• Title/Summary/Keyword: Server Load Balancing

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A New Web Cluster Scheme for Load Balancing among Internet Servers (인터넷 환경에서 서버간 부하 분산을 위한 새로운 웹 클러스터 기법)

  • Kim, Seung-Young;Lee, Seung-Ho
    • The KIPS Transactions:PartC
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    • v.9C no.1
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    • pp.115-122
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    • 2002
  • This paper presents a new web cluster scheme based on dispatcher which does not depend on operating system for server and can examine server's status interactively. Two principal functions are proposed for new web cluster technique. The one is self-controlled load distribution and the other is transaction fail-safe. Self-controlled load distribution function checks response time and status of servers periodically, then it decides where the traffic goes to guarantee rapid response for every query. Transaction fail-safe function can recover lost queries including broken transaction immediately from server errors. Proposed new web cluster scheme is implemented by C language on Unix operating system and compared with legacy web cluster products. On the comparison with broadcast based web cluster, proposed new web cluster results higher performance as more traffic comes. And on the comparison with a round-robin DNS based web cluster, it results similar performance at the case of traffic processing. But when the situation of one server crashed, proposed web cluster processed traffics more reliably without lost queries. So, new web cluster scheme Proposed on this dissertation can give alternative plan about highly increasing traffics and server load due to heavy traffics to build more reliable and utilized services.

Hashing Method with Dynamic Server Information for Load Balancing on a Scalable Cluster of Cache Servers (확장성 있는 캐시 서버 클러스터에서의 부하 분산을 위한 동적 서버 정보 기반의 해싱 기법)

  • Hwak, Hu-Keun;Chung, Kyu-Sik
    • The KIPS Transactions:PartA
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    • v.14A no.5
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    • pp.269-278
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    • 2007
  • Caching in a cache sorrel cluster environment has an advantage that minimizes the request and response tine of internet traffic and web user. Then, one of the methods that increases the hit ratio of cache is using the hash function with cooperative caching. It is keeping a fixed size of the total cache memory regardless of the number of cache servers. On the contrary, if there is no cooperative caching, the total size of cache memory increases proportional to the number of cache sowers since each cache server should keep all the cache data. The disadvantage of hashing method is that clients' requests stress a few servers in all the cache servers due to the characteristics of hashing md the overall performance of a cache server cluster depends on a few servers. In this paper, we propose the method that distributes uniformly client requests between cache servers using dynamic server information. We performed experiments using 16 PCs. Experimental results show the uniform distribution o

Efficient Cluster Server Construction and Management for Service Orientation (서비스 지향적인 효율적인 클러스터 서버 구축 및 관리)

  • Chae, Hee-Seong;Song, Ha-Yoon;Kim, Han-Gyoo;Lee, Kee-Cheol
    • The KIPS Transactions:PartA
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    • v.14A no.6
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    • pp.371-382
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    • 2007
  • Modern server systems are usually composed in the form of cluster systems in order to serve not only as many users but also as many kinds of applications as possible. The progression of the cluster system architecture leads in a middleware approach based on the Java framework. The middleware approach alleviates the efforts for the construction and the management of a server system but still preserves its performance and applications on the server. In this research, we introduce a new clustering scheme for the easy construction and maintenance of a cluster server system with the Java Management Extensions. We first demonstrate the construction and configuration process. Our experiment sets can verify that it is easy to construct, expand and manage a middleware based cluster system as well as the applications which reside on it. In addition, we can achieve reasonable performance on our service oriented clustered system with the help of state-of-the-art middleware. The experimental results of performance demonstration contain the availability of a server, and the effectiveness of load balancing and scheduling mechanisms. Especially, our service oriented scheduling mechanism was shown to successfully manage load imbalance under the normal load and cope with the overloaded situations, compared with other known scheduling mechanisms.

A Dynamic Partitioning Scheme for Distributed Storage of Large-Scale RDF Data (대규모 RDF 데이터의 분산 저장을 위한 동적 분할 기법)

  • Kim, Cheon Jung;Kim, Ki Yeon;Yoo, Jong Hyeon;Lim, Jong Tae;Bok, Kyoung Soo;Yoo, Jae Soo
    • Journal of KIISE
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    • v.41 no.12
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    • pp.1126-1135
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    • 2014
  • In recent years, RDF partitioning schemes have been studied for the effective distributed storage and management of large-scale RDF data. In this paper, we propose an RDF dynamic partitioning scheme to support load balancing in dynamic environments where the RDF data is continuously inserted and updated. The proposed scheme creates clusters and sub-clusters according to the frequency of the RDF data used by queries to set graph partitioning criteria. We partition the created clusters and sub-clusters by considering the workloads and data sizes for the servers. Therefore, we resolve the data concentration of a specific server, resulting from the continuous insertion and update of the RDF data, in such a way that the load is distributed among servers in dynamic environments. It is shown through performance evaluation that the proposed scheme significantly improves the query processing time over the existing scheme.

Load Balancing in Seamless Game with MigAgent (MigAgent를 이용한 Seamless 게임에서의 부하 분산)

  • Kim, Beob-Kyun;Jang, Hang-Jin;You, Kang-Soo
    • Journal of Internet Computing and Services
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    • v.7 no.6
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    • pp.51-62
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    • 2006
  • The load of this kind of gores, which is heavier than that of any other precedent, and on enormous seamless virtual world characterize the MMORPG(Massively Multiplayer Online Role-Playing Game) genres. In this seamless environment, gamers can usually accept a set of independent spaces, which is being held by independent game servers, os a single big virtual world. Despite the efforts of some developers, gamers are suffered from huge message traffic which comes from the interaction between client and server and the interaction between fold sowers. In this paper, new gore server architecture using MigAgent is proposed which tries to reduce message traffic. Usually, message traffic reaches the climax when a PC(Player Character) is moving to other field server. MigAgent, designed in this thesis, tries to manage this kind of PCs and to ploy o role of user's agent to prepare for the unexpected situation. Improvement of this system is shown by the analysis of the effect of the size ratio of AOI (Area of Interest) and AC (Adjacent Cell).

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Design and Implementation of Low-Power Transcoding Servers Based on Transcoding Task Distribution (트랜스코딩 작업의 분배를 활용한 저전력 트랜스코딩 서버 설계 및 구현)

  • Lee, Dayoung;Song, Minseok
    • The Journal of Korean Institute of Next Generation Computing
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    • v.15 no.4
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    • pp.18-29
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    • 2019
  • A dynamic adaptive streaming server consumes high processor power because it handles a large amount of transcoding operations at a time. For this purpose, multi-processor architecture is mandatory for which effective transcoding task distribution strategies are essential. In this paper, we present the design and implementation details of the transcoding workload distribution schemes at a 2-tier (frontend node and backend node) transcoding server. For this, we implemented four schemes: 1) allocation of transcoding tasks to appropriate back-end nodes, 2) task scheduling in the back-end node and 3) the communication between front-end and back-end nodes. Experiments were conducted to compare the estimated and the actual power consumption in a real testbed to verify the efficacy of the system. It also proved that the system can reduce the load on each node to optimize the power and time used for transcoding.

A Design of Information Security Education training Databank System for Preventing Computer Security incident (침해사고 예방을 위한 정보보안 교육훈련 문제은행 시스템)

  • Mo, Eun-Su;Lee, Jae-Pil;Lee, Jae-Gwang;Lee, Jun-Hyeon;Lee, Jae-Kwang
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.277-280
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    • 2015
  • Smishing, Phishing personal privacy caused by Incident accidents such as Phishing information security has become a hot topic. Such incidents have privacy in personal information management occurs due to a lack of user awareness. This paper is based on the existing structure of the XML Tag question bank used a different Key-Value Structure-based JSON. JSON is an advantage that does not depend on the language in the text-based interchange format. The proposed system is divided into information security sector High, Middle and Low grade. and Provides service to the user through the free space and the smart device and the PC to the constraints of time. The use of open source Apache Load Balancing technology for reliable service. It also handles the user's web page without any training sessions Require server verification result of the training(training server). The result is sent to the training server using jQuery Ajax. and The resulting data are stored in the database based on the user ID. Also to be used as a training statistical indicators. In this paper, we design a level training system to enhance the user's information security awareness.

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Dynamic Shutdown of Server Power Mode Control for Saving Energy in a Server Cluster Environment (서버 클러스터 환경에서 에너지 절약을 위한 서버 전원 모드 제어에서의 동적 종료)

  • Kim, Hoyeon;Ham, Chihwan;Kwak, Hukeun;Chung, Kyusik
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.7
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    • pp.283-292
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    • 2013
  • In order to ensure high performance, all the servers in an existing server cluster are always On regardless of number of real-time requests. They ensure QoS, but waste server power if some of them are idle. To save energy consumed by servers, the server power mode control was developed by shutdowning a server when a server is not needed. There are two types of server power mode control depending on when a server is actually turned off if the server is selected to be off: static or dynamic. In a static mode, the server power is actually turned off after a fixed time delay from the time of the server selection. In a dynamic mode, server power is actually turned off if all the services served in the server are done. This corresponds to a turn off after a variable time delay. The static mdoe has disadvantages. It takes much time to find an optimal shutdown time manually through repeated experiments. In this paper, we propose a dynamic shutdown method to overcome the disadvantages of static shutdown. The proposed method allows to guarantee user QoS with good power-saving because it automatically approaches an optimal shutdown time. We performed experiments using 30 PCs cluster. Experimental results show that the proposed dynamic shutdown method is almost same as the best static shutdown in terms of power saving, but better than the best static shutdown in terms of QoS.

Combing data representation by Sparse Autoencoder and the well-known load balancing algorithm, ProGReGA-KF (Sparse Autoencoder의 데이터 특징 추출과 ProGReGA-KF를 결합한 새로운 부하 분산 알고리즘)

  • Kim, Chayoung;Park, Jung-min;Kim, Hye-young
    • Journal of Korea Game Society
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    • v.17 no.5
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    • pp.103-112
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    • 2017
  • In recent years, expansions and advances of the Internet of Things (IoTs) in a distributed MMOGs (massively multiplayer online games) architecture have resulted in massive growth of data in terms of server workloads. We propose a combing Sparse Autoencoder and one of platforms in MMOGs, ProGReGA. In the process of Sparse Autoencoder, data representation with respect to enhancing the feature is excluded from this set of data. In the process of load balance, the graceful degradation of ProGReGA can exploit the most relevant and less redundant feature of the data representation. We find out that the proposed algorithm have become more stable.

The Performance Evaluation of New Web Caching with Related Content using Colored Petri Net Simulation

  • Abdullaev, Sarvar;Ko, Franz I.S.
    • The Journal of Society for e-Business Studies
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    • v.13 no.3
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    • pp.67-83
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    • 2008
  • Web caching server is one of the important components of any web site, as it makes the access of users to web content much faster while balancing the network and server load. There are many caching approaches proposed in order to solve this problem. Classically, we know several caching algorithms like FIFO, LRU, LRU-min and etc. Most of them have their advantages and disadvantages based on specific context. The purpose of this paper is to introduce the new concept of caching objects along with their related content and test the performance of the proposed caching method using CPN Tools simulator program. It is generally known that the use of Colored Petri Nets(CPNs) for modeling the simulation of new idea is one of the popular methods of system evaluation throughout software development projects. Moreover it could be very handy in describing the overall logic of the system. The CPN Tools is one of the most robust simulator programs which supports all necessary tools and functions to build and run the simulation model for CPN. Therefore in this paper, we will use CPN Tools software in order to build a simulator for our innovative caching approach named as web caching with related content. Then we will analyze the results derived from the simulation of our model and will make corresponding conclusions.

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