• Title/Summary/Keyword: Smartphone APPS

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Improved User Privacy in SocialNetworks Based on Hash Function

  • Alrwuili, Kawthar;Hendaoui, Saloua
    • International Journal of Computer Science & Network Security
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    • v.22 no.1
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    • pp.97-104
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    • 2022
  • In recent years, data privacy has become increasingly important. The goal of network cryptography is to protect data while it is being transmitted over the internet or a network. Social media and smartphone apps collect a lot of personal data which if exposed, might be damaging to privacy. As a result, sensitive data is exposed and data is shared without the data owner's consent. Personal Information is one of the concerns in data privacy. Protecting user data and sensitive information is the first step to keeping user data private. Many applications user data can be found on other websites. In this paper, we discuss the issue of privacy and suggest a mechanism for keeping user data hidden in other applications.

Design and Implementation of Real-Time News App using RSS of the Internet Newspaper (신문사 RSS를 활용한 실시간뉴스 어플리케이션 설계 및 구현)

  • Song, Ju-Whan
    • Journal of Digital Contents Society
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    • v.19 no.4
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    • pp.631-637
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    • 2018
  • In order to read newspaper articles, the use of paper newspapers is decreasing and smartphone are increasingly used. As a result, the number of news apps continues to increase. Many of the news apps in the Android Play Store fall into two categories. The first is an app that is developed by a specific newspaper company and distributes only the articles of the newspaper company. The rest is an app that shows a list of newspapers and shows the homepage when a newspaper is selected. In this paper, we have designed and implemented a Real-Time News app for collecting articles from many newspapers and providing them in real time. Newspapers provide up-to-date articles with RSS feeds. The server program stores them in the DB, and transmits the articles requested in the Real-Time News app in real time. In order to see the latest news, it is possible to collect the articles of each newspaper without visiting the websites of the various newspapers, and it is possible to reduce the mobile data usage used to access each website.

Detection of Forgery of Mobile App and Study on Countermeasure (모바일 단말기 앱의 위·변조 탐지 및 대응방안 연구)

  • Jung, Hyun Soo;Chae, Gyoo-Soo
    • Journal of Convergence Society for SMB
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    • v.5 no.3
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    • pp.27-31
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    • 2015
  • As the number of smartphone users is increasing with the development of mobile devices, the range of monetary transaction from the individual use is increasing. Therefore, hacking methods are diversified and the information forgery of mobile devices has been a current issue. The forgery via apps in mobile devices is a hacking method that creates an app similar to well-known apps to deceive the users. The forgery attack corresponds to the violation of integrity, one of three elements of security. Due to the forgery, the value and credibility of an app decreases with the risk increased. With the forgery in app, private information and data can be stolen and the financial losses can occur. This paper examined the forgery, and suggested a way to detect it, and sought the countermeasure to the forgery.

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App Recommendation Based on Characteristic Similarity (특성 유사도 기반 앱 추천)

  • Kim, Hyung-Il
    • Journal of Digital Contents Society
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    • v.13 no.4
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    • pp.559-565
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    • 2012
  • The remarkable development of IT is contributed to popularization of smart phones, which in turn creates a new domain called app store. Smartphone apps have grown fast because they can be easily purchased through an app store. As the volume of apps traded in app stores is so huge that it is extremely hard for users to find the exact app they want. In general, an app store recommends an app to users based on the search words they entered. In terms of recommendation of app, this kind of content-based method is not effective. To increase accuracy in recommending app, this paper proposes a characteristic similarity-based app recommendation method. This method creates attributes on the app based on the related information such as genre, functionality and number of downloads and then compares them with the propensity to use the app. According to diverse simulations, the method proposed in this paper improved the performance of app recommendation by 33% in average, compared to the conventional method.

The Effects of App Programing Education Using m-Bizmaker on Creative Problem Solving Ability (m-Bizmaker를 활용한 앱 프로그래밍 교육이 창의적 문제해결력에 미치는 영향)

  • Han, Soon-jae;Kim, Sung-Sik
    • The Journal of Korean Association of Computer Education
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    • v.19 no.6
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    • pp.25-32
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    • 2016
  • This study aims to suggest app programming education plan by analyzing the effects of app programming education using m-bizmaker on the creative problem solving ability in specialized high school students. Currently, The South Korean government is preparing to conduct SW education in primary and secondary schools. Developing smartphone apps that are familiar to students can be seen as a very effective tool of SW educational measures. In general, app development can only be achieved through specialized training on how to use the app programming language. So, many students think the app programming is difficult areas before creating apps because tired of learning how to an app programming language. As a result of applying app programming education using m-Bizmaker, which is one of the app authoring tools, to the class, it is desirable as an app programming education plan. And according to survey results, it has been proved that the app programming education plan using m-Bizmaker is effective to improve creative problem solving ability.

Learning App Development using App Inventor for Preliminary Early Childhood Teacher (앱 인벤터를 활용한 예비 유아교사 학습 앱 개발)

  • An, Mi-Young
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.4
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    • pp.355-361
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    • 2018
  • Recently, there are efforts to improve my learning ability by using various learning tools based on ICT technology. The application such as games is used in conjunction with lecture class to induce interest in the class and to enhance the learning effect by using smartphone app as learning tool. In addition, we are trying to improve creative thinking ability, problem solving ability and logical thinking ability through early coding education. In this paper, we describe the learning and quiz app using the app inventor and conducted the related questionnaire. We developed a learning philosophy for preliminary early childhood teachers using the developed apps and taught them how to utilize them in early childhood education by explaining the apps and using the app inventor. Through questionnaires, we confirmed the learning effect and the willingness to use in early childhood education. Through this study, I hope to improve the ability of early childhood teacher learning and to utilize the coding in early childhood education with the app developed as the app inventor.

Implementation of Smart Convergent Communication System of Satellite and Wireless for Monitoring in Closed Room of Vessel (선박의 밀폐된 선내에서 해상관제를 위한 스마트 위성·무선 복합통신시스템 구현)

  • Park, Heum;Lee, Chang Bum;An, Sung Mun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.8
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    • pp.1853-1858
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    • 2015
  • The existence communications of vessel focused on voice, FAX, ISDN, etc. using satellite on the existent most communications on the ships, and recently, the ships need high quality smart communication service environments. In the results of experiments using the existent system, it could access on board, but in the closed room of vessel, was impossible to access e-mail and smart apps except voice communication. In the present paper, we implemented a novel communication system that can access voice, text, e-mail, file, vessel monitoring apps, etc. It consists of a convergent communication terminal combined with satellite and communication for Smartphone, and smart communication environment on the closed room. As the results, we can access a variety of smart communication in anywhere on board.

The Dynamics of Online word-of-mouth and Marketing Performance : Exploring Mobile Game Application Reviews (온라인 구전과 마케팅 성과의 다이나믹스 연구 : 모바일 게임 앱 리뷰를 중심으로)

  • Kim, In-kiw;Cha, Seong-Soo
    • The Journal of the Korea Contents Association
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    • v.20 no.12
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    • pp.36-48
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    • 2020
  • App market has continuously been growth since its launch. The market revenues will reach about 1,000 billion US dollars in 2019. App is a core service for smartphone. Currently, there are more than 1.5 million mobile apps in App platform calling out for attention. So, if you are looking at developing a successful app, you need to have a solid marketing and distribution strategy. Online word of mouth(eWOM) is one of the most effective, powerful App marketing method. eWOM affect potential consumers' decision making, and this effect can spread rapidly through online social network. Despite the increasing research on word of mouth, only few studies have focused on content analysis. Most of studies focused on the causes and acceptance of eWOM and eWOM performance measurement. This study aims to content analysis of mobile apps review In 2013, Google researchers announced Word2Vec. This method has overcome the weakness of previous studies. This is faster and more accurate than traditional methods. This study found out the relationship between mobile app reviews and checked for reactions by Word2vec.

Design and Implementation of Constructing and Utilizing an Attendance Book based on SmartPhone Apps (스마트폰 앱을 활용한 출석부 구성 및 활용 시스템의 설계와 구현)

  • Pyun, Kihyun
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.14-23
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    • 2014
  • Existing attending management systems require a high cost and are lack of convenience. In this paper, we propose a convenient and practical attending management system as follows: First, our system allows us to construct an attendance book in an easy and simple way. A professor does not have to provide the information of students using the small screen of his smartphone. Instead, each student manages his own information via the app designed for a student in our system. Then the professor can construct the attendance book using another app designed for the professor by confirming the requests from the app designed for a student. Second, our system enables a professor to utilize the pictures of students as well as other information of students to have a good relationship with students. Third, our system provides a functionality of checking attendance automatically by calling the names of students via the app designed for the professor. Then the professor has only to match the name with the face of each student. Fourth, our system provides a functionality of checking attendance in a very fast manner. Our system can complete this behavior within a short time since all students can join the attendance simultaneously by using the app designed for the student. Fifth, our system can prevent an illegal attendance easily by utilizing the distance information.

Usability of a smartphone food picture app for assisting 24-hour dietary recall: a pilot study

  • Hongu, Nobuko;Pope, Benjamin T.;Bilgic, Pelin;Orr, Barron J.;Suzuki, Asuka;Kim, Angela Sarah;Merchant, Nirav C.;Roe, Denise J.
    • Nutrition Research and Practice
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    • v.9 no.2
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    • pp.207-212
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    • 2015
  • BACKGROUND/OBJECTIVES: The Recaller app was developed to help individuals record their food intakes. This pilot study evaluated the usability of this new food picture application (app), which operates on a smartphone with an embedded camera and Internet capability. SUBJECTS/METHODS: Adults aged 19 to 28 years (23 males and 22 females) were assigned to use the Recaller app on six designated, nonconsecutive days in order to capture an image of each meal and snack before and after eating. The images were automatically time-stamped and uploaded by the app to the Recaller website. A trained nutritionist administered a 24-hour dietary recall interview 1 day after food images were taken. Participants' opinions of the Recaller app and its usability were determined by a follow-up survey. As an evaluation indicator of usability, the number of images taken was analyzed and multivariate Poisson regression used to model the factors determining the number of images sent. RESULTS: A total of 3,315 food images were uploaded throughout the study period. The median number of images taken per day was nine for males and 13 for females. The survey showed that the Recaller app was easy to use, and 50% of the participants would consider using the app daily. Predictors of a higher number of images were as follows: greater interval (hours) between the first and last food images sent, weekend, and female. CONCLUSIONS: The results of this pilot study provide valuable information for understanding the usability of the Recaller smartphone food picture app as well as other similarly designed apps. This study provides a model for assisting nutrition educators in their collection of food intake information by using tools available on smartphones. This innovative approach has the potential to improve recall of foods eaten and monitoring of dietary intake in nutritional studies.