• Title/Summary/Keyword: Simulator Experiment

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The Study on Development and Verification of Rainfall-Runoff Simulator for LID Technology Verification (LID 기술의 효율성 검증을 위한 강우-유출 모의장치 개발 및 검증실험에 관한 연구)

  • Jang, Young Su;Kim, Mi Eun;Baek, Jong Seok;Shin, Hyun Suk
    • Journal of Korea Water Resources Association
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    • v.47 no.6
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    • pp.513-522
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    • 2014
  • Climate change and urbanization have affected a increase of peak discharge and water pollution etc. In a view of these aspects, the LID(Low Impact Development) technology has been highlighted as one of adjustable control measures to mimic predevelopment hydrologic condition. Many LID technologies have developed, but there is a lack of studies with verification of LID technology efficiency. Therefore this study developed a rainfall-runoff simulator could be possible to verify LID technology efficiency. Using this simulator, this study has experimented the rainfall verification through the rainfall distribution experiment and the experiment to show the relation between inflow and effective rainfall in order to sprinkle the equal rainfall in each unit bed. As a result, the study defined the relation between allowable discharge range and RPM by nozzle types and verified the hydrologic cycle such as the relation between infiltration rate, surface runoff and subsurface runoff at pervious area and impervious area through the rainfall-runoff experiment.

Design of robust servo systems and application to control of training simulator for radio-controlled helicopter (강인한 서보계설계와 R/C헬리콥터 트레이닝 시뮬레이터 제어에의 응용)

  • 김상봉;박순실
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.15 no.2
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    • pp.497-506
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    • 1991
  • In this paper, a new construction for training simulator of R/C helicopter based on two types of servo controller is proposed. Two modified algorithms (algorithm I and II) for servo controller design are presented. Algorithm I is developed by adopting Davison's method in the case that the expressions for the homogeneous differential equations of reference input and disturbance are different types, and algorithm II is done by considering error weighting function for the servo controller of algorithm I . The linear fractional transformation method is incorporated in both design methods in order to assign the closed loop poles of the servo system in a specified region. The helicopter simulator is composed by the gimbals with two freedom of rolling and pitching. The reliability and validity for the design methods of the proposed servo controller are investigated through the practical experiment for the simulator by using 16bits micro-computer with A/D and D/A converters. It can be observered from the experimental results that the proposed servo controller is applicable to practical plants since the simulator is robust for the arbitrary disturbance and it follows to the given reference input without significant steady state error.

A Study on Improving the Reality of the Vehicle Simulator Based on the Virtual Reality (가상현실 기반의 차량 시뮬레이터의 현실감 향상에 관한 연구)

  • Choi Young-Il;Kwon Seong-Jin;Jang Suk;Kim Kyu-Hee;Cho Ki-Yong;Suh Myung-Won
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.28 no.8 s.227
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    • pp.1116-1124
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    • 2004
  • In these days, a vehicle simulator has been developed with a VR(Virtual Reality) system. A VR system must provide a vehicle simulator with natural interaction, sufficient immersion and realistic images. In addition, a VR system must present a driver with the realistic driving situation. To achieve these, it is important to obtain a fast and uniform rendering performance regardless of the complexity of virtual worlds. In this paper, the factors to improve the reality for the VR based vehicle simulator have been investigated. For the purpose, the modeling and the rendering methods which offer an improved performance for complex VR applications as the 3D road model have been implemented and verified. Then, we experiment on the influence of graphic and sound factors to the driver, and analyze each result for improving the reality such as the driver's viewport, the form of texture, the lateral distance of the side object, and the sound effect. These factors are evaluated on the driving system which is constructed for qualitative analysis. The research results could be used for improving the reality of the VR based vehicle simulator.

Development of a New 6-DOF Parallel-type Motion Simulator (6자유도 병렬형 모션 시뮬레이터 개발)

  • Kim, Han-Sung
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.19 no.2
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    • pp.171-177
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    • 2010
  • This paper presents the development of a new 6-DOF parallel-kinematic motion simulator. The moving platform is connected to the fixed base by six P-S-U (Prismatic-Spherical-Universal) serial chains. Comparing with the well-known Gough-Stewart platform-type motion simulator, it uses commercialized linear actuators mounted at the fixed base whereas a 6-UPS manipulator uses telescopic linear ones. Therefore, the proposed motion simulator has the advantages of easier fabrication and lower inertia over a 6-UPS counterpart. Furthermore, since most forces acting along the legs are transmitted to the structure of linear actuators, smaller actuation forces are required. The inverse position and Jacobian matrix are analyzed. In order to further increase workspace, inclined arrangement of universal joints is introduced. The optimal design considering workspace and force transmission capability has been performed. The prototype motion simulator and PC-based real-time controller have been developed. Finally, position control experiment on the prototype has been performed.

A Simulator Development of Surface Warship Torpedo Defense System considering Bubble-Generating Wake Decoy (기포발생식 항적기만기를 고려한 수상함 어뢰방어체계 시뮬레이터 개발)

  • Wooshik Kim;Myoungin Shin;Jisung Park;Ho Seuk Bae
    • Journal of the Korea Institute of Military Science and Technology
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    • v.27 no.3
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    • pp.416-427
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    • 2024
  • The wake-homing underwater guided weapon that detects and tracks wake generated during voyage of a surface ship is impossible to avoid with the present acoustic deception torpedo defense system. Therefore, research on bubble-generating wake decoy is necessary to deceive wake-homing underwater guided weapon. Experiments in various environments are required to verify the effective operation method and performance of the wake decoy, but performance verification through underwater experiment is limited. In this paper, we develop a simulator for an torpedo defense system of surface ship, which is applied bubble-generating wake decoy, against acoustic, wake, and hybrid homing underwater guided weapon attack. The simulator includes surface ship model, acoustic decoy(static, mobile) model, bubble-generating wake decoy model, search and motion model of underwater guided weapon and so on. By integrating various models, MATLAB GUI simulator was developed. Through the simulation results for various environmental variables by this simulator, it is judged that effective operation method and performance verification of the bubble-generating wake decoy can be performed.

A study on the Dynamic analysis of 1/5 scale derailment simulator model (소형 탈선 시뮬레이터 축소모델 동특성 해석에 관한 연구)

  • Lee, Se-Yong;Eom, Beom-Gyu;Kang, Bu-Byoung;Lee, Hi-Sung
    • Proceedings of the KSR Conference
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    • 2011.05a
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    • pp.337-342
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    • 2011
  • A roller rig has been widely used in the study about dynamic stability and railway safety. However, the cost for constructing the roller rig and the difficulty in adjusting the design parameters for vehicle systems lead to the development of a small scale simulator which is cheaper than the large scale test systems and easy to control the parameters affecting dynamic characteristics of the railway vehicle. For the operation of the small scale test system called a small scale simulator, it is required to investigate the performance and characteristics of the system. This could be achieved by a comparative study between an analysis and an experiment. This paper presented the analytical model which could be used for verifying of the test results and understanding of the physical behavior of the dynamic system comprising the small scale bogie and the simulator.

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Implementation of ray tracing simulator for extracting sound field parameters (음장파라미터 추출을 위한 음선추적 시뮬레이터의 구현)

  • Lee, Deok-Su;Seong, Goeng-Mo
    • The Journal of the Acoustical Society of Korea
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    • v.14 no.3
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    • pp.82-89
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    • 1995
  • A sound field simulator is constructed to obtain the sound field paramaters such as the magnitudes and directions of early reflections with moderate efforts. The proposed simulator is based on the hybrid ray tracing method that traces rays reached the listener position and convert them to image sound sources. By this approach, we can obtain the directional impulse response relatively easily with minimum casts. Simulation experiment results of several performace places are reported to how the versatility of the proposed simulator system.

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Realization of an output controller simulator based on Windows NT for a direct drive cooperative robot using OpenGL (Windows NT 환경에서 OpenGL을 이용한 직접구동 협조로봇용 Output Tracking 시뮬레이터 구현)

  • 최대범;양연모;안병하
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.346-349
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    • 1995
  • In this paperwe develop a real-time simulator for direct drive cooperative robot by using OpenGL in a Windows NT based system. This simulator is composed of 2 parts, a display part and an interface part. In the display part the robot is modelled and rendered in 3D space. To do this OpenGL, a kind of graphic library, is used for rendering and animating robots and kinematics gives the information of the current robot configuration. The control and the feedback data are sent and received via the interface part. In real time simulation interfacing part needs fast data transfer rate and good nosic immunity. In experiment we have simulated 2-link direct drive cooperative robots using the trajectory tracking algorithm proposed in reference.

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An Optimized Time-synchronization Method for Simulator Interworking

  • Kwon, Jaewoo;Kim, Jingyu;Woo, Sang Hyo Arman
    • Journal of Korea Multimedia Society
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    • v.22 no.8
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    • pp.887-896
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    • 2019
  • In this paper, we discuss an optimization approach for time-synchronizations in networked simulators. This method is a sub-technology that is required to combine heterogeneous simulators into a single simulation. In previous time-synchronization studies, they had built a network system among networked simulators. The network system collects network packets and adds time-stamps to the networked packets based on the time that occurs in events of simulation objects in the individual simulators. Then, it sorts them in chronological order. Finally, the network system applies time-synchronization to each simulator participating in interworking sequentially. However, the previous approaches have a limitation in that other participating simulators should wait for while processing an event in a simulator in a time stamp order. In this paper, we attempt to solve the problem by optimizing time-synchronizations in networked simulation environments. In order to prove the practicality of our approach, we have conducted an experiment. Finally, we discuss the contributions of this paper.

DEVELOPMENT AND PERFORMANCE EVALUATION OF SOFTWARE SIMULATOR FOR APPROVING OF VLBI CORRELATION SUBSYSTEM (VLBI상관서브시스템의 검증을 위한 소프트웨어 시뮬레이터의 개발 및 성능시험)

  • Oh, Se-Jin;Roh, Duk-Gyoo;Yeom, Jae-Hwan;Chung, Hyun-Soo;Lee, Chang-Hoon;Kim, Hyo-Ryoung;Kim, Kwang-Dong;Kang, Yong-Woo;Park, Sun-Yeop
    • Publications of The Korean Astronomical Society
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    • v.23 no.2
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    • pp.73-90
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    • 2008
  • A software simulator is developed for verifying the VLBI Correlation Subsystem (VCS) trial product hardware. This software simulator includes the delay tracking, fringe rotation, bit-jump, FFT analysis, re-quantization, and auto/cross-correlation functions so as to confirm the function of the VCS trial product hardware. To verify the effectiveness of the developed software simulator, we carried out experiments using the simulation data which is a mixed signal with white noise and tone signal generated by software. We confirmed that the performance of this software simulator is similar as that of the hardware system. In case of spectral analysis and re-quantization experiment, a serious problem of the VCS hardware, which is not enough for expressing the data stream of FFT results specified in VCS hardware specification, was found by this software simulator. Through the experiments, the performance of software simulator was verified to be efficient. In future, we will improve and modify the function of software simulator to be used as a software correlator of Korea-Japan Joint VLBI Correlator (KJJVC).