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http://dx.doi.org/10.3745/KTSDE.2021.10.1.19

Development of a Virtual Reality-Based Physics Experiment Training Simulator Centered on Motion of Projectile  

Kim, Yeon Jeong (인하대학교 전기컴퓨터공학과)
Yun, Sei Hee (인하대학교 인간중심컴퓨팅연구센터)
Shin, Byoung-Seok (인하대학교 컴퓨터공학과)
Publication Information
KIPS Transactions on Software and Data Engineering / v.10, no.1, 2021 , pp. 19-28 More about this Journal
Abstract
Recently, in the field of education, various attempts have been made to apply virtual reality technology to an educational field and use it as an educational medium. Accordingly, in the science subject area, it is necessary to simulate science experiments that can make various and active experiments out of various limitations such as space and situation by using virtual reality environment construction technology. In this study, after selecting a physics course from a science subject, an experimental simulation using a parabolic motion formula, one of physical phenomena, is implemented in a virtual space, and then used in actual physics education based on the learning standards of the STEAM theory. Prove this is possible. Through this, it was confirmed that a specific educational model using virtual reality space can be designed, and it shows that education can be conducted with more effective educational methods in various subjects of education through the combination of traditional educational model and modern technology. Regarding the results of the research, it suggests the possibility of future research plans and practical use in the educational field.
Keywords
HCI; Simulation; STEAM Education;
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Times Cited By KSCI : 3  (Citation Analysis)
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