Browse > Article
http://dx.doi.org/10.6109/jkiice.2019.23.12.1596

The development of Smart Robot Game  

Lee, Jun-Suk (Liberal Arts & Convergence Studies Division of Liberal Arts Honam University)
Rhee, Dae-Woong (Dept. of Game Design and Development, College of ICT Convergence, Sangmyung University)
Abstract
A smart robot game, which is one of the new type expanding the market through coding education classes recently, has a characteristic to manipulate digital games with a smart-phone while using a robot instead of existing games. Under the same rules, the virtual world's game is connected to real world's robot through a smart-phone, and the game is played while exchanging data. This study analyzes smart robot game by dividing them into media features, digital game features, and playful features. In addition, we developed the game based on the board game genre that has the general rules while using the derived development features. As a result, by presenting the case of development of smart robot board game, we would like to propose the points to be considered in the development of smart robot game.
Keywords
Smart Robot; Smart Robot Game; Game Development; Features of the Smart robot's device. etc;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
연도 인용수 순위
1 B. Y. Hee, "Preschool teachers' awareness for smart toy: based on stage of concern," International Journal of Early Childhood Education, vol. 37, no. 5, pp. 225-246, 2017.
2 S. Y. Lee, "Develope of robot game system for linkage virtual space and real space using smart devices," Journal of The Korean Society for Computer Game, vol. 25, no. 5, pp. 219-226, 2012.
3 Y. H. Sung, "The Effects of STEAM-based Storytelling Robotics Education on Learning Attitudes of Elementary School Girls," Korean Association of Information Educatuion, vol. 19, no.15, pp. 87-98, 2015.   DOI
4 C. Kim "An Analysis of Domestic Research Trend and Educational Effects in Relation to Robot Education," Journal of The Korean Association of information Education, vol.16, no.2, pp. 233-243, 2012.
5 K.O. Kang, and S. H. Moon "Development and Application of an Integrated Education Program Based on Robot for Elementary Students," Journal of Practical Arts Education., vol.21, no.4, pp. 201-220, 2008.
6 Smart Robot Developers [Internet]. Available: http://www.smartrobot.org/ko/tutorial/.
7 You print a dot code from the printer? [Internet]. Available: https://www.neolab.net/kr/news/press-releases/.
8 H. J. Song, H. S. No, and D. W. Rhee "A Study on the Elements Analysis according for the Development Characteristics of the Augmented Reality Toy-Games," Journal of Korea Game Society, vol.17, no.6, pp. 51-62, 2017.   DOI
9 M. Montola, "Exploring the edge of the magic circle : Defining pervasive games," DAC 2005 Conference, 2005.