• Title/Summary/Keyword: Smart Phone Application

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Design and Implementation of Prototype Anti-disaster Remote Control Robot Model using Smart Phone (스마트폰을 이용한 방재용 원격 조정 로봇의 프로토 타입 모델 설계 및 구현)

  • Choi, Sung-Jai
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.6
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    • pp.221-227
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    • 2014
  • This paper presented a design which was a minimized remote control robot. This remote control robot was created for preventing life damage from conflagrations, nuclear events and HF gas accidents. This robot's system based smart phone that had camera and GPS systems. When fire came out, The robot figured out that how big fire was, where the fire was started and various aspects of situations. And The robot broadcasted the informations to smart phone using mobile application and wi-fi camera. By doing these, the fire mans could more accurate and be easier to plan a strategy for saving life. The body of robot are 2 parts. One is a car and the other one is a remote controller. By the power, 1step to 10steps, of grabbing remote controller could change the car's speed to move. Also, The prototype robot was already confirmed its utility itself.

A Study on Development of Industrial Engine Monitoring System Using Smart Phone Application (스마트폰 앱을 이용한 산업용 엔진의 모니터링 시스템 개발에 관한 연구)

  • Jeong, C.S.;Kim, Y.S.;Jeong, Y.M.;Kho, J.H.;Jeong, K.S.;Lee, H.S.;Yang, S.Y.
    • Journal of Drive and Control
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    • v.10 no.2
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    • pp.7-12
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    • 2013
  • In this study, a wire/wireless communication system transmitting the operation data of engine from the ER (Engine Room) to the engine controller of ECR(Engine Control Room) has been developed through the communication of ISM(Industrial Science Medical) Band for the test operation environment improvement of medium speed engine. This wire/wireless communication system is composed of the RTU (Remote Terminal Unit) gathering and transmitting engine data as well as the MCU (Master Control Unit) receiving engine status information from the RTU to be sent to the engine controller (PLC). Through this study, a trial product of RTU and MCU has been manufactured. A test bench that has made temperature, pressure and pick-up sensor into a module for the local test of prototype was produced a test bench. In addition, at the same time save the data to a Web server and the smart phone real-time monitoring system has been developed using Wi-Fi communications. The ultimate objective of this study is to develop a wireless smart phone monitoring system of engine for the operator of engine to be able to monitor and control engine status even from the outside of engine room and control room based on this study.

Development of User Oriented Vulnerability Analysis Application on Smart Phone (사용자 중심의 스마트폰 보안 취약성 분석 어플리케이션 개발)

  • Cho, Sik-Wan;Jang, Won-Jun;Lee, Hyung-Woo
    • Journal of the Korea Convergence Society
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    • v.3 no.2
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    • pp.7-12
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    • 2012
  • An advanced and proactive response mechanism against diverse attacks should be proposed for enhance its security and reliability on android based commercial smart work device. In this study, we propose a user-oriented vulnerability analysis and response system on commercial smart work device based on android when diverse attacks are activated. Proposed mechanism uses simplified and optimized memory for monitoring and detecting the abnormal behavior on commercial smart work device, with which we can find and determine the attacker's attempts. Additionally, proposed mechanism provides advanced vulnerability analysis and monitoring/control module.

Implementation of Realistic Experience Application Contents for Tourist Spots Object Recognition Using Augmented Reality Technology (증강현실을 적용한 관광지 사물인식 실감체험 앱 콘텐츠 구현)

  • Kim, Young Sang;Kim, Young Ick
    • Smart Media Journal
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    • v.5 no.1
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    • pp.122-129
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    • 2016
  • In recent years, the Augmented Reality Technology is improving in order to support the user-oriented interaction depending on growing trend in smart phones. In this paper, we present the Realistic Experience App. Contents which help the smart phone users experience the real situations by using the Object Recognition Technology of the tourist attractions and the users' location information. The developed system pinpoints both the location of the user and that of the tourist spot object through the GPS of the smart phone and the information of Beacon, providing the realistic experience contents about the tourist attraction after estimating the distance and the direction between the user and the place. The Realistic Experience App. Contents are expected not only to impress the culture of Jeju on the tourists but also to increase the potential to uncover the unknown tourist attractions and improve the image of Jeju as one of the best sightseeing cities.

cMac : A Context-aware Mobile Apps-on-a-Cloud Architecture Empowering smart devices by leveraging Platform as a Service (PaaS) (클라우드 아키텍처 기반 상황인지 모바일 애플리케이션)

  • Amin, Muhammad Bilal;Lee, Sung-Young;Lee, Young-Koo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.40-42
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    • 2011
  • Smart hand-held devices like iPhone, iPad, Andriod and other mobile-OS machines are becoming a well known part of our daily lives. Utilization of these devices has gone beyond the expectations of their inventors. Evolution of Apple's iOS from a mobile phone Operating System to a wholesome platform for Portable Gaming is an adequate proof. Using these smart devices people are downloading applications from numerous online App Stores. Utilizing remote storage facilities and confining themselves to computing power far below than an entry level laptop, netbooks have emerged. Google's idea of Chrome OS coupled with Google's AppEngine is an eye-opener for researchers and developers. Keeping all these industry-proven innovations in mind we are proposing a Context-Driven Cloud-Oriented Application Architecture for smart devices. This architecture enables our smart devices to behave smarter by utilizing very less of local resources.

A Study on the Conceptual Design of Smart App Authoring Tool

  • Chang, Young-Hyun
    • International Journal of Advanced Culture Technology
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    • v.3 no.2
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    • pp.118-123
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    • 2015
  • IT environment gets more complicated in terms of open platform, network standards, device design and hardware, etc. Smart network and application are in the fields of corporate as well as national competition for future fusion technology. In development environment focused on computers, the ideas of authoring tool have been presented in terms of improved software productivity. In smart environment where subdividing works are consecutively done, current authoring tool should be effectively updated for effective development of programs and easier access to business works. The basic concept of a new conceptual App development tool, Smart App Authoring Tool, which has been designed in this study and enables to apply on-site requirements to smart phones, is to develop Apps on the level using easy-to-learn Word or Excel in a computer. Therefore, this study is intended to design a conceptual Smart App Authoring Tool to optimize the cost and time for developing and maintaining new application services under various smart phone platform environments. Based on the performance of smart app authoring tool herein, every people can develop a smart app program at moderate level. So this paper have designed a conceptual smart app authoring tool. This study presented educational efficiency of the authoring tool by developing business Apps under various business environments and applying them under university and high school environments.

Low Power NDIR CO2 Sensor Using LED Light Source with a Smart Device Interface (스마트 기기와 결합 가능한 LED 광원을 사용하는 저전력용 비분산 적외선 CO2센서)

  • Kim, Jong-heon;Lee, Chan-joo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.8
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    • pp.1606-1612
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    • 2015
  • In this paper, a portable high efficiency nondispersive infrared(NDIR) $CO_2$ sensor module with a smart device interface is developed. For low power consumption design, an IR LED was used instead of tungsten lamp for light source and an optical waveguide optimized to the sensor module is designed. With the smart device interface, power of the sensor module is applied from the battery of smart phone. The measured data of the sensor module such as $CO_2$ concentration, temperature, and humidity are displayed on the smart phone using android application. From measured results, the developed sensor module shows ${\pm}60ppm$ tolerance error from 0 to 3,000ppm $CO_2$ concentration range among $-10^{\circ}C$ and $50^{\circ}C$ ranges.

A Study for Smart Apartment for Supporting Intelligent Service based on Ubiquitous (유비쿼터스 기반의 지능형 서비스를 지원하는 스마트 아파트 연구)

  • Ahn, Byeong-Tae;Lee, Chong-Ha;Chung, Bhum-suk
    • Management & Information Systems Review
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    • v.32 no.3
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    • pp.247-261
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    • 2013
  • Recently, the smart phone, a carrying along terminal connection technology such as Galaxytap/iPad etc. evolves, and supply is increasing rapidly, is included for smart phone because various sensor technologies are developed and service application that is acted in terminal with this is accompanied and grow. Continuously 4 generation to 3 Gs, Wibro Wireless network technology of communications a LTE technology from that is constructed, environment for Ubiquitous realization is being constructed fast. Therefore, in this paper it can inquire state of electronic, furniture devices through apartment complex web server and gear that control groove network at smart phone, and control, and confirms home state prevention of crimes state, and video inquiry of position that CCTV is placed in apartment complex was available. And it proposed integrated smart apartment with parking system and medical system using RFID system in ubiquitous environment.

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Evaluation of Smart-phone Applications for Young Children and Analysis of Differences according to Review Scores (유아용 스마트폰 애플리케이션 평가 및 리뷰점수에 따른 차이분석)

  • Koo, Heejeong
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.228-236
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    • 2020
  • As of March 2020, this study divided the applications for young children installed on Android-based smart-phones in Korea into top and bottom groups according to review scores, and selected 30 applications each, conducted content analysis and application evaluation, and looked at differences between groups. Through this, by providing objective information on the smart-phone application for young children, it is intended to help parents and early childhood education professionals select high-quality applications, and to present ideas and directions for developing applications suitable for development to application developers. As a result of application content analysis, only data presentation type, simulation type, and game type were found in all the top and bottom groups as for the application type. There was a difference in order. In the case of app purchase cost, the top group in the review score was evenly distributed from the low price to the high price of 100,000 won or more, while the bottom group had few high-priced applications. On the other hand, as a result of application evaluation, a significant difference was found in the entire evaluation score, including all functional elements and all content elements, between the top and bottom groups of the review score. In the case of detailed sub-factors, significant differences were shown in all factors except 'technicality' of functional elements.

Design of Serendipity Service Based on Near Field Communication Technology (NFC 기반 세렌디피티 시스템 설계)

  • Lee, Kyoung-Jun;Hong, Sung-Woo
    • Journal of Intelligence and Information Systems
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    • v.17 no.4
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    • pp.293-304
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    • 2011
  • The world of ubiquitous computing is one in which we will be surrounded by an ever-richer set of networked devices and services. Especially, mobile phone now becomes one of the key issues in ubiquitous computing environments. Mobile phones have been infecting our normal lives more thoroughly, and are the fastest technology in human history that has been adapted to people. In Korea, the number of mobile phones registered to the telecom company, is more than the population of the country. Last year, the numbers of mobile phone sold are many times more than the number of personal computer sold. The new advanced technology of mobile phone is now becoming the most concern on every field of technologies. The mix of wireless communication technology (wifi) and mobile phone (smart phone) has made a new world of ubiquitous computing and people can always access to the network anywhere, in high speed, and easily. In such a world, people cannot expect to have available to us specific applications that allow them to accomplish every conceivable combination of information that they might wish. They are willing to have information they want at easy way, and fast way, compared to the world we had before, where we had to have a desktop, cable connection, limited application, and limited speed to achieve what they want. Instead, now people can believe that many of their interactions will be through highly generic tools that allow end-user discovery, configuration, interconnection, and control of the devices around them. Serendipity is an application of the architecture that will help people to solve a concern of achieving their information. The word 'serendipity', introduced to scientific fields in eighteenth century, is the meaning of making new discoveries by accidents and sagacity. By combining to the field of ubiquitous computing and smart phone, it will change the way of achieving the information. Serendipity may enable professional practitioners to function more effectively in the unpredictable, dynamic environment that informs the reality of information seeking. This paper designs the Serendipity Service based on NFC (Near Field Communication) technology. When users of NFC smart phone get information and services by touching the NFC tags, serendipity service will be core services which will give an unexpected but valuable finding. This paper proposes the architecture, scenario and the interface of serendipity service using tag touch data, serendipity cases, serendipity rule base and user profile.