• Title/Summary/Keyword: Smart-device

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An Extensible Smart Home IoT System Based on Low-power Networks (저전력 네트워크 기반의 확장 용이한 스마트 홈 IoT 시스템)

  • Lee, Jun-young;Yoo, Seong-eun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.13 no.3
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    • pp.133-141
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    • 2018
  • There are increasing interests on smart home systems. However, most of the existing works focus on the functionality itself. In this paper, we propose an extensible smart home system based on low power networking such as CoAP, 6LoWPAN, and Zigbee. The proposed home IoT system consists of Home APP, Home Server, Home Broker, and Power Devices. Each component of the system is connected by the low-power network technologies aforementioned. As the end device, Power Device senses the current consumption of the attached appliance and controls the power to it. Power Device reports the sensing data to Home Server via Home Broker. The Home Broker enhances the scalability of the system. Home Broker extends the service area and the user's services, and it manages the connection of the underlying devices and processes, and transmits data to Home Server from Power Devices. Through the experimental evaluation, we show that the proposed system achieves the design goals such as extensibility and low power networking.

A Study on trend Analysis and Future Prospects of Cloud Game Industry - Focus on Device, Platform, Contents - (클라우드 게임산업 동향분석 및 전망에 관한 연구 - 디바이스, 플랫폼, 콘텐츠를 중심으로 -)

  • Doo, Ill Chul;Baek, Jae Yong;Shin, Hyun Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.4
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    • pp.181-195
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    • 2014
  • The game Industry has been a major leader in business world with its size and volume in terms of profit and culture contents, and ever increasing at the moment. Cloud Game has appeared as a new, combined game format, playable on smart TV and smart phone with its upgraded storage size and fast spreading N-screen. This research studies the present reality of the cloud industry by focusing on three categories which are device type, Platform, and game contents consequently in order to determine the future prospect of cloud games. First, the cloud game business will thrive as devices such as smart TV and smart phone are used widely. Second, the cloud game industry will have a new era when OS systems of Platform are united effectively. Third, the previous platform holders will have to face new challenges brought up by cloud games' service providers. Forth, the gamer, developer, and service provider need each other in order to widen the spectrum of business in cloud game industry.

Collision Avoidance Sensor System for Mobile Crane (전지형 크레인의 인양물 충돌방지를 위한 환경탐지 센서 시스템 개발)

  • Kim, Ji-Chul;Kim, Young Jea;Kim, Mingeuk;Lee, Hanmin
    • Journal of Drive and Control
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    • v.19 no.4
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    • pp.62-69
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    • 2022
  • Construction machinery is exposed to accidents such as collisions, narrowness, and overturns during operation. In particular, mobile crane is operated only with the driver's vision and limited information of the assistant worker. Thus, there is a high risk of an accident. Recently, some collision avoidance device using sensors such as cameras and LiDAR have been applied. However, they are still insufficient to prevent collisions in the omnidirectional 3D space. In this study, a rotating LiDAR device was developed and applied to a 250-ton crane to obtain a full-space point cloud. An algorithm that could provide distance information and safety status to the driver was developed. Also, deep-learning segmentation algorithm was used to classify human-worker. The developed device could recognize obstacles within 100m of a 360-degree range. In the experiment, a safety distance was calculated with an error of 10.3cm at 30m to give the operator an accurate distance and collision alarm.

Design of Wearable IoT based Smart Mask (웨어러블 IoT기반 스마트 마스크 설계)

  • Park, Yonghyun;Jeong, SeongWoon;Jung, Kyung Kwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.300-302
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    • 2021
  • Usage of a face mask has become mandatory in many countries after the COVID-19. This paper described to develop a IoT based smart mask system for monitoring face mask. The system developed in this paper has two main units, a sensor module, and a smartphone application. The sensor module consists of four components: temperature and humidity sensor, a heart rate sensor, and a BLE chip. This components work as a unit to collect data and stream them through an I2C port over BLE to a connected mobile device. The smartphone application is an Android application developed for smart phones. It enables the Android device to communicate with the sensor to receive sensor data, process, store and display results.

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Image Security System Using Push Server and Smart Device (푸시 서버와 스마트 디바이스를 이용한 영상보안 시스템)

  • Park, Seung-Hwan;Oh, U-Chul;Kim, Chang-Bok
    • Journal of Advanced Navigation Technology
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    • v.18 no.6
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    • pp.588-593
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    • 2014
  • Recently, the smart devices has been possessed by a large majority of the adult, and offered various personalization services. This paper proposed the lightweight Intelligent Image Security System that notice the existence of any intruder in real time at the place of requiring the security by using smart device. The proposed image security system recognized whether or not intruder exists using the difference frame on the basis of Integral Image and the dynamic background updating algorithms. The intrusion notification is achieved by using the GCM push server that send massages in the application unit of user mobile device, and the SMTP mail server which is use of e-mail standard protocol. In case of the occurrence of intruder, GCM push server send an push-massage by the private mobile device, and SMTP mail server send the intruder's photograph and intrusion time. By the convergence of the various image processing algorithms and the performance of smart device, The proposed image security system can be applied to the various Intelligent Image Security field.

Development and Evaluation of Wearable Smart Clothing for Combined EMG Devices (웨어러블 근전도 디바이스 결합형 스마트의류 개발 및 성능평가)

  • Sojung Lee;Hyelim Kim;Wonyoung Jeong
    • Fashion & Textile Research Journal
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    • v.25 no.2
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    • pp.210-220
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    • 2023
  • Recently, smart wearable products, including electromyography (EMG) measurement devices and clothing, have been developed to monitor users' exercise levels, muscle activation, and muscle balance more effectively during fitness activities. However, technical and socioeconomic barriers, such as flexibility and durability, still pose challenges in terms of comfort, ease of wear, and wearability of smart clothing, which includes devices and circuits. To address these issues, this study developed a wearable EMG device integrated with clothing to collect valid EMG signals from desired muscles while maintaining comfort, functionality, and ease of wear. After deriving a combined structure that could stably position the wearable device within the clothing, a prototype was manufactured and evaluated for fit, compression, comfort, and exercise comfort test by ten participants (height = 176.2 cm, weight = 76.4 kg, chest circumference = 101.2 cm). The study found that the prototype had smaller circumferences around the chest, waist, and abdomen compared to commercial products, resulting in lower ratings for wearing comfort and ease of wear. However, the prototype received high ratings for fitting, pressure, and the exercise comfort test. Valid signals were obtained when the EMG device was combined to the prototype for the rectus femoris muscle, indicating stable positioning of the device during exercise.

Device Virtualization Framework for Smart Home Cloud Service (스마트홈 클라우드 서비스를 위한 디바이스 가상화 프레임워크)

  • Kim, Kyungwon;Park, Jongbin;Kum, Seungwoo;Jung, Jongjin;Yang, Chang-Mo;Lim, Taebeom
    • Telecommunications review
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    • v.24 no.5
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    • pp.677-691
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    • 2014
  • Connectivity is becoming more important keywords recently. For example, many devices are going to be connected to the internet. It is usually called as the IoT(internet of things). Many IoT devices can be evolved as a part of giant system of the world wide web. It is a great opportunity for us, because many new services can have emerged through this paradigm. In this paper, we propose a device virtualization framework for smart home service. The proposed framework connects the many home appliances devices and the internet using a dynamic protocol conversion. After our protocol conversion for device virtualization, our framework provides a RESTful API to access the resources of device through the internet. Therefore, the proposed framework can provide a variety of services, so it also can be developed into the ecosystem for smart home service. The current framework version only supports UPnP enabled devices of the home, but it can easily be extended to many other home middleware solutions. To verify the feasibility of the framework, we have implemented several service scenarios.

The detachable smart wearable device (탈부착 가능 스마트 웨어러블 디바이스 개발)

  • Kim, Bonam;Lee, Seong-Min;Lee, Soo-Uk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.845-847
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    • 2015
  • In this paper, we develope a detachable wearable device consisting of two parts: main module and accessary module including battery. The main module can display any tracking information and alarms related to the smart phone. In addition, it has small sensors such as heart rate sensor, NFC, T-money, and GPS that can be selected by user's requirement. The accessary module includes battery. The suggested wearable device can also solve the problems faced with today's many other wearable devices: 1) limited battery life 2) the lack of compatibility and expandability due to run on internal components designed for smart phone 3) the design has always been a crucial factor in determining the success of main stream consumer wearable devices.

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WiFi Wireless Network based Control System (WiFi 무선 네트워크 기반의 제어 시스템)

  • Jeong, Eui-Hoon;Lim, Jung-Gwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.575-577
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    • 2013
  • Recently most of the hand-held smart devices have WiFi communication facility. This makes WiFi AP(access point) popular and cheaper than before. These circumstance launches some services with AP providing location based services and device control services. In this paper, we propose a AP based control system. The control system consists of AP's, AP controller and Android application program. The AP can collect MAC address information of the associated smart devices and control connected devices. The AP controller maintains DB for smart device position information and device control information. Finally Android application program provides users location based service and device control service.

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A Design and Implementation of Mobile based Smart Green House System (모바일 기반 스마트 온실 시스템 설계 및 구현)

  • Choi, Yue-Soon;Joung, Suck-Tae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.4
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    • pp.475-482
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    • 2014
  • In this paper, we have implemented mobile based smart greenhouse system that can grasp and control the situation for greenhouse from distance. Using existing web based greenhouse system is controlled in real time, but it has a drawback used in limited place. To solve this problem, we have emphasized usability of smart greenhouse system by using mobile device. By using mobile devices (smartphones - the Android based) software we have to raise the comfort and productivity for grasping and controling the situation for greenhouse from distance.