• 제목/요약/키워드: Smartphone Apps

검색결과 169건 처리시간 0.026초

M-Learning Application for Ubiquitous Learning Based on Android Web Platform (안드로이드 웹 플랫폼 기반 U-Learning을 위한 M-Learning 애플리케이션)

  • Kim, Hye-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • 제12권12호
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    • pp.5564-5569
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    • 2011
  • In this paper we introduced Augmented Reality (AR) on Android platform for ubiquitous learning (u-learning). Android is breaking new ground for mobile computing and open technologies. Android is versatile as it is not limited only to mobile phones, but it can be installed on various devices. Android gives developers the opportunity to leverage their development skills, while also building an exciting and active community. Augmented Reality (AR) is going to be the future of most apps; all it takes is a decent processor, a camera, a compass and a GPS, all of which are becoming increasingly common on smart phones. Through AR we can have educational tools that provide individuals with total flexibility to receive, send, and review training and detailed product information through an increasingly ubiquitous web-enabled communication device. In this paper, we proposed Augmented Reality for Species Identification using Android Smartphone with augmented reality in species determination. This study is appropriate in the field of Biology. This is useful in outdoor experimental activities of the students. Like for example while they are visiting the zoo, botanical garden and etc.

Design of IoT Gateway based Event-Driven Approach for IoT related Applications (IoT 게이트웨이 기반의 이벤트 중심 접근 방식 응용프로그램 설계)

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제20권11호
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    • pp.2119-2124
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    • 2016
  • The Internet of things (IoT) needs to be an event-driven approach for efficient related time response and processing. The growth of mobile devices in Internet of Things (IoT) leads to a number of intelligent buildings related IoT applications. For instance, home automation controlling system uses client system such web apps on smartphone or web service to access the home server by sending control commands. The gateway based RESTful technology responsible for handling clients'requests attests an internet latency in case a large number of clients' requests submit toward the gateway increases. In this paper, we propose the design tasks of the IoT gateway for handling concurrency events. The gateway based event-driven architecture is designed for building IoT gateway using node.js on one side and communication protocol based message-oriented middleware known as XMPP to handle communications of intelligent building control devices connected to the gateway through a centralized hub.

Effects of a mobile healthcare service provided by public health centers on practicing of health behaviors and health risk factors

  • Kim, Tae-Yon;Lee, Yun-Su;Yu, Eun-Jung;Kim, Min-Su;Yang, Sun-Young;Hur, Yang-Im;Kang, Jae-Heon
    • Nutrition Research and Practice
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    • 제13권6호
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    • pp.509-520
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    • 2019
  • BACKGROUND/OBJECTIVES: This study evaluated whether a mobile health (mHealth) application can instigate healthy behavioral changes and improvements in metabolic disorders in individuals with metabolic abnormalities. SUBJECTS/METHODS: Participants were divided into an mHealth intervention group (IG), which used a mobile app for 24 weeks, and a conventional IG. All mobile apps featured activity monitors, with blood pressure and glucose monitors, and body-composition measuring devices. The two groups were compared after 24 weeks in terms of health-behavior practice rate and changes in the proportion of people with health risks, and health behaviors performed by the IG that contributed to reductions in more than one health risk factor were analyzed using multiple logistic regression. RESULTS: Preference for low-sodium diet, reading nutritional facts, having breakfast, and performing moderate physical activity significantly increased in the mHealth IG. Furthermore, the mHealth IG showed a significant increase of eight items in the mini-dietary assessment; particularly, the items "I eat at least two types of vegetables of various colors at every meal" and "I consume dairies, such as milk, yogurt, and cheese, every day." The proportion of people with health risks, with the exception of fasting glucose, significantly decreased in the mHealth IG, while only the proportion of people with at-risk triglycerides and waist circumference of females significantly decreased in the control group. Finally, compared to those who did not show improvements of health risks, those who showed improvements of health risks in the mHealth IG had an odds ratio of 1.61 for moderate to vigorous physical activity, 1.65 for "I do not add more salt or soy sauce in my food," and 1.77 for "I remove fat in my meat before eating." CONCLUSIONS: The findings suggest that the additional use of a community-based mHealth service through a mobile application is effective for improving health behaviors and lowering metabolic risks in Koreans.

Digital forensic framework for illegal footage -Focused On Android Smartphone- (불법 촬영물에 대한 디지털 포렌식 프레임워크 -안드로이드 스마트폰 중심으로-)

  • Kim, Jongman;Lee, Sangjin
    • Journal of Digital Forensics
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    • 제12권3호
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    • pp.39-54
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    • 2018
  • Recently, discussions for the eradication of illegal shooting have been carried out in a socially-oriented way. The government has established comprehensive measures to eradicate cyber sexual violence crimes such as illegal shooting. Although the social interest in illegal shooting has increased, the illegal film shooting case is evolving more and more due to the development of information and communication technology. Applications that can hide confused videos are constantly circulating around the market and community sites. As a result, field investigators and professional analysts are experiencing difficulties in collecting and analyzing evidence. In this paper, we propose an evidence collection and analysis framework for illegal shooting cases in order to give practical help to illegal shooting investigation. We also proposed a system that can detect hidden applications, which is one of the main obstacles in evidence collection and analysis. We developed a detection tool to evaluate the effectiveness of the proposed system and confirmed the feasibility and scalability of the system through experiments using commercially available concealed apps.

Consortium Blockchain based Forgery Android APK Discrimination DApp using Hyperledger Composer (Hyperledger Composer 기반 컨소시움 블록체인을 이용한 위조 모바일 APK 검출 DApp)

  • Lee, Hyung-Woo;Lee, Hanseong
    • Journal of Internet Computing and Services
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    • 제20권5호
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    • pp.9-18
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    • 2019
  • Android Application Package (APK) is vulnerable to repackaging attacks. Therefore, obfuscation technology was applied inside the Android APK file to cope with repackaging attack. However, as more advanced reverse engineering techniques continue to be developed, fake Android APK files to be released. A new approach is needed to solve this problem. A blockchain is a continuously growing list of records, called blocks, which are linked and secured using cryptography. Each block typically contains a cryptographic hash of theprevious block, a timestamp and transaction data. Once recorded, the data inany given block cannot be altered retroactively without the alteration of all subsequent blocks. Therefore, it is possible to check whether or not theAndroid Mobile APK is forged by applying the blockchain technology. In this paper, we construct a discrimination DApp (Decentralized Application) against forgery Android Mobile APK by recording and maintaining the legitimate APK in the consortium blockchain framework like Hyperledger Fabric by Composer. With proposed DApp, we can prevent the forgery and modification of the appfrom being installed on the user's Smartphone, and normal and legitimate apps will be widely used.

Performance Comparison of Machine Learning Models to Detect Screen Use and Devices (스크린 사용 여부 및 사용 디바이스 감지를 위한 머신러닝 모델 성능 비교)

  • Hwang, Sangwon;Kim, Dongwoo;Lee, Juhwan;Kang, Seungwoo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제24권5호
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    • pp.584-590
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    • 2020
  • Long-term use of digital screens in daily life can lead to computer vision syndrome including symptoms such as eye strain, dry eyes, and headaches. To prevent computer vision syndrome, it is important to limit screen usage time and take frequent breaks. There are a variety of applications that can help users know the screen usage time. However, these apps are limited because users see various screens such as desktops, laptops, and tablets as well as smartphone screens. In this paper, we propose and evaluate machine learning-based models that detect the screen device in use using color, IMU and lidar sensor data. Our evaluation shows that neural network-based models show relatively high F1 scores compared to traditional machine learning models. Among neural network-based models, the MLP and CNN-based models have higher scores than the LSTM-based model. The RF model shows the best result among the traditional machine learning models, followed by the SVM model.

Agreement of Physical Activity Measured Using Self-Reporting Questionnaires with Those Using Actigraph Devices, Focusing on the Correlation with Psychological State

  • Seo, Kyoungsan;Jung, Mi Ok;Suh, Minhee
    • Journal of Korean Biological Nursing Science
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    • 제23권4호
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    • pp.287-297
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    • 2021
  • Purpose: This study aimed to evaluate the correlation and agreement of physical activity (PA) between data obtained from wearable Actigraph devices and self-reporting questionnaires, and to investigate the relationship between psychological state (depression, anxiety, and fatigue) and PA. Methods: A descriptive study was conducted using physical measurements and surveys. PA was measured through both the International Physical Activity Questionnaire (IPAQ) and the Actigraph GT3X+ device. The demographic characteristics of the subjects, as well as their depression, anxiety, and fatigue scores, were collected with structured questionnaires. The Spearman's rank correlation coefficient and the Bland-Altman plot method were employed. Results: Data from 36 healthy adults were analyzed. The overall levels of PA measured using the IPAQ and the Actigraph were 1,891.69 MET min/week and 669.96 MET/day, respectively. Total levels of PA did not show a significant correlation between the two measurement methodologies. However, the moderate-intensity PA resulting from the IPAQ scores showed a significant positive correlation with the light-intensity PA recorded by the Actigraph. The Bland-Altman plot analysis demonstrated that the levels of PA as measured by the two different methods did not match. In addition, PA measured using the Actigraph showed a significant negative correlation with depression and anxiety whereas PA measured using the IPAQ showed a significant positive correlation with fatigue. Conclusion: The conclusion of this study is that the data obtained from the subjective self-reporting questionnaire and the wearable Actigraph do not correlate or match in healthy adults. Future research should investigate the relationship between depression and PA intensity through the Actigraph, or other wearable devices equipped with smartphone apps.

The Study on the User Behavioral Effects of Perception and Characteristics on the Common Essential Applications of Smartphones (스마트폰 공통 필수앱에 대한 이용자 인식과 특성이 이용 행동에 미치는 영향)

  • Youn, Bo Heum;Lee, Yoon Jae;Choi, Seong Jhin
    • Journal of Broadcast Engineering
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    • 제27권3호
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    • pp.415-436
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    • 2022
  • This study was conducted by the customer survey of 15 to 65 years old in order to identify the user behavioral effects of perception and characteristics on the common essential applications of smartphones with the United Theory of Acceptance and Use of Technology (UTAUT) and Value-based Acceptance Model (VAM). As a result, it was found that performance expectancy, enjoyment, facilitating conditions, effort expectancy, and social influences, excluding information privacy concern, have a positive effect on use behavior. The moderating effect by age was found that the youth was higher between perceived value and behavioral intention, and the middle-aged was higher between enjoyment and perceived value. This study has significance in providing implications for establishing strategies on designing and pre-loading apps, and increasing usage rate.

Study on Development for Smart Door Lock and App. using Arduino and Infrared Sensor (아두이노와 적외선 센서를 이용한 스마트 도어락과 앱 개발에 대한 연구)

  • Hyeomg-Jun, Jeon;Yoon-Soo, Na;Yeo-Gyun, Youn;Kyeong-Ho, Kim;Hee-Woon, Ahn;Jae-Wook, Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • 제17권6호
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    • pp.1199-1206
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    • 2022
  • In this paper, unlike door locks that are controlled only by the existing keypad because electronic devices can be easily operated through apps on smartphones in modern society, an app was created using app inventory so that door locks can be controlled using smartphones. Through the Bluetooth module experiment, the communication distance with the smartphone was controlled up to 10m when there were no obstacles, and through the voice recognition experiment, the recognition rate was 85% and 90% at 500~1000Hz and 1000~1500Hz, respectively, and 70% and 80% at 80dB noise. Through the results of the experimental evaluation, it was confirmed that convenience and security could be improved.

Development of an Unmanned Land-Based Shrimp Farm Integrated Monitoring System (무인 육상 새우 양식장 통합 모니터링 시스템 개발)

  • Hyeong-Bin Park;Kyoung-Wook Park;Sung-Keun Lee
    • The Journal of the Korea institute of electronic communication sciences
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    • 제19권1호
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    • pp.209-216
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    • 2024
  • Land shrimp farms can control the growth environment more stably than coastal ones, making them advantageous for high-quality, large-scale production. In order to maintain an optimal shrimp growth environment, various factors such as water circulation, maintaining appropriate water temperature, oxygen supply, and feed supply must be managed. In particular, failure to properly manage water quality can lead to the death of shrimp, making it difficult to have people stationed at the farm 24 hours a day to continuously manage them. In this paper, to solve this problem, we design an integrated monitoring system for land farms that can be operated with minimal manpower. The proposed design plan uses IoT technology to collect real-time images of land farms, pump status, water quality data, and energy usage and transmit them to the server. Through web interfaces and smartphone apps, administrators can check the status of the farm stored on the server anytime, anywhere in real time and take necessary measures. Therefore, it is possible to significantly reduce field work hours without the need for managers to reside in the farm.