• Title/Summary/Keyword: Shopping Application

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Application of Equivalent Walking Loads for Vibration Analysis of Building Floor Subjected to Footstep Loadings (보행하중을 받는 건축물 바닥판의 진동해석을 위한 등가 보행하중의 적용)

  • 김기철;이동근
    • Journal of the Earthquake Engineering Society of Korea
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    • v.5 no.5
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    • pp.35-45
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    • 2001
  • Recently, the floor systems those require large open space may have low inherent damping due to the decline of the use of curtain walls. Furthermore, the use of the high strength materials has resulted in more flexible and longer spanning in floor systems. The long span structures such as shopping malls, offices and large assembly rooms may lead to significant dynamic response due to human activities. Excessive vibrations make the occupants uncomfortable and deteriorate the serviceability of buildings. It is now proved that footfall loading is the major source of floor vibrations. The common method of application of walking loads for the vibration analysis of structures subjected to walking loads is to inflict measured walking loads and periodic function at a node. But this method could not account for the moving effect of walking. In this study, natural frequency and damping ratio of example structure are evaluated by heel drop tests. And the application of equivalent walking loads is used for on efficient vibration analysis of the plate structures subjected to walking loads.

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A Study on the Cases of the Application of 3D Apparel CAD System to the Domestic and Overseas Fashion Education (국내·외 패션교육에 있어서 3D 어패럴 CAD 시스템 활용 사례연구)

  • Lee, Min-Jeong;Sohn, Hee-Soon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.35 no.9
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    • pp.1112-1124
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    • 2011
  • The development of computer graphics and Internet technology has created a 3D Web-based virtual world that has transformed the global fashion industry environment. In this study, the application cases of 3D virtual fashion education were analyzed to discuss the necessity and application of a 3D apparel CAD curriculum as part of a special education for global fashion talent at Korean fashion-related colleges. Prior studies, literature, photo data and Internet data (in and out of Korea) were used for this study. The demonstration case studies were conducted for the virtual fashion education 'SLCC 2007' of Buffalo State College (U.S.), 'Ratava's Line (2004)' of SFU/FIT Collaborative Design Project (Canada and U.S.) and '2011 Graduation Fashion Show' of Ueda Fashion College (Japan). The results of the study show that the 3D apparel CAD system (as a core technology of the IT fashion industry) would allow the current mass production concept to change to a new paradigm of 'mass customization' along with new fashion business types that include global fashion companies and Web-based Internet, mobile and virtual-world shopping malls. In addition, it appears that the system should be included in the curriculum of fashion-related colleges and institutes to educate technical designers for the global fashion industry and global fashion talent with comprehensive system operation and management ability, and to promote single proprietor companies.

Research On The Influence of We-Chat Applet On Improving User Experience

  • Liao, Kai;Wang, Junlin
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.8
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    • pp.221-227
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    • 2021
  • Since there are almost no scales for measuring the size of We-Chat applets, and most of the existing We-Chat applets are grafted through the original APP application, At present, the application scope of We-chat applets which is mainly in /shopping/life/food application. Thus, the purpose of this research is to focus on the iPhone app store, collect data on the top five of APP-STORE through users' comments and The high-frequency words will be obtained for statistics, and the variables of this study will be set up. Last, develop relevant Empirical research on the size and measurement scale of the We-Chat applet. Therefore, how to use We-Chat applets to improve user experience, we can create their own user private domain traffic for We-Chat applets and achieve long-term market competitiveness.

A study on Consumer's Needs for Development of Diet Guide Application for Pregnant Women (임신부의 건강식생활 가이드를 위한 애플리케이션 개발 소비자요구도 조사)

  • Kim, Sook-Bae;Kim, Jeong-Weon;Kim, Mi-Hyun;Cho, Young-Sook;Kim, Se-Na;Lim, Hee-Sook;Kim, Soon-Kyung
    • Korean Journal of Community Nutrition
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    • v.18 no.6
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    • pp.588-598
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    • 2013
  • This study was conducted to assess needs of educational mobile application (App) development for nutritional management and information on pregnant women. A total of 105 pregnant women were investigated on general characteristics, dietary habits, health behavior and needs for contents and composition of the application. The mean age of the subjects was 31.9 years and the mean gestation period was 25.4 weeks. The rate of skipping meal was 39.0% and the rate of irregular meal time was 46.6%. The consciousness of the meal as balanced nutrition and health was 19.9%. Eating out at least forth a week was 35.3%. Obtaining information about pregnancy and childbirth were internet (35.3%), hospital or health center (19.9%), books (17.1%), experience (15.2%), mobile (8.6%) and friends or acquaintances (4.8%). If the application is developed, subject replied 'frequently use' (51.4%), 'when needed' (47.6%) respectively. The favour topic in developing application were 'nutrition information of pregnant and fetal' (36.2%), 'weight management, feeding' (33.3%), 'food choice and cooking' (21.9%), 'shopping' (5.7%), 'example of menu' (1.9%), 'effect of smoking, drinking, exercising' (1.0%). The favorite content was 'include sufficient amount about information' (44.8%). Depending on the age and education level, the best age for pregnancy group have significantly higher ability for utilize and information gathering than old age pregnant group. Also the best age for pregnancy group have high demands of design, convenience and various contents in App development. Therefore, mobile application (App) for pregnant women could be widely used as an effective dietary guide.

Proactive Mobile Commerce Service using Differentiated Recommendation in Context-Aware Environment (컨텍스트 인식 한경에서 차별화된 권유를 사용한 프호액티브 모바일 커머스 서비스)

  • Kim, Sung-Rim;Kwon, Joon-Hee
    • 전자공학회논문지 IE
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    • v.43 no.1
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    • pp.67-72
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    • 2006
  • According to the growth of wireless networks, and the spread of mobile devices, the provision of recommender services to help consumers find items to purchase with the use of the suited contexts is an important issue in mobile commerce. In this paper, we propose a proactive mobile commerce service that enables a consumer to obtain relevant information efficiently by using differentiated recommendation in context-aware environment. This paper describes the recommendation method and presents grocery shopping application prototype that implement the method. Several experiments are performed and the results verify that the proposed method's recommendation performance is better than other existing methods.

Stream Water Quality Monitoring in closed Valley Areas for Preserving Stream Water Quality of Puk'ansan National Park (북한산국립공원내 휴식년 계곡의 수질관리를 위한 계류수질모니터링)

  • Park, Jae-Hyeon;Ma, Ho-Seop
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.2 no.2
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    • pp.88-96
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    • 1999
  • This research was planned to propose some suggestions on the management of stream water quality in the closed valley areas of the Puk'ansan National Park during July 1998 to June 1999. A closed valley area should designate whole valley area. Stream water quality monitoring should include investigation on cations ($Ca^{2+}$, $Mg^{2+}$, $K^+$, $Na^+$), anions ($Cl^-$, $SO{_4}^{2-}$) and suspended solids. A counterplan for stream water preservation and its practical application should be considered before closing a valley area. Also, the results of stream water quality in the closed valley areas in the National Park should be informed to the public. Discharged water from private areas such as a Buddhist temple, shelter, resting place, shopping center, etc. in the National Park should be checked and cleaned. We need to establish regulations on the utilization of stream side area in the park, and trails near the closed valley should also be included in the areas.

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A Study on the Business Model of Fashion Mobile Commerce by Quality Evaluation (패션 모바일 커머스 품질 평가에 대한 비즈니스 모델 연구)

  • Na, Younkue
    • Journal of Fashion Business
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    • v.18 no.1
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    • pp.1-21
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    • 2014
  • This study exceeds the view on the fragmentary fact-finding surveys related to the application of mobile commerce which further develops the evaluation model of fashion mobile commerce website and considers the validity of comprehensive fashion mobile commerce with quality evaluation factors according to the Task-Technology Fit. To fulfill the study objectives, a total of 433 questionnaires are being conducted to the customers with first-hand experience on fashion merchandises through mobile commerce. The judgement sampling method is employed according to the sample population ages from 20s to 30s during two months period. Based on the results of the above-mentioned path analysis, we have observed the following: First, the path relation analysis results show that the M-marketing (M-marketing) between perceived usabilities had effects to the perceived usability and the M-sales had effects to the perceived usability. Second, as seen from the fashion mobile shopping conformance (TTF), the perceived usability, customer satisfaction, and path pipe analysis result conformances between perceived values and immersions have effects of perceived usability, customer satisfaction and perceived value, and thus, indicate that the perceived usability had effects on the customer satisfaction and immersion. Third, the customer satisfaction, perceived value and immersion all have effects on the purchasing intention.

The Application of SERVQUAL Distribution In Measuring Customer Satisfaction of Retails Company

  • Haming, Murdifin;Murdifin, Imaduddin;Syaiful, A. Zulfikar;Putra, Aditya Halim Perdana Kusuma
    • Journal of Distribution Science
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    • v.17 no.2
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    • pp.25-34
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    • 2019
  • Purpose - This research strives to analyze and investigate customers' perception of the dimensions of service quality at retails in Makassar Municipality of Indonesia Country. This research tries to present its results empirically, which might be helpful to prepare a strategy to improve the service quality at retail companies. Research design, data, and methodology - The research uses Parasuraman's in 1985 unmodified SERVQUAL approach. This research is conducted using a questionnaire by purposive random sampling with 150 housewives customers who are met while they are shopping. The object of the study included several retail companies such as Alfa Mart, Alfa Midi, and Indomart operating in Makassar, Indonesia, which has been serving in 2017. Analysis was conducted by quantitative descriptive analysis, measurement of variable dimensions on the questionnaire using a Likert scale, and using cartecius graph and quadrant graphs to determine the gap size of each variable. Result - This research finds that the tangible and empathy dimensions such as product layout and lighting condition should be prioritized, and the empathy dimension whose gap value is too prominent such us peak load time condition and problem-solving adjustment. Conclusion - The second priority is responsiveness dimensions, and the last priority is reliability and assurance dimensions.

Design on the Structure of VRML Authoring Tool for Multi-user (다중 사용자용 VRML Authoring Tool 구조 설계)

  • Choi, Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.2 no.1
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    • pp.59-66
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    • 2001
  • Networked Virtual Reality systems provide a consistent virtual world to the users, possibly ditributed across long distance, and have been widely applied in the military war game, network game. edutainment, architectural areas, and shopping mall etc. Large processing requirements. however. made these systems be mainly researched on the platforms of high-performence system graphics workstations. This study paper Presents several problems when networked virtual reality systems are implemented on commodity Internet : two problems related with 3D graphical Processing, and the other related with network bandwidth and transmission delay. We also suggest solutions to these problems and analyze their performance effect based on an architectural simulation application.

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The Construction of Seoul Subway Line 3 and 4

  • Huh, Ginn
    • Journal of the Korean Professional Engineers Association
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    • v.18 no.3
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    • pp.1-20
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    • 1985
  • The traffic congestion of Seoul city has been one of the most serious problems to be settled since the advent of 1970s. As a means to mitigate traffic mess, the authority concerned launched the construction of subway line 3 and 4 in 1980. The two Subway lines slated for completion by 1985 cross each other and run north-south direction, passing through the metropolitan area of Seoul city fraught with high-rise edifices and large-scale shopping centers, and, in order to reduce blasting vibration, NATM was executed for a distance of 10 Km, instead of ASSM previously employed when subway line 1 and 2 were constructed. Tunnel blastings were implemented, preceded by classifying the rocks at construction area into five categories, namely, hard rock, semi-hard rock, weak rock weathered rock and silt and by calculating their respective specific charges through standard test blastings, by employing the pre-splitting and smooth blasting with drilling patterns of burn cut type, so as not to cause damages to surface structures. Most of explosives used were the slurry of low specific gravity and low velocity, and the firings executed by the use of milli-second detonators. Empiric formula were also formulated to check blasting vibrations, based on the vibration allowable values of West Germany standard, for the application to vulnerable construction zones. Should the two lines be placed for public service in 1985, about 40% of the total traffic population of Seoul city amounting to 15 million as of 1984 is estimated to be carried by subway with no difficulties.

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