• 제목/요약/키워드: Server Client System

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Design and Implementation of Transfer Buffer Sharing Technique for Efficient Massive Data Transfer

  • Cho, Dae-Soo
    • Journal of information and communication convergence engineering
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    • 제6권3호
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    • pp.327-330
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    • 2008
  • It is required that a server which communicates with various client simultaneously should have an efficient data transfer model. In Windows$^{(R)}$ environment, the server was generally developed based on IOCP model. Developing the IOCP model, the server generally has one data transfer buffer per client. If the server divides a larger data than the transfer buffer into several fragments, there used to be a problem in sending it to a client, because there is a conflict in a data transfer buffer. That is, CPU requests one data-fragment transfer, then it will request the next data-fragment transfer successively before completing the previous request, owing to the property of overlapped IO model. In this paper, we proposed the transfer buffer sharing technique to solve the conflicting problem. The experimental result shows that the performance of data transfer was enhanced by 39% maximally.

인터넷 기반 프로펠러 설계 시스템 개발 (Development of Internet-Based Propeller Design System)

  • 이왕수;박범진;이창섭
    • 대한조선학회논문집
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    • 제40권6호
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    • pp.69-79
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    • 2003
  • Existing large-scale complex programs usually reside In a single computer, and the user has to be physically in contact with the computer. With the wide spread use of the internet, the need to carry out the design and analysis tasks geographically away from the main computer is increasing. In this paper existing Windows-based propeller design and analysis package is separated into the server-client modules and the protocol program is developed to implement the communication between multi-client computers and a single server computer. A new protocol packet is designed to use the Windows socket and the server/client programs control the receive/send operations using the information transmitted in the packet. Test runs show that the remote user, connected to the server computer through the internet only, can perform the required tasks.

클라이언트/서버 기반의 네트워크 게임 연구 (A Study on Network Game Based on Client/Server)

  • 변영기;이한권;김종겸;조태경
    • 전기학회논문지P
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    • 제55권2호
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    • pp.73-77
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    • 2006
  • A server is simply a computer that is running software that enables it to serve specific requests from other computers, called 'clients.' Distributed systems are considered by some to be the 'next wave' of computing. A collection of probably heterogeneous distribution systems is transparent to the user so that the system appears as one local machine. This paper is going to search about whole of Client/Server distributed systems environment through network game. This paper presents game by one example of network game. The ladder game uses JAVA and embody to do random every time using Random function and remainder operation repeatedly. Analyze execution principle of network game through this tame and investigate about Client/Server's distributed environment through this.

Secure 클라이언트-서버 시스템 설계에 관한 연구 (A Study on the Design of a Secure Client-Sever System)

  • 이상렬
    • 한국컴퓨터정보학회논문지
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    • 제3권4호
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    • pp.91-96
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    • 1998
  • 본 논문에서는 일반적으로 많이 사용되고 있는 클라이언트-서브 시스템에 암호화 기법을 도입함으로써 클라이언트와 서버간에 교환되는 정보가 타인에게 누설되는 것을 방지할 수 있는 Secure 클라이언트-서버시스템을 설계하였다. 초기의 로그온 단계에서는 비대칭암호화 방식을 도입하여 상호간 사용자 확인을 가능하게 하였으며 일반 정보 교환 단계에서는 대칭 암호화 방식을 도입하여 암호화에 소요되는 시간을 최소화 시켰다. 또한 이러한Secure 클라이언트-서버 시스템에서도 디지털 서명이 가능함을 보였으며 시스템에서 사용되는 암호키의 생성 및 배포를 안전하게 할 수 있는 효율적인 관리 방안을 제시하였다.

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Embedded web server를 이용한 이동로봇의 원격제어 (Remote Control of a Mobile Robot using Embedded web server)

  • 박정훈;김진근;강문성
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2005년도 제36회 하계학술대회 논문집 D
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    • pp.2693-2695
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    • 2005
  • In this paper, we developed a more efficient system for the remote control and monitoring of a wheeled mobile robot using internet without spatial limitation. The hardware configuration of the remote control system for a wheeled mobile robot includes a client PC executed on the remote site, a embedded web-server and a mobile robot with many measuring equipments. The communication between a client PC and a embedded web-server is implemented through internet. And the Bluetooth module is used for connecting a embedded web-server and a mobile robot. A GUI program has been developed by using JavaScript in order to easily control a mobile robot on a client PC.

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전자상거래를 위한 XML 데이터 처리 시스템 설계 및 구현 (Implementation and Design of XML Data Processing System for EC)

  • 김철원
    • 한국정보통신학회논문지
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    • 제7권4호
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    • pp.750-757
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    • 2003
  • 현재 XML응용 분야 가운데 XML 표준 데이터를 이용하여 정보의 교환 및 변환을 하여 시스템의 이식성과 확장성을 증대시키고자 하는 연구가 활발하게 이루어지고 있다. 본 논문은 클라이언트와 서버사이에서 비호환성과 확장에 따른 개발비용 문제를 해결하기 위해 클라이언트와 서버사이에 XML 중간계층을 이용한 시스템 설계를 제시한다. 이 방법은 클라이언트와 서버사이의 프로그램 개발시 중간 조정 역할을 하며, 이질적인 환경에서의 이식성과 시스템의 확장성을 증대시킨다. 본 논문은 XML 기반 DB를 이용하여 전자상거래를 위한 XML 데이터 처리 시스템을 설계 및 구현하였다. 기대효과로는 XML 기반의 전자상거래 구조를 활용함으로서 시스템 확장성과 시스템의 유지보수를 위한 비용절감이 기대된다.

Linux와 TCP/IP를 이용한 분산 실시간 이동로봇 시스템 구현에 관한 연구 (A Study on the Distributed Real-time Mobile Robot System using TCP/IP and Linux)

  • 김주민;김홍렬;양광웅;김대원
    • 제어로봇시스템학회논문지
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    • 제9권10호
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    • pp.789-797
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    • 2003
  • An implementation scheme and some improvements are proposed to adopt public-licensed operating system, Linux and de-facto world-wide network standard, TCP/IP into the field of behavior-based autonomous mobile robots. To demonstrate the needs of scheme and the improvement, an analysis is performed on a server/client communication problem with real time Linux previously proposed, and another analysis is also performed on interactions among TCP/IP communications and the performance of Linux system using them. Implementation of behavior-based control architecture on real time Linux is proposed firstly. Revised task-scheduling schemes are proposed that can enhance the performance of server/client communication among local tasks on a Linux platform. A new method of TCP/IP packet flow handling is proposed that prioritizes TCP/IP software interrupts with aperiodic server mechanism as well. To evaluate the implementation scheme and the proposed improvements, performance enhancements are shown through some simulations.

Client/Server 기반하에서 POP 시스템의 구축과 적용에 관한 연구 (A Study on The Implementation and Application of POP Systems Based on The Client/Server Architecture)

  • 문혁동;송수정;정영득;강경식
    • 산업경영시스템학회지
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    • 제20권42호
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    • pp.181-192
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    • 1997
  • Production Control System(PCS) can be used in controlling productivity effectively. The system provides the workers and managers and with the management information. The objective of PCS is to improve and optimize productivity in practice. To achieve this goal, PCS must be applied in many Industries. Information System at Point Of Production(POP) is the system that helps worker and managers to analyze the various information at production line in practice. In this paper, we propose a new developed Client/Server POP System using "Bar Code." The new system can be integrated and communicated with CIM. The developed system can be used by engineers, managers, to improve productivity in practice. practice.

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클라이언트/서버 구조에 기반한 시스템 구축과 시스템 구축시 고려사항 (Client/server system construction and practical guidelines for the configuration of the client/server system)

  • 김유정
    • 한국국방경영분석학회지
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    • 제22권1호
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    • pp.1-17
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    • 1996
  • In this paper, a client/server architecture and design concerns deduced from a real system design are described. The MIS system carried on IDIS is the one to be described. The experience from the system design is listed up and analized also. It is common to see that a distributed computing environment has much more complex structure than a conventional centralized one. As a consequence, a distributed system design is a complex task. It is worth to note that there should be sufficient considerations which had not been though ever for a centralized system. The objectives of this paper is to list up these problems and the solutions from experiences on a real system construction.

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멀티채널 LiDAR 센서 기반 차량 검출 플랫폼을 위한 효율적인 저전력 신호처리 기법 (Efficiency Low-Power Signal Processing for Multi-Channel LiDAR Sensor-Based Vehicle Detection Platform)

  • 정태원;박대진
    • 한국정보통신학회논문지
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    • 제25권7호
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    • pp.977-985
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    • 2021
  • 자율주행 차량이 주목받게 되면서 LiDAR 센서가 대두되었다. LiDAR 센서는 LASER를 이용하여 범위 내에서 특정 지점까지 측정된 거리 값을 3차원 정보로 제공한다. 3차원 거리 값인 만큼 방대한 데이터를 전송하게 되고, 차량의 메인 프로세서 등에서 다른 데이터와 같이 이를 실시간으로 처리하기에는 무리가 있다. 이러한 이슈를 해결하기 위해 통합처리 시스템을 개발하고자 한다. 시스템은 센서로부터 데이터를 받아 처리하는 client와 각 client로부터 데이터를 취합하여 이를 외부로 전송하는 server 프로세스로 구성된다. 각 프로세스의 데이터 수신 및 처리 방법, 프로세스 구동 방법을 변화시켜가며 시스템의 실시간성 확보를 위한 테스트를 진행하였다. 실험 결과, 4대의 LiDAR 센서로 데이터를 수신 받도록 하였으며, background 나 multi-core processing을 적용하여 프로세스를 동작시켰을 때, 각 client는 약 13.2 ms, server는 약 12.6 ms의 응답시간을 확인할 수 있었다.