• Title/Summary/Keyword: Smart Mobile Devices

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A Study on the Test Apparatus for Increasing the Reliability and Productivity of the Mobile Earphones (모바일 이어폰의 신뢰성 및 생산성을 높이기 위한 시험 장치에 관한 연구)

  • Roh, Jae-Sung;Kim, Wan-Tae
    • Journal of Advanced Navigation Technology
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    • v.18 no.6
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    • pp.576-581
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    • 2014
  • Recently, it is expected that the domestic production of multimedia devices including smart phones and tablets will be over 7 billion in total. Mobile earphones, one of the main parts in such devices, have been produced more than the production of multimedia devices. Manufacturers cost a lot to test the performance of mobile earphones because the quality of mobile earphones is very important even if their prices are low. This paper has proposed the integrated equipment to reduce the costs and time for the performance test of existing mobile earphones.

A Design and Implementation of Multiple RobotCar System based on Mobile (기반 다중 로봇카 시스템 설계 및 구현)

  • Choi, Yue-soon;Joung, Suck-tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.10
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    • pp.2315-2320
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    • 2015
  • The robot has a smart function with the development of mobile devices and provides safety and convenience to our lives. In this paper, we study multiple robotcar system based on mobile that can be controlled by remote control. Robotcar with arduino can be controlled from server, but it also designed to be controlled by mobile devices as controller's necessary. Besides, it have feature that many robotcars can be controlled at the same time by using several mobile devices which select each robotcar.

A Mobile Voting DApp Implementation and Security Issues (모바일 투표 Dapp 실행 및 보안 이슈)

  • KHERLEN, NARANTUYA;Park, Jun Beom;Park, Jong Sou
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.290-292
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    • 2019
  • Since the advent of blockchain and bitcoin, decentralization has been accelerating around the world as a public blockchain ethereum with smartcontract has begun. Developers can use Ethereum's blockchain development platform to develop "distributed applications" (DApp) running on a decentralized P2P network, and various types of devices from IoT to mobile can participate in a block-chain distributed environment have. Using Ethereum's blockchain development platform, developers can develop "Decentralized Application (DApp)" that run on a decentralized P2P network and various types of devices from IOT to mobile can participate in distributed blockchain environments. There are many ways to interact with the blockchain and the smart contract, but users tend to prefer the mobile methods due to their convenience and accessibility advantages. Therefore, the author developed an Android based voting DApp and researched related issues. Since the current development methods of DApp are not adequately researched and standardized, efficient methods for developing user-friendly DApp were studied. Because DApp has to spend a certain amount of fees to interact with blockchain, it has intensively investigated the gas problem of Smart Contract code and the security problem of code, and author would like to introduce it in this paper.

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The Improvement of Smart Devices Apps Accessibility for Student with Disabilities (장애학생을 위한 스마트기기 앱 접근성 개선방안)

  • Hong, K.S.;Min, H.K.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.8 no.2
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    • pp.125-131
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    • 2014
  • This study is aim to investigate and propose ways to improve real condition of the accessibility compliance that is required to use mobile applications for special education student with a disabilities. Especially, expert examined some mobile applications with 12 items out of 15 mobile application accessibility guidelines from Ministry of Science, ICT and Future Planning which is helpful for people with physical disabilities such as difficulty in seeing, hearing, and upper limb. Based on the results of expert evaluation, we analyzed the problem for mobile applications without accessibility compliance and presents improvement plans for people with disabilities to use mobile applications.

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The Effect of Personal Characteristics on Use Outcomes of Smart Device : Moderating Effects of Mobile Divide (개인의 특성이 스마트 디바이스 이용성과에 미치는 영향 : 모바일 정보격차 조절효과를 중심으로)

  • Seol, Joongho;Yu, Dengsheng;Lim, Gyoo Gun
    • Journal of Information Technology Services
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    • v.17 no.2
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    • pp.17-33
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    • 2018
  • The purpose of this study is to verify the moderating effect of mobile divide on the relationship between individual characteristics and the use outcomes of smart device. Data was collected through a survey for periods from May 12, 2017, to May 17, 2017. As a result of multiple regression analysis based on collected data, self-efficacy, information seeking desire and culture capital have a positive effect on the use outcomes of smart device. To examine the moderating effect of mobile divide, we conducted a hierarchical regression analysis by calculating the interaction variables of the independent variable and the mobile literacy. As a result of the analysis, it was found that mobile literacy has negative moderating effect between self-efficacy and the use outcomes of smart device. The results of this study can be interpreted as the higher the self-efficacy and information desire for ICT technology users are. In addition, it can be interpreted that the smart device is convenient in the cultural activities of individuals, and therefore, it is highly utilized. Next, among those who have excellent mobile use ability, those who have high confidence in ICT technology can be interpreted as having low utilization because they recognize that the benefits provided by smart devices are familiar and natural. The results of this study confirm that the digital divide problem in the smart environment is influenced by individual characteristics as well as demographic variables. Therefore, we expect the government to set appropriate policies considering the characteristics of individuals.

Design and Implementation of a Connected Car Platform Architecture for New ICT Convergence Services

  • Kook, Joongjin
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.10
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    • pp.47-54
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    • 2017
  • In this paper, we propose a connected car platform architecture called Mobile Second for developing of verity convergence services. A Mobile Second platform architecture is designed to provide more powerful and diverse convergence services for vehicles and drivers by applying technologies of Connected Car and ICT Convergence in various ways. The Mobile Second platform is implemented by applying Tizen IVI and Android to hardware platforms for IVI, Nexcom's VTC1010 and Freescale's i.MX6q/dl respectively. The Mobile Second platform provides the driver with the vehicle's information via IVI devices, mobile devices and PCs, etc., and provides Vehicle Selective Gateway(VSG) and Vehicle Control Framework for the driver to control his/her vehicle, and also provides a web framework to enable the use of VSG's APIs for the monitoring and controlling the vehicle information in various mobile environments as well as IVI devices. Since the Mobile Second platform aims to create new variety of services for Connected Car, it includes service frameworks for Smart Care / Self diagonostics, Mood & Entertainment services, and Runtime, libraries and APIs needed for the development of related applications. The libraries given by the Mobile Second Platform provides both a native library for native application support and a Java Script-based library for web application support, minimizing the dependency on the platform and contributing the convenience of developers at the same time.

A Study on the Dependence of Mobile Instant Messenger (모바일 인스턴트 메신저 의존도에 관한 연구)

  • Kim, Jae-Jon;Lee, Yunhee;Nho, Hee-Ock;Park, Kyung-Ja
    • The Journal of Information Systems
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    • v.23 no.1
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    • pp.225-246
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    • 2014
  • With the recent establishment of a ubiquitous environment and the paradigm shift to a smart society, the use of mobile devices, such as smart phones and tablet PCs, has become widespread. Thus, the trend is gradually shifting from using Web-based Instant Messenger to using Mobile-based Instant Messenger. Mobile Instant Messenger refers to a service that allows instant messaging as well as data sending and receiving between individuals with exclusive application programs(mobile Apps), which can be used in portable devices-such as smart phones-with wireless Internet access. Korea's portal sites, telecommunication companies, and even big companies have all rushed into the MIM market to join the competition. The reason so many companies are showing interest in the MIM business is because it is rising as a core platform to substitute portal sites in the mobile society, and MIM is perceived as the best means to attract and secure users. The intention to reuse or use continually was considered an important factor in maintaining a dominant position amidst such fierce competition, and consequently, most research thus far has reflected such thought. However, the frequent or long-term use of a system alone cannot indicate the definite success of the system, nor guarantee its dominant position in the market. On the contrary, MIM dependence, which goes beyond simple repetitive use and indicates a state where users actually or emotionally depend on a specific system, can better explain the user action. However, not much research has been conducted on dependence. The research results showed that lively message, concise message, message responsiveness, and social belonging significantly affected perceived usefulness. Message responsiveness, Link, and social belonging significantly affected flow. Flow significantly affected MIM dependence, and perceived usefulness did not affect MIM dependence. This study has proven that lively message, concise message, message responsiveness, Link, social belonging and perceived usefulness are important antecedents and mediating factors of MIM dependence. Moreover, this study is significant in that it explains the overall process of MIM dependence, and expands on the variety and scope of research that can be applied to MIM-related studies.

Design of HSE Management System in a Shipyard using object-oriented Component-Based Development Method (ooCBD방법론을 적용한 조선소의 HSE관리시스템 설계)

  • Oh, Hyun-Soo;Chang, Seong-Rok;Kim, Dong-Joon
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.19 no.1
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    • pp.71-77
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    • 2013
  • Smart work has been gaining more popularity recently. Smart work means that employees perform their works anytime and anywhere as utilizing the information and communication technology. It can be divided into four categories; the mobile office, the home office, the work-at-center and the tele-cooperation. Among them, the mobile office based on tablet personal computers(PCs) or smart phones, employees can exchange information with tablet PCs or smart phones via mobile radio communication networks and portable terminals. Smart devices such as tablet PCs and smart phones help to access intranet system for requests, approvals, information search whenever employees need. This mobile office system for real-time HSE managing can contribute to improve the productivity and work efficiency in a shipyard. In this study, the main goal is to design the specialized mobile application for the HSE management system on the shipbuilding industry. The mobile application including 10 functions is designed based on ooCBD(object-oriented Component Based Development) methodology.

Development of Co-Interaction Model for Bus Auto-Payment with Beacon based on MDD (모델 주도 개발(MDD) 기반 비콘 사용 버스 요금 자동 결제를 위한 상호작용 모델 개발)

  • Oh, Jung Won;Kim, Hangkon
    • Smart Media Journal
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    • v.5 no.3
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    • pp.42-48
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    • 2016
  • Recently, most of the modern people used a second mobile device(two degree mobile device). Mobile devices are affecting all areas of human life, consumer electronics, transportation, manufacturing, and finance. On this paper, we propose a model-driven development based interaction model that can be used in the development of mobile payment system, which is the latest buzzword pins of the various application fields of mobile devices Tech (Fin-Tech) sector. Using a model-driven development based models do not depend on the Platforms (PIM), we propose a model for interaction between devices which can be reused when developing mobile billing app. A model-driven development based mobile applications use the reusable of interaction models development program analyzed the bus fees automatic payment application by a beacon.

A Study on Coloring Game for the Education of Creativity in Children's Art (아동미술 창의성 교육을 위한 컬러링 게임 연구)

  • Lee, Jun-Hee;Jung, Hyeong-Won
    • Journal of Digital Convergence
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    • v.18 no.10
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    • pp.443-452
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    • 2020
  • Education using smart mobile devices has become part of current children's art education activities. Today's release of pen-equipped mobile devices and smart tablet PC's allows users to painting and coloring with digital devices. Today, art content for children is downloaded and can be educated at any time as an application. However, coloring games that give children the effect of art education are extremely rare, and the content elements in the games are similar to all games and lack the ability to express themselves. The study recognizes the importance of developing coloring game content for children's art education that can help children's coloring activities and improve creativity and imagination, and focuses on the direction and elements of developing children's coloring game content using smart mobile devices that fit digital coloring functions.