Characteristics of the Social Welfare Facilities in Church)

  • 전명현;소준영
    • 한국실내디자인학회논문집
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    • 제13호
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    • pp.111-116
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    • 1997
  • For the purpose of easy approach, social welfare facilities that have close relation to local society establish welfare facilities, as schools, religious faciliteis, town-block offices, libraries, etc. Especially the church neighboring the region can use regional resources in human power, facilities, financial power. So the purpose of this research is to investigate the concept and sort of religious facilities and regional connection and present the direction of social welfare facilites plan through the case study of social welfare faciliteis performing public welfare work, attached to church.

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사회혁신 프로젝트 수행을 위한 디자인 씽킹과 비즈니스 모델 젠 연계 방법론 (Design thinking and Business Model Zen linkage methodology for social innovation project implementation)

  • 박상혁;오승희
    • 디지털산업정보학회논문지
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    • 제13권1호
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    • pp.185-196
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    • 2017
  • Today, companies and social actors at the beginning of the Fourth Industrial Revolution are focusing on active innovation and efforts to adapt to rapidly changing environmental changes. Design thinking refers to creative strategies designers utilize during the process of designing. Design thinking is also an approach that can be used to consider issues and resolve problems more broadly than within professional design practice, and has been applied in business and to social issues. However, there are some limitations in the design thinking methodology during the project in the field. This paper presents a novel design - thinking process that incorporates a lean start - up based business model into the design thinking process. We conducted a case study to verify the effectiveness of our new design thinking process in social innovation projects. In this paper, it is meaningful to suggest and verify a new process that combines business model Zen to complement the limit of design thinking. It will also provide guidelines for design thinking projects as tools for social innovation.