• Title/Summary/Keyword: Situation Learning

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A Proposal for Developing a Situated Learning Support Systems-Based on an MMORPG

  • PIAO, Cheng Ri
    • Educational Technology International
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    • v.6 no.2
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    • pp.59-67
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    • 2005
  • The primary purposes of this study are to develop a Situated Learning Support System based on an MMORPG (Massively Multiplayer Online Role Playing Game) and to investigate applications of Situated Learning theory both hypothetically and practically. In Situated Leaning theory, cognition is interpreted as a dynamic system related to situation, context and activity. According to this theory, learning context, social interaction and personal direct experience are also emphasized. A virtual reality learning system based on an MMORPG provides context, social interaction and a learning environment able to provide direct experiences. However, such a system has been difficult for teachers to develop. This study aims to develop a support system facilitating the construction of a Situated Learning System based on an MMORPG. This study proposes new research and practical applications of Situated Learning theory using educational games.

A Robust Deep Learning based Human Tracking Framework in Crowded Environments (혼잡 환경에서 강인한 딥러닝 기반 인간 추적 프레임워크)

  • Oh, Kyungseok;Kim, Sunghyun;Kim, Jinseop;Lee, Seunghwan
    • The Journal of Korea Robotics Society
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    • v.16 no.4
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    • pp.336-344
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    • 2021
  • This paper presents a robust deep learning-based human tracking framework in crowded environments. For practical human tracking applications, a target must be robustly tracked even in undetected or overcrowded situations. The proposed framework consists of two parts: robust deep learning-based human detection and tracking while recognizing the aforementioned situations. In the former part, target candidates are detected using Detectron2, which is one of the powerful deep learning tools, and their weights are computed and assigned. Subsequently, a candidate with the highest weight is extracted and is utilized to track the target human using a Kalman filter. If the bounding boxes of the extracted candidate and another candidate are overlapped, it is regarded as a crowded situation. In this situation, the center information of the extracted candidate is compensated using the state estimated prior to the crowded situation. When candidates are not detected from Detectron2, it means that the target is completely occluded and the next state of the target is estimated using the Kalman prediction step only. In two experiments, people wearing the same color clothes and having a similar height roam around the given place by overlapping one another. The average error of the proposed framework was measured and compared with one of the conventional approaches. In the error result, the proposed framework showed its robustness in the crowded environments.

Comparison of Image Classification Performance in Convolutional Neural Network according to Transfer Learning (전이학습에 방법에 따른 컨벌루션 신경망의 영상 분류 성능 비교)

  • Park, Sung-Wook;Kim, Do-Yeon
    • Journal of Korea Multimedia Society
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    • v.21 no.12
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    • pp.1387-1395
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    • 2018
  • Core algorithm of deep learning Convolutional Neural Network(CNN) shows better performance than other machine learning algorithms. However, if there is not sufficient data, CNN can not achieve satisfactory performance even if the classifier is excellent. In this situation, it has been proven that the use of transfer learning can have a great effect. In this paper, we apply two transition learning methods(freezing, retraining) to three CNN models(ResNet-50, Inception-V3, DenseNet-121) and compare and analyze how the classification performance of CNN changes according to the methods. As a result of statistical significance test using various evaluation indicators, ResNet-50, Inception-V3, and DenseNet-121 differed by 1.18 times, 1.09 times, and 1.17 times, respectively. Based on this, we concluded that the retraining method may be more effective than the freezing method in case of transition learning in image classification problem.

A Study on the Development of a Mathematics Teaching and Learning Model for Meta-Affects Activation (수학 교과에서 메타정의를 활성화하는 교수·학습 모델 개발)

  • Son, Bok Eun
    • East Asian mathematical journal
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    • v.38 no.4
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    • pp.497-516
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    • 2022
  • In this study, we tried to devise a method to activate meta-affect in the aspect of supporting mathematics teaching and learning according to the need to find specific strategies and teaching and learning methods to activate learners' meta-affect in mathematics subjects, which are highly influenced by psychological factors. To this end, the definitional and conceptual elements of meta-affect which are the basis of this study, were identified from previous studies. Reflecting these factors, a teaching and learning model that activates meta-affect was devised, and a meta-affect activation strategy applied in the model was constructed. The mathematics teaching and learning model that activates meta-affect developed in this study was refined by verifying its suitability and convenience in the field through expert advice and application of actual mathematics classes. The developed model is meaningful in that it proposed a variety of practical teaching and learning methods that activate the meta-affect of learners in a mathematical learning situation.

Artificial intelligence application UX/UI study for language learning of children with articulation disorder (조음장애 아동의 언어학습을 위한 인공지능 애플리케이션 UX/UI 연구)

  • Yang, Eun-mi;Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.174-176
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    • 2022
  • In this paper, we present a mobile application for 'personalized customized learning' for children with articulation disorders using an artificial intelligence (AI) algorithm. A dataset (Data Set) to analyze, judge, and predict the learner's articulation situation and degree. In particular, we designed a prototype model by looking at how AI can be improved and advanced compared to existing applications from the UX/UI (GUI) aspect. So far, the focus has been on visual experience, but now it is an important time to process data and provide a UX/UI (GUI) experience to users. The UX/UI (GUI) of the proposed mobile application was to be provided according to the learner's articulation level and situation by using CRNN (Convolution Recurrent Neural Network) of DeepLearning and Auto Encoder GPT-3 (Generative Pretrained Transformer). The use of artificial intelligence algorithms will provide a learning environment with a high degree of perfection to children with articulation disorders, thereby enhancing the learning effect. I hope that you do not have any fear or discomfort in conversation by improving the perfection of articulation with 'personalized and customized learning'.

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Development and Construct Validation of the e-learning Achievement Emotions Questionnaire-Korean Middle school Science(e-AEQ-KMS) (이러닝 수업에서의 한국 중학생 과학영역 성취정서 질문지(e-AEQ-KMS) 개발과 타당화)

  • Jeon, Jiyung
    • Journal of The Korean Association For Science Education
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    • v.40 no.5
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    • pp.503-514
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    • 2020
  • In a sense that achievement emotion is directly associated with achievement activity of students and its result, drastic changes in educational environment such as expansion of e-learning due to COVID-19 may have a large impact on the achievement emotion of students inevitably. However, studies on the foregoing still remain insufficient, and development of a questionnaire capable of making a quantitative measurement on the achievement emotion of students under the environment of e-learning may become the basis of relevant studies, so this study developed the e-learning Achievement Emotions Questionnaire-Korean Middle school Science(e-AEQ-KMS) and verified its validity. e-AEQ-KMS in this study was developed based on the Achievement Emotions Questionnaire-Korean Middle school Science (AEQ-KMS) and by reflecting characteristics of e-learning science class. With 226 questions in total, the questionnaire is composed to measure 9 kinds of achievement emotion such as enjoyment, hope, pride, relief, anger, anxiety, hopelessness, shame, and boredom under 3 academic situations of class situation, learning situation and testing situation. The result of this study has a great significance in the way that it set out a framework for making a comparative analysis quantitatively on the achievement emotion of Korean middle school students in science for e-learning classes.

A Case Study on the Influence of Science Education Courses on Pre-service Chemistry Teachers' View of Learning (예비화학교사가 수강한 과학교육 과목이 학습관에 미치는 영향에 관한 사례연구)

  • Koh, Eun-Jung;Choi, Byung-Soon
    • Journal of the Korean Chemical Society
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    • v.58 no.1
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    • pp.105-117
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    • 2014
  • The purpose of this study was to analyze pre-service chemistry teachers' view of learning focused on the influence of science education courses that pre-service chemistry teachers had learned. Three pre-service chemistry teachers were selected for this study. Documents related to science education courses, survey data about their view of learning and interview data were collected, transcribed and analyzed. According to this study, pre-service chemistry teachers had changed, modified, maintained and strengthened their view of learning while they took the science education courses. Pre-service teacher K and P had changed their traditional view to the constructive view and then had modified their view by adding the reality. And pre-service teacher H had modified his constructive view with some traditional view. All Pre-service teachers had modified their own view of learning because of the science education course that emphasized the real field situation. As discussed above, science education courses focused on the applying the theory to real teaching situation gave the opportunity to modify pre-service teachers' own view of learning. It implied that the science education courses learned in the teachers college have to include contents based on real teaching situation and pre-service teachers' reflective thinking processes for establishing their view of learning and customized teaching activities.

Analysis of Educational Situation in Environment Class at High School with View of Good Environment Class (좋은 환경 수업의 관점에서 본 고등학교 환경 수업 학습 상황 분석)

  • Ahn, Jae-Jung;Choi, Don-Hyung
    • Hwankyungkyoyuk
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    • v.23 no.4
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    • pp.1-14
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    • 2010
  • The purpose of this study is to find the meaning of the good class, and based on this, situation of environmental education in high school is researched. Through those above processes, desirable direction of the environment class is suggested. For this study, we are trying to reflect the characteristics of environmental education on the general good classes, and from this, the meaning of good environment class is known. Moreover, for this study, we choose environment classes from four high schools leading by environment major teacher. From those four classes, we analyzed these things: educational situation of environment class, teachers' interviews. All of these are for analyzing environment class with the view of good environmental class. A well-formed environment class manifests the features of environment education in all aspects of teaching and learning process, including learning objectives, learning materials, procedures, and evaluations. Furthermore, it should be 'student-centered' class in which active interaction among the learners or between the instructor and the students is considered most important. Students are not the passive receiver, but rather, they actively participate in the learning process by reorganizing the knowledge as they experience and become independent learners who are actively involved in the problem-solving process. In this way, we can generate a great deal of students' interest and motivation, which in turn makes the class interesting, enjoyable, full of energy and still effective. If there is the class reflecting the factors of environmental education above good class' ways, it will be the good environment class. In the current situation of environment class, the rate of student's class participation and study activity was low. This tendency is not too different between four groups except students' support to teachers. This result means that learners' will to participate in their classes actively is not high. Moreover, about 46.3% of students did not understand some parts of new knowledge and about the parts, students' solution was 'does nothing' and the rate was also so high. Teachers tried to make their class with considering students' interest, and focusing their learner's real life. However, learners are all general education high school students, so teachers have aversion about making their students heavy activities.

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Relevance of E- Learning and Quality Development in Higher Education

  • Arshi Naim;Sahar Mohammed Alshawaf
    • International Journal of Computer Science & Network Security
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    • v.24 no.1
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    • pp.187-195
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    • 2024
  • This is an extended paper explaining the role of E-learning and quality development in the current situation. Amid Covid:19, E-Learning has achieved a new miles stone in imparting education and all levels of institutions have transformed their learning platform from face to face to virtual learning. In this scenario E-Learning is facing two major challenges, first to ensure the ability of computer systems or software to exchange and make use of information on virtual platform (interoperability) and secondly, developing quality learning through e-Learning. To impart learning and teaching (L&T) through E-learning, Middle East University (MEU) has adopted Learning Management Services (LMS) through Blackboard. The university has three types of L&T methods; full online, Blended and Supportive. This research studies the concept, scope and dimensions of interoperability (InT) of E-Learning in MEU then the connection and interdependence between with quality development. In this paper we have described the support and the importance of finest standards and specifications for the objectives of InT of E-Learning and quality development in MEU. The research is based principally on secondary data observed from MEU E-Learning deanship. Also sample of 20 E-Learning experts at MEU were given closed ended as well as semi closed questionnaires for evaluating the assurance of InT of E-Learning and quality development. These experts are mainly certified online facilitators and admin staff. Results provide the verification of application and presence of InT of E-Learning and assured the quality development process in MEU.

A study of Computer Supported Ubiquitous Learning (U-러닝을 지원하는 컴퓨터환경에 관한 연구)

  • Lee, Jin-Ho;Gwon, Gi-Myeong
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2007.05a
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    • pp.70-73
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    • 2007
  • Wireless technologies and mobile devices are getting more and more powerful. This cause in the learning research area more get research about the mobile learning situation has been done by many ambitious researchers because of not only its low cost, portability, and communication, but pedagogical reason such as authentic learning and socio-constructivism. This paper describes the overview of computer supported ubiquitous learning environment. This paper also shows what this new design of the learning environment is, how to design it, and some related researches.

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