• 제목/요약/키워드: Shopping Pattern

검색결과 162건 처리시간 0.02초

연관 마이닝과 고객 선호도 기반의 인터넷 상품 검색 시스템 설계 및 구현 (Design and Implementation of Product Searching System on Internet using the Association Mining and Customer's Preference)

  • 황현숙;어윤양
    • Asia pacific journal of information systems
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    • 제12권1호
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    • pp.1-16
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    • 2002
  • Most of searching systems used by shopping-mall provide too much information for user requirements or fail to provide appropriate items reflecting customer's preference. This paper aims to design and implement the product searching systems based on customer preference which will enable efficient product selection in the internet shopping-mall. The proposed system consists of user/provider interface, searching and model agent, data management system, and model management system. Especially, we construct the searching pattern database to support fast search using association mining method. And this system includes the customer-oriented decision model which shows the highly preferred products. Input weight value per attribute and preference level should be needed to compute priority grade of preference.

인터넷 종합 쇼핑몰에서의 배송정책 의사결정지원시스템 (A Decision Support System for Delivery Policies at an Internet Shopping Mall)

  • 이주영;박양병
    • 경영과학
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    • 제18권2호
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    • pp.61-72
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    • 2001
  • This paper presents a decision support system (DSS) for selecting the best delivery policy at an internet general shopping mall with its own distribution center and many outside enterprises linked up with the mall. The DSS provides the decision maker with the performance information of three delivery policies (individual delivery, collective delivery, mixed delivery) for the given service level, customer order pattern, direct/indirect delivery ratio, unit costs of various delivery modes, upper level of goods characteristic index for collective delivery poller, etc. Furthermore, the DSS allows the decision maker to perform the sensitivity analyses of three delivery policies for their major parameters and unit costs of delivery modes. The DSS is developed with AweSim simulation 1anguage and Visual Basic programming 1anguage.

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웹 로그를 이용한 고객행동모델 분석방법에 관한 연구 (Analysis Procedure For Customer Behavior Model Using Web-Log)

  • 서장훈;심상용;유웅재
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2006년도 추계공동학술대회
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    • pp.299-307
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    • 2006
  • In this report, we provide the focus on suggesting a method of estimating and measurement of CBM(Customer Behavior Model). Through the use of internet, a new trend of business for e-CRM on B2C Web Site known as EC has emerged. The purpose of this study is to identify the relationship between the customers of a shopping mall and CBM characteristics. It can be used to gain a better understanding of customers. From this we can determine trends, and so refine business toward customer's needs and target new products to particular customer groups. Result shows that there is a significant relationship between the customers pattern of shopping mall and CBM, CVM(Customer Visit Model).

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웹 로그를 이용한 고객행동모델 분석방법에 관한 연구 (Analysis Procedure For CBM Using Web-Log)

  • 서장훈;박명규
    • 대한안전경영과학회지
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    • 제4권4호
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    • pp.119-128
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    • 2002
  • In this report, we provide the focus on suggesting a method of estimating and measurement of CBM(Customer Behavior Model). Through the use of internet, a new trend of business for e-CRM on B2C Web Site known as EC has emerged. The purpose of this study is to identify the relationship between the customers of a shopping mall and CBM characteristics. It can be used to gain a better understanding of customers. from this we can determine trends, and so refine business toward customer's needs and target new products to particular customer groups. Result shows that there is a significant relationship between the customers pattern of shopping mall and CBM, CVM(Customer Visit Model).

애완견 의상의 패턴과 디자인 개발 연구 (A Study on the Development of Pattern and Design for Pet Dog's Wear)

  • 이주은
    • 한국의류산업학회지
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    • 제14권5호
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    • pp.846-852
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    • 2012
  • Pets (such as dogs) are considered as important as family members, this perspective is due to an aging population and the decreased size of the traditional nuclear family. The pet industry has been growing every year; subsequently, is useful to develop practical patterns and designs appropriate for the body structure and movement of pet dogs. However, studies to develop a new form of pet dog's wear patterns and designs are limited. This study develops a basic pattern that is easily used based on a pet dog's size, designs popular clothing items for pet dogs, and helps in the manufactures of pet dog's wear. The results are as follow: 1) Analyzed categories and popular items of pet dog's wear from the research of the prior studies and on-line pet dog shopping malls; three categories (everyday wear, street wear, and special wear) and six items (T-shirt, one-piece, coat, jumper, and dress, tuxedo). 2) Developed the basic bodice pattern and sleeve pattern after test-wearing and revising the experimental patterns referenced from prior studies. 3) Developed patterns and designs for six popular items based on situation and gender: one-piece (everyday wear), coat (street wear), wedding dress (special wear) for female dogs/T-shirt (everyday wear), hood jumper (street wear), tuxedo (special wear) for male dogs. 4) Developed the previous six items to illustrate the research results of the study.

어린이집 활동복 개발 연구 -아동 민속놀이 캐릭터를 활용하여- (A Study for the Improvement of the Nursery Active-wear Uniform -By Characters based on Children's Folklore Plays-)

  • 문명옥;이진숙;엄정옥
    • 한국의류산업학회지
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    • 제15권3호
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    • pp.347-357
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    • 2013
  • The nursery active-wear uniform designs of Internet shopping malls are simple and similar; however, the latest children's wear trends (mostly composed of training jumpers and pants) do not reflect these qualities. Children's folklore plays (widely used in child education) have an instructive value for the emotional and intellectual development of a child. Nursery active-wear uniform designs applied to children's folklore's plays could be positive for the emotional development and specialized cultural education of children. We designed three nursery active-wear uniforms with three different design concepts (casual, semi-formal and sporty) regardless of sex. The main color of the three nursery active-wear uniforms was yellow. We used three different chroma and values of yellow through three design concepts: Design I of a nursery active-wear uniform (a training suit style with a good activity), Design II of a nursery active-wear uniform (a semi suit style), and Design III of a nursery active-wear uniform (a sportswear style that reflected a sport wear trend). We expressed children's folklore plays in the pattern of a nursery active-wear uniform. The pattern was characterized as a pair of bears flying kites. This pattern was utilized in three nursery active-wear uniforms with the logo and name of the nursery. We modified the designs of active-wear nursery uniforms based on an evaluation of 33 special panels. We made three nursery active-wear uniforms for five-year olds.

홈쇼핑 TV MD의 역할에 따른 제품선택에 관한 유형화 연구 (Typology Study about product-selectivity on role of Home-shopping TV MD)

  • 나상수
    • 한국산학기술학회논문지
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    • 제12권6호
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    • pp.2535-2542
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    • 2011
  • 본 논문에서는 해당 실무자들의 홈쇼핑 TV MD의 역할에 따른 제품선택 주관성을 진단하고, 기능적인 측면 에서 세부적인 유형적 효과요인들을 짚어봄으로써 향후 개선과 방향성을 알아보고자 한다. 분석한 결과, 이 논문에서는 홈쇼핑 TV MD의 역할에 따른 제품선택에 관하여 해당 실무자들의 주관적 성향을 살펴보기 위해서 Q방법론을 이용하였다. 분석된 결과, 총 4가지의 유형, 즉, 제 1유형[(N=9) : 무관계형(No-relationship Type)], 제 2유형[(N=3) : 경험지향형(Experience-oriented Type)], 제 3유형[(N=5) : 능력중심형(Ability-focus Type)], 제 4유형[(N=1) : 추진중시형(Drive-importance Type)] 등으로 분류되었다. 결과적으로, 앞으로 계량적인 실증적 연구와 소비자들의 의견을 종합한 비교와 대안책이 추가되어 진다면, 홈쇼핑 TV MD의 역할에 따른 제품선택에 관한 정책방향에 보다 심도 있는 연구 결과가 제시될 수 있을 것으로 예상된다. 또한, 이러한 연구의 한계를 보완하는 후속연구가 지속적으로 진행되어지기를 기대한다.

편의점 이용객의 식품이용실태 및 인식과 만족에 관한 연구 -대구시내 편의점을 중 심으로- (A Study on the Pattern of Shopping, the Level of Customers' Cognition and the Level of Satisfaction for Foods Sold in "24-Hour Market Store" in Taegu City)

  • 서경아;송주은;한재숙
    • 동아시아식생활학회지
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    • 제3권2호
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    • pp.73-81
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    • 1993
  • The purpose of this study is to examine the level of customers' cognition, the patterns of shopping and the level of satisfaction for foods sold in "24-hour market stor", and thus to provide a guideling for establishment of 24-hour market store", and thus to provide a guideline for establishment of 24-hour market store, development of Korean-style food, and enhancement of desirable habit of eating. The study conducted a survey for the young customers (13-19 years old) and the old customers (20-38 years old), the residents in Tague City, for the period Sept. 1-Sept.30. The survey administered to a total of 700 respondents, and finally received 646 ansers. Data analysis incorporates Chi-square test, univariate analysis, Scheffe's test, and correlation analysis, running SPSS Pc+(Statistical Package for Social Science). The results were drawn as follows: In terms of the level of cognition, results show a high level in the aspects of availability, convenience, time-saving in cooking, a variety of goods, easy custody: a medium level in the aspects of taste and sanitation: a low level in the aspects of cheapness and import of foreign food, In terms of customers' shopping patterns, the results show that the respondents answered the most convenience in 24-hour open and nearby location. Shopping was mostly done during the evening time between 18:00 and 22:00, and frequently during the mid-night time. Most of the residents needed a high level in the price. in terms of the level of customers' satisfaction, the results show a high level in the aspects of convenience, packing, and variety ; a medium level in the aspects of taste and sanitation ; a low level in the aspects of nutrition, price, import of foreign goods.

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인체와 의복과의 공간적 감각에 따른 실루엣 변화에 관한 연구 - 남성복 상의원형을 대상으로 - (Simulation on Silhouette Variations According to Vacant Space Quantity between Body and Clothing -Focused on Men's Upper Body-)

  • 최미성
    • 한국의류산업학회지
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    • 제7권2호
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    • pp.225-230
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    • 2005
  • This research was undertaken to compare basic bodice prototypes for Internet shopping customer, and to select a profitable fit vacant space quantity between clothing and body. A total one hundred of eighteen outfits (4 types of pattern ${\times}$ 9 subjects ${\times}$5 body areas) were constructed with basic bodice drafting method of Japan Bunka Women's University according to nine male body types. Fifty-two experts analysis of the different prototypes as five body area and evaluate the most appropriate ease amount and stabilization of the simulation images on the computer. The experiments with automated methods using simulation image are based on AZ program of TORAY, Japan. Data was analyzed using percentiles, frequency and $X^2$. Taken together, the present result of vacant space quantity and stability evaluation through images shows that there is a significant difference in the size variation of the chest circumference, shoulder slope and waist circumference. In case of ease amount, chest area, shoulder slope, waist area and armhole except neckline area were shown more appropriate on the basic bodice pattern without size change. In case of stabilization, the chest area, shoulder slope and armhole except waist area and neckline area was shown the best on the basic bodice pattern without size change. However the waist area was shown on the basic bodice pattern plus 2 cm, neckline was shown more appropriate on the basic bodice pattern plus 1cm.

The fashion consumer purchase patterns and influencing factors through big data - Based on sequential pattern analysis -

  • Ki Yong Kwon
    • 복식문화연구
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    • 제31권5호
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    • pp.607-626
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    • 2023
  • This study analyzes consumer fashion purchase patterns from a big data perspective. Transaction data from 1 million transactions at two Korean fashion brands were collected. To analyze the data, R, Python, the SPADE algorithm, and network analysis were used. Various consumer purchase patterns, including overall purchase patterns, seasonal purchase patterns, and age-specific purchase patterns, were analyzed. Overall pattern analysis found that a continuous purchase pattern was formed around the brands' popular items such as t-shirts and blouses. Network analysis also showed that t-shirts and blouses were highly centralized items. This suggests that there are items that make consumers loyal to a brand rather than the cachet of the brand name itself. These results help us better understand the process of brand equity construction. Additionally, buying patterns varied by season, and more items were purchased in a single shopping trip during the spring season compared to other seasons. Consumer age also affected purchase patterns; findings showed an increase in purchasing the same item repeatedly as age increased. This likely reflects the difference in purchasing power according to age, and it suggests that the decision-making process for pur- chasing products simplifies as age increases. These findings offer insight for fashion companies' establishment of item-specific marketing strategies.