• 제목/요약/키워드: Self-balancing

검색결과 110건 처리시간 0.031초

Motor Learning in Elderly: Effects of Decision Making Time for Self-Regulated Knowledge of Results During a Dynamic Balance Task

  • Jeon, Min-jae;Jeon, Hye-seon
    • 한국전문물리치료학회지
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    • 제23권4호
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    • pp.16-26
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    • 2016
  • Background: Deficiencies in the ability to maintain balance are common in elderly. Augmented feedback such as knowledge of results (KR) can accelerate learning and mastering a motor skill in older people. Objects: We designed this study to examine whether one session of Wii-Fit game with self-regulated KR is effective for elderly people, and to compare the effect of two different timings of self-regulated KR conditions. Methods: Thirty-nine community-dwelling elders, not living in hospice care or a nursing home, participated in this study. During acquisition, two groups of volunteers were trained in 10 blocks of a dynamic balancing task under the following 2 conditions, respectively: (a) a pre-trial self-regulated KR ($n_1=18$), or (b) a post-trial self-regulated KR ($n_2=21$). Immediate retention tests and delayed retention tests of balancing performance were administered in 15 minutes and 24 hours following acquisition period, respectively. Results: In both groups, significant improvements of balancing performances scores were observed during the acquisition period. Regardless of the group, mean of balancing performance scores on retention tests were well-maintained from the final session. There were no significant differences between groups in balancing performance scores during the acquisition period (p>.05); however, the post-trial self-regulated KR group exhibited significantly higher balancing performance scores in both the immediate retention test and delayed retention test than that of the pre-trial self-regulated KR group (p<.05). Conclusion: Therefore, subjects who regulated their feedback after a dynamic balancing task, during the acquisition period, experienced more efficient motor learning during the retention period than did subjects who regulated their feedback before a dynamic balancing task. Accordingly, in case of presenting the KR of motor learning in clinical settings to elders who reduced dynamic balance abilities, the requesting time of KR is imperative according to self-estimation processes as well as types of KR and practice.

640Gb/s ATM 스위칭 시스템의 Throughput 향상을 위한 Self-Load Balancing 메커니즘 연구 (A Study on Self-Load Balancing Mechanism for Improvement of Throughput in 640Gb/s ATM Switching system)

  • 장석기;김태영;김훈;박광채
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(1)
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    • pp.163-166
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    • 2001
  • Software controlled traffic management becomes more difficult with increasing switch size, because a huge number of connections are multiplexed in a high speed switching system and each ATM connections does not have a fixed bandwidth It is based on high-speed WDM(wavelength division multiplexed) links that can multiplex a huge number of connections on a statistical basis, and a self-load balancing technique. the Proposed switching system is scalable, and achieves the non-blocking capability without the use of complicated software control, using instead a hardware self-load balancing mechanism

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자기학습 퍼지제어기를 이용한 원형 역진자 시스템의 안정화 및 위치 제어 (Balancing and Position Control of an Circular Inverted Pendulum System Using Self-Learning Fuzzy Controller)

  • 김용태;변증남
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 1996년도 추계학술대회 학술발표 논문집
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    • pp.172-175
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    • 1996
  • In the paper is proposed a hierarchical self-learning fuzzy controller for balancing and position control of an circular inverted pendulum system. To stabilize the pendulum at a specified position, the hierarchical fuzzy controller consists of a supervisory controller, a self-learning fuzzy controller, and a forced disturbance generator. Simulation example shows the effectiveness of the proposed method.

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셀프에너지 밸런싱을 고려한 리튬이온전지의 Battery Management System 구현 (Implementation of Battery Management System for Li-ion Battery Considering Self-energy Balancing)

  • 김지명;이후동;태동현;페레이라 마리토;박지현;노대석
    • 한국산학기술학회논문지
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    • 제21권3호
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    • pp.585-593
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    • 2020
  • 현재까지 총 29건의 전기저장장치의 화재가 발생되었는데, 이 중 22건이 신재생에너지 연계용이며, 완전충전 이후, 운전대기 상태인 휴지기간 동안에 계절과 무관하게 화재사고가 발생되었다. 이것은 병렬로 연결된 셀들의 SOC 상태가 서로 다른 경우, 의도하지 않게 SOC가 높은 셀에서 낮은 셀로 전류가 이동하는 셀프에너지 밸런싱 현상으로, 일부 셀이 과충전되어 열폭주로 인한 화재의 원인으로 평가되고 있다. 따라서, 본 논문에서는 전기저장장치의 셀프에너지 밸런싱을 방지하는 새로운 BMS의 회로구성과 운용 알고리즘 그리고 SOC 평가알고리즘을 제안한다. 제안한 알고리즘과 구현한 BMS를 바탕으로 리튬이온전지의 열화 특성과 열화 및 정상 셀 간의 셀프에너지 밸런싱 특성을 분석한 결과, 정상 셀 대비 열화 셀의 방전 용량 비율은 91.75[%]이며, 열화율이 8.25[%]임을 알 수 있었고, SOC가 높은 정상 셀에서 SOC 낮은 열화 셀로 전류가 이동하는 셀프에너지 밸런싱 현상이 발생함을 확인하였다. 또한, 셀프에너지 밸런싱 전류가 과도하게 높아지는 경우, BMS가 확실하게 셀들의 병렬연결을 분리하여, 리튬이온전지의 안전성을 향상시킬 수 있어, 본 논문에서 제안한 BMS의 유용성을 확인하였다.

Influence of Time to Walk Back and Comparing for the Self-balancing Production Line

  • Hirotani, Daisuke;Myreshka, Myreshka;Morikawa, Katsumi;Takahashi, Katsuhiko
    • Industrial Engineering and Management Systems
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    • 제4권1호
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    • pp.36-46
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    • 2005
  • In traditional production lines, such as assembly lines, each worker is usually assigned to a fixed task, which is beneficial since it reduces the amount of training needed for workers to master their assigned tasks. However, when workers complete their tasks at different speeds, the slowest worker will determine the overall pace of the production line and limit production. To avoid this problem, the self-balancing production line was introduced. In this type of production line, each worker works dynamically, thus they can maintain balanced production. Previous research analyzing the performance of these lines has ignored the walk-back time associated with dynamic workers. U-shaped production lines have also been analyzed and policies for such lines have been proposed. However, the walk-back time cannot be ignored in practice, and research taking this factor into account is needed to enable balanced production and thus the maximum production rate. In this paper, we propose production policies for a production line with the walk-back time taken into account, and define and analyze the conditions for self-balancing. Furthermore, we have compared the performance of such a line with that of other production lines under the same conditions, and the results show the superiority of this line in certain cases.

전방향 셀프-밸런싱 로봇휠체어 개발 (Development of a Omni-directional Self-Balancing Robot Wheelchair)

  • 유재림;박윤수;김상태;권상주
    • 로봇학회논문지
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    • 제8권4호
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    • pp.229-237
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    • 2013
  • In this paper, we report a self-balancing robot wheelchair which has the capability of keeping upright posture regardless of the terrain inclination in terms of the three dimensional balancing motion. It has the mobility of five degrees of freedom, where pitching, yawing, and forward motions are generated by the two-wheeled inverted pendulum mechanism and the rolling and vertical motions are implemented by the movement of the tilting mechanism. Several design considerations are suggested for the sliding type vehicle body, wheel actuator module, tilting actuator module, power and control system, and the riding module.

자기보상형 액체 평형장치의 평형잡이 성능에 관한 연구 (A study on balancing performance of self-compensating liquid balancer)

  • 양보석;이재무;김원철;고장권
    • Journal of Advanced Marine Engineering and Technology
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    • 제22권1호
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    • pp.35-41
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    • 1998
  • A Self-compensating liquid balancer is proposed, which consists of the vessel contains liquid available to compensate for rotor unbalance, and the vessel provides four sets of suction pipe and reservior. Under the centrifugal field the liquid moves through the pipe from the side of the unbalance mass to the reservior located on the symmetrically opposite side. The liquid balancer was confirmed experimentally to be useful for the balancing of rotor over the critical speed, and the whirling amplitude after balancing decreases to almost constant value in spite of the location and size of unbalance.

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경부 자가 마사지 후 척수부신경병증을 호소하는 환자의 턱관절균형요법 치험례 (A Patient with Spinal Accessory Neuropathy after Self Neck Massage Treated with TMJ Balancing Therapy: A Case Report)

  • 김하권;최정은;박상수;허왕정;류호룡;박미소
    • 턱관절균형의학회지
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    • 제13권sup호
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    • pp.27-33
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    • 2023
  • 본 증례의 환자는 자가 경부 마사지로 인한 척수부신경병증으로 경추부 근력 불균형 및 그에 따른 피로를 호소하였다. 자가 마사지로 인한 일시적 신경 압박은 7일에 걸쳐 자연 회복되었으며, 턱관절균형요법을 통해 자세와 척추 구조의 균형점을 회복시켜 환자의 피로와 자세 불균형을 개선할 수 있었다.

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아두이노를 이용한 이륜 자동 균형 로봇 제작 (Implementation of two-wheeled self-balancing mobile robot using Arduino)

  • 박태환;이강희
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2020년도 제61차 동계학술대회논문집 28권1호
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    • pp.201-202
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    • 2020
  • 본 논문에서는 이륜 자동 균형 로봇을 제작하는데 초점을 맞추고 있다. 키워드는 아두이노와 PID컨트롤이다. 아두이노를 사용하여 로봇을 전체적으로 제어하였고 PID컨트롤로 로봇이 스스로 균형을 잡을 수 있도록 한다. 두 바퀴를 이용해 넘어지지 않고, 밸런스를 잡을 수 있도록 로봇의 바퀴, 프레임, 스텝모터, 드라이버 등을 구성하였고, 향후 이륜 자동 균형 로봇이 자유롭게 움직일 수 있도록 PID 정밀 제어를 하게 될 것이다.

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Wii 균형 게임과 자가 거울 균형 운동이 만성 뇌졸중 환자의 균형 및 무릎관절 고유수용성 감각에 미치는 효과 비교 (Comparison of the Effects of Wii Balance Games and Mirror Self-Balancing Exercises on Knee Joint Proprioception and Balance in Chronic Stroke Patients)

  • 심경섭;전혜선
    • 한국전문물리치료학회지
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    • 제24권1호
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    • pp.30-40
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    • 2017
  • Background: Many studies have reported positive results of the various mirror training and virtual reality games in improving dynamic standing balance and posture adjustment in chronic stroke patients. However, no systematic study has been conducted to compare the effects of virtual reality games and the mirror balance training. Objects: The purpose of this study was to compare the effectiveness of Wii balance games and Mirror Self-Balancing Exercises in improving proprioception of knee joint and standing balance of people with chronic stroke. Methods: Twenty patients with chronic stroke volunteered for this study. The subjects were randomly divided into a Wii balance games group and a Mirror Self-Balancing Exercises group with 10 patients in each group. Each training was performed for 30 mins a day for 4 days. In addition to the balance training, 30 mins neuro-developmental-treatment based routine physical therapy was given to both groups. Proprioception was measured using two continuous passive motion devices, and static balance was measured using a Wii balance board. Dynamic balance assessment tools included the Berg Balance Scale, Dynamic Gait Index, and Timed Up-and-Go test. Results: All measured variables before and after the experimental results showed a significant improvement in both groups (p<.05). Only the improvement of the affected knee proprioception appeared to be significantly greater in the Wii balance game group (p<.05). However, other variables did not differ between the groups (p>.05). Conclusion: The findings suggest that both Wii balance games and Mirror Self-Balancing Exercises may be helpful for improving the proprioception of knee joint and the balance of patients with chronic stroke.