• Title/Summary/Keyword: Simulator Experiment

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Effects of Simulation Education on the Communication Competence, Academic Self-efficacy, and Attitude About the Elderly for Nursing Students: A learning approach based on an elderly-with-cognition-disorder scenario (인지장애 노인 시뮬레이션 교육이 간호대학생의 의사소통능력, 학업적 자기효능감, 노인에 대한 태도에 미치는 효과)

  • Kim, Jiyoung;Heo, Narae;Jeon, Hye Jin;Jung, Dukyoo
    • The Journal of Korean Academic Society of Nursing Education
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    • v.21 no.1
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    • pp.54-64
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    • 2015
  • Purpose: The purpose of this study was to investigate the effects of simulation in nursing education based on caring for elderly cognition disorder patients. The education consisted of a caring program for patients that included a process of assessment of a patient's mental status, diagnosis of the patient's health condition, and intervention to address the problems by using therapeutic communication. Methods: A nonequivalent control group pretest-posttest design was used. A total of 69 subjects (undergraduate students) participated in the education and they were assigned to two groups: the experimental group (n=32) and the control group (n=37). Data-gathering structured questionnaires that included communication competence, academic self-efficacy, and attitudes about the elderly. The data were collected from October 2013 to December 2013, and statistical analyses were conducted with-test and t-test using the SPSS 21.0 program. Results: With respect to education, there was significant improvement in communication competence in the experiment group (t=2.41, p=.022) compared with in the control group (t=.69, p=.494). However, there was no statistically significant difference in academic self-efficacy and attitude about the elderly. Conclusion: Simulation-based education should continue to be developed further for better elderly-patient care. Integrated education in particular using a high-fidelity simulator will contribute to improvements in nursing competence in this area.

The Classification of Congestion and Wireless Losses for TCP Segments Using ROTT (상대전송지연시간을 이용한 TCP 세그먼트의 혼잡 손실과 무선 손실 구분 알고리즘)

  • Shin, Kwang-Sik;Lee, Bo-Ram;Kim, Ki-Won;Jang, Mun-Suck;Yoon, Wan-Oh;Choi, Sang-Bang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.8A
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    • pp.858-870
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    • 2007
  • TCP is popular protocol for reliable data delivery in the Internet. In recent years, wireless environments with transmission errors are becoming more common. Therefore, there is significant interest in using TCP over wireless links. Previous works have shown that, unless the protocol is modified, TCP may perform poorly on paths that include a wireless link subject to transmission errors. The reason for this is the implicit assumption in TCP that all packet losses are due to congestion which causes unnecessary reduction of transmission rate when the cause of packet losses are wireless transmission errors. In this paper, we propose a new LDA that monitors the network congestion level using ROTT. And we evaluate the performance of our scheme and compare with TCP Veno, Spike scheme with NS2(Network Simulator 2). In the result of our experiment, our scheme reduces the packet loss misclassification to maximum 55% of other schemes. And the results of another simulation show that our scheme raise its transmission rate with the fairness preserved.

A Study on the Development of Prediction Method of Ozone Formation for Ozone Forecast System (오존예보시스템을 위한 오존 발생량의 예측기법 개발에 관한 연구)

  • Oh, Sea Cheon;Yeo, Yeong-Koo
    • Clean Technology
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    • v.8 no.1
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    • pp.27-37
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    • 2002
  • To verify the performance and effectiveness of bilinear model for the development of ozone prediction system, the simulation experiments of the model identification for ozone formation were performed by using bilinear and linear models. And the prediction results of the ozone formation by bilinear model were compared to those of linear model and the measured data of Seoul. ARMA(Autoregressive Moving Average) model was used in the model identification. A recursive parameter estimation algorithm based on an equation error method was used to estimate parameters of model. From the results of model identification experiment, the ozone formation by bilinear model showed good agreement with the ozone formation from the simulator. From the comparison of the prediction results and the measured data, it appears that the method proposed in this work is a reasonable means of developing real-time short-term prediction of ozone formation for an ozone forecast system.

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Characteristics of Multipath Delay Spread in Domestic Cellular Environment (국내 이동전파환경에서의다중경로에 의한 지연확산특성)

  • Dong-Doo Lee
    • The Proceeding of the Korean Institute of Electromagnetic Engineering and Science
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    • v.5 no.4
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    • pp.47-63
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    • 1994
  • An important parameter in characterizing mobile communication channel is delay spread. This paper presents the results of measured delay profiles and calculated distribution funcations of delay spread for typical cellular service environments at Taejon and vicinities. The measurement system uses 1023 chip length, 5 Mbps PN code and sliding correlation method. It has been evaluated by using commercial hardware channel simulator for reliability of out data. As results the value of mean delay spread is 2.08 $\mu\textrm{s}$for suburban area. 2.12 $\mu\textrm{s}$ for urban area and 1.3 $\mu\textrm{s}$ for national/local road. Delay spread is less then 3.4$\mu\textrm{s}$, 2.8$\mu\textrm{s}$ and 1.5 $\mu\textrm{s}$ for probability of 50% and 4.5$\mu\textrm{s}$, 4.2$\mu\textrm{s}$ and 2.9$\mu\textrm{s}$ for probability of 90% at each tested site. The difference of delay spread is within 7% between going and returning status along same street. In this experiment, we found delay spread for suburban area is larger than reported foreign test results.

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Wireless Security Transmission Using Algorithm of Multiple-Key Exchange (다중 키 교환 알고리즘을 이용한 무선 보안 전송 기법)

  • Ryu, Dong-Ju;Kim, Gwang-Hyun;Noh, Bong-Nam
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.807-810
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    • 2005
  • Constructed network test environment of wireless base for confidentiality guarantee of data and safe transmission that is transmited at Mobile node of Wireless Network environment in this paper. And, progressed research about IKEv2's Multiple-Key Exchange mechanism for efficient security transmission that use IPSec that is built-in to basis to IPv6 of Mobile environment. Have several key to single terminal to solve that is seam at hand off packet transmission process of Mobile Node in Wireless Network and Re-setting for Key and Re-exchange problem that happen frequently and studied technology that move. Key exchange protocol that is used for an experiment loads basically in MIPv6 and used IKEv2 protocol that is used for management and distribution of reliable encryption key between both end. Using network simulator of SSFNet(Scalable Simulation Framework Network Models) in this paper Key exchange delay value of IKEv2's security transmission analyzing comparison Performance measure and studied about problem and improvement way accordingly.

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Development of Quest-Based Mobile STEAM Content for Scientific Experiments in Middle Schools (중학교 과학실험을 위한 퀘스트 기반 모바일 STEAM 콘텐츠 개발)

  • Lee, Hyunju;Kim, Yuri;Park, Chan Jung
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.88-98
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    • 2019
  • As the 2015 revised curriculum is being implemented from 2018, efforts are being made to cultivate scientific literacy among students in the field of science. Scientific experiments help students to develop their interest in Science and their scientific attitudes. Learning through experimentation rather than learning scientific facts increases learners' understanding, and can be remembered longer. Therefore, experiments in Science subject are very important. However, in middle schools, scientific experiments are not performed due to the lack of time, budget and experimental material. In this research, we analyze middle school science textbooks, conduct questionnaires for students of science pre-service teachers, select the most important science experiments, and develop a mobile App to simulate and experience scientific experiments with the App. The proposed App is developed in a game format using quest-based learning methods to gain learning enhancement. It is also made using Unity. In this paper, after developing the app, we propose the direction of STEAM contents development through analyzing the difference from existing apps and the feedback from users.

A CFD Analysis on DPF for the Removal of PM from the Emission of Diesel Vehicle (디젤차량 배기가스의 PM 제거에 관한 매연여과장치 전산해석)

  • Yeom, Gyuin;Han, Danbee;Nam, Seungha;Baek, Youngsoon
    • Clean Technology
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    • v.24 no.4
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    • pp.301-306
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    • 2018
  • Recently, due to the increase in the fine dust, regulations on PM generated from diesel cars are strengthened. There is a growing interest in diesel particulate filters (DPFs), a post-treatment device that removes exhaust gases from diesel vehicles. Therefore, one of the enhancements of the DPF efficiency is to reduce the pressure drop in the DPF, thereby increasing the efficiency of the filter and regeneration. In this study, the effect of cell density, channel shape, wall thickness, and inlet channel ratio of 5.66" SiC and Cordierite DPF on the pressure drop in DPF was investigated using ANSYS FLUENT simulator. As a result of the experiment, the pressure drop was smaller at 300 CPSI than 200 CPSI, and the anisotropy and O / S cell showed less than Isotropy by pressure drop of about 1,000 Pa. As the porosity increased by 10% the pressure drop was reduced by about 300 Pa and as the wall thickness increased by 0.05 mm, the pressure drop was increased by about 500 Pa.

Measurements of the Heat Release Rate and Fire Growth Rate of Combustibles for the Performance-Based Design - Focusing on the Plastic Fire of Commercial Building (성능위주설계를 위한 가연물의 열발생률 및 화재성장률 측정 - 판매시설의 플라스틱 화재를 중심으로 -)

  • Jang, Hyo-Yeon;Nam, Dong-Gun
    • Fire Science and Engineering
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    • v.32 no.6
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    • pp.55-62
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    • 2018
  • To improve the prediction result with enhanced reliability of domestic Performance-Based Design (PBD), actual scale fire tests were carried out on products made of plastics from sales facility combustibles. The commercial buildings were separated into single and multiple combustibles for the experimentation of fire spread caused by the sales shelves where the various combustible materials are displayed. A according to the maximum heat release rate, exposed area and weight of the combustible material, the results revealed a linear relationship of as 93% and 89%. In addition, analysis of the gas concentrations for various combustibles showed that $CO_2$ has a linear relationship, whereas the CO concentration indicated exponential function. These results can be applied to reliable fire source information in PBD of plastic fire source in commercial buildings. This may be applied as fire source information representative of a plastic fire in commercial buildings through additional experiment using the area of the shelf in actual commercial buildings.

Development of a Virtual Reality-Based Physics Experiment Training Simulator Centered on Motion of Projectile (포물선 운동을 중심으로 한 가상현실 기반 물리 실험 교육 시뮬레이터 개발)

  • Kim, Yeon Jeong;Yun, Sei Hee;Shin, Byoung-Seok
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.1
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    • pp.19-28
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    • 2021
  • Recently, in the field of education, various attempts have been made to apply virtual reality technology to an educational field and use it as an educational medium. Accordingly, in the science subject area, it is necessary to simulate science experiments that can make various and active experiments out of various limitations such as space and situation by using virtual reality environment construction technology. In this study, after selecting a physics course from a science subject, an experimental simulation using a parabolic motion formula, one of physical phenomena, is implemented in a virtual space, and then used in actual physics education based on the learning standards of the STEAM theory. Prove this is possible. Through this, it was confirmed that a specific educational model using virtual reality space can be designed, and it shows that education can be conducted with more effective educational methods in various subjects of education through the combination of traditional educational model and modern technology. Regarding the results of the research, it suggests the possibility of future research plans and practical use in the educational field.

Annoyance and sportiness perception of the acceleration sound by the driver and passengers (가속 사운드에 대한 운전자와 탑승객의 성가심과 스포티함 지각)

  • Kim, Seonghyeon;Altinsoy, M. Ercan
    • The Journal of the Acoustical Society of Korea
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    • v.40 no.6
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    • pp.566-570
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    • 2021
  • This study presents a perceptual difference in acceleration sounds of a sporty sedan between the driver and passenger. We found a significant difference in annoyance and sportiness perception according to the acceleration sound level through subjective evaluations. The multimodal reproduction system, which can reproduce the driving image, motion, vibration, and sound, was applied for the test. A subjective experiment was conducted to evaluate the perceived intensity of annoyance and sportiness by varying the acceleration sound level in five steps of 3 dB. The experimental results showed that the driver perceives the acceleration sound less annoying than the passenger at a relatively low sound level. Meanwhile, the driver has perceived the acceleration sound more sporty than the passenger at a relatively high sound level. Moreover, it was found that passengers were 35 % less sensitive to an annoyance than drivers, whereas the driver was 74 % more susceptible to sportiness than passengers according to the sound level change. This finding is expected to be applied as a sound design strategy that differentiates the acceleration sound level in active sound design.