• Title/Summary/Keyword: Self-Balancing

Search Result 110, Processing Time 0.025 seconds

Motor Learning in Elderly: Effects of Decision Making Time for Self-Regulated Knowledge of Results During a Dynamic Balance Task

  • Jeon, Min-jae;Jeon, Hye-seon
    • Physical Therapy Korea
    • /
    • v.23 no.4
    • /
    • pp.16-26
    • /
    • 2016
  • Background: Deficiencies in the ability to maintain balance are common in elderly. Augmented feedback such as knowledge of results (KR) can accelerate learning and mastering a motor skill in older people. Objects: We designed this study to examine whether one session of Wii-Fit game with self-regulated KR is effective for elderly people, and to compare the effect of two different timings of self-regulated KR conditions. Methods: Thirty-nine community-dwelling elders, not living in hospice care or a nursing home, participated in this study. During acquisition, two groups of volunteers were trained in 10 blocks of a dynamic balancing task under the following 2 conditions, respectively: (a) a pre-trial self-regulated KR ($n_1=18$), or (b) a post-trial self-regulated KR ($n_2=21$). Immediate retention tests and delayed retention tests of balancing performance were administered in 15 minutes and 24 hours following acquisition period, respectively. Results: In both groups, significant improvements of balancing performances scores were observed during the acquisition period. Regardless of the group, mean of balancing performance scores on retention tests were well-maintained from the final session. There were no significant differences between groups in balancing performance scores during the acquisition period (p>.05); however, the post-trial self-regulated KR group exhibited significantly higher balancing performance scores in both the immediate retention test and delayed retention test than that of the pre-trial self-regulated KR group (p<.05). Conclusion: Therefore, subjects who regulated their feedback after a dynamic balancing task, during the acquisition period, experienced more efficient motor learning during the retention period than did subjects who regulated their feedback before a dynamic balancing task. Accordingly, in case of presenting the KR of motor learning in clinical settings to elders who reduced dynamic balance abilities, the requesting time of KR is imperative according to self-estimation processes as well as types of KR and practice.

A Study on Self-Load Balancing Mechanism for Improvement of Throughput in 640Gb/s ATM Switching system (640Gb/s ATM 스위칭 시스템의 Throughput 향상을 위한 Self-Load Balancing 메커니즘 연구)

  • Jang, Suk-Gi;Kim, Tae-Young;Kim, Hoon;Park, Kwang-Chae
    • Proceedings of the IEEK Conference
    • /
    • 2001.06a
    • /
    • pp.163-166
    • /
    • 2001
  • Software controlled traffic management becomes more difficult with increasing switch size, because a huge number of connections are multiplexed in a high speed switching system and each ATM connections does not have a fixed bandwidth It is based on high-speed WDM(wavelength division multiplexed) links that can multiplex a huge number of connections on a statistical basis, and a self-load balancing technique. the Proposed switching system is scalable, and achieves the non-blocking capability without the use of complicated software control, using instead a hardware self-load balancing mechanism

  • PDF

Balancing and Position Control of an Circular Inverted Pendulum System Using Self-Learning Fuzzy Controller (자기학습 퍼지제어기를 이용한 원형 역진자 시스템의 안정화 및 위치 제어)

  • 김용태;변증남
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 1996.10a
    • /
    • pp.172-175
    • /
    • 1996
  • In the paper is proposed a hierarchical self-learning fuzzy controller for balancing and position control of an circular inverted pendulum system. To stabilize the pendulum at a specified position, the hierarchical fuzzy controller consists of a supervisory controller, a self-learning fuzzy controller, and a forced disturbance generator. Simulation example shows the effectiveness of the proposed method.

  • PDF

Implementation of Battery Management System for Li-ion Battery Considering Self-energy Balancing (셀프에너지 밸런싱을 고려한 리튬이온전지의 Battery Management System 구현)

  • Kim, Ji-Myung;Lee, Hu-Dong;Tae, Dong-Hyun;Ferreira, Marito;Park, Ji-Hyun;Rho, Dae-Seok
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.21 no.3
    • /
    • pp.585-593
    • /
    • 2020
  • Until now, 29 fire accidents have occurred; 22 of them were caused by the interconnection of renewable energy sources that occurred during the rest period after the lithium-ion battery had been fully charged regardless of the seasons. The fire accidents of ESS were attributed to thermal runaway due to the overcharging of a few cells with the phenomenon of self-energy balancing, which is unintentional current flow from cells with a high SOC to the low cells if the SOC condition of each cell connected in parallel is different. Therefore, this paper proposes a novel configuration and operation algorithm of the BMS to prevent the self-energy balancing of ESS and presents a hybrid SOC estimation algorithm. From the test results of the self-energy balancing phenomenon between aging and normal cells based on the proposed algorithm and BMS, it was confirmed the possibility of self-energy balancing, which is unintentional current flow from cells with a high SOC to cells with a low SOC. In addition, the proposed configuration of the BMS is useful and practical to improve the safety of lithium-ion batteries because the BMS can reliably disconnect a parallel connection of the cells if the self-energy balancing current becomes excessively high.

Influence of Time to Walk Back and Comparing for the Self-balancing Production Line

  • Hirotani, Daisuke;Myreshka, Myreshka;Morikawa, Katsumi;Takahashi, Katsuhiko
    • Industrial Engineering and Management Systems
    • /
    • v.4 no.1
    • /
    • pp.36-46
    • /
    • 2005
  • In traditional production lines, such as assembly lines, each worker is usually assigned to a fixed task, which is beneficial since it reduces the amount of training needed for workers to master their assigned tasks. However, when workers complete their tasks at different speeds, the slowest worker will determine the overall pace of the production line and limit production. To avoid this problem, the self-balancing production line was introduced. In this type of production line, each worker works dynamically, thus they can maintain balanced production. Previous research analyzing the performance of these lines has ignored the walk-back time associated with dynamic workers. U-shaped production lines have also been analyzed and policies for such lines have been proposed. However, the walk-back time cannot be ignored in practice, and research taking this factor into account is needed to enable balanced production and thus the maximum production rate. In this paper, we propose production policies for a production line with the walk-back time taken into account, and define and analyze the conditions for self-balancing. Furthermore, we have compared the performance of such a line with that of other production lines under the same conditions, and the results show the superiority of this line in certain cases.

Development of a Omni-directional Self-Balancing Robot Wheelchair (전방향 셀프-밸런싱 로봇휠체어 개발)

  • Yu, Jaerim;Park, Yunsu;Kim, Sangtae;Kwon, SangJoo
    • The Journal of Korea Robotics Society
    • /
    • v.8 no.4
    • /
    • pp.229-237
    • /
    • 2013
  • In this paper, we report a self-balancing robot wheelchair which has the capability of keeping upright posture regardless of the terrain inclination in terms of the three dimensional balancing motion. It has the mobility of five degrees of freedom, where pitching, yawing, and forward motions are generated by the two-wheeled inverted pendulum mechanism and the rolling and vertical motions are implemented by the movement of the tilting mechanism. Several design considerations are suggested for the sliding type vehicle body, wheel actuator module, tilting actuator module, power and control system, and the riding module.

A study on balancing performance of self-compensating liquid balancer (자기보상형 액체 평형장치의 평형잡이 성능에 관한 연구)

  • 양보석;이재무;김원철;고장권
    • Journal of Advanced Marine Engineering and Technology
    • /
    • v.22 no.1
    • /
    • pp.35-41
    • /
    • 1998
  • A Self-compensating liquid balancer is proposed, which consists of the vessel contains liquid available to compensate for rotor unbalance, and the vessel provides four sets of suction pipe and reservior. Under the centrifugal field the liquid moves through the pipe from the side of the unbalance mass to the reservior located on the symmetrically opposite side. The liquid balancer was confirmed experimentally to be useful for the balancing of rotor over the critical speed, and the whirling amplitude after balancing decreases to almost constant value in spite of the location and size of unbalance.

  • PDF

A Patient with Spinal Accessory Neuropathy after Self Neck Massage Treated with TMJ Balancing Therapy: A Case Report (경부 자가 마사지 후 척수부신경병증을 호소하는 환자의 턱관절균형요법 치험례)

  • Hakwon Kim;Jung Eun Choi;Sang Soo Park;Wang Jung Hur;Horyong Yoo;Miso S. Park
    • Journal of TMJ Balancing Medicine
    • /
    • v.13 no.sup
    • /
    • pp.27-33
    • /
    • 2023
  • The purpose of this study is to describe the effects of temporomandibular joint balancing therapy on a patient with a spinal accessory neuropathy. A patient reported sternocleidomastoid muscle and trapezius muscle weakness after self-massage. The patient was instructed to wear the Accurate Balancing Appliance (ABA) for at least 8 hours per day and maintain an upright posture. The patient received cervical spine manipulation on day 2, 4, and 6. The patient's progress was tracked based on the angle at which the head turned to the right from the midline when she lifted her head while lying down, as well as the muscle strength and pain in the right trapezius muscle. The patient recovered spontaneously after 7 days. The ABA and cervical spine manipulation assisted the patient in reducing fatigue and discomfort during daily activities.

  • PDF

Implementation of two-wheeled self-balancing mobile robot using Arduino (아두이노를 이용한 이륜 자동 균형 로봇 제작)

  • Park, Tae-Whan;Lee, Kang-Hee
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2020.01a
    • /
    • pp.201-202
    • /
    • 2020
  • 본 논문에서는 이륜 자동 균형 로봇을 제작하는데 초점을 맞추고 있다. 키워드는 아두이노와 PID컨트롤이다. 아두이노를 사용하여 로봇을 전체적으로 제어하였고 PID컨트롤로 로봇이 스스로 균형을 잡을 수 있도록 한다. 두 바퀴를 이용해 넘어지지 않고, 밸런스를 잡을 수 있도록 로봇의 바퀴, 프레임, 스텝모터, 드라이버 등을 구성하였고, 향후 이륜 자동 균형 로봇이 자유롭게 움직일 수 있도록 PID 정밀 제어를 하게 될 것이다.

  • PDF

Comparison of the Effects of Wii Balance Games and Mirror Self-Balancing Exercises on Knee Joint Proprioception and Balance in Chronic Stroke Patients (Wii 균형 게임과 자가 거울 균형 운동이 만성 뇌졸중 환자의 균형 및 무릎관절 고유수용성 감각에 미치는 효과 비교)

  • Sim, Gyeong-seop;Jeon, Hye-seon
    • Physical Therapy Korea
    • /
    • v.24 no.1
    • /
    • pp.30-40
    • /
    • 2017
  • Background: Many studies have reported positive results of the various mirror training and virtual reality games in improving dynamic standing balance and posture adjustment in chronic stroke patients. However, no systematic study has been conducted to compare the effects of virtual reality games and the mirror balance training. Objects: The purpose of this study was to compare the effectiveness of Wii balance games and Mirror Self-Balancing Exercises in improving proprioception of knee joint and standing balance of people with chronic stroke. Methods: Twenty patients with chronic stroke volunteered for this study. The subjects were randomly divided into a Wii balance games group and a Mirror Self-Balancing Exercises group with 10 patients in each group. Each training was performed for 30 mins a day for 4 days. In addition to the balance training, 30 mins neuro-developmental-treatment based routine physical therapy was given to both groups. Proprioception was measured using two continuous passive motion devices, and static balance was measured using a Wii balance board. Dynamic balance assessment tools included the Berg Balance Scale, Dynamic Gait Index, and Timed Up-and-Go test. Results: All measured variables before and after the experimental results showed a significant improvement in both groups (p<.05). Only the improvement of the affected knee proprioception appeared to be significantly greater in the Wii balance game group (p<.05). However, other variables did not differ between the groups (p>.05). Conclusion: The findings suggest that both Wii balance games and Mirror Self-Balancing Exercises may be helpful for improving the proprioception of knee joint and the balance of patients with chronic stroke.