• Title/Summary/Keyword: Smart Board

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Development of Smart Interface Board for Truck Scale Load Cell (Truck Scale 용 Load Cell의 Smart Interface Board 개발)

  • Park, Chan-Won;Park, Chong-Yeon;Hong, Jae-Yong;Choi, Gyu-Suk;An, Kwang-Hee
    • Journal of Industrial Technology
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    • v.15
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    • pp.83-91
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    • 1995
  • This paper presents the design of a smart A/D conversion interface used for measuring the load of a truck. Since the load-cell sensor to be used is very sensitive for weight variation, the interface board must have the low-drift and the A/D conversion for accuracy. A new integrator and comparator has been developed to reduce the offset voltage and the drift current of operational amplifiers and has been adapted into the interface board. Also, a software algorithm has been developed to obtain the stable and accrurate A/D conversion. This software includes a RS-485 communication program to control the interface, which gives a capability of backing-up the calibration data and transferring control data. The test and evaluation of the designed interface has been shown as having the better performance compared to the other types of existing weighing systems and sensor instruments.

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A Study for Usability in Web Board Game based on Smart Phone : Toward Efficiency and Accuracy (스마트 폰 기반의 웹 보드 게임에서 사용성에 관한 연구 : 효율성과 정확성을 중심으로)

  • Han, Sang-geun;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.122-124
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    • 2014
  • Currently mobile game market has expanded rapidly due to the development of smart phone. In addition, mobile web board game has been developed consistently. However, several problems appear in users' usability. That is why the user who plays game do not satisfy in aspect with usability. The objective of this research analyses the factors to investigate the efficiency and the accuracy among usability those in web board game based on smart phone. We conduct to research the efficiency and the accuracy in traditional usability literatures and derive the proper usability factors based on smart phone. We expect to provide the guideline related on usability in mobile board game in the future.

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Logistic Regression Model on the copyright licence diversification through interindividual Digital Contents distribution (개인간 디지털콘텐츠 유통상의 라이선스 다양화에 대한 로지스틱 회귀모형)

  • Suh, Hye-Sun
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.27-33
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    • 2016
  • I would like to analyze the customers accommodation availability of the provisional 'smart board,' having specific mode and style, as a circulation platform of digital contents with using a statistic model in order to find a way and means to activate legal circulation of convergence individual products. The smart board means a circulation platform for both users' convenience and copyright protection, by being conveniently able to upload personal convergence digital contents or apply various licence to the uploaded contents according to the purpose of use. Under these premises of the smart board, this paper is going to focus on verifying to find out which factors, such as users' profile attributes, contents using behaviors, awareness of licence and etc, influence on the intention of using the smart board of general users by using a logistic regression model.

Samsung Smart TV Board-game Application development (삼성 스마트 TV 보드 게임 Application 개발)

  • Lee, Chang-Yeon;Kim, Woosaeng
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.622-624
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    • 2013
  • TV is Device best known to everyone. Showing off a smart TV in the TV industry has recently become a new blue ocean in the TV market. As with other smart devices, smart TV is also an important factor is a very important application. In this paper, by using the Samsung SDK to application of Web-based that can be used in smart TV environment of Samsung, we have developed a board game that has been created based on JAVA SCRIPT, CSS, and HTML. Rules of the game of the board game format using the dice is easy, this application is a four-person game that also men and women of all ages who enjoy.

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Implementation of Smart Shoes for Dementia Patients using Embedded Board and Low Power Wide Area Technology (저전력장거리 기술과 임베디드 보드를 이용한 치매 돌봄 스마트 신발 구현)

  • Lee, Sung-Jin;Choi, Jun-Hyeong;Seo, Chang-Sung;Park, Byung-Kwon;Choi, Byeong-Yoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.1
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    • pp.100-106
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    • 2020
  • In this paper smart shoes for dementia care using embedded boards and Low Power Wide Area technology and their application software are implemented. The communication board composed of Cortex-M3 board and LoRa module is embedded into groove made in outsole of smart shoes. Including the mold, the shoe outsole was manufactured by hand. By using application software and embedded board, caregiver can track the position of dementia patient using GPS and LoRa network. The location tracking and data transmission operations of smart shoes have been successfully verified in the outdoor environment. The smart shoes of this paper are applicable to a safety device to prevent the disappearance of demented patients through results of experiments and if bigdata is collected and analyzed by deep-learning, it may be helpful to analyze the predictive path of dementia patients or the pattern of dementia.

The development of Smart Robot Game (스마트 로봇 게임 개발에 관한 연구)

  • Lee, Jun-Suk;Rhee, Dae-Woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.12
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    • pp.1596-1601
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    • 2019
  • A smart robot game, which is one of the new type expanding the market through coding education classes recently, has a characteristic to manipulate digital games with a smart-phone while using a robot instead of existing games. Under the same rules, the virtual world's game is connected to real world's robot through a smart-phone, and the game is played while exchanging data. This study analyzes smart robot game by dividing them into media features, digital game features, and playful features. In addition, we developed the game based on the board game genre that has the general rules while using the derived development features. As a result, by presenting the case of development of smart robot board game, we would like to propose the points to be considered in the development of smart robot game.

Development of Android Platform based Opened Electronic Board (안드로이드 기반 상호작용 전자게시판 설계 및 구현)

  • Hong, Dong In;Seo, Sung Chae;Kim, Byung Gi;You, Jin Ho;Cheon, Seung Hwan
    • Smart Media Journal
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    • v.2 no.1
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    • pp.17-26
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    • 2013
  • Electronic bulletin boards, has been used as an effective tool in various information delivery. However, many electronic bulletin board as a one-way information passed by the interactivity is lacking. In this paper, the interaction of the information, while maintaining an electronic bulletin board that can be operated on a variety of platforms, the Android-based software and hardware for the design and implementation. The interaction of users of electronic bulletin boards, and information can be naturally-type content support Android framework was designed to allow Android APP. Android APP using the administrator also was designed automatic installation and FORUMS so that you can run. Naturally gather information, and all the people that interact through bulletin boards, so you can take advantage.

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Develoment of high-sensitivity wireless strain sensor for structural health monitoring

  • Jo, Hongki;Park, Jong-Woong;Spencer, B.F. Jr.;Jung, Hyung-Jo
    • Smart Structures and Systems
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    • v.11 no.5
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    • pp.477-496
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    • 2013
  • Due to their cost-effectiveness and ease of installation, wireless smart sensors (WSS) have received considerable recent attention for structural health monitoring of civil infrastructure. Though various wireless smart sensor networks (WSSN) have been successfully implemented for full-scale structural health monitoring (SHM) applications, monitoring of low-level ambient strain still remains a challenging problem for WSS due to A/D converter (ADC) resolution, inherent circuit noise, and the need for automatic operation. In this paper, the design and validation of high-precision strain sensor board for the Imote2 WSS platform and its application to SHM of a cable-stayed bridge are presented. By accurate and automated balancing of the Wheatstone bridge, signal amplification of up to 2507-times can be obtained, while keeping signal mean close to the center of the ADC span, which allows utilization of the full span of the ADC. For better applicability to SHM for real-world structures, temperature compensation and shunt calibration are also implemented. Moreover, the sensor board has been designed to accommodate a friction-type magnet strain sensor, in addition to traditional foil-type strain gages, facilitating fast and easy deployment. The wireless strain sensor board performance is verified through both laboratory-scale tests and deployment on a full-scale cable-stayed bridge.

Development of a Customer Friendly GIS-based Disaster Management System in South Korea

  • SONG, Wanyoung;CHOI, Junho;LEE, Dongkwan;CHOI, Choongik
    • Journal of Distribution Science
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    • v.17 no.11
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    • pp.27-34
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    • 2019
  • Purpose: This study explored the improvement and the direction of the smart disaster management system newly attempted in South Korea by analyzing the utilization of the existing system. This study focuses on making it easy to apply to user tasks and improving on site information. Research design, data and methodology: Problems were identified through field surveys with administrators in charge of administration and public institutions based on GIS based status board for NDMS which is widely used in Korea. Also, this study attempted to generalize to specialists in disaster management who are more likely to use the system in the future. Results: We derived improvement plans and verified the results through expert feedback. The results show that the GIS based status board for NDMS is cumbersome to use due to the vast array of unnecessary information compared to the high expected utilization. Conclusions: We found that improving the speed and accuracy of the smart disaster management information delivery system is necessary. Also, it is important to identify reasons for not improve the willingness to use this technology in disaster management and to figure out the process by which field personnel makes decisions that smart disaster information cannot be used for disaster management.

Design and Implementation of Tangible Interface Using Smart Puck System

  • Bak, Seon Hui;Lee, Jeong Bae;Kim, Jeong Ho;Lee, Hee-Man
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.9
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    • pp.47-53
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    • 2015
  • In this paper, we propose a novel tangible interface system whose system does not use the expensive hardware is introduced. This proposed tangible interface is used on the table top capacitive multi touch-screen. The tangible interface apparatus which is called smart puck has sanguine arduino compatible board. The board has a Cds photo-sensing sensor and the EPP8266 WiFi module. The Cds sensor decodes the photometric PWM signals from the system and sends corresponding information to the system via TCP/IP. The system has a server called MT-Server to communicate with the smart pucks. The tangible interface shows reliable operation with fast response that is compatible to the expensive traditional devices in the market.