• Title/Summary/Keyword: Shortest Path

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Distributed Hierarchical Location Placement of Core Nodes in the OCBT Multicast Protocol (OCBT 멀티캐스트 프로토콜에서 core 노드의 분산 계층 위치 결정)

  • 황경호;조동호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.1A
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    • pp.90-95
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    • 2000
  • In the Ordered Core Based Tree(OCBT) protocol, a core location is the most important feature to affect the performance. In this paper, the location placement of multiple level cores is studied. The proposed algorithm isthat each node in the network evaluates a sum of shortest path costs from all the other nodes and the entirenetwork is divided into a hierarchy region to have 3-logical level(Small, Medium, Large). The node to have thelowest cost in each S-Region is decided to be a core node. Then, the core nodes in the each S-Region evaluatea sum of shortest path costs from all the other core nodes in the same M-Region. The core node to have thelowest cost is decided to be the upper level core node. Similarly the highest level core node is decided in theL-Region. The proposed algoritthm is compared with conventional two methods to put the core nodes in thenetwork One is the random method to put the core nodes randomly. The other is the center method to locatethe core node at the nearest node from the center of each S-Region and then to locate the highest level corenode at the nearest core node from the center of the entire network. Extensive simulations are performed in theview of mean tree cost and join latency. Simulation results show that the proposed algorithm has betterperformance than random method or center method.

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OSPF Protocol Extension and Active Packet Delivery Scheme for IP Networks with Active Routers (능동 라우터를 가진 IP 네트워크를 위한 OSPF 프로토콜의 확장 및 능동 패킷 전달 방식)

  • 안상현;김경춘;한민호;나중찬
    • Journal of KIISE:Information Networking
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    • v.30 no.1
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    • pp.126-133
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    • 2003
  • The existing active routing Protocols assume that the active network topology is static or pre-configured. However a dynamic mechanism to route an active Packet according to the network condition is required due to the dynamic characteristic of the active network. As active routing protocols, SLRP and TCOM500 PLAN project have been proposed, but since both of them are based on the assumption of the static topology we can not say that they are dynamic routing protocols in their entirety. Therefore, in this paper, we propose a new active network routing protocol, called AOSPF (Active Open Shortest Path First), which is compatible with the existing IP routing protocol. AOSPF is an extension of OSPF by adding a new LSA (Link State Advertisement) to allow the active network routing. The newly introduced LSA is used to specify whether the corresponding router is an active router or not. and one bit in the OPTION field of an LSA packet is used as the active router indication bit. This way of extending OSPF is similar to the scheme used in the extension of OSPF for multicast, i.e., MOSPF. In this paper, we will present the operation of AOSPF and the way how an active packet is forwarded based on the active network topology information constructed by AOSPF.

An Study of Pedestrian Efficiency in Apartment Complexes - Focused on Pedestrian Path in Apartment Complexes - (아파트 단지의 보행효율성에 관한 연구 - 단지 내 보행로를 중심으로 -)

  • Yang, Dongwoo;Yu, Sang-Gyun
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.11
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    • pp.85-94
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    • 2018
  • This study aims to investigate how easy pedestrians get around within/through the "Apartment Complexes (AC), " a common style of high-rise multi-family housing in Korea. Over the past six decades, the AC has been the most conventional way to provide standardized housing efficiently to address the problems of the shortage of housing and the substandard housing, due to the explosion of urban population with the rapid industrialization. The AC is a huge chunk of homeogenous multi-family housing, mostly condos with decent infrastructure, including parks, pedestrian passages, schools, ect. Both in the new town development and urban renewal programs have utilized the advantages of the AC. Since the design principals of AC tend to adopt the "protective design" to prevent cars and pedestrians coming outside from passing it, it has been criticised for dissecting the continuity of socioeconomic context in neighborhoods. The neo-traditional planning urbanists, including Jane Jacobs, emphasize that smaller blocks and grid road newtworks are the key in improving social, cultural, and economic vitality of the neighborhoods, because these design concepts allow more pedestrians and different types of people to be mixed in a neighborhood. In this study, we first adopted objective measures for pedestrian accessibility and pedestrian efficiency. These measures were used to calculate the lengths of shortest paths from residential buildings to the edges of AC. We tested the difference in shortest paths between the current pedestrian networks of AC and hypothetical grid networks on the AC, and the relative difference is considered as the pedestrian efficiency, using the network analysis function of Geographic Information Systems (GIS) and Python programming. We found from the randomly selected 30 ACs that the existing non-grid road networks in ACs are worse than the hypothesized grid networks, in terms of pedestrian efficiency. In average, pedestrians in AC with the conventional road networks have to walk than 25%, 26%, and 27% longer than the networks of $125{\times}45m$, $100{\times}45m$, and $75{\times}45m$, respectively. With the t-test analysis, we found the pedestrian efficiency of AC with the conventional network is lower than grid-networks. Many new urbanists stress, easiness of walking is one of the most import elements for community building and social bonds. With the findings from the objective measures of pedestrian accessibility and efficiency, the AC would have limitations to attract people outside into the AC itself, which would increase dis-connectivity with adjacent areas.

Path Selection Strategies and Individual Differences in a Navigation Task (어디에 표지판을 세울 것인가? 길 안내 과제를 통한 개인의 공간인식 및 문제해결에 대한 연구)

  • Lee, Jong-Won;Harm, Kyung-Rim;Yoon, Sae-Ra;Baek, Young-Sun
    • Journal of the Korean Geographical Society
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    • v.45 no.1
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    • pp.144-164
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    • 2010
  • This study aims to reveal path selection strategies and individual differences in a navigation task. Two experiments were presented that studied human route planning performance as well as the cognitive strategies and processes involved. For the outdoor task, university students were asked to select a route based on the instruction, i.e. to find the best route from the campus main gate to the Education Building for conference visitors by locating eight signposts. Results indicate (1) that locations of signposts were selected preferably at decision points where the traveler needs to make a choice and starting/ending points of the navigation task and (2) a variety of route planning strategies considering efficiency goal (e.g., the shortest path), environmental characteristics (e.g., fewest turns), and aesthetic purpose (e.g., most scenic) were used. It is notable that some participants took into account more than one path by locating one or two signposts on an alternative route while others preferred a linear route connecting signposts between the start point and the destination. Prior to the main experiment, the same participants were asked to complete the same task inside the classroom to investigate changes in strategies between two tasks. Participants often tend to place signposts at more regular intervals for the indoor navigation task than the same task conducted outside.

Network Structures of The Metropolitan Seoul Subway Systems (서울 대도시권 지하철망의 구조적 특성 분석)

  • Park, Jong-Soo;Lee, Keum-Sook
    • Journal of the Economic Geographical Society of Korea
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    • v.11 no.3
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    • pp.459-475
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    • 2008
  • This study analyzes the network structure of the Metropolitan Seoul subway system by applying complex network analysis methods. For the purpose, we construct the Metropolitan Seoul subway system as a network graph, and then calculate various indices introduced in complex network analysis. Structural characteristics of Metropolitan Seoul subway network are discussed by these indices. In particular, this study determines the shortest paths between nodes based on the weighted distance (physical and time distance) as well as topological network distance, since urban travel movements are more sensitive for them. We introduce an accessibility measurement based on the shortest distance both in terms of physical distance and network distance, and then compare the spatial structure between two. Accessibility levels of the system have been getting up overall, and thus the accessibility gaps have been getting lessen between center located subway stops and remote ones during the last 10 years. Passenger traffic volumes are explored from real passenger transaction databases by utilizing data mining techniques, and mapped by GIS. Clear differences reveal between the spatial patterns of real passenger flows and accessibility. That is, passenger flows of the Metropolitan Seoul subway system are related with population distribution and land use around subway stops as well as the accessibility supported by the subway network.

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Optimum Evacuation Route Calculation Using AI Q-Learning (AI기법의 Q-Learning을 이용한 최적 퇴선 경로 산출 연구)

  • Kim, Won-Ouk;Kim, Dae-Hee;Youn, Dae-Gwun
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.24 no.7
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    • pp.870-874
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    • 2018
  • In the worst maritime accidents, people should abandon ship, but ship structures are narrow and complex and operation takes place on rough seas, so escape is not easy. In particular, passengers on cruise ships are untrained and varied, making evacuation prospects worse. In such a case, the evacuation management of the crew plays a very important role. If a rescuer enters a ship at distress and conducts rescue activities, which zones represent the most effective entry should be examined. Generally, crew and rescuers take the shortest route, but if an accident occurs along the shortest route, it is necessary to select the second-best alternative. To solve this situation, this study aims to calculate evacuation routes using Q-Learning of Reinforcement Learning, which is a machine learning technique. Reinforcement learning is one of the most important functions of artificial intelligence and is currently used in many fields. Most evacuation analysis programs developed so far use the shortest path search method. For this reason, this study explored optimal paths using reinforcement learning. In the future, machine learning techniques will be applicable to various marine-related industries for such purposes as the selection of optimal routes for autonomous vessels and risk avoidance.

Solving Escapee-Chaser Game via Model Checking (모델 체킹을 이용한 도망자-추적자 게임 풀이)

  • Park, Sa-Choun;Kwon, Gi-Hwon
    • Journal of Korea Game Society
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    • v.4 no.2
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    • pp.13-20
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    • 2004
  • We have been interested in solving escapee-chaser game. In this game, with avoiding chaser, the escapee must escape from given male. The winning strategies of the escapee are driving the chaser to an intended place and closely evading from chaser by using some walls. According to our experience, some stages of the game are too difficult to solve manually. So we take the model checking method to get a solution of the game. Because the model checking with breadth fist search manner exhaustively searches the all state space of the game, the solution using model checking is best solution, shortest path. Fortunately, during the process of finding solution path, the state space explosion problem didn't occur, and the results of the game solving was applied to embedded system, Lego Mindstorm. Two agents, escapee and chaser, were implemented into robots and several experiments conformed the correctness of our solution.

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The Development of a Tour Route Guidance System Using a Traveling Salesman Problem Algorithm (TSP 알고리듬을 이용한 관광노선 안내 시스템 개발)

  • 정영아;구자용
    • Spatial Information Research
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    • v.11 no.3
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    • pp.275-289
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    • 2003
  • This study focused on offering a helpful information for the touring. To develop a tour route guidance tool, it is needed to use a GIS function, which can suggest a possible shortest path based on time and distance. A Traveling salesman problem algorithm, which was developed to solve multi destination problem in network analysis, was used to implement a tour guidance system. This system was developed using ArcObjects programming components within ArcGIS 8.3. Jeju city was selected for the case study to apply the tool and to test the effectiveness of it. This study demonstrated that this tool was considerably effective for finding a probable optimum tour path in the following aspects. First, it can help tourists to select several attractions from numerous tour sites in an area given limited time. Second, tourist can manage time efficiently by organizing their tour courses on the basis of the tool. Third, tourists can reduce the uncertainties that may happen under unexpected situations in unfamiliar places by obtaining specific spatial information using the tool. Fourth, the Graphic User Interface of the tool can be easily used to obtain visual information of spatial data.

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Auto Setup Method of Best Expression Transfer Path at the Space of Facial Expressions (얼굴 표정공간에서 최적의 표정전이경로 자동 설정 방법)

  • Kim, Sung-Ho
    • The KIPS Transactions:PartA
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    • v.14A no.2
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    • pp.85-90
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    • 2007
  • This paper presents a facial animation and expression control method that enables the animator to select any facial frames from the facial expression space, whose expression transfer paths the system can setup automatically. Our system creates the facial expression space from approximately 2500 captured facial frames. To create the facial expression space, we get distance between pairs of feature points on the face and visualize the space of expressions in 2D space by using the Multidimensional scaling(MDS). To setup most suitable expression transfer paths, we classify the facial expression space into four field on the basis of any facial expression state. And the system determine the state of expression in the shortest distance from every field, then the system transfer from the state of any expression to the nearest state of expression among thats. To complete setup, our system continue transfer by find second, third, or fourth near state of expression until finish. If the animator selects any key frames from facial expression space, our system setup expression transfer paths automatically. We let animators use the system to create example animations or to control facial expression, and evaluate the system based on the results.

Design and Flight Test of Autonomous Landing Approach Algorithm for UAV (무인 항공기의 자동 착륙 접근 알고리즘 설계 및 비행시험)

  • Jeong, Minjeong;Ryu, Han-Seok;Park, Sanghyuk
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.41 no.6
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    • pp.458-464
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    • 2013
  • This paper presents an algorithm for autonomous landing approach of a unmanned aerial vehicle. The main purpose of the autonomous landing approach in this study is to help a safe landing at night. From any initial position of the aircraft when this function is engaged, a flight path command is generated from the initial position. The shortest combination of an initial circular arc, a straight line segment, and a final circular arc is chosen for the flight path that will lead the aircraft to one end of runway for a landing. The algorithm is initially validated through numerous simulations with various initial conditions of aircraft. Then it is successfully validated through a number of flight tests.