• Title/Summary/Keyword: Similar Software Classification

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Korean Hair Style Trends and 3D Hair Modeling for Metaverse Content Creation Guidelines (메타버스 저작 가이드라인 제공을 위한 한국인 헤어스타일 트렌드와 3D헤어 모델링)

  • Chae-Rim Lee;Seongah Chin
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.501-508
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    • 2023
  • This research endeavors to categorize a diverse range of hairstyles for both men and women in South Korea using hair images and subsequently generate 3D hair models based on this classification. The classification process relies on prominent visual features, resulting in the division of hairstyles into 14 distinct categories, including six styles for men and eight styles for women. By accurately matching the most appropriate hairstyle to the given hair image, the study aims to provide recommendations for the necessary hair models required for metaverse authoring tools, thus enabling realistic hair styling. This capability can be effectively utilized on platforms like metaverse, allowing users to seamlessly find and apply the 3D hair model that closely resembles their remotely captured or pre-existing hair images. Through this innovative approach, users can be presented with the most similar 3D hair model, enhancing their virtual hairstyling experience.

Visualization of Landscape Tree Forms Using Computer Graphic Techniques: Using the Plant Editing Module in AccuRender (컴퓨터 그래픽스를 활용한 조경수목 형상자료의 가시화 - AccuRender의 수목 모델링 모듈 활용을 중심으로 -)

  • 박시훈;조동범
    • Journal of the Korean Institute of Landscape Architecture
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    • v.27 no.4
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    • pp.143-150
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    • 1999
  • The purpose of this research is to find som ways to model tree forms more efficiently in reference with surveying structural data and handling parameters in plant Editor of AccuRender, the AutoCAD-based rendering software adopting the procedural plant modeling technique. In case of modelling a new tree, because it is efficient to modify an existing tree data as a template, we attempted to classify 81 species' data from existing plant library including conifers and deciduous tree. According to the qualitative characteristics and quantitative parameters of geometrical and branching structure, 8 types of tree form were classified with factor and cluster analysis. Some critical aspects found in the distributions of standardized scores of parameters in each type were discussed for explaining the tree forms intuitively. For adaptability of the resulted classification and typical parameters, 10 species of tree were measured and modelled, and proved to be very similar to the real structures of tree forms. CG or CAD-based plant modelling technique would be recommended not only as a presentation tool but for planting design, landscape simulation and assessment.

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Learning Tagging Ontology from Large Tagging Data (대규모 태깅 데이터를 이용한 태깅 온톨로지 학습)

  • Kang, Sin-Jae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.2
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    • pp.157-162
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    • 2008
  • This paper presents a learning method of tagging ontology using large tagging data such as a folksonomy, which stands for classification structure informally created by the people. There is no common agreement about the semantics of a tagging, and most social web sites internally use different methods to represent tagging information, obstructing interoperability between sites and the automated processing by software agents. To solve this problem, we need a tagging ontology, defined by analyzing intrinsic attributes of a tagging. Through several machine learning for tagging data, tag groups and similar user groups are extracted, and then used to learn the tagging ontology. A recommender system adopting the tagging ontology is also suggested as an applying field.

Road Surface Data Collection and Analysis using A2B Communication in Vehicles from Bearings and Deep Learning Research

  • Young-Min KIM;Jae-Yong HWANG;Sun-Kyoung KANG
    • Korean Journal of Artificial Intelligence
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    • v.11 no.4
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    • pp.21-27
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    • 2023
  • This paper discusses a deep learning-based road surface analysis system that collects data by installing vibration sensors on the 4-axis wheel bearings of a vehicle, analyzes the data, and appropriately classifies the characteristics of the current driving road surface for use in the vehicle's control system. The data used for road surface analysis is real-time large-capacity data, with 48K samples per second, and the A2B protocol, which is used for large-capacity real-time data communication in modern vehicles, was used to collect the data. CAN and CAN-FD commonly used in vehicle communication, are unable to perform real-time road surface analysis due to bandwidth limitations. By using A2B communication, data was collected at a maximum bandwidth for real-time analysis, requiring a minimum of 24K samples/sec for evaluation. Based on the data collected for real-time analysis, performance was assessed using deep learning models such as LSTM, GRU, and RNN. The results showed similar road surface classification performance across all models. It was also observed that the quality of data used during the training process had an impact on the performance of each model.

Bug Reports Attribute Analysis for Fixing The Bug on The Internet of Things (사물인터넷 관련 버그 정정을 위한 버그리포트 속성 분석)

  • Knon, Ki Mun;Jeong, Seong Soon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.5
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    • pp.235-241
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    • 2015
  • Nowadays, research and industry on the internet of things is rapidly developing. Bug fixed field of the Software development related internet of things is a very important things. In this study, we analyze the properties that can affect what the bug fix-time by analyzing the time required to fix a bug associated with the Internet of Things. Using the k-NN classification method based on the attribute information to be classified as bug reports. Extracts a bug report based on the results of a similar property. Bug fixed by calculating the time of a similar bug report predicts the fix-time for new bugs. Depending on the prediction of the properties that affect the bug correction time, the properties of os, component, reporter, and assignee showed the best prediction accuracy.

Selection of An Initial Training Set for Active Learning Using Cluster-Based Sampling (능동적 학습을 위한 군집기반 초기훈련집합 선정)

  • 강재호;류광렬;권혁철
    • Journal of KIISE:Software and Applications
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    • v.31 no.7
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    • pp.859-868
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    • 2004
  • We propose a method of selecting initial training examples for active learning so that it can reach high accuracy faster with fewer further queries. Our method is based on the assumption that an active learner can reach higher performance when given an initial training set consisting of diverse and typical examples rather than similar and special ones. To obtain a good initial training set, we first cluster examples by using k-means clustering algorithm to find groups of similar examples. Then, a representative example, which is the closest example to the cluster's centroid, is selected from each cluster. After these representative examples are labeled by querying to the user for their categories, they can be used as initial training examples. We also suggest a method of using the centroids as initial training examples by labeling them with categories of corresponding representative examples. Experiments with various text data sets have shown that the active learner starting from the initial training set selected by our method reaches higher accuracy faster than that starting from randomly generated initial training set.

Medical Image Classification and Retrieval Using BoF Feature Histogram with Random Forest Classifier (Random Forest 분류기와 Bag-of-Feature 특징 히스토그램을 이용한 의료영상 자동 분류 및 검색)

  • Son, Jung Eun;Ko, Byoung Chul;Nam, Jae Yeal
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.4
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    • pp.273-280
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    • 2013
  • This paper presents novel OCS-LBP (Oriented Center Symmetric Local Binary Patterns) based on orientation of pixel gradient and image retrieval system based on BoF (Bag-of-Feature) and random forest classifier. Feature vectors extracted from training data are clustered into code book and each feature is transformed new BoF feature using code book. BoF features are applied to random forest for training and random forest having N classes is constructed by combining several decision trees. For testing, the same OCS-LBP feature is extracted from a query image and BoF is applied to trained random forest classifier. In contrast to conventional retrieval system, query image selects similar K-nearest neighbor (K-NN) classes after random forest is performed. Then, Top K similar images are retrieved from database images that are only labeled K-NN classes. Compared with other retrieval algorithms, the proposed method shows both fast processing time and improved retrieval performance.

Survival network based Android Authorship Attribution considering overlapping tolerance (중복 허용 범위를 고려한 서바이벌 네트워크 기반 안드로이드 저자 식별)

  • Hwang, Cheol-hun;Shin, Gun-Yoon;Kim, Dong-Wook;Han, Myung-Mook
    • Journal of Internet Computing and Services
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    • v.21 no.6
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    • pp.13-21
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    • 2020
  • The Android author identification study can be interpreted as a method for revealing the source in a narrow range, but if viewed in a wide range, it can be interpreted as a study to gain insight to identify similar works through known works. The problem found in the Android author identification study is that it is an important code on the Android system, but it is difficult to find the important feature of the author due to the meaningless codes. Due to this, legitimate codes or behaviors were also incorrectly defined as malicious codes. To solve this, we introduced the concept of survival network to solve the problem by removing the features found in various Android apps and surviving unique features defined by authors. We conducted an experiment comparing the proposed framework with a previous study. From the results of experiments on 440 authors' identified apps, we obtained a classification accuracy of up to 92.10%, and showed a difference of up to 3.47% from the previous study. It used a small amount of learning data, but because it used unique features without duplicate features for each author, it was considered that there was a difference from previous studies. In addition, even in comparative experiments with previous studies according to the feature definition method, the same accuracy can be shown with a small number of features, and this can be seen that continuously overlapping meaningless features can be managed through the concept of a survival network.

Motion based Autonomous Emotion Recognition System: A Preliminary Study on Bodily Map according to Type of Emotional Stimuli (동작 기반 Autonomous Emotion Recognition 시스템: 감정 유도 자극에 따른 신체 맵 형성을 중심으로)

  • Jungeun Bae;Myeongul Jung;Youngwug Cho;Hyungsook Kim;Kwanguk (Kenny) Kim
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.33-43
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    • 2023
  • Not only emotions affect physical sensations, but they also have an impact on physical movements. The responses to emotions vary depending on the type of emotional stimuli. However, research on the effects of emotional stimuli on the activation of bodily movements has not been rigorously examined, and these effects have not been investigated in Autonomous Emotion Recognition (AER) systems. In this study, we aimed to compare the emotional responses of 20 participants to three types of emotional stimuli (words, pictures, and videos) and investigate their activation or deactivation for the AER system. Our dependent measures included emotional responses, computer-based self-reporting methods, and bodily movements recorded using motion capture devices. The results suggested that video stimuli elicited higher levels of emotional movement, and emotional movement patterns were similar across different types of emotional stimuli for happiness, sadness, anger, and neutrality. Additionally, the findings indicated that bodily changes observed during video stimuli had the highest classification accuracy. These findings have implications for future research on the bodily changes elicited by emotional stimuli.

Learning Method for Regression Model by Analysis of Relationship Between Input and Output Data with Periodicity (주기성을 갖는 입출력 데이터의 연관성 분석을 통한 회귀 모델 학습 방법)

  • Kim, Hye-Jin;Park, Ye-Seul;Lee, Jung-Won
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.7
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    • pp.299-306
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    • 2022
  • In recent, sensors embedded in robots, equipment, and circuits have become common, and research for diagnosing device failures by learning measured sensor data is being actively conducted. This failure diagnosis study is divided into a classification model for predicting failure situations or types and a regression model for numerically predicting failure conditions. In the case of a classification model, it simply checks the presence or absence of a failure or defect (Class), whereas a regression model has a higher learning difficulty because it has to predict one value among countless numbers. So, the reason that regression modeling is more difficult is that there are many irregular situations in which it is difficult to determine one output from a similar input when predicting by matching input and output. Therefore, in this paper, we focus on input and output data with periodicity, analyze the input/output relationship, and secure regularity between input and output data by performing sliding window-based input data patterning. In order to apply the proposed method, in this study, current and temperature data with periodicity were collected from MMC(Modular Multilevel Converter) circuit system and learning was carried out using ANN. As a result of the experiment, it was confirmed that when a window of 2% or more of one cycle was applied, performance of 97% or more of fit could be secured.