• Title/Summary/Keyword: Scheduling Broadcast

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2Q-CFP: A Client Cache Management Scheme for Broadcast-based Information Systems (2Q-CFP: 방송에 기초한 정보 시스템을 위한 클라이언트 캐쉬 관리 기법)

  • 권혁민
    • Journal of KIISE:Databases
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    • v.30 no.6
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    • pp.561-572
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    • 2003
  • Broadcast-based data delivery has attracted a lot of attention as an efficient way of disseminating data to very large client populations. The main motivation of broadcast-based information systems (BBISs) is that the number of clients that they serve can grow arbitrarily large without any effect on their performance. The performance of BBISs depends mainly on client caching strategies and on data broadcast scheduling mechanisms. This paper addresses the former issue and proposes a new client cache management scheme, named 2Q-CFP, that is suitable to BBISs. This paper also evaluates the performance of 2Q-CFP on the basis of a simulation model. The performance results indicate that 2Q-CFP scheme shows superior performances over GRAY, LRU and CF in the average response time.

Design and Development of Framework for Local Heavy Rainfall Forecasting Service using Wireless Data Broadcasting (무선 데이터 방송을 이용한 국지성 폭우 예보 서비스 프레임워크의 설계와 구현)

  • Im, Seokjin;Choi, JinTak
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.223-228
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    • 2015
  • Korean climate becoming increasingly subtropical by climate warming makes local heavy rainfall frequently. To avoid damages from the local heavy rainfall, we need a forecasting service for a great number of clients. However, there is not the framework for the service based on wireless data broadcasting yet. In this paper, we design and implement a service framework for local heavy rainfall forecasting using wireless data broadcast. The developed service framework has scalability that can adopt various data scheduling and indexing schemes. We show the efficiency of the proposed framework to forecast local heavy rainfall through a simulation study.

Multiple GPU Scheduling for Improved Acquisition of Real-Time 360 VR Game Video (실시간 360 VR 스테레오 게임 영상 획득 성능 개선을 위한 다중 GPU 스케줄링에 관한 연구)

  • Lee, Junsuk;Paik, Joonki
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.974-982
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    • 2019
  • Real-time 360 VR (Virtual Reality) stereo image acquisition technique based on game engine was proposed. However, GPU (Graphics Processing Unit) resource is not fully utilized due to bottlenecks. In this paper, we propose an improved GPU scheduling technique to solve the bottleneck of the existing technique and measure the performance of the proposed technique using the sample games of the commercial game engine. As a result, proposed technique showed an improvement of performance up to 70% and usage of GPU resources more evenly compared existing technique.

MU-MIMO Scheduling using DNN-based Precoder with Limited Feedback (심층신경망 기반의 프리코딩 시스템을 활용한 다중사용자 스케줄링 기법에 관한 연구)

  • Kyeongbo Kong;Moonsik Min
    • Journal of Broadcast Engineering
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    • v.28 no.1
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    • pp.141-144
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    • 2023
  • Recently, a joint channel estimation, channel quantization, feedback, and precoding system based on deep-neural network (DNN) was proposed. The corresponding system achieved a joint optimization based on deep learning such that it achieved a higher sum rate than the existing codebook-based precoding systems. However, this DNN-based procoding system is not directly applicable for the environments with many users such that a specific user selection can potentially increase the sum rate of the system. Thus, in this letter, we study an appropriate user selection method suitable for DNN-based precoding.

Optimal Transmission Scheduling for All-to-all Broadcast in WDM Optical Passive Star Networks) (수동적인 스타형 파장 분할 다중 방식인 광 네트워크에서의 전방송을 위한 최적 전송 스케쥴링)

  • Jang, Jong-Jun;Park, Young-Ho;Hong, Man-Pyo;Wee, Kyu-Bum;Yeh, Hong-Jin
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.1
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    • pp.44-52
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    • 2000
  • This paper is contented with packet transmission scheduling problem for repeating all-to-all broadcasts in WDM optical passive-star networks in which there are N nodes and k wavelengths. It is assumed that each node has one tunable transmitter and one fixed-tuned receiver, and each transmitter can tune to k different wavelengths. The tuning delay represents the time taken for a transmitter to tune from one wavelength to another and represented as ${\delta}$(>0) in units of packet durations. We define all-to-all broadcast as the one where every node transmits packets to all the other nodes except itself. So, there are in total N(N-1) packets to be transmitted for an all-to-all broadcast. The optimal transmission scheduling is to schedule In such a way that all packets can be transmitted within the minimum time. In this paper, we propose the condition for optimal transmission schedules and present an optimal transmission scheduling algorithm for arbitrary values of N, k, and ${\delta}$ The cycle length of the optimal schedules is $max{[\frac{N}{k}](M-1)$, $k{\delta}+N-1$}.

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Sum-Rate Capacity with Fairness in Correlated MIMO Broadcast Channels

  • Lee, Seung-Hwan;Kim, Jin-Up
    • Journal of electromagnetic engineering and science
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    • v.9 no.3
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    • pp.124-129
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    • 2009
  • Although the maximum sum-rate capacity of multiple-input multiple output(MIMO) broadcast channels(BCs) can be achieved by dirty-paper coding(DPC), the results were obtained without fairness considerations in uncorrelated MIMO channels. In this paper, we propose new multiuser scheduling algorithms, which find a best user set for approaching the maximum sum-rate capacity while maintaining fairness among users. We analyze the performance of the proposed algorithms using zero-forcing dirty paper coding(ZF-DPC) in the correlated MIMO BCs for throughput and delay fairness, respectively. Numerical results demonstrate that a large time window can reduce the average throughput difference between users, but it increases head-of-line(HOL) delay jitters in the case of delay fairness.

A Fast Dynamic Broadcasting Scheme For Video-On-Demand Systems (주문형 비디오 시스템을 위한 빠른 동적 방송 기법)

  • Kwon, Hyeok-Min
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.9
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    • pp.433-444
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    • 2005
  • In video-on-demand(VOD) systems, a broadcast-based scheduling mechanism is known to be a very efficient technique for disseminating popular videos to very large client populations. The main motivations of broadcasting scheduling mechanisms are that they scale up extremely well and they have very modest bandwidth requirements. This paper proposes a new dynamic broadcasting scheduling mechanism, named FDBS (fast dynamic broadcasting scheme), and proves its correctness. This paper also evaluates the performance of FDBS on the basis of a simulation approach. The simulation results indicate that FDBS shows a superior performance over UD, CBHD, and NPB in terms of the average response time with very reasonable bandwidth requirements.

Effective Dynamic Broadcast Method in Hybrid Broadcast Environment (하이브리드 브로드캐스트 환경에서 효과적인 동적 브로드캐스팅 기법)

  • Choi, Jae-Hoon;Lee, Jin-Seung;Kang, Jae-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.103-110
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    • 2009
  • We are witnessing rapid increase of the number of wireless devices available today such as cell phones, PDAs, Wibro enabled devices. Because of the inherent limitation of the bandwidth available for wireless channels, broadcast systems have attracted the attention of the research community. The main problem in this area is to develop an efficient broadcast program. In this paper, we propose a dynamic broadcast method that overcomes the limitations of static broadcast programs. It optimizes the scheduling based on the probabilistic model of user requests. We show that dynamic broadcast system can indeed improve the quality of service using user requests. This paper extends our previous work in [1] to include more thorough explanation of the proposed methodology and diverse performance evaluation models.

A Data Scheduling Method for Minimizing User Access Time in Uniform Wireless Broadcasting (균등 무선 방송에서 사용자 접근 시간 최소화를 위한 데이터 스케쥴링 기법)

  • Jeong, Yeon-Don;Kim, Myeong-Ho
    • Journal of KIISE:Software and Applications
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    • v.26 no.9
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    • pp.1085-1094
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    • 1999
  • 이동 분산 환경에서는 무선 데이타 전송 기법을 통하여 사용자들에게 다양한 정보들을 전달하게 된다. 본 논문은 균등 무선 데이타 방송 환경에서, 빠른 시간에 방송데이타를 접근할 수 있는 방법에 대하여 기술한다. 이를 위하여 무선 방송 데이타의 스케쥴링 문제를 정의하고, 어떤 질의가 접근하는 데이타들의 응집 정도를 나타내는 `질의 거리(Query Distance: QD)'라는 측정 기준을 제시한다. 제안한 질의 거리를 사용하여 각 질의의 우선 순위에 따라 해당 질의가 접근하는 데이타 집합을 방송 스케쥴에 추가하면서 스케쥴을 구성하는 데이타 스케쥴링 기법을 제시한다. 데이타 집합의 스케쥴 구성 과정에서 우선 순위가 높은 질의의 질의 거리를 최소화하면서 낮은 우선 순위 질의들의 질의 거리를 줄이는 스케쥴 확장 규칙들을 사용한다. 예를 이용하여 제안하는 방법에 대하여 설명한 후, 실험을 통해 제안한 방법의 성능을 평가한다.Abstract In mobile distributed systems the data on the air can be accessed by a lot of clients. This paper describes the way clients access the broadcast data in short latency in uniform wireless broadcasting environment. We define the problem of wireless data scheduling and propose a measure, named Query Distance(QD), which represents the coherence degree of data set accessed by a query. By using the measure, we give a data scheduling method that constructs the broadcast schedule by appending each query's data set in greedy way. When constructing the schedule, we use schedule expansion rules that reduce the QD's of lower-frequency queries while minimizing the QD's of the higher-frequency ones. With the use of examples we illustrate the mechanism of the proposed method and we test the performance of our method.

Segment Scheduling Scheme for Efficient Bandwidth Utilization of UHD Contents Streaming in Wireless Environment (무선 환경에서 UHD 콘텐츠의 효율적인 대역폭 활용을 위한 세그먼트 스케줄링 기법)

  • Kim, Heekwang;Chung, Kwangsue
    • Journal of Broadcast Engineering
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    • v.23 no.6
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    • pp.813-823
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    • 2018
  • UHD content is characterized by higher bandwidth requirements to provide seamless playback. The existing HTTP adaptive streaming scheme periodically requests video segment of lower quality than the available bandwidth in the steady state. In the steady state, the On-Off pattern is repeated due to the difference of the available bandwidth and the encoding rate of the content. And the repeated Off interval is causing the problem that can not efficiently use the available bandwidth. In the wireless environment where the delay and loss rate are higher with large bandwidth fluctuations, this problem is exacerbated because the available bandwidth is estimated inaccurately. Therefore, in this paper, we propose a segment scheduling scheme for efficient bandwidth utilization of UHD contents streaming in wireless environment. Proposed scheme is a group segment that simultaneously reqeusts multiple segments in one request message in order to reduce frequency of OFF interval. Through simulation, Our scheme improves bandwidth utilization.