• 제목/요약/키워드: Simulator Experiment

검색결과 430건 처리시간 0.031초

LID 기술의 효율성 검증을 위한 강우-유출 모의장치 개발 및 검증실험에 관한 연구 (The Study on Development and Verification of Rainfall-Runoff Simulator for LID Technology Verification)

  • 장영수;김미은;백종석;신현석
    • 한국수자원학회논문집
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    • 제47권6호
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    • pp.513-522
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    • 2014
  • 최근 도시화 및 기후변화에 의한 홍수피해의 증가로 인하여 이에 대응하는 방안으로 저영향개발(LID) 요소기술에 관하여 다양하게 개발이 되고 있다. 하지만 이러한 요소기술에 대한 효율을 검증할 수 있는 표준화된 검증방법 및 기기는 부재한 실정이다. 본 연구에서는 LID 기법에 대한 물순환의 효율성 검증이 가능한 강우-유출 모의장치를 개발하였다. 소유역 내 강우가 균등하게 분사될 수 있도록 강우공간분포실험 및 유입유량-유효우량 관계 실험을 통하여 강우를 검증하고 유입되는 강우와 이로 인해 발생되는 침투 및 지표유출 관계 실험을 실시하였다. 그 결과 노즐의 종류에 따른 적정유량범위와 RPM의 관계를 정리하였으며 강우-유출 모의장치를 이용한 실험을 통해 투수면과 불투수면에서의 강우 시의 수문학적 물순환(지표유출, 중간유출, 침투량)의 관계를 정량적으로 검증하였다.

강인한 서보계설계와 R/C헬리콥터 트레이닝 시뮬레이터 제어에의 응용 (Design of robust servo systems and application to control of training simulator for radio-controlled helicopter)

  • 김상봉;박순실
    • 대한기계학회논문집
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    • 제15권2호
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    • pp.497-506
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    • 1991
  • In this paper, a new construction for training simulator of R/C helicopter based on two types of servo controller is proposed. Two modified algorithms (algorithm I and II) for servo controller design are presented. Algorithm I is developed by adopting Davison's method in the case that the expressions for the homogeneous differential equations of reference input and disturbance are different types, and algorithm II is done by considering error weighting function for the servo controller of algorithm I . The linear fractional transformation method is incorporated in both design methods in order to assign the closed loop poles of the servo system in a specified region. The helicopter simulator is composed by the gimbals with two freedom of rolling and pitching. The reliability and validity for the design methods of the proposed servo controller are investigated through the practical experiment for the simulator by using 16bits micro-computer with A/D and D/A converters. It can be observered from the experimental results that the proposed servo controller is applicable to practical plants since the simulator is robust for the arbitrary disturbance and it follows to the given reference input without significant steady state error.

가상현실 기반의 차량 시뮬레이터의 현실감 향상에 관한 연구 (A Study on Improving the Reality of the Vehicle Simulator Based on the Virtual Reality)

  • 최영일;권성진;장석;김규희;조기용;서명원
    • 대한기계학회논문집A
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    • 제28권8호
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    • pp.1116-1124
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    • 2004
  • In these days, a vehicle simulator has been developed with a VR(Virtual Reality) system. A VR system must provide a vehicle simulator with natural interaction, sufficient immersion and realistic images. In addition, a VR system must present a driver with the realistic driving situation. To achieve these, it is important to obtain a fast and uniform rendering performance regardless of the complexity of virtual worlds. In this paper, the factors to improve the reality for the VR based vehicle simulator have been investigated. For the purpose, the modeling and the rendering methods which offer an improved performance for complex VR applications as the 3D road model have been implemented and verified. Then, we experiment on the influence of graphic and sound factors to the driver, and analyze each result for improving the reality such as the driver's viewport, the form of texture, the lateral distance of the side object, and the sound effect. These factors are evaluated on the driving system which is constructed for qualitative analysis. The research results could be used for improving the reality of the VR based vehicle simulator.

6자유도 병렬형 모션 시뮬레이터 개발 (Development of a New 6-DOF Parallel-type Motion Simulator)

  • 김한성
    • 한국생산제조학회지
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    • 제19권2호
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    • pp.171-177
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    • 2010
  • This paper presents the development of a new 6-DOF parallel-kinematic motion simulator. The moving platform is connected to the fixed base by six P-S-U (Prismatic-Spherical-Universal) serial chains. Comparing with the well-known Gough-Stewart platform-type motion simulator, it uses commercialized linear actuators mounted at the fixed base whereas a 6-UPS manipulator uses telescopic linear ones. Therefore, the proposed motion simulator has the advantages of easier fabrication and lower inertia over a 6-UPS counterpart. Furthermore, since most forces acting along the legs are transmitted to the structure of linear actuators, smaller actuation forces are required. The inverse position and Jacobian matrix are analyzed. In order to further increase workspace, inclined arrangement of universal joints is introduced. The optimal design considering workspace and force transmission capability has been performed. The prototype motion simulator and PC-based real-time controller have been developed. Finally, position control experiment on the prototype has been performed.

기포발생식 항적기만기를 고려한 수상함 어뢰방어체계 시뮬레이터 개발 (A Simulator Development of Surface Warship Torpedo Defense System considering Bubble-Generating Wake Decoy)

  • 김우식;신명인;박지성;배호석
    • 한국군사과학기술학회지
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    • 제27권3호
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    • pp.416-427
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    • 2024
  • The wake-homing underwater guided weapon that detects and tracks wake generated during voyage of a surface ship is impossible to avoid with the present acoustic deception torpedo defense system. Therefore, research on bubble-generating wake decoy is necessary to deceive wake-homing underwater guided weapon. Experiments in various environments are required to verify the effective operation method and performance of the wake decoy, but performance verification through underwater experiment is limited. In this paper, we develop a simulator for an torpedo defense system of surface ship, which is applied bubble-generating wake decoy, against acoustic, wake, and hybrid homing underwater guided weapon attack. The simulator includes surface ship model, acoustic decoy(static, mobile) model, bubble-generating wake decoy model, search and motion model of underwater guided weapon and so on. By integrating various models, MATLAB GUI simulator was developed. Through the simulation results for various environmental variables by this simulator, it is judged that effective operation method and performance verification of the bubble-generating wake decoy can be performed.

소형 탈선 시뮬레이터 축소모델 동특성 해석에 관한 연구 (A study on the Dynamic analysis of 1/5 scale derailment simulator model)

  • 이세용;엄범규;강부병;이희성
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2011년도 춘계학술대회 논문집
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    • pp.337-342
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    • 2011
  • A roller rig has been widely used in the study about dynamic stability and railway safety. However, the cost for constructing the roller rig and the difficulty in adjusting the design parameters for vehicle systems lead to the development of a small scale simulator which is cheaper than the large scale test systems and easy to control the parameters affecting dynamic characteristics of the railway vehicle. For the operation of the small scale test system called a small scale simulator, it is required to investigate the performance and characteristics of the system. This could be achieved by a comparative study between an analysis and an experiment. This paper presented the analytical model which could be used for verifying of the test results and understanding of the physical behavior of the dynamic system comprising the small scale bogie and the simulator.

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음장파라미터 추출을 위한 음선추적 시뮬레이터의 구현 (Implementation of ray tracing simulator for extracting sound field parameters)

  • 이덕수;성굉모
    • 한국음향학회지
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    • 제14권3호
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    • pp.82-89
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    • 1995
  • 연주공간의 음장 파라미터를 효과적으로 추출하기 위하여 음원에서 발생한 음선들을 청취자위치에 도달하기까지 추적한 후 이를 영상음원으로 변환하여 연주공간의 방향성 충격응답을 구하는 방식인 혼성 음성추적법을 적용한 음장시뮬레이터를 구현하였다. 제안된 방법을 통해 측정등에 의한 방법보다 적은 시간과 경비로 방향성 충격응답을 정확히 구할 수 있다. 구현된 시뮬레이터를 이용하여 콘서트홀이나 교회등의 연주공간에서의 방향성충격응답을 구하여 초기반사음들의 크기와 방향을 추출할 수 있음을 보였다.

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Windows NT 환경에서 OpenGL을 이용한 직접구동 협조로봇용 Output Tracking 시뮬레이터 구현 (Realization of an output controller simulator based on Windows NT for a direct drive cooperative robot using OpenGL)

  • 최대범;양연모;안병하
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1995년도 추계학술대회 논문집
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    • pp.346-349
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    • 1995
  • In this paperwe develop a real-time simulator for direct drive cooperative robot by using OpenGL in a Windows NT based system. This simulator is composed of 2 parts, a display part and an interface part. In the display part the robot is modelled and rendered in 3D space. To do this OpenGL, a kind of graphic library, is used for rendering and animating robots and kinematics gives the information of the current robot configuration. The control and the feedback data are sent and received via the interface part. In real time simulation interfacing part needs fast data transfer rate and good nosic immunity. In experiment we have simulated 2-link direct drive cooperative robots using the trajectory tracking algorithm proposed in reference.

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An Optimized Time-synchronization Method for Simulator Interworking

  • Kwon, Jaewoo;Kim, Jingyu;Woo, Sang Hyo Arman
    • 한국멀티미디어학회논문지
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    • 제22권8호
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    • pp.887-896
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    • 2019
  • In this paper, we discuss an optimization approach for time-synchronizations in networked simulators. This method is a sub-technology that is required to combine heterogeneous simulators into a single simulation. In previous time-synchronization studies, they had built a network system among networked simulators. The network system collects network packets and adds time-stamps to the networked packets based on the time that occurs in events of simulation objects in the individual simulators. Then, it sorts them in chronological order. Finally, the network system applies time-synchronization to each simulator participating in interworking sequentially. However, the previous approaches have a limitation in that other participating simulators should wait for while processing an event in a simulator in a time stamp order. In this paper, we attempt to solve the problem by optimizing time-synchronizations in networked simulation environments. In order to prove the practicality of our approach, we have conducted an experiment. Finally, we discuss the contributions of this paper.

VLBI상관서브시스템의 검증을 위한 소프트웨어 시뮬레이터의 개발 및 성능시험 (DEVELOPMENT AND PERFORMANCE EVALUATION OF SOFTWARE SIMULATOR FOR APPROVING OF VLBI CORRELATION SUBSYSTEM)

  • 오세진;노덕규;염재환;정현수;이창훈;김효령;김광동;강용우;박선엽
    • 천문학논총
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    • 제23권2호
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    • pp.73-90
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    • 2008
  • A software simulator is developed for verifying the VLBI Correlation Subsystem (VCS) trial product hardware. This software simulator includes the delay tracking, fringe rotation, bit-jump, FFT analysis, re-quantization, and auto/cross-correlation functions so as to confirm the function of the VCS trial product hardware. To verify the effectiveness of the developed software simulator, we carried out experiments using the simulation data which is a mixed signal with white noise and tone signal generated by software. We confirmed that the performance of this software simulator is similar as that of the hardware system. In case of spectral analysis and re-quantization experiment, a serious problem of the VCS hardware, which is not enough for expressing the data stream of FFT results specified in VCS hardware specification, was found by this software simulator. Through the experiments, the performance of software simulator was verified to be efficient. In future, we will improve and modify the function of software simulator to be used as a software correlator of Korea-Japan Joint VLBI Correlator (KJJVC).