• Title/Summary/Keyword: Self-directed e-learning

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A Study on the Learner's factors affecting the Satisfaction of BL in Universities (대학 수업에서의 블렌디드 러닝 만족에 영향을 미치는 학습자 변인 연구)

  • Jun, Byoungho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.3
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    • pp.105-113
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    • 2017
  • Considered as the "new normal" mode of learning, BL has become popular in recent years especially in University education. BL is defined as a learning approach that combines e-learning and face-to-face classroom learning. BL allows for more interactive and reflective learning environment resulting in enhancing learner-directed learning. The adoption of BL in university has made it significant to probe the crucial determinants that would entice instructors and learners to use BL and enhance learning satisfaction. The primary purpose of this study is to investigate the affecting factors of the satisfaction of BL in universities in terms of leaner's aspects. Learner's role is very important in BL, because learner should self-directed study for effective performance and satisfaction in BL environment. Based on prior studies motivation, self-efficacy, and educational expectancy were identified as affecting factors of satisfaction in BL. According to the result of multiple regression, all factors(motivation, self-efficacy, and educational expectancy) were found to be significantly related to the learner's satisfaction in BL. It can provide practical guideline on effective operation strategy for BL in universities.

The Development of a chapter of middle school mathematics textbook according to the learners' self-directed learning model (자기 주도적 학습 지원 모형에 따른 중학교 수학 교과서 시범 단원 개발)

  • Hwang, Hye Jeang;Cho, Wan Young;Ko, Ho Kyoung
    • Communications of Mathematical Education
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    • v.31 no.3
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    • pp.331-347
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    • 2017
  • The purpose of this study is to develop a sample chapter of mathematics textbook at the first middle school according to the model of supporting learners' self-directed learning. The self-directed learning is a learning strategy to develop learner's ability to solve unstructured problems by himself or herself. Basically, the textbook should included learning objectives distinctively. Second textbook should consist of some appropriate method for learners to learn content. Third, it suggests some plans to utilize learning strategies of this model effectively when authors or developers develop textbooks in future. Based on those condition, it is also requested that the sample chapter of the textbook be develop in order to study interestingly as well as to implement self-directed study, and content materials using mixed diverse subjects would be included in the chapter. Furthermore, the sample chapter which is suitable to the semester of managing self-directed learning middle school would be developed. For this purpose, in this study the 'Plane shapes' was selected dealt with in the first middle school. The sample chapter is developed at first by the researchers and then revised and completed through the checking from the professionalists two times.

A Research on a Model of BL-PBL Self -Directed Mathematics Lectures at College (기반수학강좌의 자기주도형 Blended Learning-PBL 수업 모델 연구)

  • Lee Sang-Gu;Seol Han-Guk;Han Shin Il
    • Communications of Mathematical Education
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    • v.19 no.4 s.24
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    • pp.769-785
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    • 2005
  • The affirmative feature which web based learning and problem based learning in the self directed learning having on-line and off-line study it amalgamates in connection Blended Learning method and specially in mathematics subject as a service course. We introduce a model of BL lecture of Mathematics and tried to find a new way for the quality improvement of university education.

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The Study of Factors Affecting the e-Learning Performance (e-Learning 학습 성과에 영향을 미치는 요인 분석)

  • Lee, Moon-Bong;Kang, Byung-Young
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.5
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    • pp.173-182
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    • 2007
  • e-Learning can be seen as not only one of Internet based information systems which can provide education services, but also one of teaching-learning methods which can implement self-directed learning. This paper tests factors affecting the e-Learning performance based on information systems success model and self-efficacy theory using a field study. Questionnaires are collected from 216 students who are enrolling a e-learning class using online survey. The results are following: first, the service quality and self-efficacy are significant predictors of use intention, but system quality and information quality are not. second, the system quality, information quality, service quality and self-efficacy are significant predictors of user satisfaction. Third, use intention and user satisfaction are found to be a strong predictor of the learning performance.

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A Study on Contents Reorganization for Self-Directed Learning (자기주도적 학습을 위한 콘텐츠 재구성에 대한 연구)

  • Heo, Sun-Young;Kim, Eun-Gyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.203-208
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    • 2011
  • Most of the online learning systems provide information that is based on the item difficulty what is custumized to learner. And the same learning process is performing to the same learning level learners. But, the degree of understanding of the same learning contents can be different even if the learner's level is same. Therefore, it is difficult to represent an effective learning experience because the learning is progressed by the determined difficulty of learning and the learning process even thought the provided content is difficult to understand. So we can control the learning difficulty during learning in order to escape from a uniform learning that online learning is provided. In this paper, we proposed a contents reorganization method for Self-Directed Learning. In this way, learners can understand their own level and customize the difficulty of learning. And then we expect the higher learning effect and satisfaction degree.

Moderating Effect of Learning styles on the relationship of quality and satisfaction of e-Learning context (이러닝의 품질특성과 만족도에 관한 학습유형의 조절효과)

  • Ahn, Tony Donghui
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.35-45
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    • 2017
  • This study aims to explore the effect of quality factors and learning styles on users' satisfaction in e-Learning context. For this purpose, statistical methods such as reliability test, factor analysis, ANOVA, regression analysis were carried out using the survey data from university students. The quality factors of e-Learning were classified into contents, system, service, and interpersonal activities while learning styles were classified into positive-cooperative, self-directed, environmental-dependent, and passive styles. The results showed that each quality factors of e-Learning has a strong positive effect on user satisfaction, and self-directed group has higher satisfaction than other groups. Learning styles have moderating effects on the quality-satisfaction relationship, and especially, the group of passive learning style has a strong moderating effect on the interpersonal activities. Theoretical and practical implications and future research directions are drawn from these findings.

Preliminary Work for Designing a Learning Model Based on Cybernetics and Radical Constructivism (사이버네틱스와 급진적 구성주의에 입각한 학습모형 구안을 위한 예비 작업)

  • Yoo, Pyoung-Kil
    • Journal of the Korean Society of Earth Science Education
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    • v.3 no.3
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    • pp.198-208
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    • 2010
  • This work describes a preliminary investigation to a learning model based on cybernetics and radical constructivism. To achieve this purpose, main ideas of cybernetics, i.e., negative feedback, difference, self-regulation, equilibrium, and purpose-directed behavior was analysed under radical constructivism. Powers' model, which consists of hierarchically arranged negative feedback systems, is introduced into this work. This was based on the claim that living organisms behave to control perceptions. By adding the notion of scheme from the view of radical constructivism, a learning procedure, which consists of six steps, was suggested in this work.

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The Influence of the repeated learning of moving picture materials applying 'the development of mathematical power' program on The Self-Directed Learning (수학적 힘의 신장 프로그램을 적용한 교실 수업 동영상 자료 반복 학습이 자기 주도적 학습에 미치는 영향 - 수학 I 을 중심으로 -)

  • Byun Kyung-Hae
    • Communications of Mathematical Education
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    • v.20 no.2 s.26
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    • pp.295-326
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    • 2006
  • Despite the importance of mathematics education, many students in high school have lost their interests and felt difficulties and they don't have 'mathematical' experience with meanings attached because of the entrance examination. This paper attempted to resolve these problems and find the teaching-method with which students can study by themselves with more confidence. Nowadays students' use of Internet is very popular. After develop 'the development of mathematical power' program based on mathematics history, history, science, the application of problems in real world, and self-evaluation, I made students repeat them after making teaching lessons in classroom as moving pictures. Through this processes, I attempted to develop the Self-Directed Learning' ability by making public education substantial. First of all I analyzed the actual conditions on 'Self-Directed Learning' ability in mathematics subject, the conditions of seeing and hearing in Internet learning program, and students' and their parents' interests in Internet education. By analyzing the records, I observed the significance of the introducing mathematics history in mathematics subject in early stager, cooperative-learning, leveled-learning, self-directed learning, and Internet learning. Actually in aspect of applying 'the development of mathematical power' program, at first I made up the educational conditions to fix the program, collected the teaching materials, established the system of teaching-learning model, developed materials for the learning applying Internet mail and instruments of classroom, and carried out instruction to establish and practice mathematics learning plan. Then I applied the teaching-learning model of leveled cooperation and presentation loaming and at the same time constructed and used the leveled learning materials of complementary, average, and advanced process and instructed to watch teaching moving pictures through Internet mail and in the classroom. After that I observed how effective this program was through the interest arid attitude toward mathematics subject, learning accomplishment, and the change of self-directed learning. Finally, I wrote the conclusion and suggestion on the preparation of conditions fur the students' voluntary participation in mathematics learning and the project and application on 'the development of mathematical power' program and repeated learning with the materials of moving pictures in classroom.

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An Experience-Type Car Maintenance Training System based on Logic Simulation (논리 시뮬레이션을 기반으로한 체험형 자동차 정비 훈련 시스템)

  • Park, Gil-Sik;Park, Dae-Sung;Park, Ki Hyun;Kim, Juntae
    • Journal of the Korea Society for Simulation
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    • v.23 no.2
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    • pp.73-84
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    • 2014
  • Recently, researches on the application of IT technology to various fields including traditional industries are becoming more popular. One challenge in the field of education is to understand the way how technology may support learning, and research on self-directed learning has been accelerated by integrating education and IT technology. The process of self-directed learning in e-learning applications such as Car Maintenance Training is very difficult and complicated. Previous studies on car maintenance training applications provided simple training scenarios with predetermined action sequences. To incorporate self-directed learning in car maintenance training, however, trainees must be able to perform various maintenance operations himself and experience various situations. To provide such functionality, it is necessary to obtain an accurate response for various operations of trainees, but it requires complicated calculations with respect to varieties in the electrical and mechanical processes of a car. In this paper, we develop a logic simulation agent using JESS inference engine in which self-directed learning is achieved by capturing the behavior of trainees and simulating car operations without complicated physical simulations in car maintenance training.

Design and Implementation of the Differential Contents Organization System based on Each Learner's Level (학습자 수준에 맞는 차별적 콘텐츠 구성 시스템의 설계 및 구현)

  • Heo, Sun-Young;Kim, Eun-Gyung
    • The KIPS Transactions:PartA
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    • v.18A no.6
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    • pp.241-248
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    • 2011
  • Many learning systems are applying Self-Directed Learning to improve learning efficiency. The degree of understanding of the same learning contents can be different even if the learner's level is same. Therefore, it is difficult to represent an effective learning experience because the learning is progressed by the determined difficulty of learning and the learning process even thought the provided content is difficult to understand. In this paper, we augmented SCORM to reconstruct the learning contents which are suitable for the changed level of each learner in real-time. Also, we designed and implemented this augmented SCORM based DCOS(Differential Contents Organization System). In order to provide the suitable contents for each learner, DCOS reorganizes learning contents based on the learner's level, the learner's achievement of learning objectives, and the correlation between learning objects, that is the component of the learning content. Each 30 Each 30 students studied e-learning contents, which are constructed based on the existing System and DCOS respectively. And the average score and system's satisfaction of the students who studied DCOS based e-learning contents was higher.