• Title/Summary/Keyword: Shooting success rate

Search Result 12, Processing Time 0.023 seconds

A Study of Influencing Factors on World Handball Win-Loss using the Decision Tree Analysis (의사결정나무 분석을 통한 세계핸드볼 승패결정요인 분석)

  • Kim, Hyunchul
    • Journal of Digital Convergence
    • /
    • v.19 no.5
    • /
    • pp.461-468
    • /
    • 2021
  • The purpose of this study is to collect official records of the 2019 Men's and Women's Handball World Championships to identify important shooting variables that determine the team's record of winning or losing. After collecting 192 games of men's and women's national teams from 24 countries and verifying the difference in competition records according to the winning and losing groups, the decision tree method, one of the data mining techniques, is analyzed. According to the analysis, the 9m shooting success rate and Near shooting success rate were the most important factors for both men and women. Men win 83.3% if the 9m shooting success rate is 32.5% or higher and the Near shooting success rate is 67.5%, and women win 75% if the 9m shooting success rate is 75% or more and the Near shooting success rate is 51%. Also, the women's yellow cards are considered important variables that determine victory or defeat. In conclusion, both men and women were able to identify the factors of winning and losing decision shooting, but follow-up studies are needed considering the relativity of various record variables and performance in future handball.

Smart Basketball Device Design for Improving Shooting Success Rate (슈팅 성공률 개선을 위한 스마트 농구공 설계 연구)

  • Lee, Hyung-Ju;Kim, Soo-Hyun
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.6
    • /
    • pp.107-112
    • /
    • 2021
  • The purpose of this to study a more accurate scoring method in accordance with the change in the game due to the fast-break and external shots of modern basketball. We will make to design and develop a smart basketball device with a digital pressure sensor. The basketball is a sport that combines complex techniques such as dribbling, passing, and shooting, and the game wins or loses with the most goals in all sports on the planet. In particular, shooting, which determines the win or loss of a game, is the technique that is most directly linked to the score, so the angle of projection is important to make a more accurate shooting. The purpose of this to develop an assistive device in order for the player to have a certain shooting rhythm by measuring the throw angle through a sensor that can measure the throw angle of the ball during shooting. This smart basketball device, it is possible to increase the accuracy of shooting through a certain throw angle at the basketball game field or during shooting practice, and accordingly, the performance can be expected to improve.

Analysis of Handball Strategies of World Top Class Team to Prepare Tokyo2021 Olympic games (2021년도 도쿄올림픽 대비 세계 상위권 여자핸드볼 전력분석)

  • Kang, Yong-Gu;Kim, Hyun-Tea;Kwak, Han-Pyong
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.6
    • /
    • pp.359-365
    • /
    • 2020
  • The purpose of this study was to collect and analyze information on the major scoring paths, success rate by shooting type, assist, steal, block, and goalkeeper defense rate by shooting type in the 2019 World Women's Handball Championship. Based on the research results, the following conclusions were drawn. First, as a result of the analysis of the scoring route, 1st the Netherlands and 2nd Spain had 6m shots and 7m shots the most. Second, in the success rate analysis results by shooting type, the top 6 teams showed 7m shot, breakthrough shot, and fast shot. Third, according to the result of assist frequency analysis, the fourth place in the competition Norway scored the most assists among the six teams. Fourth, as a result of the steel frequency analysis, Norway scored the most with 5.2 on average among the six teams. Fifth, as a result of analyzing the goalkeeper defense rate by shooting type, it was found that all 6 team's goalkeepers had the highest defense against 9m shooting. Therefore, for an in-depth analysis of the game strategy, it is considered that it is necessary to understand the characteristics of individual player's performance and collect information will be followed by a follow up research in the future.

A Study on the Shooting Traning of Basketball Sports Club using Video File (영상 자료를 활용한 학생 농구부 슈팅 훈련 지도방안)

  • Kim, Semin;Lee, Gyujeong;Lee, Jeongwon;Jeon, Byungil;Hong, Ki-Cheon;You, Kangsoo;Lee, Choong Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2019.05a
    • /
    • pp.382-384
    • /
    • 2019
  • In this study, we analyzed the angle of shooting based on the footage of shooting training of basketball student athletes taken by the basketball team leaders. In the shooting video, the shot height of the player and the trajectory of the ball were drawn through a solid line, and the player was shown to guide the player to adjust the angle of projection to a situation where the success rate was higher. Through this study, the video shows that efficient guidance can be made available to basketball players.

  • PDF

Presentation Attacks in Palmprint Recognition Systems

  • Sun, Yue;Wang, Changkun
    • Journal of Multimedia Information System
    • /
    • v.9 no.2
    • /
    • pp.103-112
    • /
    • 2022
  • Background: A presentation attack places the printed image or displayed video at the front of the sensor to deceive the biometric recognition system. Usually, presentation attackers steal a genuine user's biometric image and use it for presentation attack. In recent years, reconstruction attack and adversarial attack can generate high-quality fake images, and have high attack success rates. However, their attack rates degrade remarkably after image shooting. Methods: In order to comprehensively analyze the threat of presentation attack to palmprint recognition system, this paper makes six palmprint presentation attack datasets. The datasets were tested on texture coding-based recognition methods and deep learning-based recognition methods. Results and conclusion: The experimental results show that the presentation attack caused by the leakage of the original image has a high success rate and a great threat; while the success rates of reconstruction attack and adversarial attack decrease significantly.

Development of Intelligent Trouble-Shooting System for Grinding Operation (인공지능형 연삭가공 트러블 인식.처리 시스템 개발)

  • Ha, M.K.;Kwak, J.S.;Park, J.W.;Yoon, M.C.;Koo, Y.
    • Journal of Power System Engineering
    • /
    • v.4 no.2
    • /
    • pp.25-30
    • /
    • 2000
  • The grinding process is very complex and relates many parameters to control the process. As this reason, a theoretical analysis and a quantitative estimation of the grinding process has not been well established. In this study, the in-process monitoring system was suggested by applying the neural network for monitoring and shooting the malfunction of cylindrical plunge grinding process. This system used the power signals from the electric power meter. This neural network was composed of processing elements [4-(5-5)-3] with 4 identified power parameters. Because sensitivity is blunted some minute vibration components, the simulation result of this system has appeared about 10% erroneous recognition in the uncertain pattern and the average success rate of the trouble recognition was about 90%. Consequently, the developed system, which applied to the power signals, can be recognize enough to monitor the grinding process as in-process.

  • PDF

Barcode Region of Interest Extraction Method Using a Local Pixel Directions in a Multiple Barcode Region Image (다중 바코드 영역을 가지는 영상에서 지역적 픽셀 방향성을 이용한 바코드 관심 영역 추출 방법)

  • Cho, Hosang;Kang, Bongsoon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.9
    • /
    • pp.2121-2128
    • /
    • 2015
  • In this paper presents a method of extracting reliable and regions of interest (ROI) in barcode for the purpose of factory automation. backgrounds are separated based on directional components and the characteristics of detected patterns. post-processing is performed on candidate images with analysis of problems caused by blur, rotation and areas of high similarity. In addition, the resizing factor is used to achieve faster calculations through image resizing. The input images contained multiple product or barcode for application to diverse automation environments; a high extraction success rate is accomplished despite the maximum shooting distance of 80 cm. Simulations involving images with various shooting distances gave an ROI detection rate of 100% and a post-processing success rate of 99.3%.

Efficiency of Closed Cutting Propagation Affected by Closed Periods, Leaflet Number and Photoperiod in Rose (Rosa hybrida) (밀폐 기간, 소엽수 및 광주기에 따른 장미의 밀폐삽목 번식 효율)

  • Yang, Gyeong Rok;Jung, Hyun Hwan;Park, Ki Young;Song, Kwan Jeong
    • Journal of Bio-Environment Control
    • /
    • v.31 no.3
    • /
    • pp.212-220
    • /
    • 2022
  • When it comes to single node leafy stem cuttings of rose (Rosa hybrida), environmental management such as air temperature, relative humidity, and light affect productivity. In order to investigate the effect of air temperature and relative humidity on the cutting success rate and rooted cuttings quality, a transparent airtight box was used to implement a closed system. We have also tried to find out the most effective photoperiod and the number of leaflets in closed system using artificial light (white LED, 104.0 µmol·m-2·s-1 photosynthetic photon flux density). The first experiment was conducted for a total of 6 weeks under 4 airtight period conditions. The number of roots and longest root length decreased as the airtight period increased. But there were no significant differences in the survival rate, shooting rate, and rooting rate according to airtight periods. In the second experiment the results indicated that survival and shooting rate were significantly affected by the photoperiod (0/24, 2/22, 4/20, 8/16, and 16/8 h), the number of leaflets (0, 2, and 4 leaflets) of the cuttings and their interaction. The survival rate was the highest in the 16-h day length and 4 leaflets. By considering survival rate and shooting rate with energy efficiency, the 8-h day length and 2 or 4 leaflets were judged to be the most effective.

Market Success factors of Mobile Games: Differences by Genres and Changes over Time (모바일 게임의 시장 성공 요소: 게임 장르별 차이와 출시 후 시간 경과에 따른 변화)

  • Yi, Sang-Yoon;Kim, Moon-Yong;Han, Sung-Don;Ahn, Jae-Hyeon
    • Information Systems Review
    • /
    • v.10 no.3
    • /
    • pp.21-38
    • /
    • 2008
  • After the introduction stage, Korean mobile game market is approaching to the growing stage leading mobile contents market. The environment for the mobile contents business is getting better by the expansion of the 3G mobile networks and the enhancement of the mobile devices. In this research, at a content level, not a service level, market success factors of mobile games and the differences by genres and their changes over time were investigated through the analysis of the real market data of mobile games launched by a Korean mobile carrier. The most important factors for market success, especially for the genres of RPG/Tycoon/Simulation and Shooting/Action/Arcade, were found to be the 'design' factor and its effect turned to be getting stronger as time goes by after the launch. Consumers' purchase rate was actually higher for the mobile games of popular genres or in relation with socially popular subject matters. Also 'design' and 'creativity' factors which are related to the quality of contents, have gotten more important over time. One of the most interesting results was that there existed a "blue ocean" genres like Sports/Racing/Leisure which had a steady demand but not many competing games. In the analysis of the 'convenience' factor, one interesting implication for mobile game producers was that there exists a trade off between the ease of initial adoption and the steady sales of a mobile game.

Effect of the Image Training that utilized ICT Learning in the Improvement of Athletic Skills and Attitude in Class (ICT 학습을 활용한 이미지 트레이닝이 운동기능 향상 및 수업태도에 미치는 효과)

  • Lee, Ki-Eun;Yang, Hea-Sool
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.10 no.10
    • /
    • pp.2837-2845
    • /
    • 2009
  • This study certified that the mentality training that utilized ICT learning has been working as an important base having much effect on learner's basic attitude on physical education class, improvement of bodily exercise function, and class satisfaction, and that the exercise ability was improved in the scope of speed, form(posture), accuracy(shooting success rate), and adaptability(performance ability). It means it is a much more step-forwarded educational method that the advantages of ICT learning and mentality training at the existing learning method were applied to the reality. Regarding the object of this study, it is a little bit unreasonable to generalize its study results in that it wasn't intended for national unit sampling. Therefore, in the future study, it is necessary to continue to advance the study that its representative-ness was supplemented through the balanced sampling between area and area, and between grade and grade.