• Title/Summary/Keyword: Silhouette image

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Determination and Visualization of Three-Dimensional Shape Based on Images (영상 기반 3차원 형상 추출 및 가시화)

  • Cho Jung-Ho;Song Moon-Ho
    • 한국가시화정보학회:학술대회논문집
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    • 2002.11a
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    • pp.15-18
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    • 2002
  • We propose an image based three-dimensional shape determination system. The shape, and thus the three-dimensional coordinate information of the 3-D object, is determined solely from captured images of the 3-D object from a prescribed set of viewpoints. The approach is based on the shape from silhouette (SFS) technique and the efficacy of the SFS method is tested using a sample data set. This system may be used to visualize the 3-D object efficiently, or to quickly generate initial CAD data for reverse engineering purposes. The proposed system potentially may be used in three dimensional design applications such as 3-D animation and 3-D games.

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A Study on the Visual Evaluation of Changes in the Silhouettes and Length of Miniskirts (미니스커트의 실루엣과 길이변화에 따른 시각적 평가)

  • Lee, Jung-Soon;Kim, Jeong-Mee
    • Journal of Fashion Business
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    • v.12 no.4
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    • pp.143-157
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    • 2008
  • The purpose of this study was to evaluate the visual effects and images according to changes in the silhouettes and length of miniskirt. The silhouettes of the miniskirt were classified into two different categories according to side line, H-line and A-line. We altered the length of the miniskirt in five categories with changes in 25cm, 27.5cm, 30cm, 32.5cm, and 35cm. For the visual evaluation, 10 stimuli were placed in mannequins, and were estimated by the experts in the fashion design. For the visual evaluation according to changes in the silhouettes and length of the miniskirt, we used 13 pairs of items to find the visual effects, and 23 pairs of adjectives to measure the visual images. The stimuli and adjectives were randomly given to the evaluators and were evaluated by the 7-Point Likert Type Scale. The data have analyzed by frequency, t-test, factor analysis, anova, scheffe's test and the MCA method. According to the factor analysis of the visual effects of the miniskirt, the result was classified into 3 factors: the thickness of the lower body, the length of the lower body, and the shape of the lower body. According to factor analysis of the visual image of the miniskirt, the result was classified into 4 factor: personality, attraction, elegance, and activity. The silhouettes of miniskirt had more positive visual effects and images in A-Line than in H-Line. Among the visual effects of miniskirts, the length affected the thickness and length of the lower body more than the silhouette did and, the silhouette had more effects on the shape of the lower body than the length did. And shorter the skirts, stronger the image of personality. However, 32.5cm and 35cm miniskirts are estimated to be more attractive than excessively short skirts. There are many differences in the image of personality and activity according to the changes in the length of miniskirts.

Male Body Image Appearing on the Western Men's Costume in the Baroque Era (바로크(Baroque) 양식 시대 서양 남성복에 나타난 남성의 몸 이미지)

  • Lee, Hyo-Jin
    • The Research Journal of the Costume Culture
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    • v.19 no.4
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    • pp.723-739
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    • 2011
  • This research seeks to analyze western men's costume in the Baroque era in relation to men's physical beauty from its most detailed and interesting perspective to fomulate a plausible reasoning related to the aesthetic sense of body as expressed in men's costume. This research used national and international books, theses and internet data upon which to base a literature review for a correct understanding of Baroque style and at the same time empirical research to analyze the body image expressed in men's costume. The Baroque style expressed in the 17th century costume offered a dynamic feeling through wavy curves, and its brilliant and colorful decorations created a passionate and charming mood resembling a flame. Accordingly, this research studied the body image as it appeared in the form of 17th century western men's costume by dividing it into the contact beauty of the human body and the manner of hiding the architectural beauty of the human body. First, the exposed silhouette by clothing coming into contact with the human body could be found mainly in upper-class men's costume in the first half of the 17th century. The shorter and tighter doublets and knee breeches could be analyzed in terms of erotic imagery that emphasized masculinity, aristocratic imagery that stressed a distinctive status, and geometric imagery that expressed a triangular pattern. Second, the constructive expression by hiding the human body could be found in upper-class men's costume starting in the mid-17 century. The wearing of the justaucorps could be studied in terms of how it came into contact with the beauty of the human body but also how this clothing style the hid the architectural beauty of human body.

An Illumination and Background-Robust Hand Image Segmentation Method Based on the Dynamic Threshold Values (조명과 배경에 강인한 동적 임계값 기반 손 영상 분할 기법)

  • Na, Min-Young;Kim, Hyun-Jung;Kim, Tae-Young
    • Journal of Korea Multimedia Society
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    • v.14 no.5
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    • pp.607-613
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    • 2011
  • In this paper, we propose a hand image segmentation method using the dynamic threshold values on input images with various lighting and background attributes. First, a moving hand silhouette is extracted using the camera input difference images, Next, based on the R,G,B histogram analysis of the extracted hand silhouette area, the threshold interval for each R, G, and B is calculated on run-time. Finally, the hand area is segmented using the thresholding and then a morphology operation, a connected component analysis and a flood-fill operation are performed for the noise removal. Experimental results on various input images showed that our hand segmentation method provides high level of accuracy and relatively fast stable results without the need of the fixed threshold values. Proposed methods can be used in the user interface of mixed reality applications.

An Approach to 3D Object Localization Based on Monocular Vision

  • Jung, Sung-Hoon;Jang, Do-Won;Kim, Min-Hwan
    • Journal of Korea Multimedia Society
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    • v.11 no.12
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    • pp.1658-1667
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    • 2008
  • Reconstruction of 3D objects from a single view image is generally an ill-posed problem because of the projection distortion. A monocular vision based 3D object localization method is proposed in this paper, which approximates an object on the ground to a simple bounding solid and works automatically without any prior information about the object. A spherical or cylindrical object determined based on a circularity measure is approximated to a bounding cylinder, while the other general free-shaped objects to a bounding box or a bounding cylinder appropriately. For a general object, its silhouette on the ground is first computed by back-projecting its projected image in image plane onto the ground plane and then a base rectangle on the ground is determined by using the intuition that touched parts of the object on the ground should appear at lower part of the silhouette. The base rectangle is adjusted and extended until a derived bounding box from it can enclose the general object sufficiently. Height of the bounding box is also determined enough to enclose the general object. When the general object looks like a round-shaped object, a bounding cylinder that encloses the bounding box minimally is selected instead of the bounding box. A bounding solid can be utilized to localize a 3D object on the ground and to roughly estimate its volume. Usefulness of our approach is presented with experimental results on real image objects and limitations of our approach are discussed.

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Decision Tree Generation Algorithm for Image-based Video Conferencing

  • Yunsick Sung;Jeonghoon Kwak;Jong Hyuk Park
    • Journal of Internet Technology
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    • v.20 no.5
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    • pp.1535-1545
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    • 2019
  • Recently, the diverse kinds of applications in multimedia computing have been developed for visual surveillance, healthcare, smart cities, and security. Video conferencing is one of core applications among multimedia applications. The Quality of Service of video conferencing is a major issue, because of limited network traffic. Video conferencing allow a large number of users to converse with each other. However, the huge amount of packets are generated in the process of transmitting and receiving the photographed images of users. Therefore, the number of packets in video conferencing needs to be reduced. Video conferencing can be conducted in virtual reality by sending only the control signals of virtual characters and showing virtual characters based on the received signals to represent the users, instead of the photographed images of the users, in real time. This paper proposes a method that determines representative photographed images by analyzing the collected photographed images of users, using KMedoids algorithm and a decision tree, and expresses the users based on the analyzed images. The decision tree used for video conferencing are generated automatically using the proposed method. Given that the behaviors in the decision tree is added or changed considering photographed images, it is possible to reproduce the decision tree by photographing the behavior of the user in real-time. In an experiment conducted, 63 consecutively photographed images were collected and a decision tree generated by using the silhouette images of the photographed images. Indices of the silhouette images were utilized to express a subject and one index was selected using a decision tree. The proposed method reduced the number of comparisons by a factor of 3.78 compared with the traditional method that uses correlation coefficient. Further, each user's image could be outputted by using only the control image table of the image and the index.

A Study on Gender Images Expressed in Military Fashion - Basis on a Women's wear in the 1990's - (밀리터리 패션에 나타난 성적 이미지 연구 - 1990년대 여성복을 중심으로 -)

  • 채금석;이화정
    • Journal of the Korean Society of Costume
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    • v.52 no.1
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    • pp.103-115
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    • 2002
  • The purpose of this study is understanding modern woman's various aesthetic values and aesthetic sense through observing expression aspects of gender images in the 1990s military fashion and analyzing their aesthetic characteristics and formative factors. Gender images in military fashion have expressed the masculine image of authoritative image and offensive image and offensive image, and the feminine image of conservative image and ostentatious image, sensual image. The authoritative image showed authority and dignity of military uniform by using the classic military uniform's image. This spoke for desire of women to rise their position. Heroism and androcentrism affected as its formation factor. The offensive image destroyed original dignified image of military uniform by that resistance to authoritative image and existing gender identity appeared as way-out form and deconstructive expression. Anti-establishment spirit, resistance to gender identity, and deconstructionism affected as its formation factor. The conservative image expressed military fashion only with slim and soft silhouette, curved line, color, and simple details by magnifying feminity. Fallen man's authority affected as its formation factor. The ostentatious image expressed military fashion with magnifying accessories such as gold button and belt by women who wanted to display ostentatiously their social position and charm. The aspiration for class of elite affected as its formation factor. The sensual image intended to show erotic voluptuous beauty of woman's body by indirect and direct body exposure. Narcissism, desire to show, and sexual amusement affected as its formation factor.

A Cultural Product Design Development of Korean Image by the Use of Fabric Materials (섬유소재를 이용한 한국적 이미지의 문화상품 디자인개발)

  • 오현정;오선희
    • Journal of the Korean Society of Clothing and Textiles
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    • v.28 no.11
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    • pp.1353-1360
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    • 2004
  • The purpose of this study is to develop a cultural products design of korean image using fabrics. The study is carry out in literature research methods and make sample product. We examine existing researches about cultural product design development to understand developed items, materials, and design directions. The brainstorming method and the established literature researches were used to obtain the design components of Korean image. A cultural products design was developed into the decorative structural details. The results can be summarized as follows: Korean image is pure, passive, gentle, small, and lasting life-force at weeds and wild flowers. Korean form is rounded curve and soft silhouette as streamy, not exaggerate. Korean color is not a finishing treatment, non-dyed natural color, or pastel, light greyish, and dull tone. Korean textile is a natural materials as linen, ramie, and coarse silk. Final sample products are table supplies, home goods and bed goods applying the sewing method of tuck, quilting, top-stitching, patch work, applique and embroidery.

Person Recognition Using Gait and Face Features on Thermal Images (열 영상에서의 걸음걸이와 얼굴 특징을 이용한 개인 인식)

  • Kim, Sa-Mun;Lee, Dae-Jong;Lee, Ho-Hyun;Chun, Myung-Geun
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.65 no.2
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    • pp.130-135
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    • 2016
  • Gait recognition has advantage of non-contact type recognition. But It has disadvantage of low recognition rate when the pedestrian silhouette is changed due to bag or coat. In this paper, we proposed new method using combination of gait energy image feature and thermal face image feature. First, we extracted a face image which has optimal focusing value using human body rate and Tenengrad algorithm. Second step, we extracted features from gait energy image and thermal face image using linear discriminant analysis. Third, calculate euclidean distance between train data and test data, and optimize weights using genetic algorithm. Finally, we compute classification using nearest neighbor classification algorithm. So the proposed method shows a better result than the conventional method.

A Stereo Video Avatar for Supporting Visual Communication in a $CAVE^{TM}$-like System ($CAVE^{TM}$-like 시스템에서 시각 커뮤니케이션 지원을 위한 스테레오 비디오 아바타)

  • Rhee Seon-Min;Park Ji-Young;Kim Myoung-Hee
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.6
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    • pp.354-362
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    • 2006
  • This paper suggests a method for generating high qualify stereo video avatar to support visual communication in a CAVE$^{TM}$-like system. In such a system because of frequent change of light projected onto screens around user, it is not easy to extract user silhouette robustly, which is an essential step to generate a video avatar. In this study, we use an infrared reflective image acquired by a grayscale camera with a longpass filter so that the change of visible light on a screen is blocked to extract robust user silhouette. In addition, using two color cameras positioned at a distance of a binocular disparity of human eyes, we acquire two stereo images of the user for fast generation and stereoscopic display of a high quality video avatar without 3D reconstruction. We also suggest a fitting algorithm of a silhouette mask on an infrared reflective image into an acquired color image to remove background. Generated stereo images of a video avatar are texture mapped into a plane in virtual world and can be displayed in stereoscopic using frame sequential stereo method. Suggested method have advantages that it generates high quality video avatar taster than 3D approach and it gives stereoscopic feeling to a user 2D based approach can not provide.