• 제목/요약/키워드: Security Camera

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The Design and Implementation of Internet Broadcasting Solution applied to FLV (FLV를 적용한 인터넷 방송 솔루션의 설계 및 구현)

  • Kwon, O-Byoung;Shin, Hyun-Cheul
    • Convergence Security Journal
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    • v.12 no.3
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    • pp.93-97
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    • 2012
  • In this paper, we apply the next generation Internet TV solution, FLV has been designed and implemented. Currently being broadcast in the field to compress HD video in real time, as well as live Internet VOD services are available through the online system, the Internet LIVE broadcast and VOD service easy to operate and UCC services that support the solution. VOD video cameras and in real time using H264 CORECODEC to compress MPEC4, WMV, and real-time video streaming on the Internet, and phone system that supports the first, real-time recording of camera images featured nation's first real-time encoder system (Real time encoder system) is, Web and smart environment suitable for supporting the latest CORECODEC technology and software products. Second, the video can be played in MP4 player and customize your chat, and Custer (customizing) is a possible two-way Internet Broadcasting System. Third, CMS (Contents Management System) feature video content and course management content in real time via the Android phone and iPhone streaming service is available.

Establishment of electronic attendance using PCA face recognition (PCA 얼굴인식을 활용한 전자출결 환경 구축)

  • Park, Bu-Yeol;Jin, Eun-Jeong;Lee, Boon-Giin;Lee, Su-Min
    • Journal of the Institute of Convergence Signal Processing
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    • v.19 no.4
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    • pp.174-179
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    • 2018
  • Currently, various security technologies such as fingerprint recognition and face recognition are being developed. However, although many technologies have been developed, the field of incorporating technologies is quite limited. In particular, it is easy to adapt modern security technologies into existing digital systems, but it is difficult to introduce new digital technologies in systems using analog systems. However, if the system can be widely used, it is worth replacing the analog system with the digital system. Therefore, the selected topic is the electronic attendance system. In this paper, a camera is installed to a door to perform a Haar-like feature training for face detecting and real-time face recognition with a Eigenface in principal component analysis(PCA) based face recognition using raspberry pi. The collected data was transmitted to the smartphone using wireless communication, and the application for the viewer who can receive and manage the information on the smartphone was completed.

B-COV:Bio-inspired Virtual Interaction for 3D Articulated Robotic Arm for Post-stroke Rehabilitation during Pandemic of COVID-19

  • Allehaibi, Khalid Hamid Salman;Basori, Ahmad Hoirul;Albaqami, Nasser Nammas
    • International Journal of Computer Science & Network Security
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    • v.21 no.2
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    • pp.110-119
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    • 2021
  • The Coronavirus or COVID-19 is contagiousness virus that infected almost every single part of the world. This pandemic forced a major country did lockdown and stay at a home policy to reduce virus spread and the number of victims. Interactions between humans and robots form a popular subject of research worldwide. In medical robotics, the primary challenge is to implement natural interactions between robots and human users. Human communication consists of dynamic processes that involve joint attention and attracting each other. Coordinated care involves sharing among agents of behaviours, events, interests, and contexts in the world from time to time. The robotics arm is an expensive and complicated system because robot simulators are widely used instead of for rehabilitation purposes in medicine. Interaction in natural ways is necessary for disabled persons to work with the robot simulator. This article proposes a low-cost rehabilitation system by building an arm gesture tracking system based on a depth camera that can capture and interpret human gestures and use them as interactive commands for a robot simulator to perform specific tasks on the 3D block. The results show that the proposed system can help patients control the rotation and movement of the 3D arm using their hands. The pilot testing with healthy subjects yielded encouraging results. They could synchronize their actions with a 3D robotic arm to perform several repetitive tasks and exerting 19920 J of energy (kg.m2.S-2). The average of consumed energy mentioned before is in medium scale. Therefore, we relate this energy with rehabilitation performance as an initial stage and can be improved further with extra repetitive exercise to speed up the recovery process.

An Account Management System on IOT Devices (사물인터넷 디바이스의 계정 관리 시스템)

  • Choi, Changwon;Chung, Hyuncheol
    • Journal of Internet of Things and Convergence
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    • v.7 no.1
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    • pp.71-77
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    • 2021
  • As the IOT technology has developed, it becomes more big issues about IOT device security. An account management is a nerve-in-the-box routine job for the system administrator and users who manage the several hundreds IOT devices(IP camera, Home IOT, the various measuring equipment). This study is to propose the account management system by the hierarchical design and it is efficient for the user to manipulate the account management. The designed system supports 6 functions for the account management and apply the advanced technologies for the existed system. After the performance of the designed system is validated successfully by the authoritative test, the designed system is applied for the relative fields. And it is on going for the development of the smart account management system by applying the AI technique.

An Input Method for Decimal Password Based on Eyeblink Patterns (눈깜빡임 패턴에 기반한 십진 패스워드 입력 방법)

  • Lee, Seung Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.5
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    • pp.656-661
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    • 2022
  • Password with a combination of 4-digit numbers has been widely adopted for various authentication systems (such as credit card authentication, digital door lock systems and so on). However, this system could not be safe because the 4-digit password can easily be stolen by predicting it from the fingermarks on the keypad or display screen. Furthermore, due to the prolonged COVID-19 pandemic, contactless method has been preferred over contact method in authentication. This paper suggests a new password input method based on eyeblink pattern analysis in video sequence. In the proposed method, when someone stands in front of a camera, the sequence of eyeblink motions is captured (according to counting signal from 0 to 9 or 9 to 0), analyzed and encoded, producing the desired 4-digit decimal numbers. One does not need to touch something like keypad or perform an exaggerated action, which can become a very important clue for intruders to predict the password.

Outdoor Care System using WEMOS and Arduino MEGA (WEMOS와 아두이노 MEGA를 이용한 외출 케어 시스템)

  • Jeong-Geun Choi;Chang-Hyun Kim;Chan-Gyu Lee;Geon-Ho Choi;Boong-Joo Lee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.4
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    • pp.677-686
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    • 2023
  • In this paper, we study the design and implementation of a smart home outing care system that recognizes the user's purpose of going out and delivers useful information that can help when going out. RSS service data of the Korea Meteorological Administration can be transmitted in real time using ESP8266, and a system that can provide weather information to users after analyzing the data using Arduino MEGA is implemented. Using App Inventor, you can pack the necessary items without forgetting, and you can change the settings according to the desired weather and purpose. The position of the microphone was placed outside to increase awareness by 12%, and the sensitivity of the pressure sensor was set to a maximum of 210 kΩ. If there is an obstacle between the doors, the doors open automatically. An ultrasonic sensor was placed on the ceiling of the drawer to recognize an object within the range of 0.5cm to 10cm to check the existence of an object, and a camera was installed to research a security reinforcement system.

Smart Radar System for Life Pattern Recognition (생활패턴 인지가 가능한 스마트 레이더 시스템)

  • Sang-Joong Jung
    • Journal of the Institute of Convergence Signal Processing
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    • v.23 no.2
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    • pp.91-96
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    • 2022
  • At the current camera-based technology level, sensor-based basic life pattern recognition technology has to suffer inconvenience to obtain accurate data, and commercial band products are difficult to collect accurate data, and cannot take into account the motive, cause, and psychological effect of behavior. the current situation. In this paper, radar technology for life pattern recognition is a technology that measures the distance, speed, and angle with an object by transmitting a waveform designed to detect nearby people or objects in daily life and processing the reflected received signal. It was designed to supplement issues such as privacy protection in the existing image-based service by applying it. For the implementation of the proposed system, based on TI IWR1642 chip, RF chipset control for 60GHz band millimeter wave FMCW transmission/reception, module development for distance/speed/angle detection, and technology including signal processing software were implemented. It is expected that analysis of individual life patterns will be possible by calculating self-management and behavior sequences by extracting personalized life patterns through quantitative analysis of life patterns as meta-analysis of living information in security and safe guards application.

Design and development of non-contact locks including face recognition function based on machine learning (머신러닝 기반 안면인식 기능을 포함한 비접촉 잠금장치 설계 및 개발)

  • Yeo Hoon Yoon;Ki Chang Kim;Whi Jin Jo;Hongjun Kim
    • Convergence Security Journal
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    • v.22 no.1
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    • pp.29-38
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    • 2022
  • The importance of prevention of epidemics is increasing due to the serious spread of infectious diseases. For prevention of epidemics, we need to focus on the non-contact industry. Therefore, in this paper, a face recognition door lock that controls access through non-contact is designed and developed. First very simple features are combined to find objects and face recognition is performed using Haar-based cascade algorithm. Then the texture of the image is binarized to find features using LBPH. An non-contact door lock system which composed of Raspberry PI 3B+ board, an ultrasonic sensor, a camera module, a motor, etc. are suggested. To verify actual performance and ascertain the impact of light sources, various experiment were conducted. As experimental results, the maximum value of the recognition rate was about 85.7%.

Design of Face with Mask Detection System in Thermal Images Using Deep Learning (딥러닝을 이용한 열영상 기반 마스크 검출 시스템 설계)

  • Yong Joong Kim;Byung Sang Choi;Ki Seop Lee;Kyung Kwon Jung
    • Convergence Security Journal
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    • v.22 no.2
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    • pp.21-26
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    • 2022
  • Wearing face masks is an effective measure to prevent COVID-19 infection. Infrared thermal image based temperature measurement and identity recognition system has been widely used in many large enterprises and universities in China, so it is totally necessary to research the face mask detection of thermal infrared imaging. Recently introduced MTCNN (Multi-task Cascaded Convolutional Networks)presents a conceptually simple, flexible, general framework for instance segmentation of objects. In this paper, we propose an algorithm for efficiently searching objects of images, while creating a segmentation of heat generation part for an instance which is a heating element in a heat sensed image acquired from a thermal infrared camera. This method called a mask MTCNN is an algorithm that extends MTCNN by adding a branch for predicting an object mask in parallel with an existing branch for recognition of a bounding box. It is easy to generalize the R-CNN to other tasks. In this paper, we proposed an infrared image detection algorithm based on R-CNN and detect heating elements which can not be distinguished by RGB images.

Gesture Control Gaming for Motoric Post-Stroke Rehabilitation

  • Andi Bese Firdausiah Mansur
    • International Journal of Computer Science & Network Security
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    • v.23 no.10
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    • pp.37-43
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    • 2023
  • The hospital situation, timing, and patient restrictions have become obstacles to an optimum therapy session. The crowdedness of the hospital might lead to a tight schedule and a shorter period of therapy. This condition might strike a post-stroke patient in a dilemma where they need regular treatment to recover their nervous system. In this work, we propose an in-house and uncomplex serious game system that can be used for physical therapy. The Kinect camera is used to capture the depth image stream of a human skeleton. Afterwards, the user might use their hand gesture to control the game. Voice recognition is deployed to ease them with play. Users must complete the given challenge to obtain a more significant outcome from this therapy system. Subjects will use their upper limb and hands to capture the 3D objects with different speeds and positions. The more substantial challenge, speed, and location will be increased and random. Each delegated entity will raise the scores. Afterwards, the scores will be further evaluated to correlate with therapy progress. Users are delighted with the system and eager to use it as their daily exercise. The experimental studies show a comparison between score and difficulty that represent characteristics of user and game. Users tend to quickly adapt to easy and medium levels, while high level requires better focus and proper synchronization between hand and eye to capture the 3D objects. The statistical analysis with a confidence rate(α:0.05) of the usability test shows that the proposed gaming is accessible, even without specialized training. It is not only for therapy but also for fitness because it can be used for body exercise. The result of the experiment is very satisfying. Most users enjoy and familiarize themselves quickly. The evaluation study demonstrates user satisfaction and perception during testing. Future work of the proposed serious game might involve haptic devices to stimulate their physical sensation.