• Title/Summary/Keyword: Simulation-based

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Development of a Power Plant Simulation Tool Based on Object-Oriented Modeling (객체지향 모델링에 기반한 발전소 시뮬레이션 툴 개발)

  • 전상규;손기헌
    • Proceedings of the Korea Society for Simulation Conference
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    • 2004.05a
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    • pp.136-140
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    • 2004
  • A power-plant simulation tool has been developed for training the plant operators and testing a plant control system. The simulation tool is composed of a graphic editor, a component model builder and a system simulation solver. Such new programing techniques as object-oriented modeling and GUI(Graphical User Interface) are employed in developing the simulation tool. The graphic editor is based on the OpenGL library for effective implementation of GUI while the component model builder is based on object-oriented programming for efficient generalization of component models. The developed tool has been verified through the simulation of a real power plant.

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Simulation System for Earthmoving Operation with Traffic Flow

  • Kyoungmin Kim;Kyong Ju Kim;Hyeon Jeong Cho;Sang Kyu Lee
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.1359-1363
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    • 2009
  • The object of this research is to develop a simulation system for earthmoving operations in consideration of the impact of congestion in-between equipment and existing traffic flow around the site. The congestion in-between equipment and traffic flow affect work productivity. The conventional discrete event simulation, however, has limitations in simulating the flow of construction equipment. To consider the impact of congestion in-between equipment and existing traffic flow, in this paper, a multi-agent based simulation model that can realize characteristics of truck behavior more accurately to consider the impact of congestion was proposed. In this simulation model, multiple agents can identify environmental changes and adapt themselves to the new environment. This modeling approach is a better choice for this problem since it describes behavioral characteristics of each agent by sensing changes in dynamic surroundings. This study suggests a detailed system design of the multi-agent based simulation system.

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ENHANCEMENT OF AVAILABILITY OF 4D SIMULATION BASED ON BUILDING INFORMATION MODEL TECHNOLOGY

  • Jong Jin Park;Eon Yong Kim;Hyun Cho;Han Jong Jun
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.579-586
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    • 2009
  • 4D simulation integrates the 3 dimensional model of a building with the construction schedule, and it leads to the possibility of virtually checking the construction process and the building itself in advance. However, the existing problem of 4D simulation is the difference between the demands of architects, engineers, and construction site workers in 4D simulation. This study suggests the possible way to enhance the availability of 4D simulation, considering more the practical demands from the construction site. In order to conduct this study, we build a 3D BIM model of a business-residential complex and link the model with the pre-defined construction schedule in order to make a 4D simulation. This study concludes with the optimized 4D simulation methodology based on BIM model considering the demands in perspective of the construction site. It would contribute to the harmonic collaboration among architects, engineers, and labors in the construction site when using 4D simulation based on BIM model.

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Simulation of Deformable Objects using GLSL 4.3

  • Sung, Nak-Jun;Hong, Min;Lee, Seung-Hyun;Choi, Yoo-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.4120-4132
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    • 2017
  • In this research, we implement a deformable object simulation system using OpenGL's shader language, GLSL4.3. Deformable object simulation is implemented by using volumetric mass-spring system suitable for real-time simulation among the methods of deformable object simulation. The compute shader in GLSL 4.3 which helps to access the GPU resources, is used to parallelize the operations of existing deformable object simulation systems. The proposed system is implemented using a compute shader for parallel processing and it includes a bounding box-based collision detection solution. In general, the collision detection is one of severe computing bottlenecks in simulation of multiple deformable objects. In order to validate an efficiency of the system, we performed the experiments using the 3D volumetric objects. We compared the performance of multiple deformable object simulations between CPU and GPU to analyze the effectiveness of parallel processing using GLSL. Moreover, we measured the computation time of bounding box-based collision detection to show that collision detection can be processed in real-time. The experiments using 3D volumetric models with 10K faces showed the GPU-based parallel simulation improves performance by 98% over the CPU-based simulation, and the overall steps including collision detection and rendering could be processed in real-time frame rate of 218.11 FPS.

Development of Web Service-based Parallel and Distributed Simulation (웹서비스 기반의 분산 시뮬레이션 프로토타입 개발)

  • Jo, In-Ho;Ju, Jeong-Min;Park, Yang-Seon;Jo, Hyeon-Bo
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.1033-1039
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    • 2005
  • Parallel and distributed simulation is concerned with the efficient execution of large-scale discrete event simulation models on multiprocessors and distributed platforms. After the development of WWW, many efforts in the parallel and distributed simulation have been made for modeling, particularly building simulation languages and creating model libraries that can be assembled and executed over WWW. However, web-based parallel and distributed simulation is restricted by heterogeneous computing environments. Recently, the advent of XML and web services technology has made these efforts enter upon a new phase. Especially, the web services as a distributed information technology have demonstrated powerful capabilities for scalable interoperation of heterogeneous systems. This paper aims to develop and evaluate the parallel and distributed simulation using the web services technology. In particular, a prototype multi-pass simulation framework is implemented using Java-based web services technology. It focuses on the efficiency of multi-pass simulation used for optimization through the distribution of simulation replication to several simulation service providers. The development of parallel and distributed simulation using web services will help solve efficiently large-scale problems and also guarantee interoperability among heterogeneous networked systems.

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An Approach for Construction of Shipyard Simulation Environment based on Neutral File Format (중립파일 기반의 조선소 시뮬레이션 환경에 관한 연구)

  • Woo, Jong Hun;Hwang, Yoon-Suk;Nam, Jong-Ho
    • Journal of the Society of Naval Architects of Korea
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    • v.53 no.1
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    • pp.18-28
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    • 2016
  • In shipbuilding, the scheduling system is susceptible to sudden changes and thus it turns to be difficult to predict the differences between schedule and production records in advance. A computer-based simulation is commonly utilized to overcome the discrepancies occurred in estimating workloads and resulting processing times. The main drawback of this simulation-based solution is its limited applicability because, in most cases, each shipyard requires specific and customized simulation environment. By standardizing the planning data of the midterm scheduling system, as proposed in this paper, the efficiency of the current simulation model can be enhanced. To present an alternative approach, this paper begins with the analysis of the complex planning data structure of several shipyards and then proceeds to construct a standard data structure based on the neutral format. An interface application is developed for the data transaction and simulation in on-line environment. As a result, a simulation-based production management of shipyards can be achieved by the efficient prediction of planning and scheduling.

Effects of Clinical Practice and Simulation-Based Practice for Obstetrical Nursing (분만 간호에 대한 시뮬레이션 실습교육과 병원 분만실 실습교육의 효과)

  • Kim, Sun-Ae;Lee, Sun-Kyung;Chae, Hyun-Ju
    • Women's Health Nursing
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    • v.18 no.3
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    • pp.180-189
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    • 2012
  • Purpose: The purpose of this study was to evaluate the effects of clinical practice and simulation-based practice for obstetrical nursing in terms of self-efficacy, practice satisfaction, and practice stress. Methods: A non-equivalent control group post test design was used. The participants were 171 junior nursing students, 103 in the experimental group, and 68 in the control group. Simulation-based practice consisted of nursing assessment during labor, nursing assessment and intervention for normal and high risk mother, nursing education for mother and family during labor, and open lab. The experimental group participated in simulation-based practice for two days and the control group participated in clinical practice at delivery room for two weeks. Results: The experimental group showed higher level of self-efficacy (p= .043), practice satisfaction (p<.001) and practice stress (p=.003) compared to the control group. Conclusion: Simulation-based practice is an effective learning method for obstetrical nursing and can be used as the alternative for clinical practice. However, stress management strategies are needed for simulation-based practice.

The Effects of Simulation-Based Practice on Competence and Satisfaction in Nursing Students (시뮬레이션 기반 실습교육이 간호대학생의 간호수행능력과 실습만족도에 미치는 효과)

  • Park, Young-Mi
    • Journal of Convergence for Information Technology
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    • v.7 no.6
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    • pp.1-7
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    • 2017
  • This study examined the effects of simulation-based practice on competence and satisfaction in nursing students. We collected the data from 189 4th grade nursing students. Simulation-based practice was conducted from August 28th to November 27th, 2015. The collected data were analyzed by SPSS 21.0 program. As the result of simulation-based practice, significant improvement was found in competence (t=-14.42, p<.001) and satisfaction($4.53{\pm}.58$). Simulation-based practice can help students to improve their overall abilities in clinical practices and increase their satisfaction in result. Therefore we suggest that more systematic and continual simulation-based practice should be applied in nursing education.

The effects of simulation-based education on the communication and clinical judgment of nursing students and nurses: A systematic review and meta-analysis (시뮬레이션 교육이 간호대학생과 간호사의 의사소통 및 임상판단능력에 미치는 효과: 체계적 문헌고찰 및 메타분석)

  • Park, Jung Min;Jun, Sangeun
    • The Journal of Korean Academic Society of Nursing Education
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    • v.29 no.3
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    • pp.203-224
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    • 2023
  • Purpose: This study aimed to evaluate the effectiveness of simulation-based education on communication and clinical judgment in nursing students and nurses. Methods: A systematic review and meta-analysis were conducted in accordance with the PRISMA guidelines. Seven databases were searched to obtain articles published in Korean or English. Of 12,864 articles reviewed, 36 were included in a systematic review and 23 in a meta-analysis. To estimate the size of the effects of simulation-based education, a meta-analysis was performed using the R package meta program. The risk of bias was assessed using RoB 2.0 and ROBINS-I. Results: The effect sizes (ES) of simulation-based education on communication and clinical judgment were ES=0.77, 95% confidence interval (95% CI)=0.43 to 1.12 on communication-related variables and ES=1.84, 95% CI=1.03 to 2.65 on clinical judgment. Conclusion: Simulation-based education for nursing students and nurses is useful for improving their communication and clinical judgment. Thus, it is necessary to develop and apply simulation-based education programs for nursing students and nurses to improve their abilities in communications and clinical judgment.

Development of a Dynamic Simulation Program for Pantograph-Catenary System based on a Mode Superposition Method (모드중첩법을 기초로 한 집전성능해석 프로그램 개발)

  • 조용현;이기원;현승호;정흥채
    • Proceedings of the KSR Conference
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    • 2000.05a
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    • pp.606-617
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    • 2000
  • A dynamic simulation program for pantograph-catenary system is developed based on a mode superposition method to predict current collection performance. Formulations for the dynamic simulation are presented in this paper. The number of modes which should be considered for a KTX catenary system is reviewed through frequency response analyses. The responses for GPU pantograph - KTX catenary system are simulated with various train speeds. The our simulation results are in reasonably good agreements with RTRI simulation program, SNCF simulation program, and BR simulation program.

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